• 제목/요약/키워드: Design Education Method

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Design Concept of e-Learning System based on Cybernetics

  • Matsumoto, Tsutomu;Ohtsuka, Hirofumi;Shimada, Yasuyuki;Kawaji, Shigeyasu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2424-2429
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    • 2003
  • The importance of e-Learning, which supports to study anywhere and anytime, has been pointed out for improving education. There have been various research papers on e-Learning system for educations. Most of literatures have focused on guiding the student or measuring understanding their level etc. Design method of e-Learning system has not been discussed based on structure and analysis of the class. In this paper, scheme of the class is proposed by analyzing and structuring class, then design method of e-Learning system is discussed based on it.

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A Study on Satisfaction with Makeup-kits and Makeup-kit Brand Development -Focused on Lifelong Education Centers of Colleges-

  • Kim, EunSil;Chung, Ju-Im
    • 패션비즈니스
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    • 제19권3호
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    • pp.31-42
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    • 2015
  • The purpose of this study is to develop a new makeup-kit brand for education, analyzing customer satisfaction of makeup-kits used in makeup lessons provided by lifelong education centers of colleges. The research method is as follows. In order to understand the current status of the kits used in makeup lessons offered by lifelong education centers of colleges in South Korea, the study conducted a survey from October 10 of 2014 to October 31 via fax, telephone and e-mail targeting these 98 colleges that were open makeup-courses available in October 2014. As for an analysis technique, the study used a frequency analysis. In order to develop a makeup-kit brand, the study investigated these makeup-kits as well and presented a BI draft and a makeup-kit design that the study had created for itself using Photoshop CS6 and Illustrator CS4. According to findings of the survey, the students were not satisfied with kits that had too many items, were high in price and had poor case design. In the light of that, the study conducted to develop a low to middle priced makeup-kit ranging from 110,000 KRW and 150,000 KRW with approximately 26 items. In terms of a case design, black was a dominant color which would make the case feel simple and modern. Dimensions of a small size makeup-kit container were 22cm*35cm*37cm with a sponge and rubber pad proposed as product ideas. The study also worked on a BI design.

초중등학생 대상 알고리즘 교육을 위한 분류체계 모형 설계 (Classification System Model Design for Algorithm Education for Elementary and Secondary Students)

  • 이영호;구덕회
    • 정보교육학회논문지
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    • 제21권3호
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    • pp.297-307
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    • 2017
  • 본 연구의 목적은 초중등학생 대상 알고리즘 교육을 위한 알고리즘 분류체계를 제안하는 것이다. 연구자는 알고리즘의 구성요소를 정의하고, 분석합성식 방법으로 알고리즘 분류체계를 표현하였다. 연구의 내용은 다음과 같다. 첫째, 분류의 목적과 분류의 종류에 대한 이론적인 탐색을 실시하였다. 둘째, 기존에 제안된 알고리즘 내용에 대한 분류체계의 내용과 그 한계에 대해 살펴보았다. 이와 더불어 알고리즘 교육 연구에서 사용되었던 알고리즘 교육 내용 및 선정 기준에 대해 살펴보았다. 셋째, 알고리즘의 분류를 위해 알고리즘 구성요소를 NRC에서 제시한 핵심 아이디어와 관통 개념을 사용하여 재정의하였다. 그리고 알고리즘 관통 개념을 디자인 구조와 자료구조로 세분화하여 그 내용을 제시하였으며, 이 내용을 분석합성식 분류체계를 사용하여 표현하였다. 마지막으로 전문가 집단의 검토를 통해 제안한 내용에 대한 타당도를 검증하였다. 알고리즘 분류체계에 대한 연구는 알고리즘 교육에 있어 내용 선정 및 교육 방법에 많은 시사점을 제공할 것으로 기대한다.

디자인사고방법 활용 메이커교육이 대학생 창업역량에 미치는 영향에 관한 탐색 연구 (A Study on the Effects of Design Thinking Process and Maker Education on University Students' Start-Up Activities)

  • 김태완
    • 벤처창업연구
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    • 제16권6호
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    • pp.177-196
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    • 2021
  • 4차 산업혁명시대 신기술들은 현대 사회와 경제에 많은 변화를 야기하고 있으며 그 중 산업과 일자리의 변화는 미래 인재들에게 새로운 역량을 요구하고 있다. 이러한 변화와 요구에 대한 교육적 대안으로 메이커 교육과 디자인사고 방법이 세계적으로 확산되고 있으며 대학교육에서도 이러한 교육의 적극적 연구와 운영에 대한 필요성이 높아지고 있다. 이에 창의 교육 철학이자 환경으로서의 메이커 교육·환경과 혁신 교육 방법론으로서의 디자인 사고 방법의 특성 분석과 국내 대학생 역량과의 영향관계 파악을 토대로, 두 영역의 특징과 요소들을 상호 보완적으로 접목한 교육 모형을 제시하고자 한다. 이를 통하여 미래 산업의 발전과 일자리 창출에 주도적으로 대응할 수 있는 대학생 미래 역량 강화 교육의 활성화에 기여하고자 한다. 이를 위해 메이커 교육·환경과 디자인 사고 방법에 관한 선행 연구들을 조사하여 그 개념과 특징을 살펴보고, 메이커 교육·환경과 디자인사고 방법을 통하여 개발되는 학습자의 개인적, 사회적, 산업적 차원의 역량에 관하여 분석하였다. 그리고 각각의 교육을 통하여 개발되는 학습자의 역량과 대학생의 창업 역량 간에 영향관계를 분석하고 그 결과를 토대로 메이커 교육·환경과 디자인 사고 방법을 접목한 교육의 방향과 개념모델을 제시하였다. 본 연구 결과를 토대로 대학 과정에서 메이커 교육·환경과 디자인 사고 방법을 활용한 교육은 학습자의 인지적, 상호적, 기술적 역량 개발에 긍정적 영향을 미치고, 이러한 역량들은 대학생의 개인적, 사회적, 산업적 차원의 창업 역량 및 그 하위 요소들과 유의미한 관계를 가지고 대학생들의 창업 활동 촉진에 긍정적인 영향을 미치는 것으로 분석되었다. 본 연구를 통하여 디자인 사고 방법을 활용한 메이커 교육·환경은 각각의 교육적 특성들과 효과들이 상호 보완적으로 작동하여 대학생의 통합적 역량 개발을 통한 미래 인재 역량 개발과 창업 역량 개발을 위한 대학 교육 발전을 촉진할 것으로 기대한다. 그리고 본 연구에서 제안한 디자인 사고 방법을 활용한 메이커 교육·환경의 설계 방향과 개념 모델은 대학생의 창의혁신 교육 프로그램의 개발과 운영에 관한 다양한 연구의 기초 자료가 될 수 있을 것으로 기대한다.

콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구 (Method and Case Study of Decision Tree for Content Design Education)

  • 김성곤
    • 문화기술의 융합
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    • 제5권4호
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    • pp.283-288
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    • 2019
  • 수강생들의 정보와 경험 부족을 극복하기 위해, 의사 결정 트리를 활용한 콘텐츠 기획 트리를 개발하였다. 콘텐츠 기획 트리는 수강생들이 개발할 주제와 스토리를 선택하는 나무 몸통 생성단계, 해당 스토리를 바탕으로 개발 가능한 형태 '범주'를 선택하는 부모 가지 생성단계, 해당 콘텐츠를 효과적으로 제작하는 흥미 '효과'를 선택하는 자식가지 생성단계 그리고 시각화할 멀티미디어 표현 '요소'를 선택하는 잎사귀 생성단계로 구성된다. 교육 모델은 게임기획 디자인과 정보시각화 강의에 적용되었고, 각 강의에서 사용된 범주, 효과 그리고 요소의 예를 사례로 제시한다. 교육 모델은 145개 팀 프로젝트에 사용되었고, 단계별 학습 프로세스로 효율성을 확인하였다.

세계유산해석 교육체계 구축방안 연구 (A Study on the Establishment of the World Heritage Interpretation Education System)

  • 노경민;김영재
    • 건축역사연구
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    • 제32권2호
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    • pp.21-35
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    • 2023
  • The purpose of this study is to develop a method for establishing an educational system for World Heritage interpretation applicable to World Heritage sites and to design an education program for World Heritage interpretation by applying the developed education system in this study. This study first identified the definition of interpretation and the relationship between interpretation and education through previous research and analyzed the role and significance of heritage interpretation due to the paradigm transition in the capacity building of World Heritage sites. Next, the educational status of World Heritage interpretation was analyzed through educational institutions, educational subjects, and curriculum examples. Finally, this study argues that a method for establishing a World Heritage interpretation education system should be presented according to the composition of the curriculum, and the interpretation curriculum planning by interpreters should be proposed focusing on the Outstanding Universal Value (OUV) of World Heritage sites.

정신분열병환자를 위한 웹기반 약물 및 증상 자가 관리 교육 프로그램 효과* (Effectiveness of a Web-based Learning Program for Medication and Symptom Management Education of the Schizophrenia Patient)

  • 손경희
    • 한국간호교육학회지
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    • 제15권2호
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    • pp.285-292
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    • 2009
  • Purpose: This study was to examine the effect of a web-based education program for schizophrenic patients in order to identify symptoms, facilitate medication and prevent recurrence. Method: The design of this study was a quasi experimental research with nonequivalent control group, pretest-posttest design. The subjects of this study were inpatients in the psychiatric day hospitals in Busan; 14 schizophrenic patients for the web-based education group (Exp.I); 14 schizophrenic patients for the web-based education with face -to- face education (Exp.II); and 16 schizophrenic patients for the face -to- face education as control group (Con. G). The data were collected from November 5th 2007 to January 28th 2008 and were analyzed with $\chi^2$-test, ANOVA, ANCOVA and Bonferroni test in SPSS Win 11.0. Results: After receiving education, each with different methods, the Exp.I group attained the highest learning achievement in the knowledge of medication and symptom management. In addition, the Exp.I group and Exp.II group attained the lower scores in the relapse warning symptoms than the control group. There were significant differences among the three groups. Conclusions: A web-based learning program for medication and symptom management education is an effective rehabilitation program that reduces the relapse rate of schizophrenic patients.

아동 인지 발달에 따른 색채 교육 내용 실태 - 색채 교육용 소프트웨어를 중심으로 - (The Contents of Color Education According to Children's Cognitive Development - Focused on The Softwares of Color Education -)

  • 김경아;김정근
    • 한국실내디자인학회논문집
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    • 제20권4호
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    • pp.136-144
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    • 2011
  • The purpose of this research is to analyze the manifestation of children's color education in the software in order to evaluate conditions of color education as well as improvement of its direction. The procedure and method of the research is begun from evaluating the characteristic of children's developmental stage, content analysis of the nation's organization of color education and analysis and evaluation of education program through the investigation on 8 different softwares in reward for the tournament. The results are as followings; First, the research shows that the elementary school stage of color education is inadequate in comparison to children's cognitive developmental stage. Second, most of the color theory was composed of characteristic of a color, stimulation of emotion and effects of psychology. Considering of children's cognitive development, it is necessary to make up for the basic of color theory and the system of color. Third, Softwares of color education program for 1 st. and 2nd grade in elementary school was so rare that it should be properly developed and made for systematic contents. Fourth, color education for the 5th and 6th grade children remained in understanding basic characteristics of the color which is below the par and brings the necessity for more professional and structural contents.

Design and Implementation of ELAS in AI education (Experiential K-12 AI education Learning Assessment System)

  • Moon, Seok-Jae;Lee, Kibbm
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.62-68
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    • 2022
  • Evaluation as learning is important for the learner competency test, and the applicable method is studied. Assessment is the role of diagnosing the current learner's status and facilitating learning through appropriate feedback. The system is insufficient to enable process-oriented evaluation in small educational institute. Focusing on becoming familiar with the AI through experience can end up simply learning how to use the tools or just playing with them rather than achieving ultimate goals of AI education. In a previous study, the experience way of AI education with PLAY model was proposed, but the assessment stage is insufficient. In this paper, we propose ELAS (Experiential K-12 AI education Learning Assessment System) for small educational institute. In order to apply the Assessment factor in in this system, the AI-factor is selected by researching the goals of the current SW education and AI education. The proposed system consists of 4 modules as Assessment-factor agent, Self-assessment agent, Question-bank agent and Assessment -analysis agent. Self-assessment learning is a powerful mechanism for improving learning for students. ELAS is extended with the experiential way of AI education model of previous study, and the teacher designs the assessment through the ELAS system. ELAS enables teachers of small institutes to automate analysis and manage data accumulation following their learning purpose. With this, it is possible to adjust the learning difficulty in curriculum design to make better for your purpose.

Effects of Problem-Based Learning (PBL) in Fashion Design Classes

  • Park, HyeSook
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.222-228
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    • 2019
  • In recent years, in order to enhance the problem-solving skills required by the industrial field, universities have introduced the Problem-Based Learning(PBL) method to solve the problems caused by the lack of creativity, problem solving ability and self-directed learning. This study applied PBL class methods such as 'learning based on individual specific problems', 'self-directed learning', and 'small-group learning of small members' to practical design of fashion design. To do this, I conducted a questionnaire after conducting research based on the PBL module for one semester in a practical class of fashion design major at P University. As a result of the survey, the satisfaction and achievement of the class conducted by PBL learning method was improved than the existing teaching method. As such, if PBL class is used as a way of solving problems through close communication between professors and learners, it is expected to be established as a learner-centered education method that can improve creativity and professionalism.