• Title/Summary/Keyword: Design Idea Generation

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Influence of the Spiritual Culture on the Spatial Organizations

  • Oh, In-Wook
    • Korean Institute of Interior Design Journal
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    • no.6
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    • pp.63-66
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    • 1995
  • Our natural desire to exuviate old theory and search for new ideas means conversion and reformation. Howev-er, the new idea of the present moment will soon become an ancient history when the next generation emerges with more advanced ideas. Naturally, we have learned to accept the past history and utilized it as a the foundation for the future. Through the repeated process of the learning method, the popula-tion cultivate themselves with proper understanding and appropriate attitude toward design. By analyzing social behaviors of the past and living conditions, we can ex-pand our imaginations beyond limits. Each society and its local condition have tremendous effects on the develop-ment and progress of artistic theories, techniques and craftsmanship, and potential design of every day use products. Today, interior design can not afford to ignore the or-ganic relationship of life style and space. Thus, the plan-ning of space means the planning of life style. Life style, as it is, has a vast definition and changes with time. That is why spaces, which consider the life style and its environment when designed, show different aspects ac-cording to its corresponding time. Interior design, in particular, differs by time and re-gion to create its unique style. The change in space is the natural result of the change in life style which again is sensitive to the change in cultural and environmental elements. Design is no longer designing of mere physical elements and environment. Design should be taken as the equivalent of creating spiritual culture.

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VLSI design of a bus interface unit for a 32bit RISC CPU (32비트 멀티미디어 RISC CPU를 위한 버스 인터페이스 유닛의 설계)

  • 조영록;안상준;이용석
    • Proceedings of the IEEK Conference
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    • 1998.06a
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    • pp.831-834
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    • 1998
  • This paper describes a bus interface unit which is used in a 32bit high-performance multimedia RISC CPU including DSP unit. The main idea adopted in designing is that the bus interface unit enables the processor to provide on-chip functions for controlling memory and peripheral devices, including RAS-cAS multiplexing, DRAM refresh and parity generation and checking. The number of bus cycles used for a memory or I/O access is also defined by the processor, thus, no external bus controllers are required. All memories and peripheral devices can be connected directly, pin to pin, without any glue logic. That is the key point of the design.

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Development of Automatic Selection of Assembly Direction and Assembly Sequence Correction System (조립 방향 자동 판별 및 조립 순서 자동 수정 시스템 개발)

  • Park, Hong-Seok;Park, Jin-Woo
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.6
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    • pp.417-427
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    • 2013
  • Assembly direction is used in order to confirm the generated assembly sequences in an automatic assembly sequence planning system. Moreover, assembly sequence planners can ascertain the feasibility of a sequence during simulation with assembly direction based in a CAD environment. In other words, assembly direction is essential for sequence optimizing and automatic generation. Based on the importance of assembly direction, this paper proposes a method to select the best direction for the generated assembly sequence using disassembly simulation and geometrical common area between assembled parts. Simultaneously, this idea can be applied to verify the generated assembly sequence. In this paper, the automatic selection of assembly direction and sequence correction system is designed and implemented. The developed algorithms and the implemented system are verified based on case study in the CAD environment.

Instructional Strategies of Problem-Based Learning for Creative Engineering Education (창의적 공학교육을 위한 문제중심학습(PBL)의 모형과 절차의 탐색)

  • Choi Yu-Hyun
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.99-112
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    • 2005
  • Problem-Based Learning is focused, experiential learning organized around the investigation and resolution of messy, real-world problem. It is both a curriculum organizer and instructional strategy, two complementary processes. The PBL model developed in this study was composed the two components of Problem Design(curriculum organizer) and Problem Implementation(instructional strategy). The basic process of Problem Implementation Model were composed the 8 steps ; 1) the identification of problem, 2) the specification of problem, 3) the exploration and generation for solution, 4) the selecting of best idea, 5) the specific planning of best idea, 6) the implementation and realization, 7) the evaluation, 8) the applying and reflection.

A Critical Understanding of 'Juchegeonchuk' in North Korea in the Late 20th Century: Focused on The Art of Architecture (20세기 후반 북한의 '주체건축'에 대한 비평적 연구 - 『건축예술론』을 중심으로 -)

  • Seo, Myengsoo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.6
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    • pp.39-46
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    • 2018
  • This research scrutinizes the concept of 'Juchegeonchuk' (self-reliance ideology in architecture), which is a key concept to understand the architecture and urbanism of North Korea in the 1970's and 80's. In the 1970's and 80's, Kim Jong-il began to appear in politics in earnest after Kim Il-sung appointed Kim Jong-il as Kim Il-sung's successor to the next generation. There have been many previous studies about 'Juchesasang' (self-reliance ideology) in various fields, except in architecture. On the other hand, the in-depth research into Juchegeonchuk, which was a method to strengthen Juchesasang, was not good enough in architecture. In this sense, this research investigates the concept of Juchegeonchuk based on the Geonchugyesullon (The Art of Architecture), which embodied the thought of architecture and culture of Kim Jong-il published in 1992. This research scrutinizes the idea of Juchegeonchuk on The Art of Architecture, and its representation in architecture and urbanism in Pyeongyang based on the idea of Juchegeonchuk. It enables to find a new interpretation of North Korea's architecture introduced by Kim, Jong-il in the late 20th century.

Fashion Accessory Design Using Media Art (미디어아트를 이용한 패션 액세서리 디자인)

  • JeKal, Mee;Lee, Youn-Hee
    • Journal of the Korean Society of Costume
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    • v.58 no.4
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    • pp.1-12
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    • 2008
  • The expansion of media art has not only developed the digital technology but also given lots of environmental evolution to improve various fields of design as the main topic of the 21st century. The purpose of this study is aimed at proposing the new design that integrates fashion accessaries with media art technology. This will be done by understanding the social environment in digital ages and studying technology of design based on a variety of literature about changes in our society, neo value, vision, culture and art with fundamental notion of media art. First stage for this study, put an idea into just fashion accessary design because it is not sufficient to incoporate fashion and media art technology. The presented OLED(Organic Light Emitting Diodes) in this study is a kind of display to be in a limelight in the next generation and can be applied to various field of design. media art simultaneously moved into the scope of artistic debates. As a result, we can found that the use of audiovisual introduced numerous new aspects to the conceptual and aesthetic engagement with questions of conception. Today, the presented forms of art and inter-action from the closed -circuit work to interactive media art installations to open process-exist as parallel possibilities.

Unveiling the Unconscious Mindset about the Ideal Body -Suggestions for Fashion Education

  • Jung Soo Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.3
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    • pp.409-424
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    • 2023
  • This study aimed to reveal prospective fashion designers' predominant perceptions regarding the ideal body size and shape and to suggest an educational guideline for the design process. Sketch tasks and surveys involving the college students in a fashion design department were conducted over the course of a year. A total of 113 participants designed a white cotton shirt for women in their 30s and 40s. Immediately after the sketching task, the participants answered survey questions on the specific body sizes and shapes they had been picturing. According to the results, the participants designed shirts for a medium-sized, hourglass body shape. As the percentage of women in their 30s and 40s with an hourglass shape is low, a discrepancy exists between the ideal design and the body of the actual consumer. Furthermore, 55% of the participants indicated that they would change the design for a woman with a different body shape. The majority of the participants agreed that understanding the body shape and size is important when initiating ideas. These findings can help educators understand the importance of improving designers' awareness of various body sizes and shapes; they also suggest new directions for fashion design education.

A Study on the development of mobile system for younger generation based on the experience-based product development process (경험디자인을 적용한 모바일 상품 컨셉 개발에 관한 연구)

  • 이종호
    • Archives of design research
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    • v.17 no.3
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    • pp.421-430
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    • 2004
  • The aim of this research is to develop communication model and tools that would help in incorporating user experience into information appliance product development. To do so, this research suggested three major modelling techniques, including user-experience model, design strategy model and experience product model. Using these modelling tools, any members in design teams (investigator and designers) will be able to communicate their own ideas and research results each other at any period of the product development process. Each tools have distinct factors that would help identify elements in the user research stages, idea generation stages and product development stages. To verify the efficiency of these models, the case study was conducted with final year students at their studio class. As a result, the benefit of using these tools were identified as 1) these tools accelerate the communication between user researchers, designers and engineers and 2) evaluation process of the product is much more dearer that before. and 3) various user research techniques can be explored.

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The Awareness Comparison about Creative Converged Competence for the Capstone Design among Engineering Students (공과대학생의 종합설계에 대한 창의융합 인식 비교)

  • Yoon, Seok-Beom;Chang, Eun-Young
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.9-15
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    • 2019
  • We studied the perceived creative ability, convergent thinking and creative leadership related to converged capabilities among students who participated in the capstone design and graduation works and those who did not participate. In creative ability, students who participated capstone design and graduation works need more curriculum and non-curriculum activities for the idea generation through the understanding of various majors, but overall, they achieved higher positive results than the nonparticipating students. For creative leadership and convergent thinking, students with capstone design and graduation works showed a more positive capabilities, while students with nonparticipating students showed a slightly lack of creative thinking of higher order thinking, the logical analysis of complex phenomena, and overall understanding.

Motion characteristics along the shape of the activating body of a floating wave energy convertor

  • Kim, Sung-Soo;Lee, Su-Bong;Lee, Soon-Sup;Kang, Dong-Hoon;Lee, Jong-Hyun
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.8
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    • pp.704-709
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    • 2016
  • Wave energy generation systems can be divided into oscillating water chamber type, over topping device type and wave activating body type. The wave activating body type converts wave energy to kinetic energy, and the power generation amount increases as the motion of an activating body increases. In this paper, the wave energy convertor consists of a main body, which has an H-shape, and the activating body. These are connected by a bar-type bridge. By the incident wave, when the activating body moves with vertical motion this motion is consequently converted into rotational motion. The twisting moment and angular velocity at a shaft of convertor are calculated according to various conditions of the incident wave and the shape of the activating body. This can be used as a basic idea for determining the design of wave activating body type convertor.