• Title/Summary/Keyword: Design complexity

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A Study on the Ultimate Strength Behaviour of Stiffened Plate according to the Stiffener Section

  • Ko Jae-Yogn;Park Joo-Shin;Park Sung-Hyeon
    • Proceedings of KOSOMES biannual meeting
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    • 2004.05b
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    • pp.113-119
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    • 2004
  • A steel plated is typically composed of plate panels. The overall failure of the structure is certainly affected and can be governed by the bulking and plastic collapse of these individual members In the ultimate limit state design. therefore. a primary task is to accurately calculate the budding and plastic collapse strength of such structural members. Structural elements making up steel palated structures do not work separately. resulting in high degree of redundancy and complexity in contrast to those of steel framed structures. To enable the behavior of such structures to be analyzed, simplifications or idealizations must essentially be made considering the accuracy need and degree of complexity of the analysis to be used Generally the more complex the analysis the greater is the accuracy that may be obtained. The aim of this study is the investigation of the effect of the tripping behaviour including section characteristic for a plate under uniaxial compression.

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Distributed Estimation Using Non-regular Quantized Data

  • Kim, Yoon Hak
    • Journal of information and communication convergence engineering
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    • v.15 no.1
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    • pp.7-13
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    • 2017
  • We consider a distributed estimation where many nodes remotely placed at known locations collect the measurements of the parameter of interest, quantize these measurements, and transmit the quantized data to a fusion node; this fusion node performs the parameter estimation. Noting that quantizers at nodes should operate in a non-regular framework where multiple codewords or quantization partitions can be mapped from a single measurement to improve the system performance, we propose a low-weight estimation algorithm that finds the most feasible combination of codewords. This combination is found by computing the weighted sum of the possible combinations whose weights are obtained by counting their occurrence in a learning process. Otherwise, tremendous complexity will be inevitable due to multiple codewords or partitions interpreted from non-regular quantized data. We conduct extensive experiments to demonstrate that the proposed algorithm provides a statistically significant performance gain with low complexity as compared to typical estimation techniques.

Asynchronous Linear-Pipeline Dynamics and Its Application to Efficient Buffer Allocation Algorithm (비동기식 선형 파이프라인의 성능 특성 및 이를 이용한 효율적 버퍼 할당 알고리즘)

  • 이정근;김의석;이동익
    • Proceedings of the IEEK Conference
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    • 2002.06b
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    • pp.109-112
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    • 2002
  • This paper presents relationship between the dynamic behavior of an asynchronous linear pipeline (ALP) and the performance of the ALP as buffers are allocated. Then the relationship is used in order to characterize a local optimum situation on the buffer design space of the ALP. Using the characterization we propose an efficient algorithm optimizing buffer allocation on an ALP in order to achieve its average case performance. Without the loss of optimality, our algorithm works in linear time complexity so it achieves fast buffer-configuration optimization. This paper makes two contributions. First, it describes relationship between the performance characteristics of an ALP and a local optimum on the buffer design space of the ALP. Second, it devises a buffer allocation algorithm finding an optimum solution in linear time complexity.

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(Design of GF(216) Serial Multiplier Using GF(24) and its C Language Simulation (유한체 GF(24)를 이용한 GF(216)의 직렬 곱셈기 설계와 이의 C언어 시뮬레이션)

  • 신원철;이명호
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.3
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    • pp.56-63
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    • 2001
  • In this paper, The GF(216) multiplier using its subfields GF(24) is designed. This design can be used to construct a sequential logic multiplier using a bit-parallel multiplier for its subfield. A finite field serial multiplier using parallel multiplier of subfield takes a less time than serial multiplier and a smaller complexity than parallel multiplier. It has an advatageous feature. A feature between circuit complexity and delay time is compared and simulated using C language.

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The Current System Design Trends and Methodologies (최근 시스템 설계 경향과 방법론)

  • 홍진석;김주선;배점한
    • Proceedings of the IEEK Conference
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    • 2000.11b
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    • pp.124-127
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    • 2000
  • With increasing design complexity, shrinking time-to-market window, and various demands from markets, the traditional design methodologies reach-ed a ceiling. In a search for a way to tackle these problems, novel concepts and methodologies have been proposed in the past years. The paper briefly presents the design issues, and concepts, introduces commercial tools, and finally proposes a conceptual methodology that addresses the issues.

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Strategies for Robust System Design Using Fuzzy Satisfaction Function (퍼지만족함수를 이용한 강건 시스템 설계전략)

  • 황인극;박동진
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.47
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    • pp.233-241
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    • 1998
  • With the increasing complexity of man-made systems, computer simulation has become a widely used tool for the design and analysis of complex system. When computer simulation is used for the purpose of system design, the analysts want to develop strategies to achieve some pre-defined target condition for an output of interest while simultaneously minimizing its variance. The goal of this research is to develop and demonstrate a new method for the design of robust systems with multiple responses using the fuzzy satisfaction function and computer simulation experiments.

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A Study on Preference according to Affordance Design Elements in Digital Media Exhibition Environment (디지털미디어 전시환경에서의 어포던스디자인 요소별 선호에 관한 연구)

  • Noh, Yi-Kyung;Nam, Kyung-Sook
    • Korean Institute of Interior Design Journal
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    • v.26 no.5
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    • pp.135-142
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    • 2017
  • Recently, as human-centered design and humanization of space accelerates, the concept of physical space is changing to user-centered space. In particular, in the case of exhibition space to utilize digital media, visitors' actively experiencing exhibits and participating exhibition are regarded as an important factor, thus affordance design serves as a crucial factor to afford satisfaction with exhibition space to the visitors. Accordingly, the study is to understand the concept of the affordance and the digital media exhibition environment and to analyze the preference for each affordance design factor in the digital exhibition environment. The survey is conducted to people in the twenties who inhabit Seoul and the metropolitan area, familiar with the digital media. The results of the survey show that the most important role of the digital media in the exhibition environment is to create the atmosphere for concentration and complexity is the most preferable among interactivity, network ability and complexity, the feature of the digital media. Additionally, the results reveal that cognitive affordance presenting the feature of design to help the user when he/she want to know something is the most preferable among sensory affordance, physical affordance, cognitive affordance and functional affordance and as the time exposed to the digital media increases the importance of the affordance design is high. As the digital environment is common now in many fields, it will be regarded as a crucial factor to the visitors of an exhibit hall from now on whether affordance design is used.

Visual Cues As a Predictor for Better Design: An Integrated Approach to Observers' Evaluation of Aesthetic Beauty

  • Lee, Do Young
    • Architectural research
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    • v.4 no.1
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    • pp.7-16
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    • 2002
  • In order to examine theoretical underpinnings of preference for built forms, 129 subjects are asked to rate a series of 9 slides of residential houses depicting a wide range of architectural styles on a 5 point scale, for coherence, complexity, excitement, familiarity, and natural harmony, respectively. Based on Lee's (2002a, 2002b) two previous studies addressing the issue of aesthetic beauty evaluation for man-made creatures (e.g., residential housing scenes), this study summarizes several meaningful findings. As reported by all the subjects, first, both "desire to visit" and "desire to live in" turned out to be a good predictor of preference as the two measures are highly correlated in statistically significant levels (99.9%). People who desire to visit a spot are more likely to desire to live in it. Second, Pearson's correlations showed that coherence is the opposite end of complexity. The more likely a housing setting is hanging together, the less likely it looks to be complex. Overall, though, it is not clear that the two variables work directly in that way, as weighted on preference ratings. That is, coherence and complexity are likely to be totally two independent systems that affect the ratings of preference. Third, both excitement and environmental sensitivity (e.g., harmony of a house with its surrounding nature) most highly account for the preference for various housing scenes, while familiarity has only a little effect on preference ratings. Possibly, people like or dislike a visual thing, no matter how much they are familiar with it. Finally, this study suggested that design professionals could communicate effectively with their clients if sets of visual standards as an appropriate communication tool for better design are properly established.

Hybrid Precoder Design for Massive MIMO Systems with OSA structure (부분 중첩 안테나 배열 구조를 갖는 대용량 MIMO 시스템을 위한 하이브리드 프리코더 설계)

  • Seo, Bangwon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.274-279
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    • 2021
  • Since conventional massive antenna systems require too many RF chains, they have disadvantages of high implementation cost and complexity. To overcome this problem, hybrid precoding schemes have been proposed. But, they are still of high implementation cost and complexity because RF chains are connected to all antenna elements. In this paper, we consider massive MIMO systems with overlapped sub-array (OSA) structure and then, propose a hybrid precoding scheme. In the overlapped subarray structure, RF analog precoding matrix has a sparse structure where many elements of RF analog precoding matrix are zeros. Using this sparse property, we propose a GTP-based precoder design method for RF and baseband digital precoding. Through simulation, we show that the proposed scheme has more than 85% of the spectral efficiency of the fully-connected structure while having 20~30% of complexity of it.

A Design for Extension Codec based on Legacy Codec (레거시 코덱 기반 확장 코덱 설계)

  • Young, Su Heo;Bang, Gun;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.509-520
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    • 2015
  • A design for the merge mode of three dimensional High Efficiency Video Coding (3D-HEVC) is proposed in this paper. The proposed design can reduce the implementation complexity by removing the duplicated modules of the HEVC. For the extension codec, the implementation complexity is as crucial as coding efficiency, meaning if possible, extension codec needs to be easily implemented through by reusing the design of the legacy codec as-is. However, the existing merging process of 3D-HEVC had been built-in integrated in the inside of the HEVC merging process. Thus the duplicated merging process of HEVC had to be fully re-implemented in the 3D-HEVC. Consequently the implementation complexity of the extension codec was very high. The proposed 3D-HEVC merge mode is divided into following two stages; the process to reuse the HEVC modules without any modification; and the reprocessing process for newly added and modified merging modules in 3D-HEVC. By applying the proposed method, the re-implemented HEVC modules, which accounted for 51.4% of 3D-HEVC merge mode confirmed through the operational analysis of algorithm, can be eliminated, while maintaining the same coding efficiency and computational complexity.