• 제목/요약/키워드: Design education method

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유전자 알고리즘과 LMI 설계 방법을 이용한 강인 제어기의 설계 (Design of a Robust Controller Using Genetic Algorithms and LMI Design Method)

  • 이문노;이홍규
    • 제어로봇시스템학회논문지
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    • 제17권7호
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    • pp.619-624
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    • 2011
  • This paper presents a controller design method for a robust control problem with multiple constraints using genetic algorithms and LMI design method. A robust $H_{\infty}$ constraint with loop shaping and pole placement is used to address disturbance attenuation with error limits and desired transient specifications, in spite of the plant uncertainties and disturbances. In addition, a loop gain constraint is considered so as not to enlarge the loop gain unnecessarily. The robust $H_{\infty}$ constraint and pole placement constraint can be expressed in terms of two matrix inequalities and the loop gain constraint can be considered as an objective function so that genetic algorithms can be applied. Accordingly, a robust controller can be obtained by integrating genetic algorithms with LMI approach. The proposed controller design method is applied to a track-following system of an optical disk drive and is evaluated through simulation results.

불확실한 주파수의 정현파 외란이 있는 기록형 광 디스크 드라이브의 강인 제어 (Robust Control for the Rewritable Optical Disk Drives with Sinusoidal Disturbance of Uncertain Frequencies)

  • 이문노;진경복;문정호
    • 제어로봇시스템학회논문지
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    • 제8권8호
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    • pp.682-690
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    • 2002
  • This paper presents an output feedback controller design method for uncertain linear systems with sinusoidal disturbance of uncertain frequencies. The controller needs to compensate for the performance deterioration due to the uncertain frequencies of sinusoidal disturbance. To this end, we introduce a virtual system including the dynamics corresponding to the uncertain frequencies and design a controller which minimizes the output difference between the virtual system and the closed-loop system. In other words, the controller is designed so that the closed-loop system approximates the virtual system. The feedback controller is achieved by solving an LMI optimization problem involving a robust $H_{\infty}$ constraint. The advantages of the proposed design method are examined by comparing it with a design method that only minimizes the $H_{\infty}$ norm of the transfer function between the sinusoidal disturbance and the output. The proposed design method is applied to the track-following system of rewritable optical disk drives and is evaluated through an experiment.

IPA 분석법을 활용한 비대면 동영상 강의 만족도 제고 방안 연구 (A Study on Improving the Satisfaction of Non-face-to-face Video Lectures Using IPA Analysis)

  • 정대현;김진성
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권4호
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    • pp.45-56
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    • 2020
  • Purpose The purpose of this study is to present the direction of efficient e-learning education through the importance and satisfaction survey of learners of non-face-to-face video lectures. Therefore, by grasping the degree of satisfaction of the importance ratio through the IPA analysis method, we try to present improvement measures for insufficient education methods. Design/methodology/approach For IPA analysis, we conducted an online survey of four universities and analyzed 154 samples. The analysis method used SPSS, and through the wordcloud analysis method of R, the suggestions for the non-face-to-face lecture method felt by learners were analyzed to derive implications for improving the quality of education. Findings As a result of the overall satisfaction survey for the entire non-face-to-face class, the factors with the greatest dissatisfaction are listed as follows. Complaints about the adequacy of learning materials and activities (quiz, discussion, assignments, etc.), Complaints about how to use the produced content, and complaints about announcements about class management (lecture schedule, lecture method) were identified in order. The factors of dissatisfaction were clear in the non-face-to-face class where interactive communication was impossible or insufficient. In addition to the lack of quick Q&A, there seems to have been a phenomenon of some neglect.

플립러닝형 프로젝트 기반학습을 적용한 수업 설계: Digital Painting Tool 수업을 중심으로 (Class Design Applying Flipped Learning Combined with Project-Based Learning: Focusing on Digital Painting Tool for Class)

  • 성례아;공현희
    • Journal of Information Technology Applications and Management
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    • 제29권1호
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    • pp.29-45
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    • 2022
  • The Fourth Industrial Revolution era requires people to have the ability of integrated thinking, critics, sensitivity, and creativity in an integrated manner. Therefore, teaching methods are expected to become more suitable for the trend. In this belief, current teacher-leading education method should move to students' self motivating one and consist of programs in which students voluntarily involve. In this reason, this study suggests FPBL educational method model that is combines project-based learning with flipped learning by analysing preceding research and digital painting tool class was designed by applying it. As a result of applying the designed class model to the class, all of the class satisfaction, effectiveness, and interaction were evaluated positively. Problems such as limitations of project classes due to non-face-to-face classes, large amount of learning before class, and reduced concentration during class were found. Therefore, when the FPBL class model is conducted non-face-to-face, it will be necessary to further strengthen the role of the instructor, provide lecture videos summarizing the core contents, and improve concentration by providing active participation and fun using various digital tools. The result of the study looks significant by confirming the possibility of applying FPBL model not only in design education but also other educational settings.

사춘기 청소년의 성교육 활성화를 위한 인터넷기반 교수-학습 프로그램의 내용설계 및 평가도구 개발 (Design and Evaluation of the Program on the Internet for Sexuality Education of Adolescences)

  • 강남미;김영란;박영숙;손인숙;이성호
    • 여성건강간호학회지
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    • 제8권4호
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    • pp.595-607
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    • 2002
  • Sexuality education in the period of adolescents need much care and attention. The programs of sexual education through the Internet are excellent resources for adolescents to gain the information related to their sexual health. And systematic program which is necessary for adolescents to manage their sexual health has been rarely found in Korea. The purpose of this study was to offer valuable database for program design and evaluation on sexual education of middle school students through the Internet. Needs assessment for the information of sexual education on the internet among middle school students were carried out. A questionnaire survey was conducted with respondents of 602 middle school students from January to March in 2002. In the sexual counseling center for middle school students, counseling cases through internet were analyzed and evaluated from October, 2001 to September, 2002, We have selected 16 Sexual educational websites in Seoul confirmed Korean Educational Human Resource. Contents which was illustrated in 16 sexual educational websites were analyzed and evaluated by 12 sexual counselors. Design and evaluation of the program on the internet for sexuality education of adolescences was conducted on the basis of this study results by middle school expert teachers, sexual counselors, sexuality education professionals. Data was statistically analyzed using dBSTAT 4.0 for Windows. The extent and phase of the teaching-learning program of the sexuality education on the internet was seen as follows : 1. We evaluated to need for sexuality education on the internet by middle school student. 2. We assessed the properness of sexuality education curriculum on the internet frequently used by middle school students. 3. We designed teaching strategy and learning program for sexuality education of the middle school students. 4. We developed the assessment method for the teaching-learning program of the sexuality education in adolescences on the internet. Middle school students responded that sexual education through Internet is needed in the order of programs related to acquaintances with opposite sex, Sexual culture and ethics, Sexual health, Reproductive health structure and development, Marriage and family, Psychology of Sexuality, Pregnancy and birth. In the internet counseling, cases on the 'reproductive health structure and development' was ranked as the top. In short we have found the most needs as follows; Meaning of the marriage life and having family, Sexes and Love, Human relation, Sexual Culture.We recommend as follows on the basis of this study results: 1. It is necessary for sexuality education program on the internet to specify according to age and target the specific individual needs. 2. Sexual educators have to employ various educational materials such as flash, cartoon, multimedia in order to provide effective sexuality education. 3. Internet based sex education need to be evaluated regularly through reassessment of the effectiveness of sexuality education for content quality and richness.

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공공기관 교육용 콘텐츠의 학습효과 증진을 위한 디자인 전략 (Design Strategy for Improving the Effect of Educational Contents for Public Institutions)

  • 박성억
    • 한국콘텐츠학회논문지
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    • 제10권3호
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    • pp.444-453
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    • 2010
  • 지식과 정보가 네트워크를 통해 빠르게 구축되고, 이것을 통해 사회 경제 문화의 다양한 측면에서 획기적인 변화와 발전을 거듭하고 있다. 이러한 기술의 발전은 교육환경에도 크게 영향을 미쳐 인터넷을 활용하여 학습 성과를 높이려는 시도가 다방면에서 이루어지고 있다. 특히 교육환경 변화와 함께 출현한 디지털 교육은 기존의 교육 방법이 가지는 한계인 시공간의 제약을 극복하여 전통적 수업방식을 대체 할 수 있는 학습 시스템으로 자리를 잡아가고 있다. 하지만 최근 급속한 양적인 성장은 개발과정에서 전문적인 학습이론이나 디자인적 고려 없이 단순히 텍스트를 이용하거나 각종 멀티미디어 소스를 무분별하게 사용하여 호기심 유발에만 치중한 나머지 정작 학습효과를 증진시킬 수 있는 양질의 콘텐츠가 부족한 것이 사실이다. 다양한 디지털 콘텐츠의 수많은 정보들을 전달하는 방법으로 사용상의 인지력과 편리함을 더하는 GUI(Graphic User Interface)디자인의 역할은 점점 증대되고 있다. 본 연구에서는 웹상에서 서비스되고 있는 공공기관 교육용 콘텐츠의 체계적인 분석을 통하여 학습자에게 보다 현실적이고 효과적인 교육이 되기 위한 디자인 전략에 대해 연구한다.

타이포그라피 교육을 위한 Visual System 연구 (Visual System in Typograph education)

  • 박효신
    • 디자인학연구
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    • 제12권4호
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    • pp.273-282
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    • 1999
  • 타이포그라피는 그래픽 디자인에 있어서 가장 기본적이며 중요한 주제이다. 이러한 타이포그라피를 교육하고 학습함에 있어서 감성적인 교육에 앞서 체계적이고 논리적인 그리고 전체론적인 교육이 필요하다. 특히 전체론적 관점은 디지털 매체를 이용한 타이포그라피 디자인이나 교육에서 더욱 강조되어야한다. 디지털 매체에 익숙해져 있는 학습자들은 새로운 테크날로지란 디자인의 새로운 가능성을 모두 대체할 수 있는 것이 아님을 알아야 한다. 비주얼시스템은 학습자가 객관적으로 사고하고 방법을 찾는 능력을 배양시켜주는 학습 방식이다. 이 학습을 통해서 학습자는 문제 해결을 위해서 논리와 감성을 함께 사용하는 방법을 배운다. 이 논문은 시스템이란 무엇이고 이 개념을 어떻게 타이포그라피 교육을 위한 비주얼 시스템으로 계발할 수 있는지를 교육사례를 들어 연구한 것이다. 그리고 비주얼시스템의 타이포그레피 교육에 대한 요용성과 가능성을 연구한 것이다.

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Misunderstandings and Difficulties in Learning Sequence and Series: A Case Study

  • Akgun, Levent;Duru, Adem
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제11권1호
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    • pp.75-85
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    • 2007
  • This paper analyzes the difficulties with the learning of sequence and series of the second-year students who participated in a year long whole class at the university level. The research was carried out at the end of students' third semester. These students were randomly selected. They were applied to one paper and pencil test containing eight task items on sequence and series. In this study, qualitative method (case study design) was used to explore students' difficulties and misunderstandings in learning sequence and series. Students' responses to the questions were divided into three categories: These were "correct", "partial correct" and "false or no responses". Students' responses to the paper and pencil test were evaluated. The results show that students had difficulties and misunderstandings in series and sequence.

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지능형 교육 시스템의 통합 모형 탐색 연구 (A Study on the Design Method of the Integrative Intelligent Model for Educational System)

  • 허균;강승희
    • 수산해양교육연구
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    • 제20권3호
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    • pp.462-472
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    • 2008
  • Education is a field that has tried to make use of the advantages of computers since they were introduced to the world. Intelligent Tutoring System and multimedia have become methods of teaching students of Computer Science, Education, Psychology, and Cognitive Science. Until now, they have been designed and produced only on the basis of a very specific domain and format. However, in the education field, most learners ask for integrated service that is practical, realizable, and sensitive to technological change. Therefore, in this study, we would like to present the technological and formal integration model as an ITS model which acknowledges changes in the fields of technology and education. As a technological integration model, the integration model of traditional Symbolic Artificial Intelligence and Artificial Neural Networks was presented. As a formal integration model, three integration models were presented according to (a) the process of learning diagnosis (b) learners' action behaviors (c) intelligence service respectively.

공학교육인증을 위한 프로그램 레벨의 CQI 구현 방안 (A Method Enabling Program-Level CQI for Accreditation of Engineering Education)

  • 심춘보;박동국
    • 공학교육연구
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    • 제16권4호
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    • pp.21-29
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    • 2013
  • Accreditation of engineering education as initiated by Accreditation Board for Engineering Education of Korea (ABEEK) centers around three key issues: program outcomes, assessment/evaluation thereof, and continuous quality improvement (CQI). Most engineering departments, however, are neither adequately familiar with nor well prepared for the issues, especially CQI. The CQI in almost all departments seems to be overly confined in individual courses and the final capstone design courses for seniors; there is no evidence that CQI is not limited to the course level but flows through all courses in the curriculum. This paper presents a sound and viable framework for CQI implementation in which course-level CQI is integrated into the department/program-level CQI.