• Title/Summary/Keyword: Depth Video

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Influence of Depth Differences by Setting 3D Stereoscopic Convergence Point on Presence, Display Perception, and Negative Experiences (스테레오 영상의 깊이감에 따른 프레즌스, 지각된 특성, 부정적 경험의 차이)

  • Lee, SangWook;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.44-55
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    • 2014
  • The goal of 3D stereoscopy is not only to maximize positive experiences (such as sense of realism) by adding depth information to 2D video but to also minimize negative experiences (such as fatigue). This study examines the impact of different depth levels induced by adjusting 3D camera convergences on positive and negative experiences and finds an optimal parameter for viewers. The results show that there are significant differences among depth levels on spatial involvement, realistic immersion, presence, depth perception, screen transmission, materiality, shape perception, spatial extension and display perception. There are also significant differences for fatigue and unnaturalness. This study suggests that reducing the camera convergence angle of an object by $0.17^{\circ}$ behind the object is the optimal parameter in a 3D stereoscopic setting.

Capillary Flow in Different Cells of Thuja orientalis, Gmelina arborea, Phellodendron amurense

  • Chun, Su Kyoung
    • Journal of the Korea Furniture Society
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    • v.28 no.3
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    • pp.248-258
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    • 2017
  • A study was carried out to observe the 1% aqueous safranine solution flow speed in longitudinal and radial directions of softwood Thuja orientalis L., diffuse-porous wood Gmelina arborea Roxb., and ring-porous wood Phellodendron amurense Rupr., Longitudinal flow was considered from bottom to top while the radial flow was considered from bark to pith directions. In radial direction, ray cells and in longitudinal direction tracheids, vessel and wood fiber were considered for the measurement of liquid penetration speed at less than 12% moisture contents(MC). The variation of penetration speed for different species was observed and the reasons behind for this variation were explored. The highest radial penetration depth was found in ray parenchyma of T. orientalis but the lowest one was found in ray parenchyma of P. amurense. The average liquid penetration depth in longitudinal trachied of T. orientalis was found the highest among all the other cells. The penetration depth in fiber of G. arborea was found the lowest among the other longitudinal cells. It was found that cell dimension and also meniscus angle of safranine solution with cell walls were the prime factors for the variation of liquid flow speed in wood. Vessel was found to facilitate prime role in longitudinal penetration for hardwood species. The penetration depth in vessel of G. arborea was found highest among all vessels. Anatomical features like ray parenchyma cell length and diameter, end-wall pits number were found also responsible fluid flow differences. Initially liquid penetration speed was high and the nit gradually decreased in an uneven rate. Liquid flow was captured via video and the penetration depths in those cells were measured. It was found that even in presence of abundant rays in hardwood species, penetration depth of liquid in radial direction of softwood species was found high. Herein the ray length, lumen area, end wall pit diameter determined the radial permeability. On the other hand, vessel and fiber structure affected the longitudinal flow of liquids. Following a go-stop-go cycle, the penetration speed of a liquid decreased over time.

Multi-view Generation using High Resolution Stereoscopic Cameras and a Low Resolution Time-of-Flight Camera (고해상도 스테레오 카메라와 저해상도 깊이 카메라를 이용한 다시점 영상 생성)

  • Lee, Cheon;Song, Hyok;Choi, Byeong-Ho;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4A
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    • pp.239-249
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    • 2012
  • Recently, the virtual view generation method using depth data is employed to support the advanced stereoscopic and auto-stereoscopic displays. Although depth data is invisible to user at 3D video rendering, its accuracy is very important since it determines the quality of generated virtual view image. Many works are related to such depth enhancement exploiting a time-of-flight (TOF) camera. In this paper, we propose a fast 3D scene capturing system using one TOF camera at center and two high-resolution cameras at both sides. Since we need two depth data for both color cameras, we obtain two views' depth data from the center using the 3D warping technique. Holes in warped depth maps are filled by referring to the surrounded background depth values. In order to reduce mismatches of object boundaries between the depth and color images, we used the joint bilateral filter on the warped depth data. Finally, using two color images and depth maps, we generated 10 additional intermediate images. To realize fast capturing system, we implemented the proposed system using multi-threading technique. Experimental results show that the proposed capturing system captured two viewpoints' color and depth videos in real-time and generated 10 additional views at 7 fps.

Reference Frame Memory Compression Using Selective Processing Unit Merging Method (선택적 수행블록 병합을 이용한 참조 영상 메모리 압축 기법)

  • Hong, Soon-Gi;Choe, Yoon-Sik;Kim, Yong-Goo
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.339-349
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    • 2011
  • IBDI (Internal Bit Depth Increase) is able to significantly improve the coding efficiency of high definition video compression by increasing the bit depth (or precision) of internal arithmetic operation. However the scheme also increases required internal memory for storing decoded reference frames and this can be significant for higher definition of video contents. So, the reference frame memory compression method is proposed to reduce such internal memory requirement. The reference memory compression is performed on 4x4 block called the processing unit to compress the decoded image using the correlation of nearby pixel values. This method has successively reduced the reference frame memory while preserving the coding efficiency of IBDI. However, additional information of each processing unit has to be stored also in internal memory, the amount of additional information could be a limitation of the effectiveness of memory compression scheme. To relax this limitation of previous memory compression scheme, we propose a selective merging-based reference frame memory compression algorithm, dramatically reducing the amount of additional information. Simulation results show that the proposed algorithm provides much smaller overhead than that of the previous algorithm while keeping the coding efficiency of IBDI.

Dynamic VBR traffic characterization for video service in ATM network (ATM 망에서 비디오 서비스를 위한 동적 VBR 트래픽 특성화)

  • 황재철;조미령;이상원;이상훈
    • Journal of the Korea Computer Industry Society
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    • v.2 no.4
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    • pp.455-470
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    • 2001
  • This paper is focused on the traffic characterization for the efficient transmission of the VBR video source in the ATM network. For the traffic characterization, low traffic monitoring technique is applied and the dynamic VBR characterization method is suggested to satisfy the delay requirement. The dynamic VBR method uses the token bucket algorithm buffering though Cumulative Constraint Function. According to the Cumulative Constraint Function, the packet initially started transferring at the peak rate and the token bucket provided proper amount of buffer for traffic after a certain period of monitoring. It also reduced the network resource bandwidth through renewal of the cumulative frame and changed the rate from the previous frame information. It requires only small amount of monitoring and causes little overhead. In addition, it lowered the complexity of Deterministic Constraint Function to 0(n) and mapped the token rate and token depth to the token bucket. This study shows less network resource consumed than the previous method, comparing and analyzing the result of simulations.

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A New System Implementation for Generating Holographic Video using Natural Color Scene (실사 컬러 영상을 이용한 홀로그램 비디오 생성 시스템 구현)

  • Seo, Youngho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Woo-Youl;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.149-158
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    • 2013
  • In this paper, we propose a new system which can generate digital holograms for natural color scene. The system consists of both a camera system for capturing images and softwares(SWs) for various image processings. The camera system uses a vertical rig with a depth and a RGB camera and a cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The S/W is composed by the engines for processing and servicing the captured images and computer-generated hologram (CGH) for generating digital holograms using general-purpose computing on graphics processing unit (GPGPU). Each algorithm was implemented using C/C++ and CUDA languages, and all engines were integrated in LabView environment. The proposed system can generate 10 digital holographic frames per second using about 6K light sources.

The Effects of Information Types and Players in Everyday Vlogs on Viewers' Empathy, Social Presence and Self-Enhancement (일상 브이로그의 정보 속성과 출연자 유형에 따른 시청 몰입 및 자기향상 태도의 차이)

  • Chen, Nuo;Na, Eunkyung
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.277-287
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    • 2022
  • Recent trends in sharing online video contents show that vlogging on everyday life can cause meaningful changes in viewers' perception of mediated characters and their own lifestyles. We explored that flourishing everyday life video contents online are intertwined with viewers' psychological engagement such as empathy and social presence, let alone self-enhancing motivations such as self-reflection and psychological empowerment. Survey analysis results suggest that between contents types of vlog (everyday life vs. in-depth information), watching in-depth information videos significantly affected viewers' psychological engagement and self-enhancing motivations. Compared to celebrity's online videos, daily videos starring laypeople showed significantly positive impacts on viewers' engagement such as empathy, social presence, and self-enhancement such as self-reflection, psychological empowerment.

Intermediate Depth Image Generation using Disparity Increment of Stereo Depth Images (스테레오 깊이영상의 변위증분을 이용한 중간시점 깊이영상 생성)

  • Koo, Ja-Myung;Seo, Young-Ho;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.363-373
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    • 2012
  • This paper proposes a method to generate a depth image at an arbitrary intermediate view-point, which is targeting a video service for free-view, auto-stereoscopy, holography, etc. It assumes that the leftmost and the rightmost depth images are given and they both have been camera-calibrated and image-rectified. This method calculates and uses a disparity increment per depth value. In this paper, it is obtained by stereo matching for the given two depth image by considering more general cases. The disparity increment is used to find the location in the intermediate view-point depth image (IVPD) for each depth in the given images. Thus, this paper finds two IVPDs, from left image and from right image. Noises are removed and holes are filled in each IVPDs and the two results are combined to get the final IVPD. The proposed method was implemented and applied to several test sequences. The results revealed that the quality of the generated IVPD corresponds to 33.84dB of PSNR in average and it takes about 1 second to generate a HD IVPD. We evaluate that this image quality is quite good by considering the low correspondency among the left images, intermediate images, and the right images in the test sequences. If the execution speed is improved, the proposed method can be a very useful method to generate an IVPD at an arbitrary view-point, we believe.

Generation of Multi-view Images Using Depth Map Decomposition and Edge Smoothing (깊이맵의 정보 분해와 경계 평탄 필터링을 이용한 다시점 영상 생성 방법)

  • Kim, Sung-Yeol;Lee, Sang-Beom;Kim, Yoo-Kyung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.471-482
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images utilizing depth map decomposition and adaptive edge smoothing. After carrying out smooth filtering based on an adaptive window size to regions of edges in the depth map, we decompose the smoothed depth map into four types of images: regular mesh, object boundary, feature point, and number-of-layer images. Then, we generate 3-D scenes from the decomposed images using a 3-D mesh triangulation technique. Finally, we extract multi-view images from the reconstructed 3-D scenes by changing the position of a virtual camera in the 3-D space. Experimental results show that our scheme generates multi-view images successfully by minimizing a rubber-sheet problem using edge smoothing, and renders consecutive 3-D scenes in real time through information decomposition of depth maps. In addition, the proposed scheme can be used for 3-D applications that need the depth information, such as depth keying, since we can preserve the depth data unlike the previous unsymmetric filtering method.

Capillary Flow in Different Cells of Metasequoia glyptostroboides, Anthocephalus cadamba, and Fraxinus rhynchophylla (메타세콰이어, 카담, 물푸레나무 세포내강의 액체이동)

  • Chun, Su Kyoung
    • Journal of the Korea Furniture Society
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    • v.29 no.1
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    • pp.1-7
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    • 2018
  • A study was carried out to observe the 1% aqueous safranine solution flow speed in longitudinal and radial directions of softwood Metasequoia glyptostroboides, diffuse-porous wood Anthocephalus cadamba and ring-porouswood Fraxinus rhynchophylla. In radial direction, ray cells and in longitudinal direction, tracheids, vessel and wood fiber were considered for the measurement of liquid penetration speed at less than 12% moisture contents (MC). The length, lumen diameter, pit diameter, end wall pit diameter and the numbers of end wall pits determined for the flow rate. The liquid flow in the those cells was captured via video and the capillary flow rate in the ones were measured. Vessel in hardwood species and tracheids in softwood was found to facilitate prime role in longitudinal penetration. Anatomical features like the length and diameter, end-wall pit numbers of ray parenchyma were found also responsible fluid flow differences. On the other hand, vessel and fiber structure affected the longitudinal flow of liquids. Therefore, the average liquid penetration depth in longitudinal tracheids of Metasequoia glyptostroboides was found the highest among all cells considered in Anthocephalus cadamba and Fraxinus rhynchophylla In radial direction, ray parenchyma of Metasequoia glyptostroboides was found the highest depth and the one of Fraxinus rhynchophylla was the lowest. The solution was penetrated lowest depth in the wood fiber of Fraxinus rhynchophylla. The large vessel of Fraxinus rhynchophylla was found the lowest depth among the vessels. The solutin was penetrated to the wood fiber of Anthocephalus cadamba higher than the one of Fraxinus rhynchophylla.

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