• 제목/요약/키워드: Design and learning

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패션분야 융합인재 육성을 위한 캡스톤 디자인 교육프로그램 학습 모형 개발 - NCS 패션분야 중심으로 - (Educaction program development applying capstone design for convergence talent development in the fashion field)

  • 김신우;김영인
    • 한국의상디자인학회지
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    • 제21권4호
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    • pp.195-211
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    • 2019
  • In this paper, Capstone Design Education Program Learning Model was developed and recommended in order to foster convergent talents armed with practical competences and real cooperative capabilities. In this era of convergence and creativity, the fashion world needs human resources with cooperative skills and true professional abilities. A case analysis, an in-depth interview, and 1,2 test method were used for data acquisition and analysis. The summary of this study is described below. First, this program needs to complement the NCS fashion design learning module. Second, material changes to creativity and practical competencies - knowledge, skills, and attitudes - of the students are assessed after applying Capstone Design to the NCS fashion design learning model. Third, the process of converging fashion curriculum with IT and electronic technology, developing a fashion design learning program, and applying the Capstone Design was tested to prove the effectiveness of convergent fashion design education. Among the changes observed between the trial and control groups, it was confirmed that sub-factors of creative personality, i.e. self-assurance and openness, were increased along with knowledge, core competences including communication capability, and self-directed learning capability. The greatest improvement on the technological side was observed in IT literacy while ability to respond to changes was also increased. Besides, effects were demonstrated in behavioral factors such as initiative, spirit of challenge, experience, and openness. Lastly, the Capstone Design Education Program Learning Model was proposed in order to foster convergent talents in the fashion world.

전이학습 기법을 이용한 철도교량의 동적응답 예측 (Predicting Dynamic Response of a Railway Bridge Using Transfer-Learning Technique)

  • 김민수;최상현
    • 한국전산구조공학회논문집
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    • 제36권1호
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    • pp.39-48
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    • 2023
  • 철도교량의 설계는 장기간에 걸쳐 수행되고 대규모의 부지를 대상으로 하기 때문에 다양한 환경적인 요인과 불확실성을 동반하게 된다. 이러한 연유로 초기 설계단계에서 충분히 검토하였더라도 설계변경이 종종 발생하고 있다. 특히 철도교량과 같은 대규모 시설물의 설계변경은 많은 시간과 인력을 소모하며, 매번 모든 절차를 반복하는 것은 매우 비효율적이다. 본 연구에서는 딥러닝 알고리즘 중 전이학습을 통해 설계변경 전의 학습 결과를 활용하여 설계변경 후의 학습의 효율성을 향상시킬 수 있는 기법을 제안하였다. 분석을 위해 기개발한 철도교량 딥러닝 기반 예측 시스템을 활용하여 시나리오들을 작성하고 데이터베이스를 구축하였다. 제안된 기법은 설계변경 전 기존 도메인에서 학습에 사용한 8,000개의 학습데이터 대비 새로운 도메인에서 1,000개의 데이터만을 학습하여 유사한 정확도를 나타내었고 보다 빠른 수렴속도를 가지는 것을 확인하였다.

Computational Thinking 향상을 위한 디자인기반 학습 (Design-Based Learning for Computational Thinking)

  • 김수환;한선관
    • 정보교육학회논문지
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    • 제16권3호
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    • pp.319-326
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    • 2012
  • 본 논문에서는 Computational literacy교육에서 Computational Thinking을 향상시키기 위하여 디자인 기반 학습을 제안하였다. 디자인 기반 학습은 CT를 길러주기 위하여 CL교육에서 시도하는 학습 방법으로 MIT의 연구를 바탕으로 본 연구에 맞게 수정, 보완하여 적용하였다. 초등학교 4학년 단위 영재학급 학생을 대상으로 EPL교육을 실시한 후 교육전략 및 시사점을 도출하였다. 교육효과를 검증하기 위해 설문조사 및 관찰, 인터뷰를 실시하고 그 결과를 분석하였다. 연구 결과, CL학습에서의 디자인 기반 학습은 self-프로그래밍 능력과 흥미도를 긍정적으로 변화시켰고 학습자들이 자신의 아이디어를 창작물로 제작하고 의미있는 결과물을 만드는 교육에 효과적인 것으로 나타났다. 본 연구가 컴퓨터 교육에서 디자인 기반학습을 효과적으로 적용하는데 필요한 기초자료로 제공되길 기대한다.

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Design of the Database Learning System based on Learner Management Techniques

  • Ahn, Jeong-Yong
    • Journal of the Korean Data and Information Science Society
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    • 제15권4호
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    • pp.707-716
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    • 2004
  • Recently, many areas of application such as statistics and industrial engineering are interested in the effective education of databases. In this article we design and implement a database learning system based on learner management techniques. The system supports a personalized/ team-centered learning environment, monitoring the learning attitude of learners, and a method for the assessment.

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가정과 교육에서 서비스 러닝 활성화를 위한 주생활 영역 교과목 활동 개발 및 적용 (Development and Application of Housing and Interior Design Courses Work for the Promotion of Service-Learning in Home Economics Education)

  • 주수언;양지선
    • Human Ecology Research
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    • 제59권1호
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    • pp.99-112
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    • 2021
  • This study develops and applies a service learning course that integrates university curriculum with the local community in housing and interior design. The results of the study are as follows. First, the service learning course of the housing and interior design was developed as a six-week lecture based on the project model with the theme of housing for the socially disadvantaged. Second, this course was implemented with faculty, students, interior designers, and service recipients to engage in activities to improve the educational environment of local child centers. Next, students engaged in the service learning course and continuously conducted reflection activities to enhance the effectiveness of learning. In reflection activities, students assessed that self-directed capabilities increased as has employing the coordination and applicability to meet identified community needs. Finally, faculty, students, and experts (including institutional experts and supervising departments) evaluated course practice and educational outcomes. Experts assessed that the course clarified course objectives, utilized various learning strategies, and showed that the structural reflection mode of learners and professors was overwhelmingly positive. The results indicated that service-learning courses enable students to integrate academic study with social work to better understand course content through direct engagements in experience learning. Furthermore, students are empowered by participation in public services that benefit service clients and consultants as students take more personal responsibility for learning.

패션디자인 CAD의 온라인 교육 방법 연구 - 포토샵, 일러스트레이터, 텍스프로 프로그램을 중심으로 - (Online pedagogical strategies of a fashion design CAD course - Focused on Adobe Photoshop, Illustrator, and Texpro programs -)

  • 권상희
    • 복식문화연구
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    • 제30권5호
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    • pp.717-731
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    • 2022
  • The purpose of this study is to suggest effective online pedagogical strategies for a fashion design CAD course to enhance student learning and satisfaction. The study investigated student experience of online learning and compared online learning with a face-to-face learning experience. Student concentration, participation, perceptions of effectiveness of teaching, utilization of learning materials, and satisfaction were analyzed using a 5-point Likert scale. Advantages and disadvantages of online learning as well as advantages of face-to-face learning were also analyzed both quantitatively and qualitatively. Student concentration, participation, and perception of effectiveness of teaching were greater for face-to-face learning with significantly higher concentration on individual practice. Students utilized video recording of synchronous online lectures more actively than PDF lecture notes. The advantages of face-to-face learning were plentiful communication and feedback and easy questioning process as well as high levels of understanding and concentration. Meanwhile, major disadvantages of online learning were the speed of the lecture, lower levels of understanding and concentration, limited peer interaction, and technical problems. Major advantages of online learning were flexibility and convenience, repetitive learning through videos, and instant communication and feedback. Students preferred a blended learning approach for the fashion design CAD course. For effective online learning, it is suggested that instructors frequently question and check student practice through screen share in a private online meeting room and engage activities that are demanding of student interaction. The video recording of synchronous online lectures is also suggested as a supplemental learning material for repetitive learning.

Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • 제8권3호
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

The Future Learning Environment as Perceived by Special Education Preservice Teachers

  • KIM, Insu
    • Educational Technology International
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    • 제12권2호
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    • pp.135-151
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    • 2011
  • Recently, a wide variety of studies on future learning have appeared owing to rapid advances in information and communication technology (ICT) and increased discussion about core competencies in twenty-first-century learning. These studies, though insufficient in number, cover various fields such as architecture (design of the learning space), education (learning model), and technology (adaptation of mobile devices). However, these studies focus on mainstream students and do not discuss the future situation of inclusive education with regard to both mainstream and students with physical disabilities. Hence, in order to fill this gap, the present study explores the perceptions and ideas held by special education preservice teachers on the future learning space with regard to school design and peer-to-peer feedback. For this purpose, these preservice teachers' design proposals about future school were collected and analyzed. In conclusion, special education preservice teachers perceive the future learning space as an inclusive environment in which smart technology is incorporated. Future learning environment were categorized in terms of flexible, ubiquitous technology, physical and mental health, safety, and spaces with facilities for students with physical disabilities.

Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • 유통과학연구
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    • 제13권6호
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

공과대학의 Flipped Learning 교수학습 모형 개발 및 교과운영사례 (Developing a Teaching-Learning Model for Flipped Learning for Institutes of Technology and a Case of Operation of a Subject)

  • 최정빈;김은경
    • 공학교육연구
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    • 제18권2호
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    • pp.77-88
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    • 2015
  • Recently, there has been an increasing interest in 'Flipped Learning,' an IT-based learner-centered teaching-learning method corresponding to meet the paradigm of the future education. For smooth Flipped Learning, there are three steps in total: a pre-class should precede; then, in the structure of classes in the classroom, in-class learning among peer learners should be done; and lastly, the operation of a post-class should be done. For successful Flipped Learning, class elements in each step should be designed with a time difference, interconnected so as to achieve a single educational objective. However, it was found that there was a limitation in that the teaching-learning model of the preceding Flipped Learning consisted of the order of analysis, design, development, implementation and evaluation as general procedures, so it would not sufficiently consider the situations of Flipped Learning only. On this background, this thesis proposes a differentiated Flipped Learning model for mastery learning in a subject of an institute of technology as a model of systematic instructional design and presents a case of a class applied to an actual subject of computer engineering.