• 제목/요약/키워드: Design Idea Generation

검색결과 123건 처리시간 0.022초

건축설계과정에서 BIM 및 3차원 모델러 사용에 따른 아이디어 발상효과에 관한 비교연구 (A Comparative Study on the Effects of BIM and Conventional 3D Modeler on the Idea Generation in Architectural Design Process)

  • 홍승완;이윤길
    • 한국멀티미디어학회논문지
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    • 제17권5호
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    • pp.623-630
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    • 2014
  • While BIM software becomes popular for CAAD and architectural design educations, the affordance of BIM for students' architectural idea developments, called intra-process of communication, is still unknown. Therefore, this study conducted t-test quantitative analysis in order to the scores for feedback, idea productivity, idea development for architectural elements(form, interior space, material, and details), and creative motivation(novelty, appropriateness) using BIM and non-BIM 3D modeler. To achieve the goal, in authentic CAAD class, architecture major students proposed two office designs using those two tools, then they evaluated in which ways those tools influenced their idea developments.

유추적 사고에 의한 디자인 문제해결의 유형 - 연상된 단어와 스케치 분석을 중심으로 - (A Study on the Types of Design Problem Solving by Analogical Thinking - Focused on the Analysis of Associated Words and Sketch -)

  • 최은희;최윤아
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.63-70
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    • 2007
  • Analogy in problem solving is similarity-based reasoning facilitated by verbal and visual operation. This similarity-based reasoning generally supports initial phase of idea search. Therefore, this study intends to infer the types of problem solving by tracing the analogy use of verbal and visual representation through a experimental research. According to the result of this research, the types of problem solving by analogy are classified into 'evolving', 'divergent', and 'poor conversion' type. Firstly, 'evolving type' is distinguished between 'combination type' associated different contents to develope a new design and 'transformation type' associated similar words and sketches to be continuously revised and developed. In these types usually structural analogy rather than surface analogy is used. Secondly, in 'divergent type' associated words or sketches are individually represented, and among them one design solution is selected. In this type usually surface analogy is used. Thirdly, in 'poor conversion type' interaction between verbal representation and visual representation does not go on smoothly, and the generation of idea is poor. In here surface analogy is mostly used. These findings could form the basis of skill development of idea generation and conversion in design education.

The Effect of Real-Time Individual Process Performance Feedback on Computer-based Group Idea Generation

  • Jung, J.H.
    • 한국정보시스템학회지:정보시스템연구
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    • 제23권2호
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    • pp.91-107
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    • 2014
  • In computer-mediated idea generation where contributions can be anonymous, the ability to accurately monitor performances is limited, inducing social loafing. Prior research has suggested that social loafing is likely an important factor in reducing task performance. Researchers have theorized that loafing could be minimized if clear performance feedback is provided. Our prior study evidences a substantial performance gain by the provision of real time performance information about who is contributing and who is not. However, our prior study incorporated the quantity feedback only to create a larger pool of ideas based on the long-standing assumption (i.e., quantity breeds quality), not considering the quality feedback. As a result, taking advantage of anonymity in the form of pseudonymity, individuals in almost all groups exhibited a tendency of self-presentation by capitalizing on ideas of which quality was low and even frivolous (i.e., junk comments) toward the later stages of the session. Thus, we have learned that the quantity performance feedback alone does not have enough restrictiveness to consistently control the performance behavior throughout the session. Since a process chart allows participants to monitor process variation by comparing new performance data to past performance data, we incorporated real-time visual process performance feedback to reveal performance histories by connecting the sequence of idea quality scores in a time-series format. Using this environment, a laboratory experiment was conducted with five-member groups that examined the influence of both identifiability (i.e., anonymity versus pseudonymity) and process performance feedback (i.e., yes or no) in a $2{\times}2$ factorial design. The result showed that groups in the process performance feedback treatment outperformed groups in the no feedback treatment. Additionally, process performance feedback and identifiability interacted such that groups in the process performance feedback/pseudonymity treatment had the highest performance. The implications of these findings for future research, as well as the implications for the design of group idea generation procedures are discussed.

컴퓨터 지원 발상시스템의 사용성 비교 -CGTS(Creative Group Thinking System) UI를 중심으로- (Making a comparison study on Usability of the Computer Aided Idea Generation System -Focused on the User Interface of the Creative Group thinking System(CGTS)-)

  • 정승호;한경돈
    • 한국컴퓨터정보학회논문지
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    • 제8권4호
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    • pp.57-62
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    • 2003
  • 디자인 프로세스의 초기단계에서 컨셉 디자인은 창의적인 아이디어 발상이 요구되는 단계로 제품의 성공과 실패여부를 조기에 판가름 할 정도로 중요한 일이다. 이를 위해 개발된 웹 기반 창의적 발상 시스템(Creative Group Thinking System:이하 CGTS)은 이와 같은 컨셉디자인 단계에서 아이디어 발상을 지원하기위해 개발된 것이다. 따라서 본 연구는 HCI(Human Computer Interface)와 UI(User Interface)에 대하여 알아보고 이를 토대로 하나의 웹 기반 발상시스템(CGTS)의 UserInterface(이하 UI)를 개선하여 사용성을 높이는데 목적을 둔다.

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힘과 움직임 그리고 시간을 표현하는 디지털건축형태에 관한 연구 - 들뢰즈.가타리의 시뮬라크르 사유를 표출하는 사례를 중심으로 - (A Study on the Digital Architectural Form expressed on the Movement, Force and Time - focused on the works based on the Deleuze.Guattari's idea of 'Simulacre' -)

  • 강훈
    • 한국디지털건축인테리어학회논문집
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    • 제8권2호
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    • pp.5-12
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    • 2008
  • Since the past, an attempt of figuration which is for movement, time and force has existed constantly. A process of representative from expressed on the movement, time and force creates events, and the process through the events expresses the idea of a simulacre. Furthermore, Architectural works for potentiality to give a demonstration are in common with hybrid characteristics, and have lasting creation of flux architecture. Ignoring the gravity of the floating figuration, so it appears unrealistic hyperphysical virtual space that easily could make the life of creation. For this reason, the form generation based on the digital design method is expressed the important method. In conclusion, actualizing the virtual is the suitable way for 'devenir architecture' based upon the Deleuze Guattari's idea of 'simulacre' and creating the from generation on the contemporary digital architecture design in a similar way.

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시스템 디자인의 아이디어 발상 및 전개를 위한 지원도구 개발에 관한 연구 - 실증적 사례 분석을 통한 요구사항 제안을 중심으로 (A Study on Development of aided tool for concept generation and development in system design : With the Emphasis on Requirement suggestion through analysis of practical use cases)

  • 이원;남택진
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 2004년도 추계 학술발표대회 논문집
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    • pp.190-191
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    • 2004
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아이디어 발상 유형화를 통한 창의적 패션 디자인 전개 프로세스 연구 (Study on a Creative Fashion Design Development Process through Idea Classification)

  • 김윤경;박혜원
    • 복식
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    • 제60권9호
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    • pp.95-105
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    • 2010
  • The purpose of this study is in allowing thinking about the design development process which is more towards the visual and perceptional aspects related to the form structure by more diverse methods by typology of idea generation. To accomplish such goal, researches in the psychology, pedagogy, engineering, and consilient studies as well as related precedent researches and reference data in architecture, promotion, industrial design, and other art fields and fashion designs are collected and analyzed to see the study trend. In addition, in the content analysis method based on such, the idea generation was classified into types in consideration of relevancy, usefulness, and suitability with fashion. First, a concentrated thinking of a limited space is a method of leading an optimal design by focusing on solving the cause of a problem within a space which generates the problem. Second, plan thinking per section of structure decomposition is a method of dismantling the design problems per organization, thinking type, factor, and characteristic into sub-modules to re-interpret and re-organize the problems in various aspects. Third, an associated thinking through interpreting relationships among vocabularies is a method of selecting the marginal languages that allow a person to come up with concrete forms and the key words related to fashion to import the characteristics and attributes of the marginal languages and thematic relationship between the two terms to search the relevancy. Lastly, the free integrated thinking of language extension is a method of groping integration between other fields and fashion by free integration among the extended terms by extending the vocabularies through inferring metaphorical expressions founded upon individual's memories or knowledge concepts regarding theme words that do not allow concrete forms to come up.