• 제목/요약/키워드: Design knowledge

검색결과 4,552건 처리시간 0.037초

유전적 프로그래밍과 SOM을 결합한 개선된 선박 설계용 데이터 마이닝 시스템 개발 (Development of Data Mining System for Ship Design using Combined Genetic Programming with Self Organizing Map)

  • 이경호;박종훈;한영수;최시영
    • 한국CDE학회논문집
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    • 제14권6호
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    • pp.382-389
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    • 2009
  • Recently, knowledge management has been required in companies as a tool of competitiveness. Companies have constructed Enterprise Resource Planning(ERP) system in order to manage huge knowledge. But, it is not easy to formalize knowledge in organization. We focused on data mining system by genetic programming(GP). Data mining system by genetic programming can be useful tools to derive and extract the necessary information and knowledge from the huge accumulated data. However when we don't have enough amounts of data to perform the learning process of genetic programming, we have to reduce input parameter(s) or increase number of learning or training data. In this study, an enhanced data mining method combining Genetic Programming with Self organizing map, that reduces the number of input parameters, is suggested. Experiment results through a prototype implementation are also discussed.

KBE 기법이 적용된 설계 자원 웹 기반 통합에 관한 연구 (A Study on Web based Integration of Design Resources with a Knowledge Based Engineering Technique)

  • 김종규;이수홍;전흥재
    • 한국CDE학회논문집
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    • 제10권1호
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    • pp.1-10
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    • 2005
  • This paper presents an embodiment of design integration framework corresponding to changes in the latest manufacturing environment. The embodied system is named by 'WEB-KBE System' because it supports a product design with a KBE technique based on web environment. The final purpose of the work is to implement a web-based integration design environment with a KBE technique to support non-skillful designers. The framework of the system Is designed to support necessary items in user-centric design environment. Two case studies were applied to the WEB-KBE system to evaluate the efficiency, flexibility, extensibility, and reusability of the system. The examples are [1] CART integration design environment construction and (2) Exhaust Duct Saddle Support integration design environment construction. In the former case, it took a period of 8 months for modeling and implementation of the WEB-KBE prototype system. However, with the high extensibility and reusability of WEB-KBE system, the second case required only a period of one month for modeling and implementation of the system. We conclude that the presented WEB-KBE system can bring fair effects on implementing a knowledge based design environment in aspect of time and expense.

Design and Construction of a NLP Based Knowledge Extraction Methodology in the Medical Domain Applied to Clinical Information

  • Moreno, Denis Cedeno;Vargas-Lombardo, Miguel
    • Healthcare Informatics Research
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    • 제24권4호
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    • pp.376-380
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    • 2018
  • Objectives: This research presents the design and development of a software architecture using natural language processing tools and the use of an ontology of knowledge as a knowledge base. Methods: The software extracts, manages and represents the knowledge of a text in natural language. A corpus of more than 200 medical domain documents from the general medicine and palliative care areas was validated, demonstrating relevant knowledge elements for physicians. Results: Indicators for precision, recall and F-measure were applied. An ontology was created called the knowledge elements of the medical domain to manipulate patient information, which can be read or accessed from any other software platform. Conclusions: The developed software architecture extracts the medical knowledge of the clinical histories of patients from two different corpora. The architecture was validated using the metrics of information extraction systems.

합리적 사출제품금형설계를 위한 지식형 통합설계시스템 (An Integrated Design System Using Knowledge-Based Approach for the Rational Design of Injection-Molded Part and Mold)

  • 허용정
    • 한국산학기술학회논문지
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    • 제2권2호
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    • pp.115-119
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    • 2001
  • 본 논문은 사출금형설계 관련 지식과 경험을 전산정보화 하고 유동해석프로그램과 기계적 성능예측 프로그램을 결합시켜 지식형 설계해석 및 평가시스템을 구축하였다. 지식형 설계시스템은 주어진 설계에 대해 유동해석프로그램을 구동시켜 열기계적 데이터베이스를 얻고, 필요에 따라 기계적 성능예측 프로그램을 수행시켜 설계의 최종적인 진단 및 평가를 수행하게 된다. 설계에 대한 평가 결과에 의하여, 만일 설계가 잘못된 것으로 판정이 되면 그에 해당하는 재설계 대안을 자동으로 생성하도록 하여 합리적인 설계가 가능하도록 하였다.

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볼트류 제품에 관한 공정설계 및 금형설계 자동화 시스템 (An Automated Process Planning and Die design System for Bolt Products)

  • 송성우;최영;정성윤;김철;최재찬
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.774-777
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    • 2001
  • This paper describes a research work of developing a computer-aided design system of cold forging products. An approach to the system is based on the knowledge-based rules. Knowledge for the system is formulated from plastic theories, experimental results and the empirical knowledge of field experts. The system has been written in AutoCAD with a personal computer and is composed of six modules, which are selection of billet material, input of final product, process planning design, preform modification, insert design, shrink rings design module. Based on knowledge-based rules, the system is designed by considering several factors such as volume constancy, limite of formability by material, preform shape and so on.

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베이지안 실험계획법의 이해와 응용 (Understanding Bayesian Experimental Design with Its Applications)

  • 이군희
    • 응용통계연구
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    • 제27권6호
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    • pp.1029-1038
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    • 2014
  • 본 연구에서는 베이지안 실험계획법에 대하여 논의하고 간단한 모의실험을 통하여 최적화된 베이지안 실험계획법이 어떠한 특징을 가지고 있는지 설명하였다. 실험을 설계하는 경우 연구자는 관심있는 주제가 모수추정인지 아니면 예측인지를 결정하고 사전확률과 우도함수를 기반으로 이에 맞는 사후확률을 찾아 효용함수와 결합하여 최적의 실험설계를 찾는 것이 베이지안 실험계획법의 기본 원리이다. 만일 사전적 정보가 존재하지 않는다면 무정보적 부적합 사전확률을 이용하여 실험을 설계할 수 있으며, 이는 비 베이지안적 접근방법과 일치하게 된다. 만일 모수나 예측값에 대한 사전적 정보가 존재하는 경우에는 베이지안 실험계획법이 유일한 해결 방법이다. 하지만 모형의 복잡도가 증가하게 되면, 최적해를 찾는 과정이 매우 복잡해져서 극복해야 하는 많은 문제점들이 존재하므로 향후 많은 연구가 필요한 분야이다.

Designer-User Interaction without Actual Users: A Lesson from a Field Study

  • Jaehyun Park
    • Asia pacific journal of information systems
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    • 제28권3호
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    • pp.220-239
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    • 2018
  • The purpose of the paper is empirically to explore 'design manner', focusing on the designer's knowledge boundary on the designer-user interactions in the design process. This study conducts a field study and observed designer's interactions with actual users in a leading user-centered design firm over three months. The observations revealed how designers bring ideas about users into design without physically interacting with users during the design process. Based on Bourdieu's theory of practice and the concept of boundary objects, this study introduces the concept of 'design manner', by which designers incorporate user's ideas into the design process without actual involvement of users in the process. This paper contributes to the body of knowledge by introducing the design manner in-between designer's and user's knowledge boundaries and argue bridge between theoretical and actual designer-user interactions in the IS design process.

사출성형 제품의 지식형 설계시스템 연구 (Knowledge-based synthesis system for injection molding)

  • 김상국
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1986년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 17-18 Oct. 1986
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    • pp.431-436
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    • 1986
  • The design and manufacture of injection molded polymeic parts with desired mechanical properties is a costly process dominated by empiricism, including the modification of actual tooling. This paper presents an interactive computer-based design system for injection molded plastic parts. This knowledge-based synthesis system provides a rational design strategy for injection molding and molded parts. It synergistically combines a rule-based expert system for hurestic knowledge with analytical process simulation programs. The theremomechanical properties of a molded part such as the effect of molecular orientation and weldline strength are predicted by the analysis programs; while the expert system interprets the analytical results from the process simulation, evaluates the design, and generates recommendations for optimal design alternatives. The heuristic knowledge of injection molding is formalized as production rules of the expert consultation system.

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객체지향접근법을 이용한 기계 설계 시스템에 관한 연구 (Study of Object-Oriented Mechanical Design System)

  • 최경현;윤지섭;오승철
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 추계학술대회 논문집
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    • pp.769-773
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    • 1996
  • A design system for mechanical components is being developed using an Object-Oriented Programming language Smalltalk to allow mechanical designers to use the experience of expert designers. The system is organized in such a manner that the expert knowledge stored in it could be easily retrieved by the junior designer. The experience and the knowledge of the expert are placed in the databases. Multiple design models, in this system, can be processed simultaneously, because the expert knowledge is broken down into elements which can be used by different design models. In this way the system proves more flexible and extendable. In this paper, the philosophy of the system and the databases involved in the system will be addressed.

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A Study on the Development of Learning Model for Improving Collaborative Creativity Based on CPS

  • PARK, Eunsook
    • Educational Technology International
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    • 제7권2호
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    • pp.23-44
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    • 2006
  • As the educational paradigm has shifted from the traditional knowledge oriented instruction learning to the knowledge product oriented instructional learning, the development of student's creativity becomes one of the most important educational goals, because the ability that can produce the knowledge creatively is required in the digital information knowledge based society. The purpose of this study is to make a basic direction and strategy for the instructional design to develop an on and off line blended instructional design which will help a learning community to be a more collaborative and creative learning community. This research has investigated the concept and the characteristics of collaborative creativity and creative problem solving as the theoretical basis of the design. After that, on the basis of the theories connected with the collaborative creativity theory, the direction and the strategies for the development of collaborative creativity was designed. The design was applied into the real learning community and finally proved the effectiveness of the learning model for the development of the collaborative creativity by the quantitative evaluation.