• Title/Summary/Keyword: Design Game

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A study on production of Interaction Digital Poster (상호작용성(Interaction) 디지털포스터 제작에 관한 연구)

  • Yun Hwang-Rok;Kyung Byung-Pyo;Ryu Seuc-Ho;Lee Dong-Lyeor
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.24-29
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    • 2006
  • Nowadays, 'Interaction' is discussed not only in the multimedia field but also as a topic of daily life at the various viewpoints. And as the permmited limit of Interaction by Mutimedia Technology and audiovisual function is getting more activated, It is the time for us to have new understanding of a 'POSTER'. The Poster, as a one-sided information transmission media till now, is faced with its limitation in transmitting messages due to its unconformity between satisfaction of receiver' sdesire for information and installation space. This fact speaks for need of study about Digital Poster as an alternative communication method, and activation of Digital Poster Design Field. Therefore, I would like to present Design process and Examples by using Digital Poster for Maximizing the Communication Effect. And I expect the activation of Digital Poster Field by studying the possibility of development and various method of practical use of digital posters through presenting the examples.

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Transit Frequency Optimization with Variable Demand Considering Transfer Delay (환승지체 및 가변수요를 고려한 대중교통 운행빈도 모형 개발)

  • Yu, Gyeong-Sang;Kim, Dong-Gyu;Jeon, Gyeong-Su
    • Journal of Korean Society of Transportation
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    • v.27 no.6
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    • pp.147-156
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    • 2009
  • We present a methodology for modeling and solving the transit frequency design problem with variable demand. The problem is described as a bi-level model based on a non-cooperative Stackelberg game. The upper-level operator problem is formulated as a non-linear optimization model to minimize net cost, which includes operating cost, travel cost and revenue, with fleet size and frequency constraints. The lower-level user problem is formulated as a capacity-constrained stochastic user equilibrium assignment model with variable demand, considering transfer delay between transit lines. An efficient algorithm is also presented for solving the proposed model. The upper-level model is solved by a gradient projection method, and the lower-level model is solved by an existing iterative balancing method. An application of the proposed model and algorithm is presented using a small test network. The results of this application show that the proposed algorithm converges well to an optimal point. The methodology of this study is expected to contribute to form a theoretical basis for diagnosing the problems of current transit systems and for improving its operational efficiency to increase the demand as well as the level of service.

The Curriculum Design for Department of Culture and Contents according to Technology Change (기술 변화에 따른 문화 콘텐츠 관련학과 교육과정 개발)

  • Jeon, SeongSin;Lee, WonHyung
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.299-304
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    • 2013
  • Culture contents are connected directly with our lives. Experts who produce culture contents or work at such industry or most of people regardless of age and gender are exposed to media contents like movie, game, animation, broadcasting and advertising. There are a number of users who use smart phones and smart pads which can view such media contents. The era of smart device which people easily surf, watch, and produce media contents will be opened. Therefore, the efficient curriculum for producing more touchable media contents should be developed continuously. Most of people recognize the necessity of educations to enhance creativity at university education. This paper intended to research the method of roles curriculum of university produce culture contents which stimulate emotion, creative and show new technology. This paper suggests academic curriculum for department of culture and contents based on the basics, even though new media device emerges the proper talents can be fostered.

Design of Operating room Patients Location System for u-Hospital (u-Hospital 환경에서의 수술실 환자 위치추적 시스템 설계)

  • Kim, Seokhun;Jung, Jinyoung;Kim, Sookyun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.103-110
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    • 2013
  • RFID is estimated to have great potential for hospitals to reduce various costs, reconsider patients' safety, and provide high quality medical service. As the ubiquitous technology allows the medical market to expand, medical centers all around the country are fiercely competing against one another. In order to increase the hospital's competitive edge by reducing IT expenses and concentrating on medical practice, the need to establish a u-Hospital using advanced IT technology is rapidly rising. This paper implements an RFID based u-Hospital system by using ubiquitous computing technology to design a location tracking device for all surgical patients, which can secure the patients' safety and increase the quality of medical service through interlocking hospital information systems.

A Study on Developing the 3D Interaction Program for the Customized e-commerce (주문형 전자상거래를 위한 3차원 주문 프로그램 개발에 관한 연구)

  • 이수경;임창영
    • Archives of design research
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    • v.17 no.1
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    • pp.109-118
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    • 2004
  • With the remarkable progression of network and the sophistication of contents, we now see various ways of communication methods in World Wide Web. In such trend, 3D web deserves our attention, which is applied for various areas such as education, game, chatting, e-commerce. Among those, by using 3D contents, e-commerce, especially the customized e-commerce, can give users more rich information about products. However, most of current 3D e-commerce sites are adopting a mere tool-based methods without considering contents and interaction required for the customized e-commerce. So, this paper proposes the direction of developing 3D interaction program for the customized e-commerce, based on a study on the required information elements about products and the interaction of controlling those factors. The evaluation to compare with the existing program is follows by the development of practical program, to give more persuasive reasons on the advantages of 3D e-commerce program.

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Design of Fuzzy Inference System for Cameras Inter-Axial Distance Control of Remote Stereoscopic Photographs (원거리 입체촬영용 카메라 축간거리 조절을 위한 퍼지추론 시스템)

  • Byun, Gi-Sig;Oh, Sei-Woong;Kim, Gwan-Hyung;Kim, Min;Kim, Hyun-Jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.41-49
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    • 2015
  • The common way to obtain a stereoscopic image of a subject at a distance is to place two cameras on the parallel axis rather than crossing axis. To find the IAD and maximum focal length, left and right images are obtained by varying the IAD of cameras and the focal length of the camera lens and the depth budget for the obtained images is analyzed through post production. Then, the database for IAD and focal length of the camera lens with the depth range that does not cause visual fatigue and visual discomfort are developed. These data are used to design fuzzy control and deduce the IAD and focal length of the camera lens to shoot a subject at a distance, and the function of the fuzzy control is confirmed through the actual shooting within the range of deduced IAD and focal length of the camera lens.

Sensitivity Analysis of Stochastic User Equilibrium in a Multi-Modal Network (다수단 확률적 사용자 균형의 민감도 분석)

  • Kim, Byeong-Gwan;Im, Yong-Taek
    • Journal of Korean Society of Transportation
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    • v.28 no.5
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    • pp.117-129
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    • 2010
  • This study presents a sensitivity analysis method for stochastic user equilibrium of multi-modal network flows. We consider a multi-modal network consisting of a road network for passenger cars physically separated from a transit network for public transport. We first establish a sensitivity analysis method with respect to arbitrary link parameters and perform a sensitivity analysis with respect to link capacity and transit line frequency as practical link parameters. Next, We establish a sensitivity analysis method and perform the sensitivity analysis with respect to modal split by passenger car and public transit. As with the elasticity of economics, these results can be important information for analyzing changes in travel behavior due to the changes in operation and policy of transportation facilities, as well as for analyzing the effects of these operational changes and policies. These results also can be utilized as a tool to constitute a multi-modal network design problem by using cooperative game theory.

A Study on the General Wearing Attitude and Brand Image Perception for Golf Wear (골프복 범용착용실태와 이미지 인식에 관한 연구)

  • Koo, In-Sook
    • Journal of Fashion Business
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    • v.12 no.1
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    • pp.76-92
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    • 2008
  • The purpose of this study was to analyze the general wearing attitude & brand Image Perception for Golf Wear in wearer's mind, and to investigate the brand preference on the image characteristics of golf wear, and to find out the wearer's purchasing point for golf wear, for developing the possibility and strategy of the golf wear market for the apparel marketers and manufacturers. For this study, the data obtained from 210 respondents were analyzed by the descriptive statistics, Pearson's simple correlation, Crossing Analysis, parato graph. The results from the study were as follow : The respondents who were specially wearing for golf game were 23.3%(49 persons) among the 210 respondents. The 210 respondents evaluated highly the features of golf wear, such as design(51%), quality(44.3%), materials(36.2%), color(35.2%), size(21.0%), as the purchasing point for golf shirts, otherwise, the 210 respondents evaluated lowly the social aspects of golf wear, such as, fashion conformity, brand loyalty and promotion. And the most important material features for the golf wear was the elasticity, speed dryness by the 210 respondents The most frequent brand by 207 respondents described in the free style was Daks(11.1%) and Ping(11.1%). The 205 respondents described in the free style evaluated Daks(14.6%) as the most preference brand. The reason for the most preference brand was based with the comfort and pleasure of design, quality, color, size, materials.

Design and Implementation of an Automatic Scoring Model Using a Voting Method for Descriptive Answers (투표 기반 서술형 주관식 답안 자동 채점 모델의 설계 및 구현)

  • Heo, Jeongman;Park, So-Young
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.17-25
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    • 2013
  • TIn this paper, we propose a model automatically scoring a student's answer for a descriptive problem by using a voting method. Considering the model construction cost, the proposed model does not separately construct the automatic scoring model per problem type. In order to utilize features useful for automatically scoring the descriptive answers, the proposed model extracts feature values from the results, generated by comparing the student's answer with the answer sheet. For the purpose of improving the precision of the scoring result, the proposed model collects the scoring results classified by a few machine learning based classifiers, and unanimously selects the scoring result as the final result. Experimental results show that the single machine learning based classifier C4.5 takes 83.00% on precision while the proposed model improve the precision up to 90.57% by using three machine learning based classifiers C4.5, ME, and SVM.

Design of a Reflector for LED Light Sources with Asymmetric Light Distribution (비대칭 배광을 갖는 LED 스포츠 조명 반사경 설계)

  • Seo, Jin-Hee;Jo, Ye-Ji;Lee, Hyun-Hwa;Seo, Jae-Yeong;Jun, Won-Kyoun;Lee, Han-Yul;Kang, Dong-Hwa;Jung, Mee-Suk
    • Korean Journal of Optics and Photonics
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    • v.29 no.6
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    • pp.253-261
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    • 2018
  • In this paper, we study a method of designing a reflector for LED light sources with an asymmetric light distribution. In a sports game, lighting with a symmetric distribution makes the athlete and spectators look directly at the light source, so it can cause glare. We derive the optimal tilt angle and design a reflector with asymmetric light distribution to solve these problems. Afterward, performance is analyzed according to the tennis-court lighting standard, and is confirmed to meet the class 1 European standard.