• 제목/요약/키워드: Design process pattern

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국내(國內) TEXTILE PATTERN DESIGN의 고부가가치화(高附加價値化)를 위(爲)한 제고방안(提高方案)(I) - 디자인 구성과정(構成過程)에서 반복적용(反復的用)의 분리(分離)에 관(關)한 연구(硏究) (A Study on Transforming the Korean Textile Pattern Design into a high Value-added Profession by separating the Application of Repeat from Design Process)

  • 이은옥
    • 패션비즈니스
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    • 제2권4호
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    • pp.40-45
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    • 1998
  • The purpose of this study is to investigate how to develop the Korean textile pattern design that can respond properly to the demand of consumers. This is very important to maintain a steady growth of the Korean textile and clothing industry. To serve this purpose, this study conduct surveys (through questionnaires) of European textile design industries centering around Italian textile design industry. The survey result shows that in most European textile pattern design studios, the "repeat" process is not necessarily considered as a part of the textile pattern design process and, in fact, the price of textile pattern design with the "repeat" is 30% higher than the price of textile pattern design without the "repeat". The survey result also exhibits that the inclusion of the "repeat" in the textile pattern design process could limit the ability of expressing creative ideas. As a proposal for the development of Korean textile pattern design, this study suggests that the "repeat" process should be separated from the textile design process and specialized as an independent area of the pattern design.

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J2EE 패턴기반의 컴포넌트 개발 프로세스 (J2EE Pattern Based Component Development Process)

  • 최일우;류성열;이남용
    • 한국전자거래학회지
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    • 제7권3호
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    • pp.219-240
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    • 2002
  • The various software engineering techniques have been appeared in order to cope with the software crisis since 1980's. Currently, the research against the techniques likes the Design pattern, Component which improve the software's re-use are spread out. Also S/W Development Process are interested intensively which attempts the quality and a increasing productivity of software development with the basic policy. The design pattern is the solution against the problem which occurs repeat in a specific area. Many design pattern are developed and researched, but the method which accommodates the developed design pattern efficiently in the phase of analysis and design software development process is not good enough, so it is the actual applying technique is difficult. In this paper we suggest and the “UML components+” which is a efficient component development process from customizing EJB based the J2EE using the “UML Components” which is a component development methodology. Applying J2EE pattern efficiently with UML components+, there is a possibility of efficiency in the component development based pattern.

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전통 물고기문양을 모티브로 한 창의적 디자인 개발 연구 - 문양의 배치 및 색채 배색 과정을 중심으로 - (A Study on a Creative Design Development Using a Traditional Pattern - Focusing on the Arrangement and Color-scheme of the Pattern -)

  • 목소리;조진숙
    • 한국의상디자인학회지
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    • 제16권2호
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    • pp.81-100
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    • 2014
  • The purpose of this study is to link traditional patterns to mordern clothing. Of all the traditional patterns, the fish pattern was chosen for use during the development of a creative one-piece design for woman and shirts design for man. This study is based upon document searches, including research papers. Through these searches, it investigates the symbolic meaning, formation of the fish pattern and the creative design process. Based on this investigation, the study attempts to modernize the fish pattern and apply the fish patterns to the design of a one-piece dress and shirts. The design procedure includes three sub-processes: selection, arrangement and color-scheme. The selection process, the form of the pattern was edited using Adobe Photoshop. The arrangement of the pattern was made through the checklist conception method, containing the following functions: expand, reset, repeat, omission and dismantling. For the color-scheme of the pattern, Paul Klee(1879-1940)work was selected, and the colors in his work were adopted when dyeing the rest of the one-piece dress and shirts as well as fish features. In conclusion, six designs of the one-pieces dress and shirts were created by using one of Korea's traditional patterns-the fish pattern. This kind of study not only let the world know about the unique beauty of nations but also helps to inspire people who has a profession in design, by suggesting design development process based on design competitiveness improvement factor from fusion of tradition and modern.

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주민주도형(住民主導型) 지구환경계획(地區環境計劃)(まちづくり)에 대한 한일비교연구(韓日比較硏究) -패턴랭귀지를 사용한 마을계획과정을 중심으로- (A Comparative Study of Korea and Japan on the Community Design by the People - About design process of rural community applied 'Pattern Language' -)

  • 최효승
    • 한국농촌건축학회논문집
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    • 제1권1호
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    • pp.23-40
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    • 1999
  • In this paper, I made a comparative study of design process of Kuryong-Ri, Keumsong-Myun, Chechon City, Chungbuk Province which is one of rural communities in Korea and framing process of master plan for Hama street at Sirahama town on Wakayama Ken, famous hot-bath resort in Japan. Both processes have common points to adopt identical design philosophy and method called 'Pattern Language'. The aim of this study to provide valuable reference for applying at community design by the people in the future, though analyzing common and unlike points, laying stress on the process of user-participation rather than its final results. It is possible confirm Pattern Language is effective tool for carrying out community design by the people.

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패턴 기반 소프트웨어 개발을 위한 효과적인 패턴 선정 프로세스 (An Effective Pattern Selection Process for Developing of Pattern Based Software)

  • 최진명;류성열
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제32권5호
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    • pp.346-356
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    • 2005
  • 디자인 패턴은 지난 10년 이상 소프트웨어 공학 영역에서 활발하게 연구되어 여러 유형의 디자인 패턴이 정의되었다. 그러나 이들 패턴은 자료구조와 알고리즘에 비해 소프트웨어 개발 과정에 빈번하게 사용되지 못하고 있다. 더욱이 CBD96, RUP, MaRMI III 같은 CBD 방법론들은 분석, 설계, 개발 과정중에 디자인 패턴을 선정하고 적용하는 방법이 언급되어 있지 않다. 본 논문에서는 GoF, J2EE 패턴 카타로그에 제시된 디자인 패턴을 중심으로 응용 소프트웨어를 개발하기 위해 분석, 설계, 개발 단계에 적용되는 디자인 패턴을 효과적으로 선정하는 프로세스를 제시한다. 제시된 프로세스를 항공업무 어플리케이션 개발 과정에 적용하여 패턴 기반 소프트웨어를 개발해 나가는 효과적인 방법을 보이고 RUP와의 차이점 및 유용함을 제시한다.

설계패턴을 이용한 캠퍼스 인트라넷 구조의 객체모델링 (Object Modeling of Campus Intranet Structure using Design Pattern)

  • 임근
    • 한국컴퓨터정보학회논문지
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    • 제4권4호
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    • pp.113-119
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    • 1999
  • 최근에 설계패턴 방법이 효율적이고 실용적인 재사용 기법으로 부각되고 있다. 설계패턴은 특정 도메인에 대한 여러 어플리케이션들 간의 공통된 행위들을 지닌 클래스들의 집합으로, 재사용성을 증가시키고, 어플리케이션 개발 시간을 단축시키는 효과를 가지고 있다. 그러나 설계패턴을 구축하기 위한 체계적인 개발 프로세스와 세부적인 개발 지침에 대한 연구가 충분히 이루어지지 않은 상태이다. 본 논문에서는 설계패턴을 기반으로 한 인트라넷 어플리케이션 구조의 모델링 기법을 제시한다. 제시된 모델링 기법의 프로세스는 영역분석, 네비게이션 설계. 인터페이스 설계, 행위영역 설계로 구성되어 있으며 각 단계는 논리적인 개발 업무들로 정의된다. 제시된 프로세스를 적용함으로서 보다 효율적인 인트라넷 모델링이 될 수 있다.

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포토샵을 이용하여 공예적 기법인 마블링 패턴을 DTP 출력용 텍스타일 디자인으로 개발 (Development of digital textile design using marbling dyeing technique and Photoshop for DTP)

  • 김신희
    • 패션비즈니스
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    • 제13권2호
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    • pp.115-122
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    • 2009
  • Marbling dyeing technique shows beautiful flowing pattern because the pattern is transferred to the medium by the pigments floating onto the viscous solution base. However, this marbling pattern does not have any reproducibility and the result of accidental pattern formation. Marbling process contains many complicated procedures such as making marbling base, mordanting the medium, and bubble removal with size limitation. Computer changed the many aspects in textile design and digital technique is used in many design production. However, it is impossible to produce marbling pattern with digital drawing. In this research, the digital textile design starting from marbling pattern was developed for digital textile printing. Marbling was done to produce the initial motifs and scanned. Several marbling media such as silk, polyester, and paper were used. Photoshop was used to process and develop textile design based on these marbling motifs. One repeat was developed and various colorways were tried. The developed textile design were printed using DTP.

설계프로세스의 표현과 분석을 위한 프로세스 뷰어 개발과 적용 (Development and Application of a Process Visualizer to Represent and Analyze Design Process)

  • 김성아
    • 한국실내디자인학회논문집
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    • 제15권3호
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    • pp.193-200
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    • 2006
  • Any design process is interwoven with numerous intermediate design representations and information. On the other hand, designers proceed the design through various activities. It has always been a difficult task to model the design process, yet there are many significant research outputs that explain the design process through the cognitive approaches. This research started from the necessity of an interactive system which externalize the elements of design process in a visual or tangible manner. In order to do so, a design model, specifically a design process representation model was necessary to capture and represent design process. Several concepts such as design issue, design concept, and design form were defined through the empirical studies of design practices. The assumption is that the design process can be effectively captured by the presented system and it can help both designers and tutors review and analyze the design process. It should also help novice designers learn from expert designer's design process patterns. The system represents design process pattern in a interactive graphic environment. It also provides various useful features to enhance the analysis of design process. This paper presents theoretical groundwork and development process of the design process visualizer. The representation model is presented, and the application of the system is reviewed. Discussions on the further development directions include critical evaluation of the system.

LIGA-reflow 응용 Micro-lens Pattern 도광판 금형 제작 (Micro-lens Patterned LGP Injection Mold Fabrication by LIGA-reflow Process)

  • 황철진;김종덕;정재완;하수용;이규현
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2004년도 춘계학술대회 논문집
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    • pp.241-244
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    • 2004
  • Microlens patterned micro-mold fabrication method for Light Guiding Plate(LGP), kernel part of LCD-BLU(Back Light Unit), was presented. Instead of erosion dot pattern for LCP optical design, microlens pattern, fabricated by LIGA-reflow process, was applied. Optical pattern design method was also developed not only for negative pattern LGP, but also positive pattern LGP. In order to achieve flow balance during the micro-injection molding process and dimensional accuracy, two LGP pattern was made in one micro-mold.

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Analysis on LGP of LCD Backlight/Frontlight

  • Sah, Jong-Youb;Park, Jong-Ryul
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2003년도 International Meeting on Information Display
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    • pp.698-700
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    • 2003
  • LGP (Light-Guide Panel) of TFT-LCD Backligh/Frontlight is one of the major components which affect on the product quality of LCD. Since the brightness distribution of LGP is sensitive to the process error in manufacturing, the optical characteristics such as reflection and absorption of LGP pattern should be modeled including the process error. LGP is developed by using the fast and reliable design technology, which uses the concept of the inverse-design, makes the model on the characteristics of uncertainty in the manufacturing process, and designs the dispersion pattern analytically without try-and-error by using an artificial intelligence. The PEA(Process-Error-Adaptive) design gives the best solution in handling the process error. The offset of target in feedback system makes such the best pattern design possible that the brightness distribution is nearly same (more than 90%) with target in regardless of the miscellaneous errors in mass production. The present design method has been also applied to frontlight and multi-side-lamp(eg., four-side-four-lamp) backlight.

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