• 제목/요약/키워드: Design Situation

검색결과 2,742건 처리시간 0.025초

인지패닉 상황에서의 디자인 사용성 평가 방법에 관한 연구 (A Study on the evaluation method of the design)

  • 최인환
    • 디자인학연구
    • /
    • 제15권1호
    • /
    • pp.225-233
    • /
    • 2002
  • 인지패닉이라고 일컫는 비정상적인 상환에서 전개되는 사람들의 사고 및 행동 양식은 정적인 상황에 비해서 다르다. 그러므로 그러한 상황에 적용되는 디자인 또한 고려해야 할요소가 다를 것이다. 일반적인 상황에 적용되는 디자인에 못지 않게 이러한 비정상적인 상황에 적용되는 디자인의 중요성 상당히 높다고 사료되는 바 본 연구는 그러한 상황에서 적용되는 아이콘에 관한 기초적인 사용성 평가를 연구 목표로 수행되었다. 이를 위해서 일단 인지과정, 아이콘, 메타포 등의기초 자료를 수집 분석하고 이를 바탕으로 실험을 설계하였다. 그후 설계된 실험의 수행 및 분석을 통하여 그 방법의 타당성 및 결과를 종합하였다. 이번 연구 결과가 갖는 가장 중요한 의미는 인지패닉이 발생할 가능성이 높은 비정상적인 상황에서 적용되는 디자인 결과물의 사용성 평가 방법의 예를 제시했다는 점이다. 이는 향후 디자인 결과물이 실제로 적용되기 이전에 본 실험과 유사한 방법을 적극적으로 활용하여 실제 상황에서 발생될 가능성이 있는 디자인 사용상의 문제점을 사전에 점검 및 개선하는데 사용됨으로서 그 효용성을 찾을 수가 있다.

  • PDF

Use of gaze entropy to evaluate situation awareness in emergency accident situations of nuclear power plant

  • Lee, Yejin;Jung, Kwang-Tae;Lee, Hyun-Chul
    • Nuclear Engineering and Technology
    • /
    • 제54권4호
    • /
    • pp.1261-1270
    • /
    • 2022
  • This study was conducted to investigate the possibility of using gaze entropy to evaluate an operator's situation awareness in an emergency accident situation of a nuclear power plant. Gaze entropy can be an effective measure for evaluating an operator's situation awareness at a nuclear power plant because it can express gaze movement as a single comprehensive number. In order to determine the relationship between situation awareness and gaze entropy for an emergency accident situation of a nuclear power plant, an experiment was conducted to measure situation awareness and gaze entropy using simulators created for emergency accident situations LOCA, SGTR, SLB, and LOV. The experiment was to judge the accident situation of nuclear power plants presented in the simulator. The results showed that situation awareness and Shannon, dwell time, and Markov entropy had a significant negative correlation, while visual attention entropy (VAE) did not show any significant correlation with situation awareness. The results determined that Shannon entropy, dwell time entropy, and Markov entropy could be used as measures to evaluate situation awareness.

상황인식에 대한 측정 및 차세대 원자로 운전원 성능 평가에서의 활용방법에 관한 이론 연구 (A Review on Measurement and Applications of Situation Awareness for an Evaluation of Korea Next Generation Reactor Operator Performance)

  • 이동하;이현철
    • 산업공학
    • /
    • 제13권4호
    • /
    • pp.751-758
    • /
    • 2000
  • Situation awareness is defined as a person's perception of the elements of the environment within a volume of time and space, the comprehension of their meaning and the projection of their status in the near future. Situation awareness is important in attempting to evaluate human behavior in operating complex systems such as aircraft, air traffic control, and nuclear power plant systems. From the literatures this study reviews the relationship between situation awareness and numerous individual, system and environmental factors, and also reviews the methodologies for the empirical measurement of situation awareness applicable to Korea Next Generation Reactor (KNGR) design project. Attention, working memory, workload, stress, system complexity, and automation are presented as critical factors limiting operator's situation awareness. Mental models and goal-directed behavior are hypothesized as important mechanisms overcoming these limits. This study summarized hypothesized guidelines for interface design to improve situation awareness of reactor operators. Some of the guidelines should be tested in the KNGR evaluation experiments in the future.

  • PDF

스쿨존에서 상황 출력에 대한 설계 (A design of situation output in the school zone)

  • 박상준;이종찬;신성윤;박기홍
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국정보통신학회 2015년도 춘계학술대회
    • /
    • pp.666-667
    • /
    • 2015
  • 스쿨존 시스템에서는 여러 상황을 구성하여 상황인식을 수행할 수 있다. 이렇게 인식된 상황들은 적절한 형태의 출력 양식을 통하여 해당 이벤트에 대한 결과를 알리게 된다. 본 논문에서는 스쿨존 시스템에서 상황 출력에 대한 설계 방안을 제안한다.

  • PDF

복합기능(Multi-functional) 의상의 디자인에 관한 연구 (A Study on the Multi-functional Clothing Design)

  • 이정희
    • 복식문화연구
    • /
    • 제7권1호
    • /
    • pp.100-116
    • /
    • 1999
  • The specific purpose of this was to investigate if ir was feasible to design and execute garments that were multi-functional in purpose for women living in an expended world of social and occupational interaction which rerequired flexibility and convenience in their clothing appropriate to their multiple roles in society. The study was to carry out based on the selected situations(business situation-social situation and private situation-social situation) and designs deduced from the situations. The garments could permit flexibility in style through adjustable features which could be attached to, or detached from, the garment depending on the occasion and need of the wearer. As the results of the study, the characteristics of multi-functional garments were found as follows : First, the garments could bring about flexibility in garment formation through adjustable details, overlay and patch, in order to increase the multi-functional usage of the garments. Second, the style of garments could be expressed design images to meet the needs of flexibility and convenience for the various occassions. Third, the multi-functional garments could meet the needs for time and economic values for the women who play multple roles.

  • PDF

신체만족도와 의복태도에 따른 소비자의 충동구매와 부정적 소비자상황에 관한 연구 (A Study on the Consumer's Impulse-Buying in a Negative Consumer Situation by Body Cathexis and Clothing Attitude)

  • 박정은;강경자
    • 한국의상디자인학회지
    • /
    • 제8권1호
    • /
    • pp.13-24
    • /
    • 2006
  • The college students selected by random sampling were classified into four groups by their body cathexis and clothing attitude to investigate differences in the consumer's Impulse-Buying in a negative consumer situation. Consumer cluster were classified into four groups: positive congruity(G1), positive incongruity(G2), negative congruity(G3), negative incongruity(G4). The result are as follows: G1 had high impulse. After Impulse-buying in a negative consumer situation they had negative attitude. G2 tends to do Impulse-buying a lot in a negative consumer situation. G3 had low impulse. After impulse-buying in a negative consumer situation they had both positive and negative attitude. After impulse-buying, G4 had negative and they tend to do a pure impulse buying in a negative consumer situation. As a result, the buying-impulse could cause the impulse-buying.

  • PDF