• Title/Summary/Keyword: Deep-Q-Network

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Enhanced Machine Learning Algorithms: Deep Learning, Reinforcement Learning, and Q-Learning

  • Park, Ji Su;Park, Jong Hyuk
    • Journal of Information Processing Systems
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    • v.16 no.5
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    • pp.1001-1007
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    • 2020
  • In recent years, machine learning algorithms are continuously being used and expanded in various fields, such as facial recognition, signal processing, personal authentication, and stock prediction. In particular, various algorithms, such as deep learning, reinforcement learning, and Q-learning, are continuously being improved. Among these algorithms, the expansion of deep learning is rapidly changing. Nevertheless, machine learning algorithms have not yet been applied in several fields, such as personal authentication technology. This technology is an essential tool in the digital information era, walking recognition technology as promising biometrics, and technology for solving state-space problems. Therefore, algorithm technologies of deep learning, reinforcement learning, and Q-learning, which are typical machine learning algorithms in various fields, such as agricultural technology, personal authentication, wireless network, game, biometric recognition, and image recognition, are being improved and expanded in this paper.

DEEP LEARNING APPROACH FOR SOLVING A QUADRATIC MATRIX EQUATION

  • Kim, Garam;Kim, Hyun-Min
    • East Asian mathematical journal
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    • v.38 no.1
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    • pp.95-105
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    • 2022
  • In this paper, we consider a quadratic matrix equation Q(X) = AX2 + BX + C = 0 where A, B, C ∈ ℝn×n. A new approach is proposed to find solutions of Q(X), using the novel structure of the information processing system. We also present some numerical experimetns with Artificial Neural Network.

A fast and simplified crack width quantification method via deep Q learning

  • Xiong Peng;Kun Zhou;Bingxu Duan;Xingu Zhong;Chao Zhao;Tianyu Zhang
    • Smart Structures and Systems
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    • v.32 no.4
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    • pp.219-233
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    • 2023
  • Crack width is an important indicator to evaluate the health condition of the concrete structure. The crack width is measured by manual using crack width gauge commonly, which is time-consuming and laborious. In this paper, we have proposed a fast and simplified crack width quantification method via deep Q learning and geometric calculation. Firstly, the crack edge is extracted by using U-Net network and edge detection operator. Then, the intelligent decision of is made by the deep Q learning model. Further, the geometric calculation method based on endpoint and curvature extreme point detection is proposed. Finally, a case study is carried out to demonstrate the effectiveness of the proposed method, achieving high precision in the real crack width quantification.

Task offloading scheme based on the DRL of Connected Home using MEC (MEC를 활용한 커넥티드 홈의 DRL 기반 태스크 오프로딩 기법)

  • Ducsun Lim;Kyu-Seek Sohn
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.61-67
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    • 2023
  • The rise of 5G and the proliferation of smart devices have underscored the significance of multi-access edge computing (MEC). Amidst this trend, interest in effectively processing computation-intensive and latency-sensitive applications has increased. This study investigated a novel task offloading strategy considering the probabilistic MEC environment to address these challenges. Initially, we considered the frequency of dynamic task requests and the unstable conditions of wireless channels to propose a method for minimizing vehicle power consumption and latency. Subsequently, our research delved into a deep reinforcement learning (DRL) based offloading technique, offering a way to achieve equilibrium between local computation and offloading transmission power. We analyzed the power consumption and queuing latency of vehicles using the deep deterministic policy gradient (DDPG) and deep Q-network (DQN) techniques. Finally, we derived and validated the optimal performance enhancement strategy in a vehicle based MEC environment.

A Study of Reinforcement Learning-based Cyber Attack Prediction using Network Attack Simulator (NASim) (네트워크 공격 시뮬레이터를 이용한 강화학습 기반 사이버 공격 예측 연구)

  • Bum-Sok Kim;Jung-Hyun Kim;Min-Suk Kim
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.3
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    • pp.112-118
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    • 2023
  • As technology advances, the need for enhanced preparedness against cyber-attacks becomes an increasingly critical problem. Therefore, it is imperative to consider various circumstances and to prepare for cyber-attack strategic technology. This paper proposes a method to solve network security problems by applying reinforcement learning to cyber-security. In general, traditional static cyber-security methods have difficulty effectively responding to modern dynamic attack patterns. To address this, we implement cyber-attack scenarios such as 'Tiny Alpha' and 'Small Alpha' and evaluate the performance of various reinforcement learning methods using Network Attack Simulator, which is a cyber-attack simulation environment based on the gymnasium (formerly Open AI gym) interface. In addition, we experimented with different RL algorithms such as value-based methods (Q-Learning, Deep-Q-Network, and Double Deep-Q-Network) and policy-based methods (Actor-Critic). As a result, we observed that value-based methods with discrete action spaces consistently outperformed policy-based methods with continuous action spaces, demonstrating a performance difference ranging from a minimum of 20.9% to a maximum of 53.2%. This result shows that the scheme not only suggests opportunities for enhancing cybersecurity strategies, but also indicates potential applications in cyber-security education and system validation across a large number of domains such as military, government, and corporate sectors.

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Digital Twin and Visual Object Tracking using Deep Reinforcement Learning (심층 강화학습을 이용한 디지털트윈 및 시각적 객체 추적)

  • Park, Jin Hyeok;Farkhodov, Khurshedjon;Choi, Piljoo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.145-156
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    • 2022
  • Nowadays, the complexity of object tracking models among hardware applications has become a more in-demand duty to complete in various indeterminable environment tracking situations with multifunctional algorithm skills. In this paper, we propose a virtual city environment using AirSim (Aerial Informatics and Robotics Simulation - AirSim, CityEnvironment) and use the DQN (Deep Q-Learning) model of deep reinforcement learning model in the virtual environment. The proposed object tracking DQN network observes the environment using a deep reinforcement learning model that receives continuous images taken by a virtual environment simulation system as input to control the operation of a virtual drone. The deep reinforcement learning model is pre-trained using various existing continuous image sets. Since the existing various continuous image sets are image data of real environments and objects, it is implemented in 3D to track virtual environments and moving objects in them.

Bi-directional Electricity Negotiation Scheme based on Deep Reinforcement Learning Algorithm in Smart Building Systems (스마트 빌딩 시스템을 위한 심층 강화학습 기반 양방향 전력거래 협상 기법)

  • Lee, Donggu;Lee, Jiyoung;Kyeong, Chanuk;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.215-219
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    • 2021
  • In this paper, we propose a deep reinforcement learning algorithm-based bi-directional electricity negotiation scheme that adjusts and propose the price they want to exchange for negotiation over smart building and utility grid. By employing a deep Q network algorithm, which is a kind of deep reinforcement learning algorithm, the proposed scheme adjusts the price proposal of smart building and utility grid. From the simulation results, it can be verified that consensus on electricity price negotiation requires average of 43.78 negotiation process. The negotiation process under simulation settings and scenario can also be confirmed through the simulation results.

Research on Unmanned Aerial Vehicle Mobility Model based on Reinforcement Learning (강화학습 기반 무인항공기 이동성 모델에 관한 연구)

  • Kyoung Hun Kim;Min Kyu Cho;Chang Young Park;Jeongho Kim;Soo Hyun Kim;Young Ghyu Sun;Jin Young Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.33-39
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    • 2023
  • Recently, reinforcement learning has been used to improve the communication performance of flying ad-hoc networks (FANETs) and to design mobility models. Mobility model is a key factor for predicting and controlling the movement of unmmaned aerial vehicle (UAVs). In this paper, we designed and analyzed the performance of Q-learning with fourier basis function approximation and Deep-Q Network (DQN) models for optimal path finding in a three-dimensional virtual environment where UAVs operate. The experimental results show that the DQN model is more suitable for optimal path finding than the Q-learning model in a three-dimensional virtual environment.

Path Planning of Unmanned Aerial Vehicle based Reinforcement Learning using Deep Q Network under Simulated Environment (시뮬레이션 환경에서의 DQN을 이용한 강화 학습 기반의 무인항공기 경로 계획)

  • Lee, Keun Hyoung;Kim, Shin Dug
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.3
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    • pp.127-130
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    • 2017
  • In this research, we present a path planning method for an autonomous flight of unmanned aerial vehicles (UAVs) through reinforcement learning under simulated environment. We design the simulator for reinforcement learning of uav. Also we implement interface for compatibility of Deep Q-Network(DQN) and simulator. In this paper, we perform reinforcement learning through the simulator and DQN, and use Q-learning algorithm, which is a kind of reinforcement learning algorithms. Through experimentation, we verify performance of DQN-simulator. Finally, we evaluated the learning results and suggest path planning strategy using reinforcement learning.

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The Effect of Segment Size on Quality Selection in DQN-based Video Streaming Services (DQN 기반 비디오 스트리밍 서비스에서 세그먼트 크기가 품질 선택에 미치는 영향)

  • Kim, ISeul;Lim, Kyungshik
    • Journal of Korea Multimedia Society
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    • v.21 no.10
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    • pp.1182-1194
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    • 2018
  • The Dynamic Adaptive Streaming over HTTP(DASH) is envisioned to evolve to meet an increasing demand on providing seamless video streaming services in the near future. The DASH performance heavily depends on the client's adaptive quality selection algorithm that is not included in the standard. The existing conventional algorithms are basically based on a procedural algorithm that is not easy to capture and reflect all variations of dynamic network and traffic conditions in a variety of network environments. To solve this problem, this paper proposes a novel quality selection mechanism based on the Deep Q-Network(DQN) model, the DQN-based DASH Adaptive Bitrate(ABR) mechanism. The proposed mechanism adopts a new reward calculation method based on five major performance metrics to reflect the current conditions of networks and devices in real time. In addition, the size of the consecutive video segment to be downloaded is also considered as a major learning metric to reflect a variety of video encodings. Experimental results show that the proposed mechanism quickly selects a suitable video quality even in high error rate environments, significantly reducing frequency of quality changes compared to the existing algorithm and simultaneously improving average video quality during video playback.