• 제목/요약/키워드: Design Education Methods

검색결과 2,032건 처리시간 0.045초

Mathematical Problem Solving for Everyone: A Design Experiment

  • Quek, Khiok Seng;Dindyal, Jaguthsing;Toh, Tin Lam;Leong, Yew Hoong;Tay, Eng Guan
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권1호
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    • pp.31-44
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    • 2011
  • An impetus for reviving research in mathematical problem solving is the recent advance in methodological thinking, namely, the design experiment ([Gorard, S. (2004). Combining methods in educational research. Maidenhead, England: Open University Press.]; [Schoenfeld, A. H. (2009). Bridging the cultures of educational research and design. Educational Designer. 1(2). http://www.educationaldesigner.orgied/volume1/issue21]). This methodological approach supports a "re-design" of contextual elements to fulfil the overarching objective of making mathematical problem solving available to all students of mathematics. In problem solving, components critical to successful design in one setting that may be adapted to suit another setting include curriculum design, assessment strategy, teacher capacity, and instructional resources. In this paper, we describe the implementation, over three years, of a problem solving module into the main mathematics curriculum of an Integrated Programme school in Singapore which had sufficient autonomy to tailor-fit curriculum to their students.

패션디자인과(科)의 패션 유통업체 위탁교육 활성화 방안(流通業體 委託敎育 活性化 方案) - 교과목선호도(敎科目選好度)와 교수방법(敎授方法)에 대(對)하여 - (The Methods to Activate the Consigned Education of Fashion Retailing Companies in the Dept. of Fashion Design in Junior Colleges - On the Preferred Subjects and Teaching methods -)

  • 김효은
    • 패션비즈니스
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    • 제10권5호
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    • pp.74-92
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    • 2006
  • This study aims at revitalization of industrial consignment education and focuses on the development of preferred subjects and teaching methods. The survey was administered to six hundred workers for the local fashion distribution companies for two years between through interview and questionnaire with 13 questions: 3 of them about favorite subjects, 7 about teaching methods, and the rest about whether or not they want to enter a college as well as which certificates and which kinds of job they want to have. The results of the survey can be summarized as follows. 1 The respondents in 2005 who answered to the questions about fashion design and other major subjects show that they preferred the subjects on fashion design to the subject of make-up and that they were interested in the photo-shop subject while they were less interested in the fashion marketing subject. 2 In order to apply what they learn to their own work field, the respondents want practical-work oriented lectures rather than theory centered ones. It means the new teaching program needs the teaching staffs who have had some practical work experiences and majored in the same subjects as the respondents prefer to learn. So it is necessary to take it into consideration that the development of new curriculums should focus on the subjects of practical skill and the experiences of actual work fields. 3 The certificate of 'shop-master' qualification is considered as the most interesting and necessary thing for their job. The respondents show that they are most concerned in a shop-master, manager of a department at department stores related to fashion distribution companies. Therefore, it points out the intensive teaching program for getting the qualification of shop-master is a must in the industrial consignment education.

ICT교육 기반의 사이버 의상디자인 교육과정 설계 (Design of Cyber Fashion Design Curriculum based on ICT Education)

  • 김이영;정은숙
    • 컴퓨터교육학회논문지
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    • 제8권6호
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    • pp.95-102
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    • 2005
  • 컴퓨터 및 정보통신 기술의 발달은 의류산업 현장 시스템에 많은 변화를 가져왔으며 교육현장에서도 양질의 의상디자인 전문 인력을 양성하기 위하여 컴퓨터를 활용한 다양한 교과가 개설되어있는 실정이다. 그러나 학습자의 ICT소양의 부족으로 인하여 교육내용 중 상당부분을 ICT교육에 할애해야 한다. 이는 초 중등 교육과정 및 대학의 교양교육과정에서 ICT교육이 제대로 이루어 지지 않았기 때문이다. 본 연구는 급변하는 산업 환경과 그에 따른 교육환경에서 의상디자인 전문 교육과정을 이수하기 위하여 학습자가 갖추어야 할 ICT소양능력을 규정하고, 그러한 ICT소양능력이 갖추어졌다는 전제하에 정보화 사회에 적합한 ICT를 활용한 의상디자인 교육과정을 설계하였다.

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한국, 일본, 독일, 미국의 CAD교육 현황과 성공요인 비교(제2보) (A Comparative Analysis of CAD Education and Key Success Factors in Korea, Japan, Germany and USA (Part II))

  • 이윤정
    • 한국의류학회지
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    • 제29권1호
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    • pp.46-57
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    • 2005
  • This empirical research aims to identify and compare key success factors in Computer Aided Design (CAD) education in Korea, Japan, Germany and USA. Employing a couple of statistical methods (multiple regression and factor analysis) on survey data, it was found that the decisive factors in the CAD education differed among four countries. Generally speaking, however, educational methods are less important than educational conditions, of which professors and educational environment are dominant factors. This implies that the so called constructivistic way of teaching/learning is not so effective as expected. In order to improve educational performance in Korea, as far as CAD education is concerned, professors need to enhance relationship with industry and universities to support more hardware and software.

우리나라 문화상품디자인 교육의 방향에 관한 연구 (A Study on the Direction of Cultural Goods Design Education in korea)

  • 임상순
    • 디자인학연구
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    • 제16권4호
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    • pp.79-90
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    • 2003
  • 문화상품이 국가의 이익 창출에 기여할 수 있는 분야로 지목되면서 이 분야의 인프라 육성을 위한 시도가 이루어지고 있다. 그러나 이 과정에 준하는 디자인 교육은 학과의 전문성이나 특성에 대한 심도 있는 연구와 검토 과정을 거치지 못한 실정이다. 따라서 체계적인 교육과정과 내용은 거의 갖추지 못하고 있다. 이러한 시점에서 이 논문은 문화상품디자인 과정에 준하는 디자인 교육의 올바른 방향 설정과 체계적인 교육 내용의 기틀을 마련하기 위한 것으로서, 문화상품디자인의 개념과 내용을 근거로 문화상품디자인의 작업 영역을 설정하고, 문화상품 디자이너의 기능과 역할 그리고 조건을 정리하며, 이들 내용을 중심 바탕으로 문화상품디자인 교육의 방향을 제언함으로서, 문화상품디자인 교육의 구체적 방법에 대한 초석을 마련하고자 한다.

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소프트웨어 제작 분야의 성취 목표, 교수학습 방법 및 평가 방법에 관한 연구 (A Study on the Learning Objectives, Instructional Design, and Evaluation Methods in the Software Developing Education)

  • 정영식;김철
    • 정보교육학회논문지
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    • 제18권1호
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    • pp.185-193
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    • 2014
  • 소프트웨어 제작 교육은 미래의 IT 기술을 능동적으로 사용하고, 컴퓨터와 대화할 수 있는 프로그래밍 언어를 가르치는 교육이다. 이를 위해 본 연구에서는 영국, 미국, 인도, 에스토니아를 중심으로 프로그래밍 교육과 관련된 교육과정을 분석하였다. 또한, 그 결과를 토대로 우리나라의 초등학교와 중학교에서 프로그래밍 교육을 할 수 있도록 정보 과학의 한 영역으로서 소프트웨어 제작 분야의 성취 목표와 교수학습 방법, 평가 방법 등을 제안하였다. 본 연구에서는 초등학교 1학년부터 중학교 3학년까지를 4단계로 구분하고, 각 단계별로 2~3개의 세부 영역과 그에 따른 성취 목표를 제시하였다.

Model of Future Teacher's Professional Labor Training (Art & Craft Teacher)

  • Tytarenko, Valentyna;Tsyna, Andriy;Tytarenko, Valerii;Blyzniuk, Mykola;Kudria, Oksana
    • International Journal of Computer Science & Network Security
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    • 제21권3호
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    • pp.21-30
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    • 2021
  • Economic transformations have led to an increase in the role of creative assets and their central role in public life. Changes in creative activity have led to a change in the organization of the work of institutes engaged in the training of specialists, in particular teachers of labor education. Methods and approaches to training determine the development of creative industries, being the basis for models of professional training of future teachers of labor training. The purpose of an article was to develop a modern model of professional training of future teachers of labor training based on the concept of creative economy. The methodology is based on the concepts of holistic craft and creative economy. Based on the integration of pedagogical learning models "Craft as design and problem-solving", "Craft as skill and knowledge building", "Craft as product-making" and "Craft as self-expression" developed and experimentally confirmed the conceptual model of professional training of future teachers of labor training. The proposed model forms a practitioner with professional, technical, digital and creative skills who is able to transfer the experience to students. The training course "Creativity and creative thinking" has been developed. The model provided for the development of a course based on the strategy of developing professional creativity, flexibility, improvisation, openness, student activity, joint practice, student-oriented approach. The practical value implies the adaptation of the developed model of professional training of future teachers of labor education during the training of teachers in higher education, which is confirmed in the experiment.

병원 의료종사자 대상 화재 대응 교육 현황: 주제범위 문헌고찰 (Fire Response Education for Hospital Healthcare Providers: A Scoping Review)

  • 김민지;이승은;박현은
    • 한국의료질향상학회지
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    • 제29권2호
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    • pp.32-46
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    • 2023
  • Purpose: Fire response education is critical for healthcare providers working in hospitals to ensure a safe environment for patients and staff. However, a comprehensive review that thoroughly examines the contents, methodologies, and outcomes of fire response education in hospitals is currently lacking. Methods: We conducted a scoping review by adhering to the framework proposed by Arksey and O'Malley. We searched five electronic databases for literature published after 1990, using the key categories of "hospitals," "fires," and "education." As a result, we identified 15 relevant articles that met our inclusion criteria for the review. Results: Of the 15 articles, 12 had adopted a quasi-experimental design and the remaining 3 had employed a true experimental design. The majority of these studies (11 out of 15) were conducted in the United States, with 4 studies forming committees or teams dedicated to education. Simulation methods were used in 13 studies, while 2 studies had employed a combination of methods. All studies focused on first-response procedures based on RACE (Rescue, Alarm, Contain, Extinguish/Evacuation). Outcome measures included the learners' overall experience, performance in the educational settings, and performance in the field, with all studies reporting positive results following the educational interventions. Conclusion: Our review highlights the importance of multi-professional and multi-departmental educational strategies based on institutional-level initiatives for healthcare providers to create a safe hospital environment.

효율적인 구조중심 수업설계 전략에 관한 연구 (A Study on Design Strategy of Effective Construction-Centered Instruction)

  • 한선관
    • 정보교육학회논문지
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    • 제9권4호
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    • pp.627-634
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    • 2005
  • 본 연구는 컴퓨터 교과의 내용학 수업을 쉽게 설계할 수 있는 수업설계 전략을 마련하고 그에 따른 효과적인 수업안을 제시하였다. 구조의 관점에 입각한 소프트웨어 설계의 구조적 방법론의 틀 속에서 설계원리를 유지해 나가면서 개념지도의 구조화 아이디어를 도입하였다. 그리고 교사에게 수업설계에 대해 쉽게 이해하고 간편하게 설계할 수 있도록 수업설계 전략을 시각적으로 구조화하며, 수업안 작성 역시 시각적 구조화를 실현하며 학생들 또한 개념지도의 인지적 시각적 특성을 반영하여 효과적인 학습이 되도록 구조적으로 구안하였다. 그리고 수업설계 전략에 따라 제시된 수업안의 타당성을 분석하였다.

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Designing Online Public Education Contents in Korean Medicine Using the Rapid-Prototyping Instructional Systems Design Model

  • Jiseong Hong
    • 대한한의학회지
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    • 제43권4호
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    • pp.74-88
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    • 2022
  • Objectives: The purpose of this study is to design Korean-themed online public education content in Korean medicine using rapid prototyping instructional systems design (RPISD). This study presents cases of developing and converting face-to-face general education programs designed to increase the interest in and understanding of Korean medicine for the public into online programs within a short timeframe. Methods: This qualitative study is design and development research, which used the RPISD model to analyze the available resources utilized in the rapid development of public educational content and propose systematization and optimization measures by analyzing the needs of clients, learners, and the environment. The <Treasured Mirror of Eastern Medicine(DUBG)Open Course> was developed according to the model procedure, which involved needs analysis, development of course materials and manuscript, and storyboard creation and its filming and editing. Usability tests were conducted at all stages, and the opinions of clients, instructors, experts, and instructional designers were accommodated and reflected at each stage. Results: Using the rapid prototyping model, <Treasured Mirror of Eastern Medicine(DUBG)Open Course> was organized into five classes of 20 minutes each. Each class was developed in Korean and included English, Chinese, and Japanese subtitles in addition to Korean under the cooperative instructional design among clients, subject-matter experts, instructional designer and learners. Conclusion: The cooperative instructional design of stakeholders is significant in developing Korean medicine public education content online through extensive interaction and feedback from stakeholders in the early stage of educational content development.