• 제목/요약/키워드: Design Education Method

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BIM 개념을 적용한 건축공학설계교육 사례 분석 (A Case Study of Architectural Engineering Design Education using BIM Concept)

  • 신규철;강다영
    • 한국디지털건축인테리어학회논문집
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    • 제11권1호
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    • pp.63-71
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    • 2011
  • The purpose of this research is to analyze a case study of the applicability of BIM concept in architectural engineering design education of 4-year architectural engineering program under ABEEK accreditation. The research method is to introduce a case of architectural engineering design studio and to compare the satisfaction of outcome between BIM S/W and conventional design process. The survey outcome reveals that the satisfaction of BIM S/W is relatively higher than the satisfaction of drawings by hands. The design education outcome is analyzed according the characteristics of expression, revision, relationship, and spatial understanding, etc.

포항(浦港) 장성고등학교(長城高等學校) 계획설계(計劃設計) 연구(硏究) (A Schematic Design Study for Jangsung High School in Pohang)

  • 임창복;양관목
    • 교육시설
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    • 제9권4호
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    • pp.5-13
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    • 2002
  • This paper aims to analyse design conditions and propose schematic design for Jangsung High School in Pohang. As for site conditions, it has the size of $14,900m^2$ and a rather flat condition near to the ocean East Sea. And the area is under development with land subdivision method expecting high density housing around it. As a program, Education Facilities Bureau required to provide 36 classes and supporting facilities. To design the schemes, we followed the 7th education policy guidelines. During the design development stage, 3 alternatives are suggested as in the paper. However, staffs of Education Bureau and teachers favoured and selected our scheme, which gives symbolic image, as a new high school education environment.

구미(龜尾) 도량고등학교(高等學校) 계획설계(計劃設計) 연구(硏究) (A Schematic Design Study for Doryang High School in Gumi)

  • 임창복;이준혁
    • 교육시설
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    • 제9권6호
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    • pp.15-23
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    • 2002
  • This paper aims to analyse design conditions and propose schematic design for Doryang High School in Gumi. As for site conditions, it has the size of $14,988m^2$ and a rather flat condition. And the area is under development with land subdivision method expecting high density housing around it. As a program, Education Facilities Bureau required to provide 36 classes and supporting facilities. To design the schemes, we followed the 7th education policy guidelines. During the design development stage, 3 alternatives are suggested as in the paper. However, staffs of Education Bureau and teachers favoured and selected our scheme, which gives symbolic image, as a new high school education environment.

초등컴퓨터 교육에서 게임소재 프로그래밍 학습과정을 통한 저작권 교수방법 설계 (A Instructional Method Design of Copyright Education using Game-Themed Programming in Elementary School Computer Class)

  • 임화경;조용남
    • 한국컴퓨터정보학회논문지
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    • 제16권12호
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    • pp.121-130
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    • 2011
  • 본 논문에서는 적극적인 저작권교육을 위해 초등학생들이 자주 접하는 디지털 저작물을 만드는 과정을 통한 교수방법을 설계하였다. 학습자가 창작자가 되어 게임을 소재로 한 프로그래밍을 통해 알고리즘과 순서도, 코딩을 통하여 창작의 노력을 깨닫게 하고 자신의 노력이 소중함을 표현하는 저작자 표시와 저작의 가치를 비용으로 책정하도록 하여 동료평가를 통해 그 가치를 평가받는 교수방법을 설계하였다. 또한, 현장에 적용하여 학생들의 내면의 변화를 관찰하여 그 효과를 분석하였다.

한국 대학 실내디자인 관련 교육 현황 분석과 개선 방향 연구 (An Analysis and Directional Study on Current Interior Design Related Education in Korea)

  • 서수경
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.121-128
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    • 2010
  • Interior design education has been developed rapidly since the discipline established in Korea in 1980s but unfortunately the development was without any progressive transition until 1990's. When Korean Institute of Interior Design/KIID inaugurated in 1992, interior design education and related research activities began to be intensified. Despite its effort, there were still confusion about the discipline as there were many similar discipline tracks (architecture, design, fine art, & home economic, etc.) each having an own definition of interior design and introducing different aspects of educating the subject. Education program for interior design still not sufficiently supporting the needs of today's rapidly changing industry nor to prepare the diverse needs of the client. In order for interior design major to be effective in the future and fulfill the needs of current industry development within our society, re-evaluation of our current interior design educational programs in Korea is important. This study will be the beginning of a research series. As the first part of the research series, this particular study has been focused on reviewing of current status of interior design majors in the nation and its current condition. While making suggestion for the changes in curriculum, the following points will have to be considered as basic principle. First, understanding the duality of technology and design to accommodate the contents of design discipline. Second, understanding the need of practice and theory combined for practical education. And lastly, considering ways to adopt the human experience in order to develop creativity in oneself. The focus of this research is only on the interior design discipline, and research method as the following; first, analyze current status by reviewing admission data for 2010. Second, process a survey regarding the interior design education and practice-related issues in admissions and collect opinions from educators and professional designers in the field. Thirdly, with reference to previous studies, suggestions will be made for the discipline to be effective in the field. As mentioned earlier, this study series will continue and develop to suggest improvement in interior design program as well as to provide curriculums for students get ready for the industry with more up-to-date knowledges and creativities.

현장실무에 부응하는 조경계획.설계 교과개발에 관한 연구 - 건축학 교육인증기준의 지표분석을 중심으로 - (A Study on the Development of Landscape Planning and Design Curriculum for Practical Practice - Using Performance Criteria of Architectural Education Accreditation -)

  • 홍윤순
    • 한국조경학회지
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    • 제34권1호
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    • pp.81-91
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    • 2006
  • It is widely accepted that one of the purposes of education in landscape architecture is to train students as experts for professional practice. But graduates rarely get positive evaluation from the professional practice in landscape architecture regarding their capability in real environments. Recently the international accreditation system for architectural education is introduced, and it requires a considerably high degree of education enhancing practical capability of students as practitioner. In this context, this study aims to seek an effective educational method for enhancing practical practice capability of students in landscape architectural design education by using the analysis method employed architectural educations in Korea in measuring student performance criteria. The results of the study suggest international education standard of environmental design course emphasizes the ingenuity of individuals. And integrating the knowledges of diverse fields into education system is necessity. Nowadays, handing over the hard skills emphasized in the past is changing toward fostering soft skills. As a conclusion, educational contents which satisfy the established objects are mostly composed of soft skills such as communication techniques, collectional capability of informations, personal relationships and vocational ethics etc.

친환경 단열설계를 위한 STEAM 창의교육 프로그램 개발연구 - 고등학생 대상의 업사이클링 벽체모듈디자인 중심으로 - (A Study on the Development of STEAM Creative Education Program for Eco Insulation Design - Focusing on Up-Cycling Wall Module Design for High School Students -)

  • 반자연;이윤희;한혜련;백혜영
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.97-105
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    • 2017
  • Korea is promoted STEAM education since 2011. Furthermore, in high school education, based on the in-depth elective course's teaching and learning contents of science. The STEAM program can improve students' competence because it encourages to self-directed learning through the vocational project performance. Therefore, in this study, we researched a design education program for the experience of fusion and complex design based on STEAM education concept. We developed an education program to design insulation wall systems using up-cycling concepts to increase energy efficiency. As a result, the characteristics of the fusion education and the theoretical study about the learner-centered education curriculum, the analysis of the high school curriculum, the STEAM elements, The program was revised and supplemented through consultation with STEAM experts. In addition, the developed program was applied to high school students, and each step were analyzed based on the educational method theory. The following results were obtained. First, this study presented a program to cope with the needs of high school intensive education. Second, it provided learning motivation by combining flipped-learning as a way to train STEAM education contents. Third, it is required to develop differentiated and continuous program development and data sharing Fourth, in order to operate and promote the future environment design STEAM school, it is necessary to expand educational programs for high school students in the region through linkage with various universities.

공간디자인의 창의성 연계 교육 연구동향 -디자인 프로세스를 중심으로- (Trend of Creativity-related Spatial Design Education Focusing on Design Process)

  • 안소미
    • 디지털융복합연구
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    • 제14권8호
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    • pp.441-451
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    • 2016
  • 본 연구의 목적은 디자인 프로세스를 기반으로 창의성과 연계된 공간디자인 교육의 연구 동향을 파악하는 것이다. 이를 위해 문헌 분석을 바탕으로 창의적 디자인 프로세스를 정리하고, 공간디자인 교육과 다른 디자인 분야의 창의성 교육 연구동향을 함께 비교, 분석하였다. 연구결과, 공간디자인의 창의성 연계 교육연구는 다른 디자인교육에 비해 빈도가 낮았으며, 디자인프로세스 중 아이디어의 조형적 표현에 관련된 연구가 많았다. 이에 반해 타 디자인분야의 창의성 교육은 전체 프로세스와 연계된 것이 가장 많았고, 주요내용은 IT기법의 활용, 학습이론의 활용, 융합을 통한 창의성증진으로 나타났다. 본 연구의 결과는 향후 공간디자인 프로세스 전반에서 다양한 교육시도들이 요구되며, 새로운 IT기술은 물론 디지털과 아날로그의 통합적 접근과 인문학과 과학, 과학과 예술의 융합의 방향으로 나아가야 함을 시사하고 있다.

아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법 (Education Method for Programming through Physical Computing based on Analog Signaling of Arduino)

  • 허경;손원성
    • 한국멀티미디어학회논문지
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    • 제22권12호
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    • pp.1481-1490
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    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.