• 제목/요약/키워드: Design Business Process

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전시사업관리 프로세스 및 수행체계구성에 관한 연구 - I (A Study on the Exhibition Management Processes and Executing System Organization - I)

  • 홍승일;손재호;고재민
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.128-136
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    • 2010
  • At present, the Korean display industry lacks significantly in qualitative achievements when compared to quantitative achievements. Of course, there are various systems established according to the developments of display design organizing methods, production, and installing methods through some preceding studies related to display, but it is true that the wholistic management through display business management process which is prerequisite for this field is now considered yet. This has led to consistent and repetitive limitations, although many have undergone numerous trials and errors, along with related conflicts during implementing display business. Accordingly, organizing process and system for display business management field is the most field to be studied in order to not follow suit of the existing problems and look back on the failure factors of past display business. This study is focused on studying stage-to-stage research on organizing process and system for display business management, and aims to provide basic information for a more efficient management which can be realized during future business implementation for display culture facilities. The followings are the conclusions for this study. First, in order to successfully implement display business, the role of display business management is crucial, and the related need for display business management operations was proved. Second, the viability of 'Check-List for examining displaying product designs, production and installment' was verified, along with suggestions for additional factors to be considered in the examining check-list. Finally, third, the analyzing process of this study is focused on analyzing the facilities according to justifiable analysis factors. However, there are limitations such as corning up with subjective facts which can be known through naked eyes. Thus, the necessity for additional researches which can supplement the limitations of this study was found.

The Role of Sketches in Fashion Design -Focus on a Case Study of a Professional Designer's Process-

  • Lee, Jung Soo
    • 패션비즈니스
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    • 제21권3호
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    • pp.58-66
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    • 2017
  • This study investigated the key role of sketches in creative fashion design by observing the cognitive process of idea development through a professional's design problem solving using the medium of hand sketching. The three-part semi-constrained design experiment with a professional designer, in which the participant designer was provided a source of inspiration image and asked to design a small collection of outfits, identified a fashion designer's idea development process as involving two phases of sketch processes: lateral and vertical transformation. Analysis of the video/audio recording and corresponding interviews validated lateral transformation in the designer's use of sketches to represent interpretation of the provided inspiration source. Through sketching, the designer transferred fuzzy ideas onto paper. Vertical transformation was observed through the designer's modification of previous ideas after reflecting on earlier sketches, with various ideas divided, manipulated, discarded, regrouped, and combined through sketching activities. The designer's sketching process is valuable design knowledge that facilitates the idea development process and ultimately triggers generation of creative ideas. Understanding it may benefit practitioners and educators.

컴포넌트 기반 비즈니스 프로세스 모델링을 위한 EDOC-BP 프로파일의 확장 (Extending the EDOC-BP Profile for Component-based Business Process Modeling)

  • 김태영;김광수;김철한
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2003년도 춘계공동학술대회
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    • pp.792-799
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    • 2003
  • As eTransformation and collaborative eCommerce have been on the rise, business processes between business partners are increasingly recognized as important assets that need to be integrated. These trends imply more complex and dynamic business processes should be considered in order to integrate related business organizations and business units. Moreover, these business processes are widely distributed across stakeholders. Therefore, there is a need for business process modeling that is usable, flexible and capable of integrating systems consistently across businesses and technology barriers. In this paper, a business process modeling methodology is introduced, which is based on top­do\W and model-driven approach utilizing OMG's MDA(Model-Driven Architecture) and UML profile for EDOC(Enterprise Distributed Object Computing). This provides the ability to model business process at all levels simultaneously, to combine business process models retaining their meaning, to use business process design patterns constraining the behavior of sub-processes, and to derive specific codes from a stable model as the underlying infrastructure shifts over time. In addition, we suggest some modifications of the meta-model for EDOC-Business Process Profile by adding new features in order to model business processes rigidly. This paper illustrates some examples of business process modeling and compares them with UML diagrams and IDEF models. The proposed methodology is implemented to develop a business process modeling tool.

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객체 지향 개발 방법론을 이용한 사이버 쇼핑몰 구매 프로세스 설계 (Design for Purchasing Process of Cyber Shopping Mall Using Object-Oriented Development Methodology)

  • 박우용;허정준;김광섭
    • 산업경영시스템학회지
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    • 제23권55호
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    • pp.107-116
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    • 2000
  • Electronic Commerce is purchasing or sales a products and services to customers using computer network. It is different to traditional commerce. Also, It divide into business to business commerce and business to customer commerce. Cyber Shopping Mall is a representative type of business to customer commerce. The interest and demand of national business to customer commerce is explosively increasing with industry. It expect to reach 61 billion won in the 2000. Thus Structure of Cyber Shopping Mall is the more complex and the more vary types. It is the problem that change of established Cyber Shopping Mall structure is very difficult. The purpose of this study Is designed to Cyber Shopping Mall Purchase Process that deal with quickly changable internet environment and meet the needs of customers immediately using UML(Unified Modeling Language) in design phase determinant of Cyber Shopping Mal1 structure. Cyber Shopping Mall Purchase Process is designed to have objective-oriented development methodology's advantage. It has a flexibility in case of shopping mall structure change and acts as useful guideline in design phase of construction of Cyber Shopping Mall.

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Impact of Climate Change on Business Process in the Distribution Industry

  • Kim, Young-Ei
    • 유통과학연구
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    • 제12권12호
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    • pp.5-17
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    • 2014
  • Purpose - The purpose of this study is to examine the possible ways to minimize damage by analyzing the influence that may be exerted upon the business process of the distribution industry by unexpected climate change. Research design, data, and methodology - The optimum business process is to be implemented after dividing the diversified business process of the distribution industry into the four stages of the Business Continuity Plan (BCP). Results - First, the upper-level risks that would be impacted most sensitively by climate change have been selected. Second, the impact and characteristics of the environment have been discovered. Third, weighted values by criteria item of upper-level business risks have been analyzed. Fourth, it was possible to define the business priority order based on the individual and then to adjust the Recovery Time Objective (RTO). Conclusion - In this study, the priority order has been defined quantitatively by calculating the priority order score. Further, the priority order has been determined depending on whether any targeted business unit is applicable to the items of the business nature criteria.

중소기업 활성화를 위한 경영전략으로써의 디자인 매니지먼트 (Design Management as a Working Resource for the Activation of Small business)

  • 이수봉;홍철순
    • 디자인학연구
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    • 제13권3호
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    • pp.153-167
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    • 2000
  • 본 연구는 국내 중소기업이 디자인을 경영레벨에서 전략적으로 활용하는데 필요한 디자인 매니지먼트 시스템의 구성과 도입 프로세스의 연구에 그 목적을 두었다. 연구의 범위는 소비재를 생산하는 국내 중소제조업의 디자인 매니지먼트에 관한 제 문제로 국한시켰다. 그리고 연군방법은 중소기업의 경영특성 및 경영환경과 관련시켜 디자인 개발의 필요성과 디자인 매니지먼트 도입의 필요성에 대한 고찰과 중소기업의 디자인 활용실태를 파악한 후 디자인 매니지먼트의 현황 및 해결과제에 대해 논의하였다. 마지막으로 국내 중소기업에 바람직한 것으로 사려되는 디자인 매니지먼트의 시스템을 사내에 정착시키기 위한 프로세스에 대해 제시하였다. 연구 결과로서 다음과 같은 사실을 알 수 있었다. (1) 중소기업은 경영적 특성을 살리고 경쟁력을 유지하기 위해서 디자인개발의 활용이 요구된다. (2) 중소기업의 제품차별화 전략이나 틈새시장 전략에 디자인은 신속하게 대응 할 수 있는 수단이 된다. (3) 중소기업이 디자인을 경영레벨에서 활용할 경우, 기업 커뮤니케이션.기업조직.사업 및 마케팅 둥 측면에서 효과적이다. (4) 국내 중소기업 대다수는 디자인 조직.인력.환경 등 모든 디자인 활동이 취약하여, 디자인 매니지먼트 시스템의 도입 및 구축이 요구된다. (5) 국내 중소기업이 디자인 매니지먼트 시스템을 구축하기 위해서 경영자의 디자인 중요성에 대한 재인식과 강력한 관심이 선행되어야 한다. 연구의 최종 결론으로서는 국내 중소기업이 디자인 조직 및 인력을 베이스로 한 디자인 매니지먼트 시스템을 구축하는 프로세스를 제시하였으나, 실증적으로 검증하는데 까지 연구하지는 못하였다.

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ebXML핵심 컴포넌트 기반 비즈니스 문서 생성 기술 (ebXML Core Component-based Business Document Generation Technology)

  • 하영국;손주찬;손덕주
    • 한국전자거래학회지
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    • 제8권3호
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    • pp.197-217
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    • 2003
  • ebXML은 e비즈니스를 위한 글로벌 표준으로서 그 동안 기업간 협력의 가장 큰 장애물로 여겨졌던 정보 시스템의 이질성을 극복할 수 있는 대안을 제시하는 기술이다. ebXML에서는 전체적 인 프레임워크를 구성하는 주요 요소로서 거래 절차를 기술하는 비즈니스 프로세스, 거래에 이용되는 공통의 용어와 그 의미를 정의하고 있는 핵심 컴포넌트, 거래에 필요한 정보를 저장하고 검색하는 레지스트리, 거래 문서의 전송을 위한 메시징 서비스 등을 정의하고 있다. 이러한 구조를 기반으로 ebXML에서의 거래 절차는 비즈니스 프로세스에서 요구하고 있는 다양한 비즈니스 문서의 교환에 의해서 수행되며, 이때 필요한 비즈니스문서의 모델은 핵심 컴포넌트를 기반으로 저작된다. 본 논문에서는 우선 ebXML의 기술 구조 및 관련기술 동향에 대하여 살펴보고, ebXML 핵심 컴포넌트 및 이를 기반으로 비즈니스 프로세스의 수행에 필요한 비즈니스 문서를 생성하는 기술에 대하여 분석한다.

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BPM 기반의 협업허브 2.0 설계와 구현 (Design and Construction of Collaboration Hub 2.0 based on BPM)

  • 김보현;정소영;최헌종;이성진;장진영
    • 한국CDE학회논문집
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    • 제16권6호
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    • pp.414-423
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    • 2011
  • The collaboration hub has been developed since 2004 as an online collaboration space, which supports the various collaborative works amongst small and medium enterprises using information sharing, collaboration project management, and project history management. Because of the change of manufacturing environment and rapid development of information technologies, it should be evolved from the existing version called Collaboration Hub 1.0. Recently, a lot of manufacturing enterprises know the importance of business process management(BPM) and start to introduce BPM systems. Our research group has developed the new version of Collaboration Hub 1.0 called Collaboration Hub 2.0 which contains the BPM concept, the consistent product data management, and the specialized functions overcoming the various variation of manufacturing. This study scrutinizes the meaning and role of the Collaboration Hub 2.0 and introduces an application study of it to the value chain of automobile module development consisted of a leading company and subcontractors. The case study covers the definition, execution and monitoring of collaboration process, the specialized functions overcoming the manufacturing variation and the key performance index of collaboration business.

조선 선체 생산설계 일정 계획을 위한 상세 이산사건 모델링기반 비즈니스 프로세스 시뮬레이션 (High-level Discrete-event Modeling-based Business Process Simulation for the Scheduling of the Ship Hull Production Design)

  • 손명조;김태완
    • 한국CDE학회논문집
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    • 제18권3호
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    • pp.224-233
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    • 2013
  • For the scheduling and the job assignment of the ship hull production design which is a process-based work, we suggest the simulation-based scheduling using the discrete-event-based business process simulation. First, we analyze the ship hull production design process from the perspective of a job assignment to make it into the simulation model using DEVS (Discrete Event System Specification) which is the representative modeling method for a discrete-event simulation. Based on the APIs of the open-source discrete-event simulation engine, we implement the simulation using the Groovy script. We develop the scenario generator in which the user defines detail information of the construction drawing and its member blocks, and design engineers information, and the various setting for the simulation including the job assignment strategy. We use the XML files from this scenario generator as inputs of simulation so that we can get simulation result in forms of Gantt chart without changes of the simulation model.

C-PLM: 토목 프로젝트 관리를 위한 PLM 시스템 설계 및 구축 (C-PLM: Design and Implementation of a PLM System for Effective Management of Civil Projects)

  • 강형석;이상석;노상도;이광명
    • 한국CDE학회논문집
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    • 제15권2호
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    • pp.124-135
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    • 2010
  • PLM(Product Lifecycle Management) is one of innovative manufacturing paradigms which leverages e-business technologies to allow a company's product content to be developed and integrated with all company business process through the extended enterprise. In these days, most construction companies also make an effort to enhance their systems for creating, sharing and managing information to improve business efficiency through entire lifecycle of project execution. Because of different needs, business process and diverse engineering activities such as design, structural analysis, installing simulation, documents and data managements, a new paradigm for construction companies is needed to manage and share the entire workflow, and information in total project lifecycle. In this paper, we conducted user requirement and business process analysis of constructions to design C-PLM system which is a PLM system for effective management of civil project and engineering activities. Also, we implement C-PLM system based on commercial PDM system, and applied it to civil project as case studies.