• 제목/요약/키워드: Design Approach

검색결과 10,137건 처리시간 0.039초

Strut-tie model evaluation of behavior and strength of pre-tensioned concrete deep beams

  • Yun, Young Mook
    • Computers and Concrete
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    • 제2권4호
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    • pp.267-291
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    • 2005
  • To date, many studies have been conducted for the analysis and design of reinforced concrete members with disturbed regions. However, prestressed concrete deep beams have not been the subject of many investigations. This paper presents an evaluation of the behavior and strength of three pre-tensioned concrete deep beams failed by shear and bond slip of prestressing strands using a nonlinear strut-tie model approach. In this approach, effective prestressing forces represented by equivalent external loads are gradually introduced along strand's transfer length in the nearest strut-tie model joints, the friction at the interface of main diagonal shear cracks is modeled by the aggregate interlock struts along the direction of the cracks in strut-tie model, and an algorithm considering the effect of bond slip of prestressing strands in the strut-tie model analysis and design of pre-tensioned concrete members is implemented. Through the strut-tie model analysis of pre-tensioned concrete deep beams, the nonlinear strut-tie model approach proved to present effective solutions for predicting the essential aspects of the behavior and strength of pre-tensioned concrete deep beams. The nonlinear strut-tie model approach is capable of predicting the strength and failure modes of pre-tensioned concrete deep beams including the anchorage failure of prestressing strands and, accordingly, can be employed in the practical and precise design of pre-tensioned concrete deep beams.

MPAM 이론에 의한 지하공간의 설계방법 연구 (A Study on Design Method of Underground Space based on MPAM Theory)

  • 이완재;김태홍
    • 한국터널공학회:학술대회논문집
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    • 한국터널공학회 2005년도 학술발표회 논문집
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    • pp.87-104
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    • 2005
  • Rock masses represent natural systems that are inherently complex and in which multiple mechanisms occur. Rock engineering systems such as tunnel and slope interact with surrounding systems through an exchange of both mass and energy. Accordingly the complex nature of rock masses calls for a system approach, and the open nature of rock engineering even requires the engineering to be controlled by a system approach for surrounding environments. However, traditional methods cannot take all variables and their interactions into account and are limited to the system with single mechanisms. Therefore, they are not proper for a complex and open system, and also cannot portray the whole system. Thus, a system approach is indispensable to rock engineering for dealing with the whole of a complex and open system. In this paper Mechanism Path Analysis Methodology (MPAM) Is Introduced for a system approach to rock engineering. The analysis by the methodology gives us all the information of systems behavior in the context of the whole system in order to accomplish the optimum design in accordance with the project objectives and analysis purposes. As an application a conventional model for the evaluation of TBM tunneling performance system is analyzed by MPAM and the result is compared with that by a traditional method.

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노인 사용자를 고려한 전자렌지의 유니버셜 디자인 (The Universal Design of Microwave Oven considering Old Persons)

  • 송복희;윤한경;정광태
    • 대한인간공학회지
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    • 제19권1호
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    • pp.37-48
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    • 2000
  • Universal design is an approach to create environments and products that recognizes the diversity of users, regardless of their ability or age. Recently, old person and disabled person rapidly go on increasing in number. So, universal design concept becomes more and more important in product and environment, etc. In this study, we dealt with the universal design problem of microwave oven considering old persons. New design model for microwave oven was developed and evaluated using human factors approach. The principles of universal design was developed through literature survey and questionnaire survey for old persons, and then design alternatives were developed according to these principles. Two experiments were performed in this study. The purpose of the first experiment was to select final design alternative and the experiment was performed using rapid prototypes. The second one was a usability testing for the real model of final alternative. In this experiment, the real model was compared with the existing real product. As the result, the new design model was a little more excellent than the existing model in usability.

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Development of a safe operation capability chart as the design basis of a rudder area

  • You, Youngjun;Kim, Sewon;Kim, Woojin
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제10권5호
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    • pp.529-544
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    • 2018
  • Ship owners now demand a new design approach for the rudder that considers detailed design information such as maneuverability and environmental loads etc. on a quantified basis. In this paper, we developed the concept of a safe operation capability chart for the design of a rudder area. The chart can be used as the basis of design considering the maneuverability and environmental loads. To confirm the applicability of the safe operation capability chart for use as the basis of design, four different rudders are assumed in this work. First, it is determined whether or not it is appropriate to design a rudder by applying a conventional design approach based on IMO maneuvering tests. The proposed concept is reviewed for use as the basis of the design by investigating the effect of rudder area on capability charts that are plotted according to the rudder under various environmental conditions.

실험계획법을 적용한 Lower Control Arm의 피로수명 형상 최적설계 (Shape Optimization for Improving Fatigue Life of a Lower Control Arm Using the Experimental Design)

  • 김민수;이창욱;손성효;임홍재;허승진
    • 한국자동차공학회논문집
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    • 제11권3호
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    • pp.161-166
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    • 2003
  • In order to improve the fatigue lift of a lower control arm in the vehicle suspension, a new shape optimization procedure is presented. In this approach, the shape control point concept is introduced to reduce the numbers of shape design variables. Also, the two-level orthogonal way is employed to evaluate the design sensitivity of fatigue life with respect to those shape design variables, because the analytical design sensitivity information is not directly supplied from the commercial CAE softwares. In this approach, only the six design variables are used to approximate the shape of lower control arm. Then, performed are only 10 fatigue life analyses including the baseline design, 8 DOE models and the final design. The final design, the best combination obtained from the sensitivity information, can maximize the fatigue lift nearly two times as that of the baseline design, while reducing the 12 percentage of weight than it.

Design and optimization of steel trusses using genetic algorithms, parallel computing, and human-computer interaction

  • Agarwal, Pranab;Raich, Anne M.
    • Structural Engineering and Mechanics
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    • 제23권4호
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    • pp.325-337
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    • 2006
  • A hybrid structural design and optimization methodology that combines the strengths of genetic algorithms, local search techniques, and parallel computing is developed to evolve optimal truss systems in this research effort. The primary objective that is met in evolving near-optimal or optimal structural systems using this approach is the capability of satisfying user-defined design criteria while minimizing the computational time required. The application of genetic algorithms to the design and optimization of truss systems supports conceptual design by facilitating the exploration of new design alternatives. In addition, final shape optimization of the evolved designs is supported through the refinement of member sizes using local search techniques for further improvement. The use of the hybrid approach, therefore, enhances the overall process of structural design. Parallel computing is implemented to reduce the total computation time required to obtain near-optimal designs. The support of human-computer interaction during layout optimization and local optimization is also discussed since it assists in evolving optimal truss systems that better satisfy a user's design requirements and design preferences.

통합 건축 설계 환경에서의 설계 정보의 교환에 관한 연구: STEP을 이용한 Product Modeling 접근 방법 (Design Data Exchange in an Integrated Architectural Design Environment: A Product Model Approach Using STEP Technology)

  • 김인한;김유진
    • 한국CDE학회논문집
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    • 제2권1호
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    • pp.44-52
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    • 1997
  • A design process is difficult to describe comprehensively because a design problem has a multi-disciplinary nature and the design itself evolves as solutions are attempted by the designer. The process of design has been investigated in this paper with the purpose of characterizing the role that a system of this kind may have. In defining the system, an approach has been used that privileges the relationships with the existing CAD tools based on data exchange standards in course of definition today. Integrated design environment normally consists of a centralized data model a data management system and a set of CAD tools. In this study, all further investigations are directed towards the data management system, as one of the main components of the proposed environment. Moreover, product modeling, as a prerequisite for the data management core, is taken into special consideration.

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초기 설계단계에서의 셋 베이스 다목적 설계 최적화(제2보) : 자동차 사이드 도어 임팩트 빔에의 적용 (Set-Based Multi-objective Design Optimization at the Early Phase of Design (The Second Report) : Application to Automotive Side-Door Impact Beams)

  • 남윤의
    • 산업경영시스템학회지
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    • 제34권3호
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    • pp.8-15
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    • 2011
  • The computer-based simulation tools are currently used overwhelmingly to simulate the performance of automotive designs. Then, the search for an optimal solution that satisfies a number of performance requirements usually involves numerous iterations among several simulation tools. Therefore, meta-modeling techniques are becoming widely used to build approximations of computationally expensive computer analysis tools. The set-based approach proposed in the first report of a four-part paper has been a test bed for the innovation of vehicle structure design process in the Structural Design and Fabrication Committee of JSAE(Society of Automotive Engineers of Japan). In the second report, the proposed design approach is illustrated with a side-door impact beam design example using meta-modeling techniques.

소우 후지모토 건축과 베르나르 추미의 건축에 나타난 사이공간(In-between space) 개념에 대한 비교연구 (A Study on the meaning of in-between space in Sou Fujimoto and Bernard Tschumi's Architecture)

  • 박호현
    • 한국실내디자인학회논문집
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    • 제24권6호
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    • pp.87-95
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    • 2015
  • Aldo Van Eyck and Herman Hertzberger explained 'In-between space' as an intermediate space between opposite elements such as whole and parts, inside and outside, open and close, central and decentral. From this idea, the meaning of 'in-between space' has developed and applied to works of Bernard Tschumi and Sou Fujimoto. In this study, the meaning of 'in-between space' was compared and analyzed based on two architects' works to reveal the design approach in terms of 'in-between space' Final Wooden House, N House, and Serpentine Gallery Pavilion among Sou Fujimoto's work were selected and Le Fresnoy, Lerner Student Center, and Acropolis Museum among Bernard Tschumi's work were selected to analyze. To understand their design approach, their works were compared and analyzed in architectural attitude, tools, construction style and the approach, concept, theme, relation, direction of in-between space. As a result, Sou Fujimoto uses 'in-between space' as a nebulous approach as intermediate space between opposite elements. For Bernard Tschumi, 'in-between space' is also an intermediate space to emphasize and make a tension between opposite elements. It is a method of solving the contradiction condition between old city environment and new architecture.

Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

  • Ramdania, Diena Rauda;Prihatmanto, Ary Setijadi;Kim, Myong Hee;Park, Man-Gon
    • 한국멀티미디어학회논문지
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    • 제19권3호
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    • pp.603-611
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    • 2016
  • Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.