• Title/Summary/Keyword: Design education method

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Classification System Model Design for Algorithm Education for Elementary and Secondary Students (초중등학생 대상 알고리즘 교육을 위한 분류체계 모형 설계)

  • Lee, Young-ho;Koo, Duk-hoi
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.297-307
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    • 2017
  • The purpose of this study is to propose algorithm classification system for algorithm education for Elementary and Secondary Students. We defines the components of the algorithm and expresses the algorithm classification system by the analysis synthesis method. The contents of the study are as follows. First, we conducted a theoretical search on the classification purpose and classification. Second, the contents and limitations of the classification system for the proposed algorithm contents were examined. In addition, we examined the contents and selection criteria of algorithms used in algorithm education research. Third, the algorithm components were redefined using the core idea and crosscutting concept proposed by the NRC. And the crosscutting concept of algorithm is subdivided into algorithm data structure and algorithm design strategy, and its contents are presented using analytic synthesis classification scheme. Finally, the validity of the proposed contents was verified by the review of the expert group. It is expected that the study on the algorithm classification system will provide many implications for the contents selection and training method in the algorithm education.

A Study on the Effects of Design Thinking Process and Maker Education on University Students' Start-Up Activities (디자인사고방법 활용 메이커교육이 대학생 창업역량에 미치는 영향에 관한 탐색 연구)

  • Kim, Tae-Ywan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.6
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    • pp.177-196
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    • 2021
  • In the era of the 4th industrial revolution, high technology is causing many changes in modern society and economy. Among them, changes in industries and jobs require new competencies of future human resources. As an educational alternative to these changes, maker education and design thinking methods are spreading around the world, and it is necessary to actively apply such education in university curriculum. Therefore, this study examines the effects of the maker education using the design thinking method on the learners' competencies required as future human resources and, relationship between the development of university students' entrepreneurial competencies and learners' competencies. And the purpose of this study is to contribute to the vitalization of entrepreneurship education for university students by suggesting an educational model. For this purpose, this study investigated the prior research on maker education/environment and design thinking methods to examine concepts and characteristics, and analyzed the influences between maker education/environment and design thinking methods and the development of learners' personal, social and technological capabilities. In addition, this study analyzed the relationship between learners' developed capabilities and university students' entrepreneurial capabilities, and based on the results, suggested directions and conceptual models for education that combine maker education/environment and design thinking methods. In conclusion, maker education/environment and design thinking methods in university education have a positive effect on the cognitive, social, and technological development of learners, and this has a significant relationship with the factors of personal, social, and technological dimensions of university students' entrepreneurial competency. It is analyzed that it has a positive effect on the promotion of entrepreneurship activities of university students. Therefore, it is judged that university's interest and support should be given to the vitalization of maker education using the design thinking method for university student entrepreneurship education and future human resources nurturing.

Method and Case Study of Decision Tree for Content Design Education (콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.283-288
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    • 2019
  • In order to overcome the students' lack of information and experience, we developed a content planning tree that utilizes a decision tree. The content planning tree consists of a tree trunk creation step in which students select a theme and a story to develop, a parent branch generation step for selecting a category that can be developed based on the story, a child branch generation step for selecting the interesting "effect" method of producing the content effectively, a leaf generation step for selecting a multimedia expression 'element' to be visualized. The educational model was applied to game planning design and information visualization lectures, and provides examples of the categories, effects, and elements used in each lecture. The model was used for 145 team projects and the efficiency was confirmed by a step-by-step learning process.

A Study on the Establishment of the World Heritage Interpretation Education System (세계유산해석 교육체계 구축방안 연구)

  • Lho, Kyung-Min;Kim, Young-Jae
    • Journal of architectural history
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    • v.32 no.2
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    • pp.21-35
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    • 2023
  • The purpose of this study is to develop a method for establishing an educational system for World Heritage interpretation applicable to World Heritage sites and to design an education program for World Heritage interpretation by applying the developed education system in this study. This study first identified the definition of interpretation and the relationship between interpretation and education through previous research and analyzed the role and significance of heritage interpretation due to the paradigm transition in the capacity building of World Heritage sites. Next, the educational status of World Heritage interpretation was analyzed through educational institutions, educational subjects, and curriculum examples. Finally, this study argues that a method for establishing a World Heritage interpretation education system should be presented according to the composition of the curriculum, and the interpretation curriculum planning by interpreters should be proposed focusing on the Outstanding Universal Value (OUV) of World Heritage sites.

Effectiveness of a Web-based Learning Program for Medication and Symptom Management Education of the Schizophrenia Patient (정신분열병환자를 위한 웹기반 약물 및 증상 자가 관리 교육 프로그램 효과*)

  • Shon, Kyung-Hee
    • The Journal of Korean Academic Society of Nursing Education
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    • v.15 no.2
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    • pp.285-292
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    • 2009
  • Purpose: This study was to examine the effect of a web-based education program for schizophrenic patients in order to identify symptoms, facilitate medication and prevent recurrence. Method: The design of this study was a quasi experimental research with nonequivalent control group, pretest-posttest design. The subjects of this study were inpatients in the psychiatric day hospitals in Busan; 14 schizophrenic patients for the web-based education group (Exp.I); 14 schizophrenic patients for the web-based education with face -to- face education (Exp.II); and 16 schizophrenic patients for the face -to- face education as control group (Con. G). The data were collected from November 5th 2007 to January 28th 2008 and were analyzed with $\chi^2$-test, ANOVA, ANCOVA and Bonferroni test in SPSS Win 11.0. Results: After receiving education, each with different methods, the Exp.I group attained the highest learning achievement in the knowledge of medication and symptom management. In addition, the Exp.I group and Exp.II group attained the lower scores in the relapse warning symptoms than the control group. There were significant differences among the three groups. Conclusions: A web-based learning program for medication and symptom management education is an effective rehabilitation program that reduces the relapse rate of schizophrenic patients.

The Contents of Color Education According to Children's Cognitive Development - Focused on The Softwares of Color Education - (아동 인지 발달에 따른 색채 교육 내용 실태 - 색채 교육용 소프트웨어를 중심으로 -)

  • Kim, Kyung-A;Kim, Jung-Keun
    • Korean Institute of Interior Design Journal
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    • v.20 no.4
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    • pp.136-144
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    • 2011
  • The purpose of this research is to analyze the manifestation of children's color education in the software in order to evaluate conditions of color education as well as improvement of its direction. The procedure and method of the research is begun from evaluating the characteristic of children's developmental stage, content analysis of the nation's organization of color education and analysis and evaluation of education program through the investigation on 8 different softwares in reward for the tournament. The results are as followings; First, the research shows that the elementary school stage of color education is inadequate in comparison to children's cognitive developmental stage. Second, most of the color theory was composed of characteristic of a color, stimulation of emotion and effects of psychology. Considering of children's cognitive development, it is necessary to make up for the basic of color theory and the system of color. Third, Softwares of color education program for 1 st. and 2nd grade in elementary school was so rare that it should be properly developed and made for systematic contents. Fourth, color education for the 5th and 6th grade children remained in understanding basic characteristics of the color which is below the par and brings the necessity for more professional and structural contents.

Design and Implementation of ELAS in AI education (Experiential K-12 AI education Learning Assessment System)

  • Moon, Seok-Jae;Lee, Kibbm
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.62-68
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    • 2022
  • Evaluation as learning is important for the learner competency test, and the applicable method is studied. Assessment is the role of diagnosing the current learner's status and facilitating learning through appropriate feedback. The system is insufficient to enable process-oriented evaluation in small educational institute. Focusing on becoming familiar with the AI through experience can end up simply learning how to use the tools or just playing with them rather than achieving ultimate goals of AI education. In a previous study, the experience way of AI education with PLAY model was proposed, but the assessment stage is insufficient. In this paper, we propose ELAS (Experiential K-12 AI education Learning Assessment System) for small educational institute. In order to apply the Assessment factor in in this system, the AI-factor is selected by researching the goals of the current SW education and AI education. The proposed system consists of 4 modules as Assessment-factor agent, Self-assessment agent, Question-bank agent and Assessment -analysis agent. Self-assessment learning is a powerful mechanism for improving learning for students. ELAS is extended with the experiential way of AI education model of previous study, and the teacher designs the assessment through the ELAS system. ELAS enables teachers of small institutes to automate analysis and manage data accumulation following their learning purpose. With this, it is possible to adjust the learning difficulty in curriculum design to make better for your purpose.

Effects of Problem-Based Learning (PBL) in Fashion Design Classes

  • Park, HyeSook
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.222-228
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    • 2019
  • In recent years, in order to enhance the problem-solving skills required by the industrial field, universities have introduced the Problem-Based Learning(PBL) method to solve the problems caused by the lack of creativity, problem solving ability and self-directed learning. This study applied PBL class methods such as 'learning based on individual specific problems', 'self-directed learning', and 'small-group learning of small members' to practical design of fashion design. To do this, I conducted a questionnaire after conducting research based on the PBL module for one semester in a practical class of fashion design major at P University. As a result of the survey, the satisfaction and achievement of the class conducted by PBL learning method was improved than the existing teaching method. As such, if PBL class is used as a way of solving problems through close communication between professors and learners, it is expected to be established as a learner-centered education method that can improve creativity and professionalism.

A Study on the Optimal Design for Smart Distribution System (스마트 배전시스템의 최적 구성 방안에 관한 연구)

  • Ji, Seong-Ho;Son, Jun-Ho;Song, Seok-Hwan;Rho, Dae-Seok
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.834-836
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    • 2009
  • The authors have been discussed the optimal voltage regulation method and on-line real time method using artificial neural networks in the distribution system interconnected with Distributed Generation and Storage(DSG) systems. However, these methods have difficulty in dealing with the random load variations and operation characteristics of a number of DSG systems. To overcome these problems, this paper shows the basic concepts of smart grid system which is considered as one of the power delivery system in the near future and presents an evaluation method on the impacts of customer voltages by the operation of smart grid system. The smart grid system can change the system configuration in a flexible manner by using the static switches and offer the different power qualities in power services through the power quality control centers.

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Team Organizing Method for Developing Teamwork Skills (팀워크 능력 배양을 위한 팀 구성법)

  • Yi, Keon Young
    • Journal of Engineering Education Research
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    • v.20 no.1
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    • pp.45-52
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    • 2017
  • This paper deals with the method how to organize a team that is effective for developing teamwork skills. In recent engineering education, classes requiring team activities are getting a lot according to the increase of the engineering design classes and PBL based teaching subjects. For an effective team activity, team organization is very important because the team has to have the enough man-power to perform the task need to be completed. Nevertheless, most of all classes that need team activities, team organization is considered a little. Thus, we could see the problems such as the conflict between team members and the lack of technical ability. To overcome the problems, we proposed MBTI based team organizing method that may improve teamwork skills of students.