• 제목/요약/키워드: Design Principles

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텍스타일 디자인 교육을 위한 헤슈타일링 개발 프로세스 연구 (A study on the development process of Heesch-tiling for textile design education)

  • 최유진
    • 한국의상디자인학회지
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    • 제23권3호
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    • pp.57-71
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    • 2021
  • When teaching traditional pattern-themed textile design, it has been found that many students struggle during the investigation stage of traditional patterns and complete the development of patterns in relatively simple layout methods, such as block patterns and half drop patterns. Until now, digital textile design textbooks lack content on how to develop patterns. Judging that the current teaching method leads to difficulties in developing a new sense of textile design, this study focused on Heesch-tiling tessellation and software called TESS, a program that can transform patterns themselves. This study is an academic study on the methodology of first developing patterns through TESS, a tessellation program developed for elementary school students in the U.S., and then applying various lines and colors to the complete patterns and textures using Adobe Illustrator. In this study, the concept, formative characteristics, and generative principles of Heesch-tiling tessellation were examined, and the process of developing new patterns using the TESS program, which can be used to create patterns through Heesch-tiling principles, was intended to help in textile design education. Therefore, after analyzing the comprehensive concepts and principles of tessellation, the next step is to understand the principles and the characteristics of pattern making only for Heesch-tiling tessellation, and then ultimately to develop new patterns. While patterns using traditional tessellation layouts have been characterized mainly by repeated geometric shapes, Heesch-tiling tessellation can express surrealistic attributes, such as those by painter M. C. Escher or style elements such as those in neo-pop.

유니버설 디자인의 적합성에 관한 전문가 평가 방법 (Expert Evaluation Method for the Suitability of Universal Design)

  • 정광태
    • 대한인간공학회지
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    • 제26권4호
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    • pp.57-64
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    • 2007
  • In the world, the old population is growing fast and many countries went into an advanced age society. Therefore the development of everyday products, electric appliances, and welfare services considering old people is more important than ever. In particular, the complexity of products can cause many problems for old people. Universal design is an approach to create environments and products that recognizes the diversity of users, regardless of their ability or age. Universality evaluation for a product is very important to verify old people's accessibility and usability for the product. Universality means how good a product was designed in view of universal design principles. In this study, UNIX, a method to evaluate the universality of a product was developed. UNIX was based on seven universal design principles; equitable use, flexibility in use, simple and intuitive, perceptible information, tolerance for error, low physical effort, size and space for approach and use. UNIX is a kind of expert evaluation and very simple method. The method is consisted of two steps. In the first step, relative weights for seven principles and subjective ratings on design suitability for each principle are obtained. In the second step, universality index (UNIX) of each product is obtained by weighted average multiplying relative weights and rating scores. As a case study, this method was applied for mouse designs. In conclusion, this method could be effectively applied to evaluate the universality of a product.

Usability Principles for Augmented Reality Applications in Education

  • Al-Obaidi, Arwa;Prince, Master
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.49-54
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    • 2022
  • It is challenging to select appropriate technology in education to interact with students in today's digital world. Especially when the technologies used at home on smart devices like tablets and mobile phones are very advanced, on the other side, it may be more challenging to find sharing technology in the classroom. One of the ways is to use new technologies like Augmented Reality (AR). The current study aims to develop usability principles for the development and evaluation of education using AR technology applications. We develop usability principles for AR applications by analyzing existing research about heuristic evaluation methods, design principles for AR systems.

다구찌 실험계획의 구성원리에 관한 연구 (Principles for constructing taguchi experimental designs)

  • 염봉진;이병윤;고선우;김재환
    • 응용통계연구
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    • 제4권1호
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    • pp.47-63
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    • 1991
  • 다구찌 방법의 핵심인 피라미터 설계의 원리는 제품의 성능특성이 잡음에 둔감하도록 제품이나 공정을 설계하자는 것이다. 다구찌는 이 피라미터 설계를 위해 소위 직교배열이라는 실험계획의 사용을 추천하고 있다. 본 논문의 목적은 이와 같은 다구찌 직교배열의 구성원리를 밝힘으로써 앞으로 보다 적절한 활용과 개선을 위한 자료를 마련하는데 있다.

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First Principles Computational Study of Surface Reactions Toward Design Concepts of High Functional Electrocatalysts for Oxygen Reduction Reaction in a Fuel Cell System

  • Hwang, Jeemin;Noh, Seunghyo;Kang, Joonhee;Han, Byungchan
    • 한국표면공학회지
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    • 제50권1호
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    • pp.1-9
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    • 2017
  • Design of novel materials in renewable energy systems plays a key role in powering transportation vehicles and portable electronics. This review introduces the research work of first principles-based computational design for the materials over the last decade to accomplish the goal with less financial and temporal cost beyond the conventional approach, especially, focusing on electrocatalyst toward a proton exchange membrane fuel cell (PEMFC). It is proposed that the new method combined with experimental validation, can provide fundamental descriptors and mechanical understanding for optimal efficiency control of a whole system. Advancing these methods can even realize a computational platform of the materials genome, which can substantially reduce the time period from discovery to commercialization into markets of new materials.

융통성 증대를 위한 병동부 공동생활공간의 공간구성원리에 관한 연구 (A study on design principles of enhancing flexibility in architectural composition of interpersonal and community space of hospital ward)

  • 안승호;이정만
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제15권1호
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    • pp.53-62
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    • 2009
  • Healthcare facilities undergo substantial renovation and remodeling to accommodate changing technologies and regulatory requirements, thereby generating significant quantities of construction-related wastes, and subjecting building occupants to noise, dust, and other health impacting disruptions associated with construction. By designing flexible, adaptive, generic spaces, buildings can better respond to changes imposed by architectural composition of interpersonal and community space of hospital ward with minimum needs renovation and remodeling. This study focuses on the design principles of enhancing flexibility in architectural composition of interpersonal and community space of hospital ward. The purpose of this study is to provide fundamental data for designing interpersonal and community space of hospital ward through ecological flexible design principles with case on interpersonal and community space of hospital ward.

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ARCHITECTURAL ANALYSIS OF CONTEXT-AWARE SYSTEMS IN PERVASIVE COMPUTING ENVIRONMENT

  • Udayan J., Divya;Kim, HyungSeok
    • 한국HCI학회논문지
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    • 제8권1호
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    • pp.11-17
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    • 2013
  • Context aware systems are those systems that are aware about the environment and perform productive functions automatically by reducing human computer interactions(HCI). In this paper, we present common architecture principles of context-aware systems to explain the important aspects of context aware systems. Our study focuses on identifying common concepts in pervasive computing approaches, which allows us to devise common architecture principles that may be shared by many systems. The principles consists of context sensing, context modeling, context reasoning, context processing, communication modelling and resource discovery. Such an architecture style can support high degree of reusability among systems and allows for design flexibility, extensibility and adaptability among components that are independent of each other. We also propose a new architecture based on broker-centric middleware and using ontology reasoning mechanism together with an effective behavior based context agent that would be suitable for the design of context-aware architectures in future systems. We have evaluated the proposed architecture based on the design principles and have done an analyses on the different elements in context aware computing based on the presented system.

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대학에서의 모바일 러닝을 위한 전자교재 개발 사례 연구 (A Study on eTextbook Development for Mobile Learning in a University)

  • 정효정;전은화;서응교
    • 한국IT서비스학회지
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    • 제14권4호
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    • pp.237-256
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    • 2015
  • The purpose of this study is to develop the eTextbook and to explore the usability of the eTextbook for accelerating mobile learning in university. This study was primarily based on needs analysis of students, and eTextbook was created based on digital publishing through Adobe DPS. The major design principles of the eTextbook based on previous studies were as follow. First, eTextbook should deliver learning contents in a simple and systematic way. Second, eTextbook should induce student's flows by providing segmented learning contents and various learning resources. Third, eTextbook should expand information accessibility by providing a wide variety of multimedia functions. The development principles of eTextbook have been developed based on cognitive psychology. Location and function of the link or icon used for eTextbook have been developed on the basis of the principles of cognitive psychology. The main development principles were Coherence, Signaling, Redundancy, Segmentation, Multimedia principle, and so on. In order to examine usability of the developed eTextbook, experts' and learners' reactions were evaluated. The primary responses of learners are that the eTextbook increased the learning accessibility and provided various multimedia factors, and thus increased the learning flows in the class.

협력적 문제해결능력 신장을 위한 공학수학 수업모형의 설계원리 개발 (Development of The Design Principles for Engineering Mathematics Teaching Model for Improving Students' Collaborative Problem Solving Abilities In College)

  • 정애경;이상회;홍유나;김능연
    • 전자공학회논문지 IE
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    • 제48권1호
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    • pp.36-44
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    • 2011
  • 본 연구는 전문대학 공학계열 학생들의 수학 기초학습능력과 문제해결능력 신장을 위한 공학수학 수업모형의 설계원리를 도출하고 개발하는 데 목적이 있다. 본 연구를 위해서 첫째, D 대학 디지털전자과의 교수 학습환경 분석과 함께 산업체 및 졸업생을 대상으로 한 요구분석을 실시하였고, 둘째, 요구분석 결과와 관련 선행연구를 바탕으로 공학수학 수강생들의 기초수학학습능력과 문제해결능력 신장을 위한 수업모형의 기반 설계이론을 도출하였다. 연구 결과, 수업모형의 기반 설계이론으로는 (1) 수학 기본개념과 반복훈련을 통해서 수학 기초학습능력을 높이고, (2) 동료 학습자간 협력적 문제해결활동을 통해서 문제해결능력을 신장하고, (3) 학습자의 성찰을 촉진하고 학습자의 수업활동에 대한 교수자의 체계적인 점검과 즉각적인 피드백을 제공하고, (4) 최근 온라인과 모바일 환경에 익숙한 학습자들이 자기주도적으로 학습할 수 있는 환경을 제공하는 것이다.