• 제목/요약/키워드: Design Creativity

검색결과 773건 처리시간 0.031초

패션콜라주 프로그램이 대학생의 자아정체감과 창의성에 미치는 영향 (The Effect of Fashion Collage Program on Self-Identity and Creativity of College Students)

  • 이경희;이승현
    • 한국의류산업학회지
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    • 제21권6호
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    • pp.754-765
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    • 2019
  • The purpose of this study is to find out about the impact on self-identity and creativity of college students through the fashion collage program. The methods of research were content analysis and statistical analysis. The research subjects consisted of six fashion major college students experiment group and six control group students attending P university in Busan. The period of investigation was conducted once a week in the 9th session (2019. 04. 25. - 06. 18). The analysis criteria of fashion collage were divided into formality and contents, and the analysis criteria consisted of number of collage pieces, margin, overlapping, cut method, text position, color, space layout, and location of fashion design drawing. Collage maps were analyzed based on formal analysis, and fashion design drawings were analyzed based on formal and contents analysis. In order to verify the effectiveness of the fashion collage program, a pre-post test of self-identity and creativity was conducted. Statistical analysis was conducted by using the SPSS WIN 25.0 program, U-test of Mann-Whitney, Wilcoxon signed-rank test. In pre-post test of self-identity and creativity, there were significant differences. In conclusion, it has been shown that fashion collage programs are effective in improving self-identity and creativity for college students majoring in fashion. This study has a limitation of collage programs focused on self-discovery, so it should be carefully analyzed.

중국 대학생의 창의적 성격과 창의성의 관계에서 심미적 능력과 자아가치의 이중매개효과 (Dual mediating effect of aesthetic ability and self-worth between creative personality and creativity of Chinese college students)

  • 장력;손문;이창식
    • 산업진흥연구
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    • 제9권1호
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    • pp.275-282
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    • 2024
  • 본 연구는 중국 디자인 전공 대학생을 대상으로 심미적 능력과 자아가치가 창의적 성격과 창의성의 관계에서 이중매개하는지를 검증하는데 연구의 목적이 있다. 자료는 중국 광동지역의 한 디자인 전공 대학교에서 유의 표집한 대학생 500명을 대상으로 설문조사를 통하여 수집하였다. 수집한 자료는 SPSS PC+ Win ver. 25.0과 SPSS PROCESS macro ver. 4.2를 활용하여 분석하였다. 적용된 통계방법은 빈도분석, 신뢰도분석, 상관분석 및 이중매개 효과 분석이었다. 연구의 결론은 다음과 같다. 첫째, 창의적 성격, 심미적 능력, 자아가치 및 창의성 모두 정적인 유의미한 상관관계를 보였다. 둘째, 대학생의 심미적 능력과 자아가치가 창의적 성격과 창의성의 관계에서 이중매개하였다. 이러한 결과를 토대로 본 연구는 대학생들의 창의성 증진을 위하여 창의적 성격만이 아니라 심미적 능력과 자아가치를 활용할 수 있는 방안을 제언하였다.

공학설계수업에서 팀 성격구성이 팀 창의성에 미치는 영향 (The Effects of Team Personality Composition on Team Creativity in Engineering Design Class)

  • 안정호;임지영
    • 공학교육연구
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    • 제17권1호
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    • pp.50-56
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    • 2014
  • 본 연구는 설계교과목에서 팀 프로젝트를 수행한 학생들을 대상으로 팀의 성격구성과 팀 창의성 간의 관계를 파악하기 위해 수행되었다. 공대생 249명, 총 48개 팀을 대상으로 성격 5요인에 대해 성격요인 상승(TPE) 및 성격요인 다양성(TPD)이 팀 창의성과 어떤 관계를 갖는 지를 알아보았다. 그 결과, 외향성과 개방성은 성격요인 다양성(TPD)이 팀 창의성과 관련이 있는 반면, 성실성, 호감성, 신경증은 성격요인 상승(TPE)이 팀 창의성과 관련이 있었다. 본 연구결과의 제한점과 후속연구를 위한 제언이 논의되었다.

Correlation between optimized thicknesses of capping layer and thin metal electrode for efficient top-emitting blue organic light-emitting diodes

  • Hyunsu Cho;Chul Woong Joo;Byoung-Hwa Kwon;Chan-mo Kang;Sukyung Choi;Jin Wook Sin
    • ETRI Journal
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    • 제45권6호
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    • pp.1056-1064
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    • 2023
  • The optical properties of the materials composing organic light-emitting diodes (OLEDs) are considered when designing the optical structure of OLEDs. Optical design is related to the optical properties, such as the efficiency, emission spectra, and color coordinates of OLED devices because of the microcavity effect in top-emitting OLEDs. In this study, the properties of top-emitting blue OLEDs were optimized by adjusting the thicknesses of the thin metal layer and capping layer (CPL). Deep blue emission was achieved in an OLED structure with a second cavity length, even when the transmittance of the thin metal layer was high. The thin metal film thickness ranges applicable to OLEDs with a second microcavity structure are wide. Instead, the thickness of the thin metal layer determines the optimized thickness of the CPL for high efficiency. A thinner metal layer means that higher efficiency can be obtained in OLED devices with a second microcavity structure. In addition, OLEDs with a thinner metal layer showed less color change as a function of the viewing angle.

전략적 성과 창출을 위한 캡스톤디자인 운영모델 개발 (Development Capstone Design Operation Model for Strategic Achievement)

  • 최광학;강재관
    • 공학교육연구
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    • 제22권4호
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    • pp.71-77
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    • 2019
  • Capstone design is a very important college course that enhances students' creativity and skills. However, in most universities, the operation of capstone design is operated by the experience and intuition of the advisor, and it is somewhat lacking in the generation of useful results such as patent rights and technology start-up from the capstone design result. In this study, we proposed a performance - based capstone design operation model through patent linkage so that the capstone design class can create creative and useful results. The proposed operating model includes support for research on prior art of patent information utilization, patent right of idea, and technology commercialization. The proposed operating model was directly applied to the capstone design class in the university, and it was confirmed that useful results such as expansion of the scope of the research achievement and technology start - up were created compared to the existing operation model.

창조적 계층 이론을 통해 본 NHN 사옥의 작업환경 사례 연구 (A Case Study on NHN Building Workplace Designs based on the Theory of Creative Class)

  • 심은주
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.181-189
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    • 2012
  • Creativity is one of the most popular keyword used in today's society due to it's important role as the major post modern economic drive force. Richard Florida calls the group of people who work in this creative industry as the 'Creative Class' and this theory has affected many organizations and cities. However, little is known about the work environment of this class, so many designers find it difficult to understand how they may encourage creativity in the actual physical setting. Therefore the purpose of this research is to understand the major characteristics of this 'Creative Class' and their working styles in order to develop a theoretical framework for the creative work environment and present a case study of NHN Company main office building. The researcher has indicated three major characteristics of the creative work environment such as 'Individuality', 'Socialization', and 'Experiential' and through the developed framework found that in NHN building 'Socialization' through overlapping territories and programs, spatial openness were used as key methods of encouraging creativity. It is hoped that this research may be used as a useful guide in designing various types of creative work environment for the future.

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3-D 일러스트레이션의 표현 전략 -인쇄매체를 중심으로- (Creativity Strategy of 3-Dimensional Illustration -through Printed Media-)

  • 신용순
    • 디자인학연구
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    • 제13권2호
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    • pp.123-132
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    • 2000
  • 일러스트레이션은 자연이나 사물을 다방면으로 분석하여 객관적인 미적 형상을 끄집어내는 작업이다. 이것은 주제를 보다 명확하게 시각화하여 정확한 목표대상에게 효율적으로 전하는데 목적이 있다. 특히 3-D 일러스트레이션은 다양한 재료와 복잡한 기법으로 인하여 표현자체가 난해해질 수 있는 만큼 주제를 보다 명확히 할 필요가 있다. 이를 이해서 3-D 일러스트레이션의 모든 작업은 전략에 의하여 과학적이고 합리적으로 진행되어야 한다. 본 연구는 출판 및 광고 현장에서 다양하게 활용되고 있는 일러스트레이션 중에서 3-D 일러스트레이션을 선정, 그 개념을 명확히 하고 표현전략에 의한 일러스트레이션 제작 과정을 정립함으로써 전략의 중요성을 강조하였다. 또한 효율적인 일러스트레이션 조건을 제시하여 보다 체계적이고 합리적인 3-D 일러스트레이션 표현전략 수립에 도움이 되고자 하였다

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가상현실 쇼핑 경험 시 공간 창의성과 판매원 아바타 의상의 격식성이 소비자의 상품 구매의사에 미치는 영향 (An Exploratory Study Examining the Effects of Place Creativity and Workplace Attire on Consumer Trust, Attitude, and Purchase Intention in the Virtual E-Commerce Environment)

  • 송원철;신민철;이상욱;정동훈
    • 한국IT서비스학회지
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    • 제19권3호
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    • pp.75-87
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    • 2020
  • This study empirically investigates the design factors that could engender positive impacts on consumers' user experiences with respect to trust, attitude, and intent to purchase a product promoted in the virtual reality (VR) e-commerce environment. Guided by previous literature, we specifically test the role of schema congruity due to the design of the space and virtual agent on trust, attitude, and purchase intention in the context of VR e-commerce. To test the effect of the congruency between user's schema and virtual environment design on user intentions, a 2 × 2 mixed ANOVA design experiment was conducted with place creativity (Low vs. High) as a within factor and workplace attire (Casual vs. Formal) as a between factor. The result showed support for the effect of schema congruity on trust, in that interaction of the two factors were found. Significant positive relationship between trust, attitude, and purchase intention was found. Further implications are discussed based on results.