• Title/Summary/Keyword: Depth Video

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System Architecture for Digital Hologram Video Service (디지털 홀로그램의 비디오 서비스를 위한 시스템 설계)

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.590-605
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    • 2014
  • The purpose of this paper is to propose a service system for a digital hologram video, which has not been published yet. This system assumes the existing service framework for 2-dimensional or 3-dimensional image/video, which includes data acquisition, processing, transmission, reception, and reconstruction. This system includes acquisition of color and depth image pairs from a image acquisition system with vertical rigs, rectification of acquired image pairs and generating digital hologram. Also it is designed to reduce the CGH (computer-generated hologram) generation time to 1/3. It also includes some additional and optional functions such as watermarking, compression, and encryption.

Changes of visual discomfort depending on velocity of lateral motion and motion-in-depth in stereoscopic images (양안식 영상에서 깊이 방향 모션과 수평 방향 모션 속도에 의한 시각적 불편함의 변화)

  • Lee, Seong-Il;Jung, Yong Ju;Sohn, Hosik;Ro, Yong Man;Park, Hyun Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.4-7
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    • 2010
  • 3D 콘텐츠에 대한 관심이 증가함에 따라 3D 시청 및 제작에 대한 가이드라인의 필요성도 함께 증가하고 있다. 3D 안정 시청 가이드 라인은 3D 시청으로 인한 시청자의 시각적 불쾌감이나 피로감을 방지하는데 목적을 두고 있으며, 최근 일본의 3DC에서는 과도한 수렴-조절 불일치를 방지하기 위해 양안 시차 $1^{\circ}$를 쾌적 시차 범위로 권고하고 있다. 하지만 이 쾌적 시차는 절대적인 수치가 아니며, 콘텐츠의 특성 및 시청 조건에 따라 변하는 것으로 추정된다. 본 논문에서는 쾌적 시차를 갖는 3D 영상 콘텐츠에서 객체의 모션으로 인해 양안시차가 시공간적으로 변할 때, 야기되는 시각적 불편함의 변화에 대하여 관찰한다. 특히, 깊이 방향 모션 및 수평 방향 모션에서 객체의 속도 변화에 대한 시각적 피로감의 정도를 주관적 평가를 통하여 측정한다.

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Improved Disparity Map Computation on Stereoscopic Streaming Video with Multi-core Parallel Implementation

  • Kim, Cheong Ghil;Choi, Yong Soo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.728-741
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    • 2015
  • Stereo vision has become an important technical issue in the field of 3D imaging, machine vision, robotics, image analysis, and so on. The depth map extraction from stereo video is a key technology of stereoscopic 3D video requiring stereo correspondence algorithms. This is the matching process of the similarity measure for each disparity value, followed by an aggregation and optimization step. Since it requires a lot of computational power, there are significant speed-performance advantages when exploiting parallel processing available on processors. In this situation, multi-core CPU may allow many parallel programming technologies to be realized in users computing devices. This paper proposes parallel implementations for calculating disparity map using a shared memory programming and exploiting the streaming SIMD extension technology. By doing so, we can take advantage both of the hardware and software features of multi-core processor. For the performance evaluation, we implemented a parallel SAD algorithm with OpenMP and SSE2. Their processing speeds are compared with non parallel version on stereoscopic streaming video. The experimental results show that both technologies have a significant effect on the performance and achieve great improvements on processing speed.

Load Balancing Based on Transform Unit Partition Information for High Efficiency Video Coding Deblocking Filter

  • Ryu, Hochan;Park, Seanae;Ryu, Eun-Kyung;Sim, Donggyu
    • ETRI Journal
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    • v.39 no.3
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    • pp.301-309
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    • 2017
  • In this paper, we propose a parallelization method for a High Efficiency Video Coding (HEVC) deblocking filter with transform unit (TU) split information. HEVC employs a deblocking filter to boost perceptual quality and coding efficiency. The deblocking filter was designed for data-level parallelism. In this paper, we demonstrate a method of distributing equal workloads to all cores or threads by anticipating the deblocking filter complexity based on the coding unit depth and TU split information. We determined that the average time saving of our proposed deblocking filter parallelization method has a speed-up factor that is 2% better than that of the uniformly distributed parallel deblocking filter, and 6% better than that of coding tree unit row distribution parallelism. In addition, we determined that the speed-up factor of our proposed deblocking filter parallelization method, in terms of percentage run-time, is up to 3.1 compared to the run-time of the HEVC test model 12.0 deblocking filter with a sequential implementation.

Exploring Image Processing and Image Restoration Techniques

  • Omarov, Batyrkhan Sultanovich;Altayeva, Aigerim Bakatkaliyevna;Cho, Young Im
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.3
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    • pp.172-179
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    • 2015
  • Because of the development of computers and high-technology applications, all devices that we use have become more intelligent. In recent years, security and surveillance systems have become more complicated as well. Before new technologies included video surveillance systems, security cameras were used only for recording events as they occurred, and a human had to analyze the recorded data. Nowadays, computers are used for video analytics, and video surveillance systems have become more autonomous and automated. The types of security cameras have also changed, and the market offers different kinds of cameras with integrated software. Even though there is a variety of hardware, their capabilities leave a lot to be desired. Therefore, this drawback is trying to compensate by dint of computer program solutions. Image processing is a very important part of video surveillance and security systems. Capturing an image exactly as it appears in the real world is difficult if not impossible. There is always noise to deal with. This is caused by the graininess of the emulsion, low resolution of the camera sensors, motion blur caused by movements and drag, focus problems, depth-of-field issues, or the imperfect nature of the camera lens. This paper reviews image processing, pattern recognition, and image digitization techniques, which will be useful in security services, to analyze bio-images, for image restoration, and for object classification.

Illumination Mismatch Compensation Algorithm based on Layered Histogram Matching by Using Depth Information (깊이 정보에 따른 레이어별 히스토그램 매칭을 이용한 조명 불일치 보상 기법)

  • Lee, Dong-Seok;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8C
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    • pp.651-660
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    • 2010
  • In this paper, we implement an efficient histogram-based prefiltering to compensate the illumination mismatches in regions between neighboring views. In multi-view video, such illumination disharmony can primarily occur on account of different camera location and orientation and an imperfect camera calibration. This discrepancy can cause the performance decrease of multi-view video coding(MVC) algorithm. A histogram matching algorithm can be exploited to make up for these differences in a prefiltering step. Once all camera frames of a multi-view sequence are adjusted to a predefined reference through the histogram matching, the coding efficiency of MVC is improved. However general frames of multi-view video sequence are composed of several regions with different color composition and their histogram distribution which are mutually independent of each other. In addition, the location and depth of these objects from sequeuces captured from different cameras can be different with different frames. Thus we propose a new algorithm which classify a image into several subpartitions by its depth information first and then histogram matching is performed for each region individually. Experimental results show that the compression ratio for the proposed algorithm is improved comparing with the conventional image-based algorithms.

Time-domain Estimation Algorithm for Ultrasonic Attenuation using Narrow-filtered Signals (협대역 초음파 신호를 이용한 시간 영역에서의 감쇠 지수 예측)

  • Shim, Jaeyoon;Hur, Don;Kim, Hyungsuk
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.11
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    • pp.1887-1893
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    • 2016
  • The VSA(Video Signal Analysis) method is the time-domain approach for estimating ultrasonic attenuation which utilizes the envelop signals from backscattered rf signals. The echogenicity of backscattered ultrasonic signals, however, from deeper depths are distorted when the broadband transmit pulse is used and it degrades the estimation accuracy of attenuation coefficients. We propose the modified VSA method using adaptive bandpass filters according to the centroid shift of echo signals as a pulse propagates. The technique of dual-reference diffraction compensation is also proposed to minimize the estimation errors because the difference of attenuation properties between the reference and sample aggravates the estimation accuracy when the differences are accumulated in deeper depth. The proposed techniques minimize the distortion of relative echogenicity and maximize the signal-to-noise ratio at the given depth. Simulation results for numerical tissue-mimicking phantoms show that the Rectangular-shaped filter with the appropriate center frequency exhibits the best estimation performance and the technique of the dual-reference diffraction compensation dramatically improves accuracy for the region after the beam focus.

Carriage of Multiview Video Plus Depth over MPEG-2 TS (다시점 비디오 및 깊이 영상의 MPEG-2 TS 전송기법)

  • Baek, Doo-San;Kim, Jae-Gon;Lee, Bong-Ho;Lee, Jin-Young;Yun, Kug-Jin;Cheong, Won-Sik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.270-272
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    • 2011
  • 다시점 비디오는 사용자들에게 자유로운 시점 선택 및 넓은 시점에서의 입체감을 제공하지만, 시점의 증가에 따른 데이터 량의 증가가 불가피하다. 이에 따라 최근 MPEG 에서는 재생되는 시점 수 보다 적은 수의 다시점 비디오와 그에 대응하는 깊이 영상 및 관련 파라미터를 메타데이터 형태로 제공하는 다시점 및 깊이 영상 부호화(MVD: Multiview plus Depth)에 대한 표준화를 진행하고 있다. 본 논문은 MVD 가 방송망에서 서비스되는 시나리오를 가정하여 다시점 비디오와 그에 대응하는 깊이 영상을 MPEG-2 TS(Transport Stream)로 전송하기 위한 기법을 제시한다. 제안한 기법은 기존의 단일 영상 및 깊이 영상을 전송하기 위한 부가비디오스트림 서술자(Auxiliary Video Stream Descriptor) 및 MPEG-C Part 3 표준을 확장하여 다시점 비디오와 그에 대응하는 깊이 영상간의 매핑 정보 및 각 시점의 깊이 파라미터를 제공할 수 있다.

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Dense RGB-D Map-Based Human Tracking and Activity Recognition using Skin Joints Features and Self-Organizing Map

  • Farooq, Adnan;Jalal, Ahmad;Kamal, Shaharyar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1856-1869
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    • 2015
  • This paper addresses the issues of 3D human activity detection, tracking and recognition from RGB-D video sequences using a feature structured framework. During human tracking and activity recognition, initially, dense depth images are captured using depth camera. In order to track human silhouettes, we considered spatial/temporal continuity, constraints of human motion information and compute centroids of each activity based on chain coding mechanism and centroids point extraction. In body skin joints features, we estimate human body skin color to identify human body parts (i.e., head, hands, and feet) likely to extract joint points information. These joints points are further processed as feature extraction process including distance position features and centroid distance features. Lastly, self-organized maps are used to recognize different activities. Experimental results demonstrate that the proposed method is reliable and efficient in recognizing human poses at different realistic scenes. The proposed system should be applicable to different consumer application systems such as healthcare system, video surveillance system and indoor monitoring systems which track and recognize different activities of multiple users.

Experimental Studies on Eye Injury Risks by Different BB Pellet Materials (BB Pellet 재질에 따른 안구 손상 위험성에 관한 실험적 연구)

  • Kim, Hyung-Suk;Park, Dal-Jae
    • Journal of the Korean Society of Safety
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    • v.27 no.2
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    • pp.20-24
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    • 2012
  • Experimental studies were performed to investigate the eye injury risks by different BB pellet materials. Four different BB pellet materials were used: plastic (P), silicon (S), rubber (R) and plastic covered with silicon (SR). The BB pellet images penetrating into the gelatine simulant were recorded by a high-speed video camera. The results obtained from the different pellet materials were discussed in terms of impact velocity and penetration depth; threshold velocity and projectile sectional density; eye injury risks by normalized energies. It was found that the P pellets caused higher impact velocity while the lower was SR pellets. The penetration depth and threshold velocity of the pellets were dependent on the impact velocity of the pellets, and the P pellets resulted in the higher eye injury risk while the lower was SP.