• 제목/요약/키워드: Design Concepts

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시스템 디자인 연구 : 가구제조회사의 서비스화 실제 사례 중심으로 (Product-Service Systems Design Approach : Servitization of a Small Furniture Manufacturing Company)

  • 김용세;이주혜;이희주;이준서
    • 한국과학예술포럼
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    • 제20권
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    • pp.159-171
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    • 2015
  • Service elements are added to the product to improve the company it its sales and innovation. The servitization process could take many different routes reflecting various properties of the manufacturing firm and its business contexts. Product-service systems (PSS) design method developed at Sungkyunkwan Universty, Service Design Institute, has been applied to a small furniture manufacturing company to demonstrate the utility of the method and to devise improvements. First, the business context of the company has been analyzed and key values have been identified. A co-creative session has been conducted to develop initial service concepts to drive those key values. The diverse positioning of those service concepts on the scale of service supporting product and service support customer is then developed to plan servitization phases. The specific service concepts are about company-customer relationship building as well as customization and personalization in this case. Initial service concepts are detailed with service blueprint so that prototyping and customer experience evaluation can be done. Business models in different servitization phases are designed. Further prototyping and customer experience evaluation has been done with business strategy improvements. In this paper, the proudct-service systems design method has been reviewed and the specific and real processes of the servitization using design will be described with discussion on the improvement of the method and the enhancement of the business.

GUI 디자인에서 감성적 어휘를 이용한 컨셉 및 이미지 선택 -붐박스가 기능을 가진 휴대폰- (Approach to the Selection of Concepts and Images for GUI Design using Emotional Words -Mobile Phone with Boombox-)

  • 현혜정;고일주
    • 한국콘텐츠학회논문지
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    • 제9권12호
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    • pp.103-112
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    • 2009
  • 제품 디자인 기술의 발달로 다양한 컨셉의 제품들이 개발되고 있고 사용자 맞춤형 디자인 컨셉에 따른 제품이 활발하게 출시되고 있다. 성공적인 개발을 위해서는 컨셉을 제품 개발 프로세스에 정확히 전달하여야 목표하는 디자인을 개발할 수 있다. 제품 개발 목적에 맞는 디자인 컨셉을 찾기 위해서 붐박스를 겸한 모바일 폰에 대한 디자인 컨셉을 감성적 어휘 표현으로 찾아내고 해당 목표에 맞는 시각적 이미지를 이용하여 컨셉 목표를 구체화했다. 컨셉 목표를 구체화하기 위하여 개발에 참여하는 이해당사자가 서로 합의할 수 있는 이미지를 선정을 목표로 참여자 간의 의견 조율을 위한 테스트를 실시하였다. 본 연구에서는 합리적인 선택을 위하여 테스트 결과를 클러스트링 기법을 이용하여 컨셉과 이미지 선정을 위한 방법을 제안하고자 하였다. 이러한 방법은 디자인 컨셉을 설계하고 목표에 맞은 GUI 구현에 기여할 것으로 보인다.

The role of research in the creation of athletic footwear

  • Lafortune, Mario A.
    • 한국운동역학회지
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    • 제12권2호
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    • pp.407-415
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    • 2002
  • Athletic products must meet the needs of athletes and the demands imposed by sports through innovative design. These needs of athletes and requirements of sports are performance, protection and comfort related. In depth knowledge of anatomy and physiology, etiology of commonly reported injuries, and lower extremity mechanics form the basis of product creation/engineering. Game analysis which entails time and frequency surveys of the skills performed during a game, interviews with athletes and coaches, and discussions with medical staffs are used to identify the skills that are critical to the needs of athletes. In lab full biomechanical analyses of these skills and/or physiological responses of the athletes lead to clear functional criterions that serve as guidelines to be met by the design team. The concepts created by the design team are in turns subjected to the same battery of biomechanical analyses. The learning gathered through this pluridisciplinary process is used to further evolve design concepts. The evolution-testing loop is repeated until biomechanical and/or physiological, mechanical and perceptual tests indicate that the design concept meets the established functional design criterions. At that time, the design concepts is ready for manufacturing research and development. Additional biomechanical and physical tests are performed through that phase to confirm that the manufacturing processes preserve the functionality of the design concept. Durability and long term performance of production samples are evaluated through a final three month long weartest program. A rigorous research/testing program is crucial to create and engineer sport products that meet the performance, protection.

국내 아동간호학 분야의 연구개념 고찰- 최근 10년 간 연구논문을 중심으로 - (An Analysis of the Concepts in Child Health Nursing Studies in Korea(1): from 1990 to 2000)

  • 한경자;김현아;김숙영;김정수
    • Child Health Nursing Research
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    • 제8권4호
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    • pp.449-457
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    • 2002
  • The main purpose of this study is to examine the concepts appeared on researches and provide the future research directions in field of child health nursing. A descriptive study was conducted. 205 studies were included in an analysis the concepts in terms of the domain of client for a total 321 researches. All were originally published between 1990 and 2000 in Korea. An analysis of concepts for this study was used the metaparadigm framework for nursing proposed by H.S. Kim(2000). The concepts for this study were categorized by essentialistic concepts, problematic concepts, health-care experiential concepts with the following results. 1. Based on the four domains suggested Kim (2000), 205 studies(63.9%) belong to the domain of client ; 109 studies(34%) belong to the practice domain of nursing; 3 studies(0.9%) belong to the client-nurse domain; and 4 studies belong to the domain of environment, respectively. 2. In the domain of client, 117(57.1%) studies used concept of parent. Among them, mother was the prevailing research population(103 studies). 64 studies(31.2%) used child population and the developmental stage of children varied from preterm to puberty but school aged children was the most target population(28 studies). Family as a concept of client was used in 20 studies(9.8%) but most primary care provider was the mother. 3. In terms of research design, non-experimental design(83.5%) is the most and among them survey was 159 studies(77.6%). Qualitative research(23 studies) and experimental research(10 studies) methods were used relatively few. 4. In terms of the categories of concepts, 196 (61.4%) studies included the essentialistic concepts like stress and coping(20.4%), mothering role and child care(7.8%), health (5.6%), breast feeding(4.7%). 31 studies included problematic concepts like power-lessness, safety, obesity, pain, anxiety. And 65 studies included health-care experiential concepts like compliance, growth, hope, environment but relatively few. The findings of this study provide the evidence that research related problematic concept and health-care experiential concept should be conducted actively to improve the practice of child health nursing. Also to deeply understand the phenomena of client in field of child health nursing, interpretive research methods should be conducted actively, too.

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산업화 과정에서 나타나는 가구디자인 변화 요인 연구 - 1960년대에서 2010년대까지 한국 가구산업을 중심으로 - (A Study of Furniture Design Changes Factors Appearing in the Industrialization Process - Focused on the Korea Furniture Industry, 1960~2010 Year -)

  • 김경수
    • 한국가구학회지
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    • 제27권4호
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    • pp.399-411
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    • 2016
  • Korea Furniture design development process is repeated a number of changes by the change of residence and type of market demand derived from the process of industrialization. The modernization process of industrialization advances by large-scale population moves to the city to urbanization proceeds rapidly. Housing problems are concentrated in cities and sparked the furniture industry, furniture design by changes in marketing concepts that appear in the industrialization phase, growth must necessarily accommodate the needs of consumers. Including kitchen furniture, living room furniture and master bedroom furniture has been sensitively adapted changes in the structure of these houses, particularly structural changes Apartments. Starting in the 1990s, jumping over furniture industry has adapted quickly to the market demand, changes in marketing concepts. Furniture industry is growing market share in most of the country, but the entire industry had to undergo a competitive marketing overheating due to excessive supply in excess of market demand since the mid-1990s. Changes in furniture design in this process was the change in furniture design more than the change of the residential structure. The study industrial development and marketing concepts are changing to construct a model to track the changes varied styles and time changes affect whether the main furniture design.

부티크 호텔 객실 디자인에 대한 감성적 평가 연구 (A Study on the Emotional Evaluation of the Guestroom Design at a Boutique Hotel)

  • 원미숙;이윤정;정준현
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년도 춘계학술발표대회 논문집
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    • pp.382-385
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    • 2008
  • The purpose of this study is to analyse design characteristics of the boutique hotel guestrooms to formalize their internal design concepts, and to evaluate the emotional response to these concepts, focusing on the response of consumers to the current trend of designs. It seems to be important, therefore, that this study are able to provide basic information necessary to establish a successful design strategy from the viewpoint of design marketing. This study was carried out with the guestrooms of 'O' Hotel, located at Paju, Gyeonggi-do Province, Korea, that is considered to fully introduce the concepts of 'Boutique Hotel.' A preliminary survey was performed by taking pictures and visiting the field from the 17th to 19th day of January 2008. Based on its results, a questionnaire survey as a major survey was conducted using a slide show according to Semantic Differential Scale on March 5, 2008. The collected data was evaluated by 50 students who majored in interior architectural design at D college, and was analysed using the SPSS Package

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건축적 가구에 나타난 모빌리티(Mobility)의 구조적 의미 분석 - 안드레아 지텔의 작품을 중심으로 - (The Analysis of Structural Meaning of Mobility Design on Furnitecture - Focused on the Works of Andrea Zittel -)

  • 김은정;김미경
    • 한국실내디자인학회논문집
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    • 제23권4호
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    • pp.42-51
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    • 2014
  • The research aims to analyze the structural meaning of mobility design on 'Furnitecture' with the works of Andrea Zittel. The study consists of the literature review and the analysis of Zittel's works. The framework for the analysis is divided into four steps: identification of visual forms/structure/function, analysis of the principles of delivering the concept of mobility, interpretation & synthesis of the relational meanings derived from the concepts of mobility, and evaluation of Zittel's tendency toward design/social background/design history, etc. Total fifteen cases are selected from Zittel's works, and each case is analyzed following the above steps. The finding shows that Zittel likes to play with geometrical forms, grid & modular system to create a minimum space for living equipped with critical furnishing. Secondly, Zittel's works deliver the concept of mobility by applying movability, adaptation, combination and transformation. Thirdly, through the concepts of mobility, Zittel reflects the ideas of high efficiency and functionalism, harmony with natural environment, search for liberty, simple & humble life and success of the designers of American modernism. Finally, it is found that modernism from the era of Bauhaus, utopian values derived from constructionism, utilitarianism inspired by Shakers and homestead act & mobile home/capsule unit suggested since 19th century in America mainly affect Zittel's works to reflect the dynamic concepts of mobility through the design of furnitecture.

Thierry Mugler의 의상에 나타난 조형미 분석 (An analysis on the Formative Aesthetic of Thierry Mugler' Clothing)

  • 주소현;이경희
    • 한국의류산업학회지
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    • 제3권3호
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    • pp.219-226
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    • 2001
  • This study analyzed the works, introduced in the collections of Thierry Mugler in an aim to identify formative aesthetic and design concepts. As the data to study the creative concepts and expressions of the designer, fashion photographs were gathered in a focus on collections. The formative aesthetic expressed in the works of Thierry Mugler were characterized by the eroticism and the futurism. The formative aesthetic of eroticism were specified into the sexualism, primitivism and fetishism, and those of futurism were divided into the cosmocorps and the grotesque. The eroticism was based on the design concept on the body of woman. The sexuality was expressed through the design concept of opposing, extreme and conversion method. The primitivism was presented through the design concept of extreme method to express a returning to nature and a nostalgia and an adoration for the past. The pieces, expressed the fetishism, was presented through opposing concepts, such as a bondage and an extreme expose. It was indicated that the design concept of futurism was based on the future. The cosmocorps was expressed through the extreme method by using geometrical formative aesthetic and contrast color combination. The grotesque represented the mysterious and abhorrent futurism through the design concept of depaysment conversion and analogy.

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A Study on Concept Generation and Development for Street Furniture Design through Extracting Design Factors from the Space Design

  • In, Chi-Ho
    • 한국가구학회지
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    • 제22권3호
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    • pp.183-189
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    • 2011
  • This is a study on methods for designers of furniture and products to generate and develop design concept in consideration of design and existing conditions of the space when they design street furniture. In particular, in case when they participate in a process of designing new space, this study aims to reveal methods generating strategic elements and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space design and by extracting artistic elements for deployment of specific designs. First, Design DNA, which decides overall flow of design concept of street furniture, is extracted through analyses of basic concepts of space design. Next, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and design language under the two approach methods of verbalization stage and visualization stage. Also its methods were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.

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