• Title/Summary/Keyword: Department on Contents

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Evaluating Feasibility of Soil Quality Assessment According to Soil Carbon Contents

  • Kim, Sung-Chul;Hong, Young Kyu;Lee, Sang Phil;Oh, Seung Min;Lim, Kyung Jae;Yang, Jae E.
    • Korean Journal of Soil Science and Fertilizer
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    • v.50 no.1
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    • pp.65-70
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    • 2017
  • Soil was regarded as infinite resources but recently, soil is considered as invaluable resources that we need to protect and conserve. Main objective of this research was to evaluate soil value in terms of soil carbon contents. Soil was classified into forest, paddy, upland, and grass. Carbon contents in each soil was calculated based on soil chemical properties. Calculated soil carbon contents was ranged $15.31-108.86mg\;kg^{-1}$. Based on soil carbon contents, soil value was assumed adapting economic concepts. Calculated total soil value based on soil carbon contents was about 18.46 trillion won. Among others, carbon contents in forest was the highest and value was assumed 11.95 trillion won followed by paddy field (3.7 trillion won).

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

Study on the effects of digital contents traits on the relationship quality and continuous intention of using (디지털콘텐츠 특성이 관계품질, 지속적인 이용에 미치는 영향에 관한 연구)

  • Sung, Tae-Kyong;Hong, Sang-Jin;Yoon, Ji-Eun
    • Management & Information Systems Review
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    • v.26
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    • pp.91-116
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    • 2008
  • This study demonstrates some major traits of digital contents as information, playfulness, individuality, as satisfaction and commitment, user behavior as use intention. To make an empirical analysis the study, it is hypothesized that traits of digital contents, relationship quality, and user behavior. The major finding of this study can be summarized as follows, traits of digital contents are positively affected by satisfaction in relationship quality and use intention. Theoretical implication of this study are as follows. First, users wanted to choice only needed information. Second, users recognized digital contents as a part of life. So, user's ability is very important in this environment. According to this, business related with or interested in digital contents must have developed digital contents in variety aspect. Users must have concerned using digital contents, also.

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Package Contents Authoring and Consuming System Based on MPEG-21 Multimedia Framework

  • Kim, Nam-Hoon;Kang, Min-Jae;Jung, Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.50-54
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    • 2011
  • Recently there are so many media contents created and used by variety routes. Therefore, it is essential to make a new platform which is used for distributing media contents include IPTV. With open IPTV service, developing the new platform became even more important. Because open IPTV makes it possible for consumers to choose contents regardless of contents of the providers. The new platform has to accept current variety service structure. MPEG-21 multimedia framework was developed to satisfy these needs. It presented the distribution framework of the contents but didn't restrict the particular solutions for protecting the rights. In this paper, we present authoring and consuming system for package contents based on MPEG-21 Multimedia Framework for distributing media resources and managing the license of multimedia contents

Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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Variations of glucosinolates in kale leaves (Brassica oleracea var. acephala) treated with drought-stress in autumn and spring seasons (수분스트레스에 의한 케일 내 글루코시놀레이트 변화)

  • Jeong, Na-Rae;Chun, Jin-Hyuk;Park, Eun-Jae;Lim, Ye-Hoon;Kim, Sun-Ju
    • Korean Journal of Agricultural Science
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    • v.42 no.3
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    • pp.167-175
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    • 2015
  • The present study aimed to investigate the effects of drought stress on the accumulation of glucosinolates (GSLs) in the leaves of Kale cultivated in autumn and spring. HPLC analysis guided to identify seven GSLs including progoitrin, glucoraphanin, sinigrin, gluconapin, glucobrassicin, 4-methoxyglucobrassicin and neoglucobrasscin. Quantification of GSLs revealed that the contents of sigirin was the highest (45%) followed by the level of progoitrin (24%) in terms of total GSLs. The ranges of total GSL contents was 1.16 (84)-15.88 (89 DAS, ${\mu}mol/g$ dry wt. (DW)) in treatment plot and 1.23 (84)-7.05 (74 DAS, ${\mu}mol/g$ dry wt.) in control plot showed the enhancement in the contents of GSLs in treatment than in the control plot. The present results evidenced that the variation of total GSL contents were depending on the harvest period. In 105 DAS, comparatively no differences in the GSL contents on each sample in autumn season, whereas in spring season, although there was decrease in the GSLs tendency from 74 DAS to 84 DAS in both control and treatment plot, the GSL contents of treatment plot was dramatically increased in 89 DAS. In treatment plot, the GSL contents on 89 DAS (1.16) was 15 fold higher to 84 DAS ($15.88{\mu}mol/g$ DW). The variation in the contents of GSL in spring and autumn did not documented significant differences because of their differences in the growth time and cultivation conditions. In conclusion, the GSL contents in kale was likely to be affected by drought stress treatment. Scrutiny and further research for exact relation between drought stress and GSL contents in kale should be needed.

A study on exhibition contents application plan based on image recognition augmented reality (이미지 인식 증강현실 기반 전시콘텐츠 활용 방안)

  • Lee, il-soo;Kim, sang-heon
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.143-144
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    • 2015
  • 최근 문화기술분야의 기술적 진보로 인하여 다양한 기술을 활용한 전시회가 이루어지고 있는데 전시회에서 기술을 활용하는 범주는 편협한 경우가 대부분이기 때문에 크게 세 가지의 사례를 통해 문제점을 파악하고, 증강현실(AR) 기술을 활용한 체험전시 방안에 대해 검토해 보고자 한다.

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Physiological Responses of Calystegia soldanella under Drought Stress

  • Bae, Chae-Youn;Hwang, Jeong-Sook;Bae, Jeong-Jin;Choi, Sung-Chul;Lim, Sung-Hwan;Choi, Deok-Gyun;Kim, Jong-Guk;Choo, Yeon-Sik
    • Journal of Ecology and Environment
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    • v.36 no.4
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    • pp.255-265
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    • 2013
  • This study was conducted to determine the extent of drought resistance based on physiological responses of Calystegia soldanella under water deficit. In order to investigate the changes of plant growth, stomatal density, photosynthesis, chlorophyll fluorescence, the contents of chlorophyll and carotenoid, osmolality, total ion contents, the contents of carbohydrate and proline, C. soldanella was grown under well watered and drought stressed conditions for 12 days. In this study, water-deficit resulted in remarkable growth inhibition of C. soldanella. The effect of water-deficit on plant growth was associated with low osmotic potential of soil. On day 12 after drought treatment, dry weight, relative water contents, number and area of leaves and stem length were lower than those of control. The stomatal conductance and net photosynthetic rate were significantly reduced in water stressed plant to regulate inner water contents and $CO_2$ exchange through the stomatal pore. Chlorophyll fluorescence and chlorophyll contents were not different in comparison with the control, indicating that the efficiency of photosystem II was not affected by drought stress. This results could be explained that water-deficit in C. soldanella limits the photosynthetic rate and reduces the plant's ability to convert energy to biomass. A significant increase in total ion contents and osmolality was observed on day 7 and day 12. Accumulation of proline in leaves is associated with the osmotic adjustment in C. soldanella to soil water-deficit. Consequently, this increase in osmolality in water stressed plant can be a result in the increase of ion contents and proline.

A Case Study on Online Distribution Service of Diversity Film (다양성영화 온라인 유통 서비스 사례조사)

  • Heo, Cheol;Kim, Nayun;Kim, Sangheon
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.353-354
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    • 2013
  • 본 연구에서는 다양성영화의 온라인 배급 사례를 분석하였다. 영화의 온라인유통은 일반적으로 극장상영 이후에 매체의 다양화를 통한 수익의 확대 측면에서 이루어지나, 다양성영화의 온라인 유통은 현실적으로 유일한 유통배급망일 경우가 많다. 이 연구는 다양성영화의 온라인 유통양상을 분석하여 다양성영화에 적절한 온라인 배급 형태를 고찰하는 것을 목표로 하였다.

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The effect on photosynthesis and osmotic regulation in Beta vulgaris L. var. Flavescens DC. by salt stress

  • Choi, Deok-Gyun;Hwang, Jeong-Sook;Choi, Sung-Chul;Lim, Sung-Hwan;Kim, Jong-Guk;Choo, Yeon-Sik
    • Journal of Ecology and Environment
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    • v.39 no.1
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    • pp.81-90
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    • 2016
  • This study was to investigate the effect of salt stress on physiological characteristics such as plant growth, photosynthesis, solutes related to osmoregulation of Beta vulgaris. A significant increase of dry weight was observed in 50 mM and 100 mM NaCl. The contents of Chl a, b and carotenoid were lower in NaCl treatments than the control. On 14 day after NaCl treatment, photosynthetic rate (PN), the transpiration rate (E) and stomatal conductance of CO2 (gs) were reduced by NaCl treatment. On 28 day after NaCl treatment, the significant reduction in gs and E was shown in NaCl 200 mM. However, PN and water use efficiency (WUE) in all NaCl treatments showed higher value than that of control. Total ion contents (TIC) and osmolality were higher than the control. On 14 day after treatment, the contents of proline (Pro) increased significantly in 200 mM and 300 mM NaCl concentration compared with control, whereas on 28 day in all treatments it was lower than that of the control. The contents of glycine betaine (GB) increased with the increase of NaCl concentration. The contents of Na+, Cl-, GB, osmolality and TIC increased with the increase of NaCl concentrations. These results suggested that under severe NaCl stress conditions, NaCl treatment did not induce photochemical inhibition on fluorescence in the leaves of B. vulgaris, but the reduction of chlorophyll contents was related in a decrease in leaf production. Furthermore, increased GB as well as Na+ and Cl- contents resulted in a increase of osmolality, which can help to overcome NaCl stress.