• Title/Summary/Keyword: Design education method

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A Case Study of Architectural Engineering Design Education using BIM Concept (BIM 개념을 적용한 건축공학설계교육 사례 분석)

  • Shin, Kyoo-Chul;Kang, Da-Young
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.1
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    • pp.63-71
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    • 2011
  • The purpose of this research is to analyze a case study of the applicability of BIM concept in architectural engineering design education of 4-year architectural engineering program under ABEEK accreditation. The research method is to introduce a case of architectural engineering design studio and to compare the satisfaction of outcome between BIM S/W and conventional design process. The survey outcome reveals that the satisfaction of BIM S/W is relatively higher than the satisfaction of drawings by hands. The design education outcome is analyzed according the characteristics of expression, revision, relationship, and spatial understanding, etc.

A Schematic Design Study for Jangsung High School in Pohang (포항(浦港) 장성고등학교(長城高等學校) 계획설계(計劃設計) 연구(硏究))

  • Yim, Chang-Bok;Yang, Kwan-Mok
    • Journal of the Korean Institute of Educational Facilities
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    • v.9 no.4
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    • pp.5-13
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    • 2002
  • This paper aims to analyse design conditions and propose schematic design for Jangsung High School in Pohang. As for site conditions, it has the size of $14,900m^2$ and a rather flat condition near to the ocean East Sea. And the area is under development with land subdivision method expecting high density housing around it. As a program, Education Facilities Bureau required to provide 36 classes and supporting facilities. To design the schemes, we followed the 7th education policy guidelines. During the design development stage, 3 alternatives are suggested as in the paper. However, staffs of Education Bureau and teachers favoured and selected our scheme, which gives symbolic image, as a new high school education environment.

A Schematic Design Study for Doryang High School in Gumi (구미(龜尾) 도량고등학교(高等學校) 계획설계(計劃設計) 연구(硏究))

  • Yim, Chang-Bok;Lee, Jun-Hyuk
    • Journal of the Korean Institute of Educational Facilities
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    • v.9 no.6
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    • pp.15-23
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    • 2002
  • This paper aims to analyse design conditions and propose schematic design for Doryang High School in Gumi. As for site conditions, it has the size of $14,988m^2$ and a rather flat condition. And the area is under development with land subdivision method expecting high density housing around it. As a program, Education Facilities Bureau required to provide 36 classes and supporting facilities. To design the schemes, we followed the 7th education policy guidelines. During the design development stage, 3 alternatives are suggested as in the paper. However, staffs of Education Bureau and teachers favoured and selected our scheme, which gives symbolic image, as a new high school education environment.

A Instructional Method Design of Copyright Education using Game-Themed Programming in Elementary School Computer Class (초등컴퓨터 교육에서 게임소재 프로그래밍 학습과정을 통한 저작권 교수방법 설계)

  • Rim, Hwa-Kyung;Cho, Yong-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.121-130
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    • 2011
  • In this paper, we designed instructional method through process that make digital work for active copyright education. This design composed by game-themed programming. We made students realize the effort of creation in algorithm and flow chart, coding progress. And, expressed the effort as copyright sign and cost. Also, we evaluate mutually and did so that confirm value. We applied proposed method to class. And, analyzed effect observing change of inside of students.

An Analysis and Directional Study on Current Interior Design Related Education in Korea (한국 대학 실내디자인 관련 교육 현황 분석과 개선 방향 연구)

  • Suh, Swoo-Kyung
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.121-128
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    • 2010
  • Interior design education has been developed rapidly since the discipline established in Korea in 1980s but unfortunately the development was without any progressive transition until 1990's. When Korean Institute of Interior Design/KIID inaugurated in 1992, interior design education and related research activities began to be intensified. Despite its effort, there were still confusion about the discipline as there were many similar discipline tracks (architecture, design, fine art, & home economic, etc.) each having an own definition of interior design and introducing different aspects of educating the subject. Education program for interior design still not sufficiently supporting the needs of today's rapidly changing industry nor to prepare the diverse needs of the client. In order for interior design major to be effective in the future and fulfill the needs of current industry development within our society, re-evaluation of our current interior design educational programs in Korea is important. This study will be the beginning of a research series. As the first part of the research series, this particular study has been focused on reviewing of current status of interior design majors in the nation and its current condition. While making suggestion for the changes in curriculum, the following points will have to be considered as basic principle. First, understanding the duality of technology and design to accommodate the contents of design discipline. Second, understanding the need of practice and theory combined for practical education. And lastly, considering ways to adopt the human experience in order to develop creativity in oneself. The focus of this research is only on the interior design discipline, and research method as the following; first, analyze current status by reviewing admission data for 2010. Second, process a survey regarding the interior design education and practice-related issues in admissions and collect opinions from educators and professional designers in the field. Thirdly, with reference to previous studies, suggestions will be made for the discipline to be effective in the field. As mentioned earlier, this study series will continue and develop to suggest improvement in interior design program as well as to provide curriculums for students get ready for the industry with more up-to-date knowledges and creativities.

A Study on the Development of Landscape Planning and Design Curriculum for Practical Practice - Using Performance Criteria of Architectural Education Accreditation - (현장실무에 부응하는 조경계획.설계 교과개발에 관한 연구 - 건축학 교육인증기준의 지표분석을 중심으로 -)

  • Hong Youn-Soon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.1 s.114
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    • pp.81-91
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    • 2006
  • It is widely accepted that one of the purposes of education in landscape architecture is to train students as experts for professional practice. But graduates rarely get positive evaluation from the professional practice in landscape architecture regarding their capability in real environments. Recently the international accreditation system for architectural education is introduced, and it requires a considerably high degree of education enhancing practical capability of students as practitioner. In this context, this study aims to seek an effective educational method for enhancing practical practice capability of students in landscape architectural design education by using the analysis method employed architectural educations in Korea in measuring student performance criteria. The results of the study suggest international education standard of environmental design course emphasizes the ingenuity of individuals. And integrating the knowledges of diverse fields into education system is necessity. Nowadays, handing over the hard skills emphasized in the past is changing toward fostering soft skills. As a conclusion, educational contents which satisfy the established objects are mostly composed of soft skills such as communication techniques, collectional capability of informations, personal relationships and vocational ethics etc.

A Study on the Development of STEAM Creative Education Program for Eco Insulation Design - Focusing on Up-Cycling Wall Module Design for High School Students - (친환경 단열설계를 위한 STEAM 창의교육 프로그램 개발연구 - 고등학생 대상의 업사이클링 벽체모듈디자인 중심으로 -)

  • Ban, Ja-Yuen;Lee, Yun-Hee;Han, Hae-Ryon;Baek, Hye-Young
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.97-105
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    • 2017
  • Korea is promoted STEAM education since 2011. Furthermore, in high school education, based on the in-depth elective course's teaching and learning contents of science. The STEAM program can improve students' competence because it encourages to self-directed learning through the vocational project performance. Therefore, in this study, we researched a design education program for the experience of fusion and complex design based on STEAM education concept. We developed an education program to design insulation wall systems using up-cycling concepts to increase energy efficiency. As a result, the characteristics of the fusion education and the theoretical study about the learner-centered education curriculum, the analysis of the high school curriculum, the STEAM elements, The program was revised and supplemented through consultation with STEAM experts. In addition, the developed program was applied to high school students, and each step were analyzed based on the educational method theory. The following results were obtained. First, this study presented a program to cope with the needs of high school intensive education. Second, it provided learning motivation by combining flipped-learning as a way to train STEAM education contents. Third, it is required to develop differentiated and continuous program development and data sharing Fourth, in order to operate and promote the future environment design STEAM school, it is necessary to expand educational programs for high school students in the region through linkage with various universities.

Trend of Creativity-related Spatial Design Education Focusing on Design Process (공간디자인의 창의성 연계 교육 연구동향 -디자인 프로세스를 중심으로-)

  • An, Somi
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.441-451
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    • 2016
  • The purpose of this study is to analyze the trend of spatial design education focusing on creativity based on design process. In this research, the theoretical frame of design process focused on creativity was organized and the trend of creativity education study in the spatial design and other design sectors was compared and analyzed. As a result of the research, the creativity education study of spatial design analyzed such a result showed the relatively low frequency, many of studies related to formative expression of idea. On the contrary, the creativity education of other design sectors is related to overall process the most, the major contents were represented as a creativity enhancement eduction through the conversion with other sectors, the utilization of study method and theology and the utilization of IT technology. The result of this study suggests that more various attempts are required for the spatial design education and that the attempts should orient the conversion between science and art, humanity and science and the integrated access of digital and analogue.

Education Method for Programming through Physical Computing based on Analog Signaling of Arduino (아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1481-1490
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    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.