• 제목/요약/키워드: Design intent

검색결과 248건 처리시간 0.027초

건축다이어그램에 나타난 시각정보의 변음방식에 관한 연구 - 렘 쿨하스와 MVRDV의 프로젝트를 중심으로 - (A Study on the Transformal Usage of Visual Information in Architectural Diagrams - Focusing on the Projects by Rem Koolhaas and MVRDV -)

  • 박영호
    • 한국실내디자인학회논문집
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    • 제17권6호
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    • pp.71-81
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    • 2008
  • The purposes of this research are to correctly understand the relationship between a visual communication structure and a semantic communication structure when integrating and changing various architectural visual information. This study will classify various diagrams, which have been actively applied to the works of Rem Koolhaas and MVRDV when designing architecture, and based on the classification, it will analyze how the expression viewpoints inherent in the diagrams are changed and applied to processing and changing architectural visual information. The transformal usage of the visual information of architectural diagrams is classified into an analysis-centered processing method and a concept-centered processing method, and the characteristics of their usage are analyzed. The former shows an observer-centered expression viewpoint which effectively delivers an architect's analyzed architectural information or intent to a customer or an observer. It also allows an easy perception of the analyzed data, and uses qualitative expression viewpoints. The method combines systematic expression viewpoints, which value a relationship with visual information, and various architectural visual information; uses the combined expression viewpoints as one diagram for delivering various information simultaneously and for changing visual information. The latter shows author-centered subjective expression viewpoints, which are different from reproduction-centered fixed expression viewpoints. This method uses arbitrary expression viewpoints that overly extort, change or manipulate visual information. It shows simultaneous expression viewpoints that integrate various architectural visual information via omniscient expression viewpoints, such as reversing or projecting the points of viewing subjects, which human beings cannot perceive.

모바일 관광 애플리케이션 사용자의 지속적 사용의도에 미치는 영향 : 방한 중국관광을 중심으로 (A Study on the User's Sustainable Intention of Mobile Tourism : Focused on Chinese Tourists Visiting Korea)

  • 상관금용;박욱열;이종호
    • 산경연구논집
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    • 제9권5호
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    • pp.47-62
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    • 2018
  • Purpose - Based on preceding studies, this thesis focuses on the finding of the definition and category of mobile tourism application and deriving out its characteristics. And after looking for how they make influences on continuous intention to use, we make empirical study with TAM model. Research design, data, and methodology - There are many Chinese tourist who visit Korea with user's constant intention to use of tourism application. This study is to find out the definition and category of mobile tourism application through research of preceding study and to fomulate the research model and hypothesis that how tourism application attributes (convenience, interaction, accessibility, local basis, security) affect constant intention to use of mobile tourism application. In order to verify a hypothesis, we conducted a survey for Chinese users of tourism application. In empirical study, we analyzed a structure model for frequency analysis, reliability analysis, exploratory factor analysis, validity analysis through IBM SPSS Statistics 21.0 and IBM SPSS AMOS 21.0 Results - Among tourism applications, convenience, interaction, accessibility and local basis have positive effects on both perceived usefulness and perceived easiness respectively. But security does not. Also perceived easiness has a positive effect on perceived usefulness. Finally, perceived usefulness and perceived easiness have positive effect on constant intent to use. Conclusions - Tourism application enterprises should put emphasis on design such as menu or function in order to simplify the operation of new services for new customers. Therefore, comfortable user interface and development of useful function can improve tourism application. Consequently, it leads to the promotion of tourism application. Also, when users perceive tourism application as a useful media which is easy, comfortable and useful content, the degree of constant intention to use becomes increased. It is important to provide plentiful and useful contents for customers and to develop user interface such as easy operation because these factors have positive effects on constant demand and use of tourism application.

알러지 인식과 알러지 방지 침구 구매행동 (Allergy Recognition and Purchase Behavior for Anti-allergy Bedding Products)

  • 신정재;박명자
    • 한국의상디자인학회지
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    • 제15권4호
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    • pp.175-194
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    • 2013
  • Collection of data for this study was conducted by 271 questionnaire responded by the consumers of purchasing anti-allergy bedding products, and analysed statistically using SPSS. Research results through the questionnaire, it was determined to be the cause of allergic disease consumers most house dust mites. Recognition and recognition of house dust mite habitat, bedding called the most recognized. The anti-allergic bedding purchase motives and intelligence recommendations salesman recommendations and store display products that have the greatest impact. Highly educated respondents were more important role in the salesperson's recommendations and famous brand awareness to purchase. Higher income level of the respondents buy anti-allergic bedding for allergy symptoms allergy preventive and mitigation efforts. Quality ratings sewing, color, laundry management was more important in women than in men. The ages 20 to 30 showed that respondents think that more important than plush and brand. More than 40, laundry convenience is more important. Sewing and laundry management respondents of high school or less. Properties for the anti-allergic bedding satisfaction in women than in men, laundry, storage convenience, to prevent dust skimp on the effects of satisfaction was convenient. 30-40s for light weight than satisfaction, high durability and anti-allergic effect on satisfaction was higher than 20 respondents more than 50 respondents. Than 20 respondents more than 40 respondents also appeared to be more about the durability that meets. Anti-allergic bedding was soft to the touch, warmth, dust Blow out prevention effects, anti-allergic performance satisfaction of the properties has a positive effect on repurchase intent. It were also identified as important anti-allergic bedding inclined to the performance of a soft feel and anti-allergic recommended.

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Knowledge- Evolutionary Intelligent Machine-Tools - Part 1 : Design of Dialogue Agent based on Standard Platform

  • Kim, Dong-Hoon;Song, Jun-Yeob
    • Journal of Mechanical Science and Technology
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    • 제20권11호
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    • pp.1863-1872
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    • 2006
  • In FMS (Flexible Manufacturing System) and CIM (Computer Integrated Manufacturing), machine-tools have been the target of integration in the last three decades. The conventional concept of integration is being changed into the autonomous manufacturing device based on the knowledge evolution by applying advanced information technology in which an open architecture controller, high-speed network and internet technology are included. In the advanced environment, the machine-tools is not the target of integration anymore, but has been the key subject of cooperation. In the near future, machine-tools will be more improved in the form of a knowledge-evolutionary intelligent device. The final goal of this study is to develop an intelligent machine having knowledge-evolution capability and a management system based on internet operability. The knowledge-evolutionary intelligent machine-tools is expected to gather knowledge autonomically, by producing knowledge, understanding knowledge, reasoning knowledge, making a new decision, dialoguing with other machines, etc. The concept of the knowledge-evolutionary intelligent machine is originated from the machine control being operated by human experts' sense, dialogue and decision. The structure of knowledge evolution in M2M (Machine to Machine) and the scheme for a dialogue agent among agent-based modules such as a sensory agent, a dialogue agent and an expert system (decision support agent) are presented in this paper, with intent to develop the knowledge-evolutionary machine-tools. The dialogue agent functions as an interface for inter-machine cooperation. To design the dialogue agent module in an M2M environment, FIPA (Foundation of Intelligent Physical Agent) standard platform and the ping agent based on FIPA are analyzed in this study. In addition, the dialogue agent is designed and applied to recommend cutting conditions and thermal error compensation in a tapping machine. The knowledge-evolutionary machine-tools are expected easily implemented on the basis of this study and shows a good assistance to sensory and decision support agents.

다자간 원격 협업을 위한 적응형 전송 기능을 가진 고화질 영상 서비스의 설계 및 구현 (Design and Implementation of High-quality Video Service with Adaptive Transport for Multi-party Collaborative Environments)

  • 한상우;김종원
    • 한국통신학회논문지
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    • 제31권1B호
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    • pp.26-38
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    • 2006
  • 효과적인 원격 헙업환경을 구축하기 위해서는 참가자들이 의도하는 바를 사실적으로 전달하여야 하며, 특히 손동작, 표정, 분위기와 같은 시각적인 감정전달 요소들은 고품질 영상 전달을 통해 상호간에 공유되어야 한다. 본 논문에서는 다자간 공동작업 환경으로 널리 사용되고 있는 액세스그리드(Access Grid, AG)에 기반을 둔 디지털 영상과 고선명 디지털 영상 지원하는 고화질 영상 서비스를 제안하여 협업 환경의 실감성 향상에 기여하고자 한다. 제안하는 영상 서비스는 다양한 영상 코덱과 영상 프로그램을 AG 환경에서 이용할 수 있도록 설계되었으며, AG 노드들에 다양한 영상 서비스를 송수신할 수 있는 세션 묘사 및 공지 프로토콜을 이용한다. 또한 급격한 네트워크 상황 변화에 따른 영상 품질 저하를 최소화하기 위하여 네트워크 적응형 전송 기법을 이용한 디지털 비디오 전송 기능을 제공한다. 이는 종단간 멀티캐스트 네트워크 성능을 지속적으로 감시하고, 네트워크 성능에 따른 송신측 프레임 전송률을 조절한다. 테스트베드에서의 구현 및 실험 결과는 제안하는 서비스가 AG 영상 서비스의 품질을 개선하고 네트워크 변화에 의한 품질저하 현상을 감소시킬 수 있음을 보여준다.

제주지역 테마박물관의 전시공간구성과 전시방식에 관한 연구 (A Study on the Exhibition Space Composition and the Exhibition Method of the Theme Museum in Jeju)

  • 홍지호;박철민
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.115-122
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    • 2008
  • There are many ways to know the social and cultural level of each country. Among them, a museum are not only the best place to understand the history, the life style and the culture level. The most important constituent, which museum architecture has, are visitors, exhibition and communication between visitors. Exhibition space composition is the one of important things in museum architecture, and it's essential to show an intent of exhibition to visitors. This thesis has the purpose to provide the basic material through analyzing exhibition space composition and exhibition method of the theme museum and understanding the relativity of them so that the new theme museums can be designed in the Tight direction. So I chose the independence museum that opened within recent 10 years, finally middle & small size's theme museum were selected. The results from the case study are as follow. Firstly, the exhibition space unit of basic type and center-hall enter type had a one-way for gateway and used the exhibition of three or four faces. The exhibition space unit of around tile center-hall type and guidance type had the separated gateway and used the exhibition of one or two faces. Secondly, the exhibition method of selected museums was divided into the wall face type and the island type. The exhibition method of two faces mainly used in guidance type caused complicated visitor circulation. In that case, it seemed to be good that two walls were used alternately. Thirdly, there were visual type, audio-visual type, handling type and experiential type in the method of exhibition. The former two types were used mostly, and the latter two types were rarely used. Fourthly, the wall face type was inefficient for exhibition because given walls were supposed to be used. Therefore, it was more effective to use the wall face type and the island type together.

수소동위원소 공정 안전해석 (Safety Analysis of a Hydrogen Isotopes Process)

  • 정흥석;강현구;장민호;조승연;김원국;남재연;김덕진;송규민;백승우;구대서;정동유;이정민;김창석;정기정;윤세훈
    • 한국수소및신에너지학회논문집
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    • 제23권3호
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    • pp.219-226
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    • 2012
  • A nuclear fusion fuel cycle plant is composed of various subsystems such as a hydrogen isotope storage and delivery system, a tokamak exhaust processing system, and a hydrogen isotope separation system. Korea shares in the construction of the International Thermonuclear Experimental Reactor fuel cycle plant with the EU, Japan and US, and is responsible for the development and supply of the storage and delivery system. We thus present details on the hydrogen isotope process safety. The main safety analysis procedure is to use a hazard and operability study. Nine segments were studied how the plant might deviate from its design purpose. We present a detailed description of the process, examine every part of it to determine how deviations from the design intent can occur and decide whether these deviations can give rise to hazards. We determine possible causes and note protective systems, evaluate the consequences of the deviation, and recommend actions to achieve our safety goal.

실적 자료에 의한 공동주택 하자보수비용 예측모형 개발 방안 (Prediction Model Development of Defect Repair Cost for Apartment House according to Performance Data)

  • 김병옥;제영득;송호산;이상범
    • 한국건축시공학회지
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    • 제11권5호
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    • pp.459-467
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    • 2011
  • 공동주택 건설공사는 많은 기술자들이 참여하여 작성한 설계 도서를 토대로 다양한 공종이 연계되어 발생되며, 이로 인해 예기치 못한 설계상 실수나 자재 결함 및 공사 중의 잘못이 중첩되어 하자가 발생하게 된다. 건설업체는 준공된 건축물을 일정기간 동안 하자보수를 실시해야 하며, 이를 위해 하자보수비용을 효율적으로 예측하여 사업계획을 수립하게 된다. 하자발생은 정확한 예측이 어렵기 때문에 실적자료를 기반으로 예측하게 된다. 국내 공동주택의 경우 하자보수비용 관련 자료가 미흡하여 이를 예측하는 방안 등이 거의 없는 실정이다. 따라서 본 연구에서는 준공후 10년의 실적자료를 기반으로 공급유형 및 지역별 하자보수비용을 예측할 수 있는 모형을 개발하고자 한다.

Mediation Roles of Goal Types and Emotion in the Effects of Social Identity-Based Self-Discrepancy Type on Compensatory Consumption

  • CHOI, Nak-Hwan
    • 산경연구논집
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    • 제12권6호
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    • pp.75-88
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    • 2021
  • Purpose: This research aimed at exploring the functions of consumers' perceiving approach and avoidance roles and their feeling anger and disgust in the effect of the two types of self-discrepancy at social identity such as the ideal self-discrepancy and the ought self-discrepancy on within-self domain versus across-self domain consumption. Research design, data, and methodology - This study divided the self-discrepancy group into the ideal self-discrepancy and the ought self-discrepancy group as experimental groups for empirical study. Self-discrepancy type between-subjects design was used to develop two types of questionnaire according to the type of experimental groups. The platform, 'questionnaire stars' of 'WeChat' in China was used to collect 103 data from the ideal self-discrepancy group and 102 from the ought self-discrepancy group for empirical study. T-test and the structural equation model in Amos 21 were used to verify hypotheses developed through theoretical review. Results - First, ideal self-discrepancy positively affected the role-approaching goal and anger. Second, ought self-discrepancy positively affected the role-avoiding goal and disgust. Third, the role-approaching goal and anger positively influenced on the within- versus across- domain consumption. Fourth, the disgust negatively influenced on the within- versus across- domain consumption, however the role-avoiding goal did not influence on the consumption. Fifth, there was the mediation roles of anger (disgust) in the effects of ideal (ought) self-discrepancy on the consumption. Conclusions - When consumers feel anger at the ideal self- discrepancy induced by in-group, it is necessary for the marketers to promote their product brand used by the in-group. They should develop and advertise the messages priming the ideal self-discrepancy and the anger to increase the intent to purchase or use their product brand when the in-group members have used the brand by relating the brand to their social identity concerned with the ideal self-discrepancy. However, marketers should help consumers feel disgust by developing and advertising the messages expressing the ought self-discrepancy to lead the consumers to the place of purchasing or using their product brand when the members have used the brand based on keeping the consistence between the brand and other social identity not related to the ought self-discrepancy.

모바일 기반 군 위드유(WithYou) 프로그램의 융복합적 효과 (Convergence Effect of Mobile-Based Military WithYou Program)

  • 우정희
    • 디지털융복합연구
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    • 제19권6호
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    • pp.355-362
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    • 2021
  • 본 연구는 모바일기반의 군 위드유 프로그램의 효과를 검증하기 위해 시도되었다. 연구설계는 단일군 전후설계의 유사실험연구로 연구기간은 2020년 12월 17일부터 12월 23일까지였으며 C시에 소재하는 공군부대 부사관과 장교로 사전조사 42명, 사후조사 37명을 대상으로 분석되었다. 성폭력 상황에서 목격자효능감, 친구 도움의도와 타인 도움의도를 촉진하기 위한 동영상 교육프로그램을 모바일을 통하여 제공하였다. 프로그램 전과 후에 수집된 자료는 SPSS프로그램을 이용하여 기술통계와 t-test로 분석하였다. 친구 도움의도와 타인 도움의도는 통계적으로 유의한 수준으로 증가되어 모바일 기반의 군 위드유 프로그램은 부분적으로 효과가 검증되었다. 모바일을 활용하여서도 군대 내 성폭력 예방에 중요한 목격자개입 인식을 향상시키고 교육의 실효성을 높일 수 있는 전략이 될 수 있음을 확인하였다. 다양한 부대환경을 고려한 모바일기반의 교육콘텐츠개발과 적용을 시도해볼 필요가 있다.