• Title/Summary/Keyword: Depth map creation

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A Depth Creation Method Using Frequency Based Focus/Defocus Analysis In Image (영상에서 주파수 기반의 초점/비초점 분석을 이용한 깊이 지도 생성 기법)

  • Lee, Seung Kap;Park, Young Soo;Lee, Sang Hun
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.309-316
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    • 2014
  • In this paper, we propose an efficient detph map creation method using Graph Cut and Discrete Wavelet Transform. First, we have segmented the original image by using Graph Cut to process with its each areas. After that, the information which describes segmented areas of original image have been created by proposed labeling method for segmented areas. And then, we have created four subbands which contain the original image's frequency information. Finally, the depth map have been created by frequency map which made with HH, HL subbands and depth information calculation along the each segmented areas. The proposed method can perform efficient depth map creation process because of dynamic allocation using depth information. We also have tested the proposed method using PSNR(Peak Signal to Noise Ratio) method to evaluate ours.

3D Map Generation System for Indoor Autonomous Navigation (실내 자율 주행을 위한 3D Map 생성 시스템)

  • Moon, SungTae;Han, Sang-Hyuck;Eom, Wesub;Kim, Youn-Kyu
    • Aerospace Engineering and Technology
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    • v.11 no.2
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    • pp.140-148
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    • 2012
  • For autonomous navigation, map, pose tracking, and finding the shortest path are required. Because there is no GPS signal in indoor environment, the current position should be recognized in the 3D map by using image processing or something. In this paper, we explain 3D map creation technology by using depth camera like Kinect and pose tracking in 3D map by using 2D image taking from camera. In addition, the mechanism of avoiding obstacles is discussed.

A Study on 2D/3D image Conversion Method using Create Depth Map (2D/3D 변환을 위한 깊이정보 생성기법에 관한 연구)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1897-1903
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    • 2011
  • This paper discusses a 2D/3D conversion of images using technologies like object extraction and depth-map creation. The general procedure for converting 2D images into a 3D image is extracting objects from 2D image, recognizing the distance of each points, generating the 3D image and correcting the image to generate with less noise. This paper proposes modified new methods creating a depth-map from 2D image and recognizing the distance of objects in it. Depth-map information which determines the distance of objects is the key data creating a 3D image from 2D images. To get more accurate depth-map data, noise filtering is applied to the optical flow. With the proposed method, better depth-map information is calculated and better 3D image is constructed.

Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.733-740
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    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.

black shape - Take the exercise map for example

  • Chen Ze wen
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.128-133
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    • 2024
  • Painting, as an artistic creation with aesthetic characteristics, is inseparable from "shape". "Modeling" is a subjective way of expressing objects, and "black shape" is not only a way of expression, but also a way of composition. "Black shape" is a way of expressing the overall picture of the creator, and "black shape" extracted from the pattern analysis of black and white gray structure is a powerful means to deeply explore the emotions and thoughts of the painter. How to create the expression of subjective intention in the creation of artificial figure painting and to explore the beauty of picture form and the presentation of formal language in multiple dimensions is always sought by painters. Tang Dynasty political stability, economic and cultural development of unprecedented prosperity, "Toujian Diu" as a representative painting of Tang Dynasty, the figure is plump and realistic, colorful but elegant. It not only represents the aesthetic taste of the Tang Dynasty, but also reflects the overall style of the Tang Dynasty's artificial figure painting. The aim of this paper is to explore the value of "black shape" in "Toughen Diagram" and analyze its multi-component form in depth.

Foreground Extraction and Depth Map Creation Method based on Analyzing Focus/Defocus for 2D/3D Video Conversion (2D/3D 동영상 변환을 위한 초점/비초점 분석 기반의 전경 영역 추출과 깊이 정보 생성 기법)

  • Han, Hyun-Ho;Chung, Gye-Dong;Park, Young-Soo;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.243-248
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    • 2013
  • In this paper, depth of foreground is analysed by focus and color analysis grouping for 2D/3D video conversion and depth of foreground progressing method is preposed by using focus and motion information. Candidate foreground image is generated by estimated movement of image focus information for extracting foreground from 2D video. Area of foreground is extracted by filling progress using color analysis on hole area of inner object existing candidate foreground image. Depth information is generated by analysing value of focus existing on actual frame for allocating depth at generated foreground area. Depth information is allocated by weighting motion information. Results of previous proposed algorithm is compared with proposed method from this paper for evaluating the quality of generated depth information.

AUTOMATIC TEXTURE EXTRACTION FROM AERIAL PHOTOGRAPHS USING THE ZI-BUFFER

  • Han, Dong-Yeob;Kim, Yong-Il;Yu, Ki-Yun;Lee, Hyo-Seong;Park, Byoung-Uk
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.584-586
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    • 2007
  • 3D virtual modeling such as creation of a cyber city or landscape, or making a 3D GIS requires realistic textures. Automatic texture extraction using close range images is not yet efficient or easy in terms of data acquisition and processing. In this paper, common problems associated with automatic texture extraction from aerial photographs are explored. The ZI-buffer, which has depth and facet ID fields, is proposed to remove hidden pixels. The ZI-buffer algorithm reduces memory burden and identifies visible facets. The correct spatial resolution for facet gridding is tested. Error pixels in the visibility map were removed by filtering.

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Study of the Derive of Core Habitats for Kirengeshoma koreana Nakai Using HSI and MaxEnt (HSI와 MaxEnt를 통한 나도승마 핵심서식지 발굴 연구)

  • Sun-Ryoung Kim;Rae-Ha Jang;Jae-Hwa Tho;Min-Han Kim;Seung-Woon Choi;Young-Jun Yoon
    • Korean Journal of Environment and Ecology
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    • v.37 no.6
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    • pp.450-463
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    • 2023
  • The objective of this study is to derive the core habitat of the Kirengeshoma koreana Nakai utilizing Habitat Suitability Index (HSI) and Maximum Entropy (MaxEnt) models. Expert-based models have been criticized for their subjective criteria, while statistical models face difficulties in on-site validation and integration of expert opinions. To address these limitations, both models were employed, and their outcomes were overlaid to derive the core habitat. Five variables were identified through a comprehensive literature review and spatial analysis based on appearance coordinates. The environmental variables encompass vegetation zone, forest type, crown density, annual precipitation, and effective soil depth. Through surveys involving six experts, importance rankings and SI (Suitability Index) scores were established for each variable, subsequently facilitating the creation of an HSI map. Using the same variables, the MaxEnt model was also executed, resulting in a corresponding map, which was merged to construct the definitive core habitat map. Out of 16 observed locations of K. koreana, 15 were situated within the identified core habitat. Furthermore, an area historically known to host K. koreana but not verified in the present, Mt. Yeongchwi, was found to lack a core habitat. These findings suggest that the developed models exhibit a high degree of accuracy and effectively reflect the current ecological landscape.

Digital Application and Suggestions of Cultural Prototypes in Traditional Costumes (전통복식 문화원형 콘텐츠의 디지털 활용 현황과 제언)

  • Cho, Hyo-Sook;Lim, Hyun-Joo
    • Journal of the Korean Society of Costume
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    • v.60 no.6
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    • pp.89-100
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    • 2010
  • This study is intended to analyze current status of costume in the cultural industry and explore feasibility of integrating costume as important cultural contents in the digital era. Among the websites for contents as the cultural archetypes, some have strong foundations while others don't. First, as for various archetypal characters restored based on the Korean history, most of their clothes focus on shapes and colors but lack details. They should be produced in 3D to provide back views or textile patterns to users. To ease understanding of the history of costume, user-friendly services such as launch of a pop-up window when users click on specific contents in question should be available for detailed information. At least there should be a link to other related sites where users can conveniently find more details. Second, some sites have too much data under one subject, increasing complexity and undermining orderliness. As a result, it takes long time to identify the site map. In this case, it is required to rearrange the contents with Quick View by subject and related links for in-depth study. Third, each subject is important to develop the archetypes for a variety of purposes. Creation of design derived from them or their commercialization can be an example but these activities should not restrict imagination of users or degrade the value of the archetypes. Last, it is needed to adopt validation system to detect the needs for a regular update (renewal) and to fix errors. We found many servers whose operation is not stable in general. When these technical issues are addressed for stable operation, users will rely on the sites to utilize them for their purpose of developing the cultural archetypes. In conclusion, advancement of www.culturecontent.com is essential. Based on efficient management and operation of the system, the quality of contents would be increased and multi-faceted advertising campaigns focusing on needs should be launched, to promote application of the contents. This is the recommendation for the future of the cultural archetype industry in Korea.

An Education and Training Strategies for Logistics Professionals in the Digital Age (디지털시대 물류 전문인력 양성방안)

  • Han, Chul-Hwan
    • Journal of Korea Port Economic Association
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    • v.38 no.1
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    • pp.15-29
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    • 2022
  • The Korean logistics industry is in a double challenges to train logistics professional in terms of quantity and quality. The study aims to derive implications for the logistics professional training policy and present the capabilities and skills of logistics manpower necessary in the Industry 4.0. To this end, the supply and demand status of logistics personnel was examined through a full survey of logistics curriculum of domestic universities, case analysis of successful overseas logistics education and training programs was attempted, and the skills and capabilities for logistics professional were comprehensively presented through in-depth literature research. As a policy recommendations for future training and education of logistics professional following policies are suggested; necessity of national standard logistics competency map and integrated platform for national logistics capabilities/skills development, creation of industry-university co-education/training ecosystem and education programs for new logistics professional in response to digital transformation and COVID-19 pandemic.