• Title/Summary/Keyword: Depth of Interaction

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3D Display: From Autostereoscopic to True 3D

  • Qibin, Feng;Guoqiang, Lv;Yuehui, Hu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.139-142
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    • 2008
  • Developing from stereoscopic to autostereoscopic, researchers on display technology are trying to provide more depth cues to viewer, leading to the advent of true 3D display. Volumetric 3D displays seem to be practical technology at present. Ultimate display will function like human vision system, with characteristics of providing all depth cues and free interaction.

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Emotional Communication on Interactive Typography System

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.14 no.2
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    • pp.41-44
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    • 2018
  • In this paper, we propose a novel method for developing expressive typography authoring tools with personal emotions. Our goal is to implement an interactive typography system that does not rely on any particular language and provides an easy, natural user interface and allows for immediate interaction. For this purpose, we converted the text data entered by a user to image data. The image data was then used for interaction with the user. The data was synchronized with the user's skeleton information obtained from the depth camera. We decomposed the characters using the formality of language to provide a typographical movement that responds more dynamically to the user's motion. Thus, this system provides interaction as a unit of characters rather than as a whole character, allowing the user to have emotional and aesthetic emotional immersion into his or her creation.

Design of a Depth Encoding Detector using Light Guides with Different Reflector Patterns for Each Layer (각 층별 반사체 패턴이 서로 다른 광가이드를 사용한 반응 깊이 측정 검출기 설계)

  • Seung-Jae, Lee
    • Journal of the Korean Society of Radiology
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    • v.17 no.1
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    • pp.31-36
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    • 2023
  • Among imaging and treatment devices for small animals, positron emission tomography(PET) causes a change in spatial resolution within a field of view. This is a phenomenon caused by using a small gantry and a thin and long scintillation pixel, and detectors that measure the interaction depth are being developed and researched to solve this problem. In this study, a detector that measures the interaction depth was designed using several scintillator blocks and light guides with different reflector patterns. The scintillator block composed of 4 × 4 arrays of 3 mm × 3 mm × 5 mm scintillation pixels formed four layers, and a light guide was inserted in each layer to configure the entire detector. In order to check whether the interaction depth was measured, a gamma ray interaction was generated at the center of all scintillation pixels to acquire data and then reconstructed into a flood image. The reflector patterns of the light guides inserted between the layers were all different, so the positions of the scintillation pixels for each layer were formed in different locations. It is considered that even spatial resolution can be achieved over all regions of the field of view if all positions of the scintillation pixels thus formed are separated and used for image reconstruction.

Augmented Reality system Using Depth-map (Depth-Map을 이용한 객체 증강 시스템)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyoung-Ok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.343-344
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    • 2010
  • markerless system to a two-dimensional imaging is used to estimate the depth map as a stereo vision system uses expensive equipment. We estimate the depth map from monocular image enhancement and object extracted relative to the vanishing point is estimated depth map. Augmented objects in order to get better virtual immersion depending on the distance of the objects should be drawn in different sizes. In this paper, creating images obtained from the vanishing point, and in-depth information on the augmented object, augmented with different sizes and improved engagement of inter-object interaction.

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Plastic hinge length of RC columns considering soil-structure interaction

  • Mortezaei, Alireza
    • Earthquakes and Structures
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    • v.5 no.6
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    • pp.679-702
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    • 2013
  • During an earthquake, soils filter and send out the shaking to the building and simultaneously it has the role of bearing the building vibrations and transmitting them back to the ground. In other words, the ground and the building interact with each other. Hence, soil-structure interaction (SSI) is a key parameter that affects the performance of buildings during the earthquakes and is worth to be taken into consideration. Columns are one of the most crucial elements in RC buildings that play an important role in stability of the building and must be able to dissipate energy under seismic loads. Recent earthquakes showed that formation of plastic hinges in columns is still possible as a result of strong ground motion, despite the application of strong column-weak beam concept, as recommended by various design codes. Energy is dissipated through the plastic deformation of specific zones at the end of a member without affecting the rest of the structure. The formation of a plastic hinge in an RC column in regions that experience inelastic actions depends on the column details as well as soil-structure interaction (SSI). In this paper, 854 different scenarios have been analyzed by inelastic time-history analyses to predict the nonlinear behavior of RC columns considering soil-structure interaction (SSI). The effects of axial load, height over depth ratio, main period of soil and structure as well as different characteristics of earthquakes, are evaluated analytically by finite element methods and the results are compared with corresponding experimental data. Findings from this study provide a simple expression to estimate plastic hinge length of RC columns including soil-structure interaction.

Safety assessment of an underground tunnel subjected to missile impact using numerical simulations

  • Thai, Duc-Kien;Nguyen, Duy-Liem;Pham, Thanh-Tung;Pham, Thai-Hoan
    • Computers and Concrete
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    • v.27 no.1
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    • pp.1-12
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    • 2021
  • This work presents a safety assessment of an underground tunnel subjected to a ballistic missile attack employing the numerical approach. For the impact simulation, a box shaped reinforced concrete (RC) structure with a cross section dimension of 8.0×10.0 m under a soil layer that was attacked by a SCUD missile was modeled using finite element (FE) software LS-DYNA. SCUD missile is one of a series of tactical ballistic missiles developed by Soviet Union during the Cold War, which is adopted for a short-range ballistic missile. The developed FE simulation for the penetration depth of the missile impacting into the soil structure was verified from the well-known formula of the penetration prediction. The soil-structure interaction, the soil type, and the impact missile velocity effects on the penetration depth of the missile into the different soil types were investigated. The safety assessment of the underground tunnel was performed with regard to the different depths of the underground tunnel. For each missile velocity and soil type, a specific depth called the unsafe depth was obtained from the analysis results. The structure beneath the soil beyond this depth remains safe. The unsafe depth was found to be increased with the increasing missile velocity.

Performance Enhancement Study Using Passive Control of Shock-Boundary Layer Interaction in a Transonic/Supersonic Compressor Cascade (천음속/초음속 압축기 익렬에서 Shock-Boundary Layer 상호작용의 수동적 제어에 의한 성능 향상 연구)

  • Kim, Sang-Deok;Gwon, Chang-O;Sa, Jong-Yeop
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.20 no.9
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    • pp.2944-2952
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    • 1996
  • In this paper the CSCM type upwind flux difference splitting Navier-Stokes method has been applied to study the ARL-SL19 transoni $c^ersonic compressor cascade flow. First, the general characteristics of baseline cascade flow were analyzed. At freestream Mach n.1.612 and exit/inlet pressure ratio 2.15, the results from current laminar flow were compared well in suction surface with the experiment; however, not well in pressure surface. Second, numerical study of the transoni $c^ersonic compressor cascade flow demonstrated the effectiveness of a passive control by the various size cavities. A cavity under the shock foot point at the suction surface of the blades was used as a passive control. The passive control of shock-boundary layer interaction by a cavity reduced total pressure losses. The effect of cavity length and depth was studied. The total pressure loss was reduced by about 10% and the isentropic efficiency was improved slightly. The effect of cavity depth in current study(d/l = 0.05, 0.02) was not found strong. Further adequate turbulence modeling and TVD schemes would help to capture the shock more accurately and increase the effectiveness of the current shock-boundary layer interaction study using upwind flux difference splitting computational methods.thods.

The Enhancement of the Boundary-Based Depth Image (경계 기반의 깊이 영상 개선)

  • Ahn, Yang-Keun;Hong, Ji-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.4
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    • pp.51-58
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    • 2012
  • Recently, 3D technology based on depth image is widely used in various fields including 3D space recognition, image acquisition, interaction, and games. Depth camera is used in order to produce depth image, various types of effort are made to improve quality of the depth image. In this paper, we suggests using area-based Canny edge detector to improve depth image in applying 3D technology based on depth camera. The suggested method provides improved depth image with pre-processing and post-processing by fixing image quality deterioration, which may take place in acquiring depth image in a limited environment. For objective image quality evaluation, we have confirmed that the image is improved by 0.42dB at maximum, by applying and comparing improved depth image to virtual view reference software. In addition, with DSCQS(Double Stimulus Continuous Quality Scale) evaluation method, we are reassured of the effectiveness of improved depth image through objective evaluation of subjective quality.

A Study on Interaction Pattern, Learning Attitude, Task Performance by Meta-cognitive Level in Web-Based Learning (웹 기반 학습자의 메타인지수준별 학습활동분석 -간호학 대학원 학생을 중심으로-)

  • Lee, Sun-Ock;Suh, Min-Hee
    • The Journal of Korean Academic Society of Nursing Education
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    • v.18 no.2
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    • pp.323-331
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    • 2012
  • Purpose: Level of meta-cognition of students has been regarded as one of the crucial factors on web-based learning. This study aimed to describe interaction type in small group discussion of the nursing graduate students and to investigate learning consequences and interaction types in group discussion on meta-cognition level. Method: Twenty six graduate nursing students attending the class on-line at the K university in Seoul were included in the study. We measured their meta-cognition level and learning attitude. We also scored their individual and group reports as well as analyzed interaction type by reviewing the dialogue of the group discussion. Results: The participants showed low frequency of exploratory interaction and high frequency of integrative interaction in the cognitive interaction category. They showed frequent modification interaction in the meta-cognitive interaction category. Interestingly, the students with lower level of meta-cognition achieved significantly greater scores in the individual assignments. High functioning group consisting of the students with high meta-cognitive level produced greater group report. Conclusion: A new strategy is needed to encourage in-depth interaction in a group discussion of nursing students. Meta-cognitive level of the students should be considered to form a small group for discussion in order to improve group activities.

A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.