• Title/Summary/Keyword: Design knowledge

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Design Knowledge Management using Configuration Manager (구성 관리자를 이용한 설계지식 관리)

  • Kang, Mu-Jin;Jung, Seung-Hwan
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.890-893
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    • 2000
  • It is known that about 15 to 40 percent of total design time is spent on retrieving information such as standard parts handbook data, engineering equations, previous designs. This paper describes a knowledge management system for machine tool design. Product structuring, change management, and complex design knowledge management are possible through the developed system. The system can speed up the design process by making necessary data instantly available as it is needed and keeping track of all the relevant design information and knowledge including individual decisions, design intentions, documents, and drawings.

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A Construction Method of Expert Systems in an Integrated Environment

  • Chen, Hui
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.211-218
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    • 2001
  • This paper introduces a method of constructing expert systems in an integrated environment for automatic software design. This integrated environment may be applicable from top-level system architecture design, data flow diagram design down to flow chart and coding. The system is integrated with three CASE tools, FSD (Functional Structure Diagram), DFD (Data Flow Diagram) and structured chart PAD (Problem Analysis Diagram), and respective expert systems with automatic design capability by reusing past design. The construction way of these expert systems is based on systematic acquisition of design knowledge stemmed from a systematic design work process of well-matured developers. The design knowledge is automatically acquired from respective documents and stored in the respective knowledge bases. By reusing it, a similar software system may be designed automatically. In order to develop these expert systems in a short period, these design knowledge is expressed by the unified frame structure, functions of th expert system units are partitioned mono-functions and then standardized components. As a result, the design cost of an expert system can be reduced to standard work procedures. Another feature of this paper is to introduce the integrated environment for automatic software design. This system features an essentially zero start-up cost for automatic design resulting in substantial saving of design man-hours in the resulting in substantial saving of design man-hours in the design life cycle, and the expected increase in software productivity after enough design experiences are accumulated.

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Using Features as the Knowledge Carrier for Cross Company Collaboration and Change Management - A design methodology for compressing lead-time from plastic part design to mold making

  • Zengzhi, Li;Qinrong, Fu;Feng, Lu Wen;Bin, Song
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.43-50
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    • 2003
  • This paper presents a methodology in which the knowledge of design intents and change requests is communicated unambiguously cross collaboration partners through features. The domain of application is focused on the plastic part design for enabling effective collaboration between the product design and plastic mold making. The methodology takes the feature-based design approach and allows design features and knowledge to be reused in plastic injection mold design. It shortens the mold design lead-time, reduces mold design efforts, and enables unambiguous and fast design change management between product and mold designers. These contribute to the reduction of product development cycle time.

Intelligent Design System for Gate and Runner in Injection Molding (사출성형을 위한 게이트.런너 지적설계시스템에 관한 연구)

  • Lee, Chan-Woo;Huh, Yong-Jeong
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.9
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    • pp.192-203
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    • 2001
  • The design of gate and runner(delivery system) is one of the most important subject in injection molding. Delivery system is a channel to flow the polymer melt from the injection molding machine to the mold cavities. Also, delivery system affect quality and productivity of the part. The synthesis of delivery system of injection molding has been done empirically, since it requires profound knowledge about the moldability and causal effects on the properties of the part, which are not available to designers through the current CAD systems. GATEWAY is a knowledge module which contains knowledge to permit non-experts as well as mold design experts to generate the acceptable geometries of gate and runner far injection molded parts. A knowledge-based CAD system is constructed by adding the knowledge module, GATEWAY, to an existing geometric modeler. A knowledge-based CAD system is a new tool which enables the concurrent design and CIM with integrated and balanced design decisions at the initial design of injection molding.

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Development of Ontology-based Intelligent Mold Design System (온톨로지 기반 지능형 금형 설계 시스템의 개발)

  • Lee, Sang-Hun;Kang, Mu-Jin;Eum, Kwang-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.167-177
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    • 2011
  • This paper describes an ontology-based intelligent CAD system for injection mold design, which has been developed based on a commercial CAD system called Unigraphics and an ontological framework for representing the implicit design knowledge as well as the explicit based on the extended function-behavior-structure (FBS) engineering design model that includes the constraint. The system also provides various convenient solid modeling capabilities for mold design and the design process modeling capability that facilitates mold redesign process.

Inference System for Complex Mechanical Design Knowledge (복합적 설계 지식을 위한 추론시스템)

  • Cha, Ju-Heon;Lee, In-Ho;Park, Myeon-Ung;Kim, Jae-Jeong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.9
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    • pp.1772-1778
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    • 2002
  • This paper describes inference architecture of an intelligent CAD system that is to be used for design tasks in which complex and large amount of knowledge is used. In order to investigate the issue of handling huge and complex knowledge, design knowledge is categorized into four types and inference methods for them are identified respectively: original design problems are decomposed into several modules of design processes and finally into sub-problems with the four types of knowledge as basic elements in a top-down manner. We demonstrate the implementation of the architecture with the result of the machining center - a sort of machine tools - design.

A Research on the Uses of Storytelling Approach for Architecture (건축분야에서의 스토리텔링 기법 활용방안 연구)

  • Yoon, Ki-Byung
    • Journal of the Korean housing association
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    • v.18 no.1
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    • pp.53-60
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    • 2007
  • Storytelling approach is the way to formulate and solve problems using stories. Story is a means to understand and react everyday life that can be regarded as multi-dimensional problems. The approach becomes popular in various fields in conjunction with digital technology. In particular, it is used to solve problems in relation to whole context. In design, storytelling approach is used to clarify design constraints. It can be used to clarify and communicate thoughts for design artifacts, and to understand how the artifacts might be used in particular circumstances. In particular, the approach is useful to use under uncertain circumstances. In architecture, storytelling approach can be used in the area of design generation, design critique and capturing design knowledge. In design generation, it can be used to describe and formulate design experiences rather than simple designing artifacts. The approach formalizes design based on stories of user experiences. Digital technology such as virtual reality can be used to experience designed spaces for design modifications. In design critique area, it can be used to fill uncertain facts for historical buildings as welt as different from present status. Such stories can be used to build digital modeling and used to open criticism. Stories can be used to formalize knowledge in architectural domain as a form of implicit knowledge for certain projects. In architecture, it often is required to design types of environment never experienced before as well as to accomodate fast changing technologies. Storytelling methodology can be used as a method to cope with uncertainty and complexity in design requirements along with accumulating design knowledge.

The Development and Application of Program for Scientific Experimental Design Knowledge Generation in Elementary School (초등학생을 위한 과학적 실험 설계 지식 생성 학습 프로그램의 개발 및 적용)

  • Park, Jae Hwa;Shin, Dong Hoon
    • Journal of Korean Elementary Science Education
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    • v.33 no.3
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    • pp.566-578
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    • 2014
  • The purpose of this study is to develop a program for elementary school students' scientific experimental design knowledge generation. This study also investigated the effects of their experimental design ability, as well as the change in the type and elaborateness of their experimental design by applying the program. The subjects of this study was 4 classes in 6th grade of an elementary school located in Seoul, KOREA. The classes were divided into experimental and comparative groups. While the treatment was applied to the experimental group, the comparative group was taught using conventional methods. The pre-test and post-test for students' capability of building scientific experimental design knowledge were conducted to compare the ability of experimental design, the change in the type and elaborateness of experimental design. The findings in this study are as follows: First, the program appeared to be effective in improving experimental design ability. Furthermore, the program appeared to be more effective in generating a higher level of the experimental design type and elaborateness. Therefore, in order to improve experimental design knowledge generation ability, the program can be utilized as effective learning model in elementary school.

A Study on the Learning Shape Knowledge and Design with Inductive Generalization (귀납적 일반화를 이용한 형태지식의 습득과 디자인에 관한 연구)

  • Cha, Myung-Yeol
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.20-29
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    • 2010
  • Art historians and critics have defined the style as common features appeared in a class of objects. Abstract common features from a set of objects have been used as a bench mark for date and location of original works. Commonalities in shapes are identified by relationships as well as physical properties from shape descriptions. This paper will focus on how the computer and human can recognize common shape properties from a class of shape objects to learn design knowledge. Shape representation using schema theory has been explored and possible inductive generalization from shape descriptions has been investigated. Also learned shape knowledge can be used. for new design process as design concept. Several design process such as parametric design, replacement design, analogy design etc. are used for these design processes. Works of Mario Botta and Louis Kahn are analyzed for explicitly clarifying the process from conceptual ideas to final designs. In this paper, theories of computer science, artificial intelligence, cognitive science and linguistics are employed as important bases.