• 제목/요약/키워드: Design Creativity

검색결과 774건 처리시간 0.025초

창의성, 개성, 동조성에 따른 고교생의 의복행동 연구 (A Study on the Clothing Behavior of High School Students in terms of Creativity, Individuality and Conformity)

  • 이선경;정준교
    • 대한가정학회지
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    • 제41권9호
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    • pp.1-16
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    • 2003
  • This study examined the clothing behavior in terms of creativity, individuality and conformity. The subjects were 317 boys(mean age: 18) and 312 girls(mean age: 18) in third grade of high school, in which were situated at north and south part of Han-River in Seoul. They were administered with the following questionnaires to measure the attitudinal and behavioral conformity, creativity, individuality, clothing conformity, clothing nonconformity, clothing confidence, aesthetic sense, clothing importance, fashionability. Results indicated that (1) high school students who have high creativity showed higher scores in clothing nonconformity, clothing confidence, aesthetic sense, clothing importance than those who have low creativity. But there were no significant differences between two groups in clothing conformity and fashionability(p<0.001). (2) High school students who have high individuality showed higher scores in clothing conformity clothing, nonconformity, clothing confidence, aesthetic sense, clothing importance and fashionability than those who have low individuality(p<0.001). (3) Students who have low attitudinal conformity showed higher scores in clothing nonconformity, clothing confidence and aesthetic sense(p<0.001) and lower score in information and norm specific clothing confirmity(p<0.05) than those who have high attitudinal conformity. And those who have high behavioral conformity showed higher score in clothing confirmity than those who have low behavioral confirmity(p<0.05). From these findings, we could find that the importance of creativity and individuality was greater than that of conformity in clothing behavior. These results were discussed and following studies were suggested.

초등과학영재의 창의적 두뇌 활성화를 위한 과학과 미술 통합 교수-학습 프로그램 개발 (Development of Integrated Science and Art Teaching-Learning Programs for the Improvement of Creative Brain Activity of Scientifically Gifted Elementary School Student)

  • 권영식;이길재
    • 한국초등과학교육학회지:초등과학교육
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    • 제32권4호
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    • pp.473-484
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    • 2013
  • The purpose of this study was to develop science and art integrated program to improve the creativity of scientifically gifted elementary school students. This study was to develop science and art integrated program to enhance the creativity of these subjects. This program was consisted of 30 lessons covering 10 topics. It was developed of five stages including the observation stage reflecting the characteristics of the right hemisphere relevant to creativity, the interest and curiosity stage, the experiment design and performing stage, the internalization stage, and the stage of expressing arts. This program was applied to 20 senior gifted students in Y Elementary School in Gyeonggi province. Torrance Tests of Creative Thinking(TTCT) was used in order to investigate and measure the effectiveness of the program before and after its use in class. The results of this study are as follows: First, this program showed results of significant improvement of creativity of scientifically gifted elementary school students after its use in class(p<.05). Second, it was significantly effective in increasing their creativity, especially in the subdomains such as originality, abstractness of title, and territory of resistance on hasty conclusions after its use in class(p<.05). Third, it was significantly effective to increase the Creativity Index that represents creative potential(p<.01). In particular, emotional expression, internalized visualization, unique visualization, and richness of the imagery emerged. This study implies that the science and art integrated program was closely related to the right hemisphere of the features enabling the subjects to create new ideas, new things, and new reactions. In addition, this program is expected to contribute to activate the brain areas of creativity for gifted students in the science field.

컴퓨터적 창의력을 위한 블록체인 기반 저작권 보호 연구 (A Research on Blockchain-based Copyright Protection for Computational Creativity)

  • 이은미
    • 한국융합학회논문지
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    • 제9권9호
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    • pp.23-29
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    • 2018
  • 컴퓨터적 창의력은 인간의 창의성을 모사하기 위한 인공지능 연구 분야로 다양한 분야에서 저작물을 창작하거나 인간 작가들의 창작을 돕고 있다. 컴퓨터적 창의력에 의해 저작된 저작물에 대한 저작권은 대부분 국가에서 아직 제도적으로 정립되어 있지 않으나 앞으로 기술의 발전과 함께 관련 저작권을 보호하기 위한 시스템이 필요성이 커질 것이다. 본 논문에서는 컴퓨터적 창의력의 저작물의 창작에 기여하는 다양한 참여자들의 저작권을 보호하고, 저작물의 기여를 투명하고 안전하게 기록할 수 있는 블록체인 기술 기반 저작권 보호 시스템을 제안한다. 제안 시스템은 컴퓨터적 창의력의 기계 학습에서부터 최종 저작물의 창작까지 관련된 모든 저작물의 기여를 블록체인 상에 기록함으로써 향후 저작권법 체계가 정비되었을 때, 컴퓨터적 창의력의 저작권에 대한 정량적 평가 기준을 마련할 수 있다는데 그 의의가 있다.

초등 수학 영재의 창의성 향상을 위한 수 연산 게임 개발 및 적용에 관한 연구 (A Study on the Development and Effect of Number-Operation Games for Mathematical Creativity of Gifted Students)

  • 김용직;조민식;이광호
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제19권4호
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    • pp.313-327
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    • 2016
  • 본 논문에서는 초등학교 영재 학생들의 수학적 창의성 신장을 위한 수 연산 게임과 수업 시안을 개발하고 이를 적용하여 영재 학생들의 수학적 창의성에 미치는 영향을 알아보았다. 창의적 문제 해결학습 모형을 토대로 기존의 게임을 활용하여 10차시의 수 연산 게임 프로그램을 개발하여 학생들에게 적용한 후 학생들의 수학적 창의성 변화를 알아보고자 영재학급 학생 20명을 상대로 검사지를 통한 단일-집단 사전-사후 검사 설계를 적용하였다. Leikin의 평가 준거와 수학적 창의성 측정 방안을 적용하여 얻은 결과, 영재학생들의 수학적 창의성이 신장되었음을 확인하였다.

디자인 교육 강화를 위한 패션 일러스트레이션 교육과정의 개선방안 연구 (Fashion Illustration Curriculum an analysis in Pursuit of Better Design Education)

  • 김미현
    • 대한가정학회지
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    • 제46권6호
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    • pp.115-122
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    • 2008
  • In today's college curriculum, fashion illustration courses are regarded as fundamental sources of knowledge in the fashion industry and the fine arts. The purpose of this study was to critically examine current curricula and educational objectives of fashion illustration courses offered by domestic fashion-related universities and academic institutions, in order to help the development of more effective tertiary level fashion education. Based on the results of data analysis, we suggest the following recommendations: Firstly, university courses should focus on drawing-centered fundamental education. Secondly, design education linked to fashion illustration should be strengthened. Thirdly, creativity-boosting design education is necessary. The range of curricula that could foster creativity and problem-solving skills in professionals should be enlarged, and future education should place emphasis on lateral and creative thinking. The result of this study are expected to contribute to the development of better curriculum in fashion-related education.

LED의 패션디자인 적용방법과 표현특성 (A Study on the Method to Apply LED to Fashion Design and Its Expression Characteristic)

  • 김언정;유영선
    • 한국의상디자인학회지
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    • 제13권3호
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    • pp.15-29
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    • 2011
  • Fashion industry is high value added indust교, whose price is decided by design value so it requires creativity and uniqueness for competition. The purpose of this study is to grasp how the design characteristic of LED that can express new creativity and uniqueness is applied to fashion design and find out the expression characteristic of LED used in fashion design. The study subjects, the design to which LED is applied, were extracted from fashion show and internet search. As a study result, the expression characteristics of LED used for fashion design are as follows. First, for function, tool function that can provide convenience for life and expression function that can provide user with emotional and psychological satisfaction and communication were allowed. Second, for aesthetic changes, many-sided, multiple colors and pattern displays of LED changed design meaning visually and caused aesthetic emotion for observer. Third, for interaction, physical factor of LED, user, dress and environmental factor interacted each other, enabling both-sided communication. Fourth, for amusement, multiple lights of LED activated visual and tactile sense, expressing usefulness and joyfulness on the basis of various display possibilities and changes. The study result will be helpful for developing more unique, creative design according to the change of age and development of science.

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패션 디자인 주체에 따른 패션디자이너 역량 및 제품 품질 지각 -Human vs. Human+AI vs. AI- (Perception of Fashion Designer's Capability and Product Quality -Human vs. Human+AI vs. AI-)

  • 정주리;장세윤;이유리
    • 한국의류학회지
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    • 제47권4호
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    • pp.743-759
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    • 2023
  • Collaboration between AI and fashion designers is becoming essential. Thus, this study explored (1) 321 consumer responses to fashion designers, comparing their capabilities and product quality across different designer types, (2) the relationship between designer capabilities and perceived product quality, and (3) the moderating role of AI knowledge in the effect of capabilities on perceived product quality. Data were analyzed using EFA, ANOVA, regression, and moderation analysis. The results indicated that subjects perceived human designers as having higher capabilities and perceived product quality than AI designers. All subjects' perceived creativity and empathy significantly impacted the perceived functionality, aesthetics, and symbolism-sociality of clothing. Additionally, the perceived creativity of AI and human+AI designers, and the perceived empathy of human and human+AI designers, significantly influenced the perceived functionality and symbolism-sociality, but the perceived creativity of human designers and empathy of AI designers did not directly impact perceived functionality and symbolism-sociality. Moreover, perceptions of the designers' capabilities significantly aesthetics in all subjects. Furthermore, low levels of perceived consumer AI knowledge enhanced the positive impact of perceived human+AI designers' creativity and empathy on perceived functionality and aesthetics. The study suggests that fashion companies should refrain from revealing AI designers at this time.

서술적 실험 설계분석을 통한 과학 영재 창의성 탐색 (Exploring the Creativity of the Scientific Gifted from Analyzing Descriptive Experiment-Design)

  • 김세미;조미영;김성원
    • 한국과학교육학회지
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    • 제32권1호
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    • pp.129-145
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    • 2012
  • 본 연구는 학생들의 실험 설계 내용에서 나타나는 창의적 요소들을 탐색하고, 각 요소 간 상호작용을 분석하여 과학 영재들이 실험을 설계할 때 나타나는 창의성의 특징을 귀납적으로 살펴보았다. 이를 위해 우선, 서술적 실험설계 과정에서 영재들의 창의성 요소를 탐색하기 위한 문항을 개발하였다. 개발된 문항은 2011년 한국 물리올림피아드 일반물리 통신교육에 지원한 학생들에게 요구되는 자기소개서의 일부분으로 제시하였다. 실험설계 과정에서 나타나는 창의성은 발산적 사고와 수렴적 사고의 상호작용이라는 조작적 정의 하에 총 513명의 자기소개서에 포함된 실험설계 과정이 분석되었으며, 그 결과는 다음과 같다. (1) 가설 설정단계에서 나타난 창의성 요소 중 발산적 유형 의 요소는 독창성, 유창성, 융통성이었고, 수렴적 유형의 요소는 정합성, 정교성으로 나타났다. (2) 가설 검증단계에서는 창의성 요소 중 발산적 유형의 요소인 독창성, 유창성, 융통성과 수렴적 유형의 요소인 정합성, 단순성, 신뢰성, 적절성, 명료성, 정합성을 탐색할 수 있었다. (3) 가설설정단계나 검증단계에서 발산적이고 수렴적인 창의적 요소가 함께 발현되어야 창의적 실험설계라는 정의 하에 과학영재들의 창의적 실험설계 유형을 살펴 본 결과 다음과 같은 특징을 가진 3가지 유형이 탐색되었다. a) 첫 번째 유형의 특징은 가설설정단계에서 발산적이고 수렴적인 창의성을 모두 보이고, 가설검증 단계에서는 수렴적인 창의성만 보인 경우이다. b)두 번째 유형은 가설설정단계에 서 발산적 창의성이, 검증 단계에서는 발산적이고 수렴적인 창의성이 나타나는 특징을 보였다. c) 마지막으로 세 번째 유형은 가설설정단계에서 수렴적 창의성을, 가설검증단계에서 발산적 수렴적 창의성을 모두 보이는 특징을 보였다.