1 |
M. Sturken and L. Cartwright, Practices of Looking : an Introduction to Visual Culture (NY : Oxford University Press, 2009).
|
2 |
W.T. Reeves, "Particle Systems - a Technique for Modeling a Class of Fuzzy Objects," ACM Transactions on Graphics (TOG) , Vol.2, No. 2, pp. 91-108, 1983.
DOI
|
3 |
J.T. Kajiya and B.P.V. Herzen, "Ray Tracing Volume Densities," ACM SIGGRAPH Computer Graphics archive, Vol.18, No.3, pp. 165-174, 1984.
DOI
|
4 |
D.S. Ebert and R.E. Parent, "Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-Buffer Techniques," The 17th annual Conference on Computer Graphics and Interactive Techniques, pp. 357-366, 1990.
|
5 |
T. Nishita and Y. Dobashi, "Modeling and Rendering of Various Natural Phenomena Consisting of Particles," Proc. of Computer Graphics International 2001, pp. 149-156, 2001.
|
6 |
M.J. Harris and A. Lastra, "Real-Time Cloud Rendering," Computer Graphics Forum, Vol. 20, No.3, pp. 76-85, 2001.
|
7 |
V. Biri, S. Michelin, and D. Arquès, "Real- Time Animation of Realistic Fog," Thirteenth Eurographics Workshop on Rendering, pp. 9-16, 2002.
|
8 |
Y.Y. Boykov and M.P. Jolly, "Interactive Graph Cuts for Optimal Boundary & Region Segmentation of Objects in N-D Images," In Proceedings of the 8th IEEE International Conference on Computer Vision(ICCV'01) , pp.105-112, 2001.
|
9 |
J. T. Houghton, The Physics of Atmospheres 3rd Edition (NY: Cambridge University Press, 2002).
|
10 |
J. D. J. Ingle and S. R. Crouch, Spectrochemical Analysis (NJ: Prentice Hall, 1988).
|
11 |
K. Perlin, "Improving Noise," ACM Transactions on Graphics (Proceedings of SIGGRAPH 2002) , Vol.21, No.3, pp. 681-682, 2002.
|
12 |
J. Jang, S. Ryoo, S. Seo, H. Lee, and K. Yoon, "A Study on Aerial Perspective on Painterly Rendering," Journal of Korea Multimedia Society, Vol.13, No.10, pp. 1474-1486, 2010.
|
13 |
M. Kemp, The Science of Art (NH: Yale University Press, 1990).
|