• 제목/요약/키워드: Department on Contents

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효과적 커뮤니케이션 전략에 기반한 임신부 대상의 영양교육 컨텐츠 개발 (Development of Nutrition Education Contents for Pregnant Women Based on Effective Communication Strategies)

  • 유택상;한영희;김정현;이민준;현태선
    • 대한지역사회영양학회지
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    • 제22권2호
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    • pp.115-126
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    • 2017
  • Objectives: The purpose of the study was to develop communication strategies for effective nutrition education targeting pregnant women and to create nutrition education contents. Methods: The format and the contents of online resources on nutrition information for pregnant women provided by reliable institutions were analyzed. Possible solutions to overcome barriers of nutrition education as well as communication strategies for effective nutrition education were identified by a brainstorming process. Based on the communication strategies, contents for nutrition education were created. Understandability, level of interest, applicability to daily life, harmony of text and illustration, and overall satisfaction of the contents were evaluated by dietitians and pregnant women. Results: The four communication strategies were developed; (1) to focus on a few important messages, (2) to provide evidence-based information, (3) to create illustrations or infographics with a minimum amount of text, and (4) to provide tips on how to improve the current diet options. Based on these strategies, the contents were focused on three important nutrients for pregnant women, folate, iron, and calcium. The percentages of the recommended nutrient intakes of the three nutrients on selected menu and its improved version by adding a dish or changing a dish into another dish were calculated and provided. Finally, the contents were delivered as illustrations with a minimum amount of text. Overall, dietitians and pregnant women were satisfied with the contents. Conclusions: The contents developed in this study can be used in a pamphlet or a pregnancy diary, or can be shared in social networking services. Further contents on other nutrients and various menu are expected to be developed using these communication strategies.

고지혈증 흰쥐의 혈청 및 조직의 칼슘, 마그네슘 및 칼륨함량에 미치는 김(Porphyra yezoensis) 유래 porphyran의 영향 (Effect of Porphyran Isolated from Laver, Porphyra yezoensis on Calcium, Magnesium and Potassium Contents in Hyperlipidemic Rats)

  • 정복미;신태선;김형락;정규진;김선봉
    • 한국수산과학회지
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    • 제36권3호
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    • pp.220-224
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    • 2003
  • Effect of the ingestion of porphyran extracted from Porphyra yezoensis on calcium, magnesium and potassium contents in serum and tissue was investigated using hyperlipidemic and hypercholesterolemic rats. The contents of calcium magnesium and potassium in serum of rats fed porphyran for four weeks were higher than those of the control group. The contents of calcium and potassium were decreased with increasing a porphyran level while magnesium content was increased. Liver calcium contents in an $1\%$ porphyran group were significantly (p<0.05) higher than those in the control group, and magnesium contents in a $10\%$ porphyran group were higher than those in the control group. Kidney calcium and magnesium contents in rats fed porphyran were significantly (p<0.05) high compared with the control group. However, potassium content in kidney was Increased as a porphyran level was increased in diet. Spleen calcium and potassium contents were significantly lower in the porphyran groups than those in the control group. Rats fed the $5\%$ porphyran diet had higher magnesium content in spleen than any other diets. The results showed that diets supplemented with several porphyran levels had variable effects on the contents of calcium, magnesium and potassium in serum and tissue of hyperlipidemic rats.

Exhibition support contents creation at large exhibition museum

  • Kim, Dae-Woong;Lee, Joong-Youp;Hoshino, Koushi
    • International Journal of Contents
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    • 제7권3호
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    • pp.38-47
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    • 2011
  • The present research has created and evaluated contents capable of work appreciation visitors changing their viewpoints on their will by introducing mobile exhibition exposition devices (iPad) for large exhibition museum. Various exposition contents of usually invisible parts or those provided in accordance with user positions drew visitors' attentions and improved museum experience satisfaction. Utilization of digitalized exhibition information generated activeness in viewing and new communication between exhibition and a visitor instead of the conventional exhibition exposition.

디지털 콘텐츠 컴퓨팅 환경에서의 컴퓨터 포렌식스 정보 수집에 관한 연구 기술에 관한 연구 (A Study of Information Collection for Computer Forensics on Digital Contents Computing Environment)

  • 이종섭;장은겸;최용락
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.507-513
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    • 2008
  • 디지털 콘텐츠 컴퓨팅 환경에서 서비스를 제공하는 서버시스템의 레지스터, 캐시메모리, 네트워크 정보 등의 휘발성 정보는 침해사고 이후 시간의 경과나 외부의 조작으로 사라지거나 변조되기 쉽기 때문에 실시간으로 확보하는 것이 중요하다. 본 논문에서는 디지털 콘텐츠 컴퓨팅 환경의 서버 시스템에서 휘발성 정보를 메모리를 기반으로 수집하는 기법을 활용하여 동작 중인 서버에서 위급상황이 발생할 시 필요한 정보를 실시간으로 수집할 수 있는 휘발성 정보 수집 모듈을 제안한다.

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A Study on Development of Quality Standards of Educational Smart Contents

  • Jun, Woochun;Hong, Suk-Ki
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권6호
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    • pp.2152-2170
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    • 2014
  • With advances in smart and ICT(information and communication technology) technologies, our life style has been changing dramatically. Now everybody can enjoy the benefits of such technologies in every aspect of his/her daily life. Currently more and more people are trying to have smart devices such as smart phones and tablet PCs so that smart devices become the bare necessities. New smart technologies have created a new concept called smart learning in education area. As educational smart contents become popular, we need quality standards for the contents. Those standards are essential for evaluating the smart contents and suggesting guidance for future smart contents production. Although there are some standards for the existing e-learning environments, to our best knowledge, there are no standards for educational smart contents in the literature. The purpose of this paper is to develop quality standards for educational smart contents. The proposed quality standards are based on the existing quality standards in e-learning environments and include some characteristics of smart learning. For development of quality standards, wide experts group from academy and industry are selected and surveyed. Their responses are analyzed based on thorough statistical analysis so that final quality standards for educational smart contents are developed.

아동 성폭력 예방을 위한 교육 콘텐츠의 설계 및 구현 (Design and Implementation of Education Contents for Prevention of Child Sexual Violence)

  • 김희주;신혜원;이윤지;원혜미;박수이;박정규
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 추계학술대회
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    • pp.179-181
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    • 2017
  • 본 논문에서는 아동 자신의 경계를 스스로 인식할 수 있는 내용을 담은 영상 콘텐츠를 제시하고 능동적인 학습을 위한 터치 방식의 콘텐츠를 구현한다. 영상은 총 4개의 모듈로 구성되어 있으며 각 스토리는 내용 전개, 경계 존중 개념 학습, 학습 내용 평가로 진행된다. 경계 존중개념은 성폭력이 일어나는 상황 역시 경계를 넘나드는 행위로 보여 주어 성폭력 문제가 아동 안전의 연장선에 있다는 인식을 심어주는 것을 목표로 하고 있다. 그리고 학습 내용 평가는 터치 게임을 통해 게임에 성공하면 상을 받는 것으로 사용자에게 학습 성취도를 높여준다.

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Development of Linguistic Contents for Contextual Dialogue

  • Moon, Sang-Ho
    • Journal of information and communication convergence engineering
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    • 제8권1호
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    • pp.116-121
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    • 2010
  • New teaching and studying methods using educational contents are gradually widespread with the advancement of information and communication technology. As educational contents, in this paper, we design and implement linguistic contents for studying essential expressions applied to various situations of real life. In detail, the linguistic contents are run on web environments, and have suitable animations for learning essential expressions based on several foreign languages in contextual dialogues. Also, useful functions are included in contents to reinforce what users have learned.

콘텐츠 제작 프로젝트 사례 연구 (Case Study on Contents-Making Project)

  • 백지원
    • 한국멀티미디어학회논문지
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    • 제20권3호
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    • pp.551-561
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    • 2017
  • It is very important to educate students who can be working professionals in contents-related field. This paper discusses three types of contents academic-industrial cooperation projects which are contents technology, contents software and education, and contents-making projects. Regarding third type, this paper explains two examples of contents-making projects that Daejeon University's Animation Department did. First one is Miznco Co.'s in 2015 and second one is which exhibition is held in old provincial of Chung-nam and Skyroad[1] at Daejeon in 2016. This exhibition is held for reviving old town area of Daejeon which is called one-do-sim through great contents. This paper also proposes what contents-related department in each university has to do to survive in tough period.

A Study on the Contents Development Process for Successful Market Entrance

  • Jung, Jai-Jin
    • 한국멀티미디어학회논문지
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    • 제10권12호
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    • pp.1704-1713
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    • 2007
  • Contents industry is growing into a versatile area whose contents can be embodied through not only traditional media such as theater and TV, but also new ones such as the internet, mobile unit, PDA, DMP, etc. In addition, highly advanced computer technology and contents are harmoniously combined for image development featuring multi-channels, which produces various contents, and thus, creating synergy effects with other key industries such as IT, strengthens the domestic economy as an industry of value expansion and new high value items. To this end, this study is to present development plans that are highly productive and valued to domestic contents development companies. For this, the focus was put on the fact that concurrent engineering, which is the mechanism bringing very beneficial effects to existing analog product development processes, and the team system have significant, positive effect on the company productiveness and competitive market values among digital contents related companies, especially contents businesses.

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Prioritization of Strategic Factors for Revitalization of the Sports Contents Distribution Industry

  • KIM, Min-Kyu;KIM, Soo-Hyun
    • 유통과학연구
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    • 제18권12호
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    • pp.5-13
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    • 2020
  • Purpose: The objective of this study is to explore and prioritize strategic factors for revitalization of the sports contents distribution industry. Research design, data and methodology: To this end, strategic factors for revitalization of the sports contents distribution industry were explored based on literature review, and 14 experts were consulted to prioritize the factors. Results: Major conclusions deduced are the following: First, the factors were prioritized in order of legal policy factors, contents factors, and technical infrastructure factors. Second, subdomains of legal policy factors were prioritized in order of policy process factors, legislation enactment and revision factors, budget factors, business model factors focusing on sports contents. Third, subdomains of contents factors were prioritized in order of humanware contents factors, sports contents diversification factors, and high-quality sports contents production factors. Fourth, subdomains of technical infrastructure factors were prioritized in order of sports contents service platform factors, technical development and standardization, global distribution channel provision, and distribution metadata standardization. Conclusions: Findings of this study are of significance given that this study stratifies factors of sports contents distribution industry revitalization-about which there have been very few previous studies- analyzed mainly in terms of justifiability and timeliness, and presents preferential business strategies.