• 제목/요약/키워드: Design Strategies

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박물관 건축의 공공.서비스공간 구성에 관한 연구 (A Study on the Spatial Configuration of Public¡¤Service space in Museums)

  • 이정우;김용승;박용환
    • 한국실내디자인학회논문집
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    • 제20호
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    • pp.98-104
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    • 1999
  • This study aims to offer fundamental design strategies for concerning public·service space in museums through comparative analysis between korean and foreign museums. In so doing, it deals with the spatial configuration of public·service space. It suggests that the careful consideration about the public·service space should be taken in order to make the museum public in real sense. Some design strategies suggested in this study can be used as fundamental data for a public museum design, in particular at the early stage of the design process.

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프로토콜 분석을 통한 창의적 디자인 전략으로서의 은유와 유추 (Indentifying Metaphor and Analogy Strategies for The Creative Design using Protocol Analysis)

  • 최한희;주서령;김미정
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.64-74
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    • 2013
  • The aim of this research is to explore the potential of analogy and metaphor as design strategies for supporting the creative design thinking. For the empirical research on analogical and metaphoric process in designing, we conducted design experiments that consist of three different conditions of given items as stimulation for design inspiration: baseline, surrealist paintings, and housing design collections. The results were analyzed using a protocol analysis in order to obtain more systmatic interpretation of the design processes and strategies. As a result, it was noted that students are more apt to read visual information rather than semantic information in the given items. Instead of the representation of their senses or feelings from the paintings, they visualized the analogical images of the paintings for the design representation. However, analogical and metaphoric thinking derived from the given items seem change a designer's perspective, thus bring a novel interpretation on design problems, and eventually more creative and meaningful design ideas. An extended research using one-semester training and observation of the design studio process is introduced as a follow-up study for this paper. This research will investigate the long-term effect of the analogy and metaphor on the design thinking.

Identification of Demand Type Differences and Their Impact on Consumer Behavior: A Case Study Based on Smart Wearable Product Design

  • Jialei Ye;Xiaoyou He;Ziyang Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권4호
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    • pp.1101-1121
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    • 2024
  • Thorough understanding of user demands and formulation of product development strategies are crucial in product design, and can effectively stimulate consumer behavior. Scientific categorization and classification of demands contribute to accurate design development, design efficiency, and success rates. In recent years, e-commerce has become important consumption platforms for smart wearable products. However, there are few studies on product design and development among those related to promoting platform product services and sales. Meanwhile, design strategies focusing on real consumer needs are scarce among smart wearable product design studies. Therefore, an empirical consumer demand analysis method is proposed and design development strategies are formulated based on a categorized interpretation of demands. Using representative smart bracelets from wearable smart products as a case, this paper classifies consumer demands with three methods: big data semantic analysis, KANO model analysis, and satisfaction analysis. The results reveal that analysis methods proposed herein can effectively classify consumer demands and confirm that differences in consumer demand categories have varying impacts on consumer behavior. On this basis, corresponding design strategies are proposed based on four categories of consumer demands, aiming to make product design the leading factor and promote consumer behavior on e-commerce platforms. This research further enriches demand research on smart wearable products on e-commerce platforms, and optimizes products from a design perspective, thereby promoting consumption. In future research, different data analysis methods will be tried to compare and analyze changes in consumer demands and influencing factors, thus improving research on impact factors of product design in e-commerce.

기업참여 공공 공간의 인터랙티브 디자인 특성에 관한 연구 (A Study on Interactive Design Characteristics shown in Corporate Participated Public Spaces)

  • 송용주;심은주
    • 한국실내디자인학회논문집
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    • 제18권1호
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    • pp.72-79
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    • 2009
  • Due to characteristics of modern society including technological development, various methods engaging interaction between people and manmade environment have become one of the major issues raised in various fields of deign so called interactive design. Interactive design started as the interface between human and computer system, but now expanded to interior design field enhancing spatial experience of users. Now, many corporates are looking into interactive design to bridge the gap between company or brand identity and consumers as marketing tool. The current study investigates interactive concepts and characteristics of corporate participated public spaces and tries to define their design methods according to spatial marketing strategies. Using theoretical inquiry, cultural events and delivery of corporate identity information were defined as two major spatial strategies through cognitive or behavioral approaches. Moreover, digital, constructive, and expressive presentations were found to be most common design methods. Through this theoretical framework, 7 selected samples in Korea are analyzed in order to find detailed design characteristics. It is hoped that this study may serve in understanding current design approaches of interactive corporate public spaces and useful guideline when designing interactive public spaces not only as means of marketing strategies but even for public goods.

우리나라의 소리문화 창조를 위한 사운드스케이프 디자인 운동의 전개와 실천 전략 (The Practical Strategies and Developments of Soundscape Design Movement for Creation of Sound Culture in Korea)

  • 한명호;오양기;황혜주
    • KIEAE Journal
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    • 제8권5호
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    • pp.35-41
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    • 2008
  • The aim of this study is to find out directions for development of soundscape design for creating a unique sound culture in a region, and to search for the practical strategies toward a soundscape design movement in Korea. For these specific aims, several components in soundscape through considering from original conception and ideology of soundscape, such as the concept of soundscape, the meaning of soundscape design, the categories of soundscape researh : keynote sounds, sound signals, and soundmarks, and the primary problems and strategies in the world soundscape project(WSP) are investigated. The result shows that it is necessary to practice several ways in our housing life, that is, the recovery of our coenesthesia, development of the residential environments considering the soundscape, revitalization of community consciousness, rehabilitation of the sensibility, and identity excavation of sound culture, and it is very important to spread out a plan for integrating the following four categories of strategies : conceptual, educational, political, and social.

여러 공급업체와 공동개발에서의 협업전략과 제품개발 성과 (Collaboration Management Strategies and Product Development Performance)

  • 홍윤숙
    • 한국경영과학회지
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    • 제39권3호
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    • pp.93-115
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    • 2014
  • In collaborative product development with multiple suppliers, buyers must manage the suppliers' activities. This empirical research investigates the performance impacts of three strategies that buyers use to manage suppliers who design interdependent components. These strategies are: Instructionism (giving clear instructions to suppliers), Teaming (forming an interactive development team with suppliers), and Delegation (transferring component development responsibilities to suppliers). Data were collected through a cross-industry web-based survey of buying firms in manufacturing industries whose products require multiple, interdependent components. A path analysis utilizing 318 survey responses indicates that Instructionism has a positive effect on design quality, and Teaming has a positive effect on design quality and component innovation. The use of Delegation is not related to any of the performance indicators. The practical implication of this research for product development managers is that both Instructionism and Teaming can be effective strategies. For the purpose of assuring design quality, a buyer should give clear instructions in detailed specifications or work closely with suppliers in development teams. If competitive priority is product innovativeness, however, the buyer should work closely with its suppliers during component development processes using a Teaming strategy.

종합설계 교과목의 교수-학습 결과 분석 (Analysis of Teaching and Learning Results in Capstone Design Courses)

  • 김인숙;김동철
    • 공학교육연구
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    • 제16권2호
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    • pp.31-36
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    • 2013
  • 본 연구는 종합설계 교과목의 교수-학습 방법에 따른 수업결과를 분석하고, 시사점을 도출하여 실제 종합설계 수업에서 실행 가능한 효과적인 교수-학습 방법을 제안하는 것이다. 이를 위해 서울 소재 A대학교 공과대학교 B프로그램 4학년 재학생 총 40명을 대상으로 동일한 교수자가 종합설계 교과목을 프로젝트 중심 수업과 상황학습 중심 수업으로 운영하여 두개 반의 수업 후 수업결과에 대한 전수조사를 실시하였다. 연구 결과, 상황학습 중심 수업은 프로젝트 중심 수업에 비해 수업만족도, 교과목 학습성과 달성도, 학업성취도에서 높은 점수를 나타냈으며, 학업성취도 결과는 통계적으로 유의미한 것으로 나타났다. 이러한 연구 결과에 기초하여 실제 종합설계 수업에서 실행 가능한 효과적인 교수-학습 전략을 제안하였다.

'사회적 소통'을 위한 아파트단지 공용공간의 계획목표 및 전략 도출 (Deduction of the Design Objectives and Strategies of Communal Spaces in Apartment Complexes for 'Social Interaction and Communication')

  • 임연수;최재필
    • 한국주거학회논문집
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    • 제22권3호
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    • pp.1-14
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    • 2011
  • 'Sustainable Development' has become one of the most important concepts of the 21st century, and efforts are being made to actively apply this conception in various fields of social studies. Sustainability can be discussed in terms of economy, environment and society. In the case of social sustainability, a key motivation is the weakened bond within communities that is an unfortunate characteristic of modern society. The core of social sustainability is therefore in promoting 'social interaction and communication' through constructing communities and physical environments that support them. This study is based on the understanding that areal enlargement of physical environment doesn't guarantee the vitality of created community spaces. The purpose of this study is to deduce the design objectives and strategies of communal spaces in apartment complexes for social interaction and communication. Social interaction and communication can be divided into two aspects: between a complex and the local society, and within the complex itself. Nine design objectives are deduced from sixteen research reports published by public research institutions after 2000 and several design strategies are found through architectural analyses of influential examples based on 5 fundamental values of communal space planning.

공공성 구현을 위한 현대 도서관의 외부지향 계획 특성 연구 (A Study on Outward Design Strategies to Enhance Publicity into Contemporary Libraries)

  • 문은미
    • 한국실내디자인학회논문집
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    • 제24권6호
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    • pp.212-220
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    • 2015
  • The study aims to identify the design character of libraries today into outwardness which enhances publicity in the library buildings. This design trend tends to be emphasized in contemporary civic libraries. In these days, the libraries become not only to be the traditional places of information but also to be the multi-purpose places to provide community services and cultural spaces. Thus the contemporary libraries, especially big civic libraries, are willing to open to the public of diverse purposes and to accelerate social communication among them through outward design in the buildings. This study surveys literatures and identify accessibility, symbolism, openness, amenity, connection, as the characters of publicity in the libraries. The study also examines the outward design strategies of the libraries which enhance publicity in the ways of design to connect surrounding environment, to symbolize buildings, to wrap transparent external surfaces and to build interior spaces. The study finds in the case studies of ten outstanding civic libraries abroad which were built in relatively recent years that the outward design is achieved mainly through four ways. First, the libraries have connection with surrounding urban environment, thus have continuities from the surrounding. Second, the libraries have the shapes of landmarks which expose themselves and their roles to the outside. Third, the libraries have transparent surfaces through which outdoor environment penetrates into the buildings. Fourth, the libraries have corridors and halls which look like traditional urban public streets and plazas. The study concludes that outward design strategies which employ in contemporary libraries enhance publicity in the libraries. Thus the libraries can perform as multi-functional cultural and open places which accelerate social interactions among the public of cities. This study has the value as a research which emphasizes outwardness as the design strategies which enhance publicity in contemporary libraries.

국내 패션기업의 위조상품 관리실태 및 대응전략분석 (Analysis of Actual Condition of Counterfeits and Anti-Counterfeiting Strategies of Korean Fashion Firms)

  • 김용주
    • 대한가정학회지
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    • 제42권1호
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    • pp.53-67
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    • 2004
  • The purpose of this study was to analyze anti-counterfeiting strategies of fashion firms in Korea. Data was collected by in-depth interviews for 25 fashion firms and 5 buying offices who had been victims of counterfeiting. The result showed that fashion firms recognized the counterfeiting, especially deceptive counterfeiting, as a serious problem in Korea and seek for stronger protection. Fashion firms adopted diverse strategies for the protection of trademark and for the protection of design; (1) Investigation and Surveillance, (2) Warning, (3) Prosecution, (4) Lawsuit, (5) Consumer education (6) High-tech tabooing, (7) Provide incentives, (8) Penalty, (9) Do nothing. Despite the diverse efforts, they proposed the most desirable strategies to deter the counterfeiting as the changes of consumer attitude and stronger legal protection.