• 제목/요약/키워드: Depth Picture

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Nurses' Perception of Performance and Responsibility of Patient Education

  • Park Mee-Young
    • 대한간호학회지
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    • 제35권8호
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    • pp.1514-1521
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    • 2005
  • Purpose. This paper is derived from a larger study of nurses' perceptions of their role as patient educators. The focus is to examine nurse' performance in patient education in relation to issues of their perceived responsibility and their ability to prioritize patient education. Method. A multiple-method survey design, using a questionnaire and in-depth interviews, is used to produce a comprehensive picture of the research problem examined. Result. The findings suggest that although nurses consider patient education as an integral part of their care, they fail to deliver as much as they desire in the face of work constraints. Nurses' patient education activities are mainly informal and reactional, in which case they can be easily regarded as a low priority when faced with time constraints. Conclusion. The findings suggest that there is a need for systematic approaches that enable the inculcation of patient education into routine daily care.

상위 깊이 부호화 단위의 움직임 정보를 이용한 고속 참조영상 결정 방법 (Fast Reference Picture Decision Using Motion Information of Upper Depth Coding Unit)

  • 이상용;김재곤;최해철;김휘용;임성창;최진수
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2011년도 하계학술대회
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    • pp.196-198
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    • 2011
  • MPEG 과 VCEG 의 공동협력팀인 JCT-VC(Joint Collaboration Team on Video Coding)에서는 H.264/AVC 보다 두 배 이상의 높은 부호화 효율을 목표로 HEVC(High Efficiency Video Coding) 표준화를 진행하고 있다. HEVC 표준화에서는 압축 효율뿐만 아니라 부호화기의 복잡도도 중요하게 고려되고 있다. 본 논문에서는 HEVC 부호화기의 높은 복잡도를 줄이기 위하여 상위 깊이의 부호화 단위(Coding Unit: CU)의 움직임 정보를 이용하여 현재 부호화하는 예측단위(Prediction Unit: PU)의 참조영상의 후보의 수를 제한하는 고속 부호화 알고리즘을 제안한다. 모의실험을 통하여 제안한 알고리즘은 HM3.0 에 비해 평균 10.8% 정도의 부호화 시간을 감소시키며, 이때 평균 비트율은 0.5%로 부호화 효율의 감소가 미미함을 확인 하였다.

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Fog Rendering Using Distance-Altitude Scattering Model on 2D Images

  • Lee, Ho-Chang;Jang, Jaeni;Yoon, Kyung-Hyun
    • 한국멀티미디어학회논문지
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    • 제14권12호
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    • pp.1528-1535
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    • 2011
  • We present a fog generation algorithm in 2D images. The proposed algorithm provides a scattering model for the approximated calculation of fog density. The scattering model needs parameters of distance and altitude information. However, 2D images do not include that information, so that we calculate them from the depth information generated in an interactive manner, and estimate the scattering factor by using the scattering model. Then we generate fog effect on an input image using the scattering factor by distance-oriented selection blur and color blending. With the algorithm, we can easily create the fog-effected images and fog generated animation from 2D images.

황동의 Micro Groove 가공시 절삭칩과 표면거칠기 (Cutting Chip and Surface Roughness in Micro Groove Cutting of Brass)

  • 민경탁;장호수
    • 한국기계가공학회지
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    • 제9권4호
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    • pp.1-7
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    • 2010
  • Recently optical and electric and electronic forms in the field of ultra fine patterns has been used extensively, and techniques of the optical parts are required that can precision-machine this micro-patterns such as V or R-shaped micro-groove patterns. In this study, V and R type, shaping the way micro groove brass machining process to characterize the material feed rate and cutting depth and the V and R as a variable brother, using two kinds of diamond tools for each picture shape and surface roughness caused by conditions such as chips, processed through the analysis of effects of geometry and analysis such as precision machining.

MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권4호
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

화상처리시스템을 이용한 유연성 연삭 디스크의 변형분석 (Analysis of Flexible Grinding Disk Deflection using Image Processing)

  • 배진한;유송민
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 추계학술대회논문집 - 한국공작기계학회
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    • pp.314-319
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    • 2000
  • The working surface of a flexible grinding disk was characterized by means of an image processing, in which a picture of a disk surface was taken by the CCD camera and analyzed with the personal computer. As process conditions, depth of cut was changed to be 2 and 4 mm. From the captured image circles marked on the disk was regenerated using the edges detected with scale space filtering. In order to correlate the level of deformation to the distortion of the circles, intervals between each circle have been analyzed. Notable correlation has been observed between the intervals and the process conditions.

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복식의 Bisexuality에 관한 연구 -1960년대 이후를 중심으로- (A Study on the Bisexuality in Fashion Design - Concentrating of Fashion Since the 1960's -)

  • 김이은;조규화
    • 한국의류학회지
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    • 제20권5호
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    • pp.801-816
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    • 1996
  • The study is in depth an analysis of the consciousness structured in unisex, androgyny, punk and postmodernism fashion in order to explain the dominant bisexual trend in fashion since the 1960's. Bisexuality in fashion can be interpreted as an effort in recovering the attitude within commentarialism, as opposed to the dichotomous split of the sexes. It is a reflection of the fundamental desire to be as one and implies "freedom" as an expression of feminism and postmodernism furthermore. Bisexuality is a reactionary movement in fashion which encompasses adaptive ways to the world we now inhabit. It is also a clear picture of the necessity of destroying the dichotomous sexuality in order to achieve the freedom and the importance of realizing as a whole the oneness of human kind. Bisexuality in fashion primarily is the pursuit of a new perspective on the human entity required in the modern world. Namely a communitarian spirit devoid of sexual prejudices. And secondly, it is a phenomenon reflecting the transitional woes of the pluralistic society experiencing deconstructivism and reconstructivism.ructivism.

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수학교육용 소프트웨어의 활용에 대한 질적 연구 (A qualitative study in applying mathematical software for mathematics education)

  • 전영국
    • 대한수학교육학회지:학교수학
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    • 제1권2호
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    • pp.433-449
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    • 1999
  • This paper introduces a branch of qualitative method, called an in-depth interview method. By collecting data from the stories of Korean middle school students and a 9th grade American girl who used Geometer's Sketchpad and various software respectively for their mathematical problem solving, the qualitative analysis leads us to understand how such software affect their lives with mathematics subject. The unique characteristics and strands of each student's utterances reflect how software plays a role of learning aid for their mathematics learning. The arm of this study is both to get a good picture of each student's self-perceived relationship to mathematics as well as to explore external and objective parameters and factors in each student's internal situations. The qualitative descriptions of the collected data help us guide the students to the points where they could develop their interests and satisfaction with subject matter better. In this way, teachers may have more realistic understandings of how students become interested and motivated by mathematics, so that they are better able to find out ways of grasping the totalities of how the use of technology is interwoven into the school curricular.

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레이저를 이용한 LCD 유리 절단 기술

  • 정재용;오대현;유기룡;이천;이우영
    • 한국반도체및디스플레이장비학회:학술대회논문집
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    • 한국반도체및디스플레이장비학회 2005년도 춘계 학술대회
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    • pp.219-223
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    • 2005
  • Nowadays laser cutting is the most promising method of cutting FPD(Flat Panel Display) glass in mass-production line. And this method can also be used to cut other brittle materials such as quartz, sapphire, ceramic and semiconductor The concept of this method is shown in picture 1. Laser beam heats glass up to strain point, not to melting point and cooling system chills glass to induce maximun thermal stress in glass surface and then the thermal stress generates micro thermal crack, in other words blind depth of crack, along laser beam and cooling line.

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동양의 시각에서 본 학습조직의 재해석 (Reinterpretation of the Learning Organization from the Oriental Perspectives)

  • 김상욱
    • 한국시스템다이내믹스연구
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    • 제9권1호
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    • pp.33-56
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    • 2008
  • With emphasis on the importance of systems thinking for the establishment of learning organization, Senge in his famous book "The Fifth Discipline", explains in depth four disciplines such as personal mastery, mental models, shared vision, team learning, which are all geared up to the implementation of learning organization. However, two critical pitfalls are found: First, a holistic picture is absent in his presentation of learning organization, which just seems like a puzzle with linking pieces missing between disciplines. Secondly, as is often the case too much details are discussed in expense of insights on each discipline. This paper thus attempts to draw core metaphysical insights underlying Senge's learning organization disciplines by reinterpreting them from oriental perspectives; and to identify mechanisms depicting how they are working together as a whole, which is enabled by exploiting causal loop diagrams as a tool of systems thinking. In addition some thoughts on the implications of systems thinking on each of the learning organization disciplines.

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