• 제목/요약/키워드: Deep Neural Network Technology

검색결과 705건 처리시간 0.028초

Forecasting of Short Term Photovoltaic Generation by Various Input Model in Supervised Learning (지도학습에서 다양한 입력 모델에 의한 초단기 태양광 발전 예측)

  • Jang, Jin-Hyuk;Shin, Dong-Ha;Kim, Chang-Bok
    • Journal of Advanced Navigation Technology
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    • 제22권5호
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    • pp.478-484
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    • 2018
  • This study predicts solar radiation, solar radiation, and solar power generation using hourly weather data such as temperature, precipitation, wind direction, wind speed, humidity, cloudiness, sunshine and solar radiation. I/O pattern in supervised learning is the most important factor in prediction, but it must be determined by repeated experiments because humans have to decide. This study proposed four input and output patterns for solar and sunrise prediction. In addition, we predicted solar power generation using the predicted solar and solar radiation data and power generation data of Youngam solar power plant in Jeollanamdo. As a experiment result, the model 4 showed the best prediction results in the sunshine and solar radiation prediction, and the RMSE of sunshine was 1.5 times and the sunshine RMSE was 3 times less than that of model 1. As a experiment result of solar power generation prediction, the best prediction result was obtained for model 4 as well as sunshine and solar radiation, and the RMSE was reduced by 2.7 times less than that of model 1.

Development of Artificial Intelligence Janggi Game based on Machine Learning Algorithm (기계학습 알고리즘 기반의 인공지능 장기 게임 개발)

  • Jang, Myeonggyu;Kim, Youngho;Min, Dongyeop;Park, Kihyeon;Lee, Seungsoo;Woo, Chongwoo
    • Journal of Information Technology Services
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    • 제16권4호
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    • pp.137-148
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    • 2017
  • Researches on the Artificial Intelligence has been explosively activated in various fields since the advent of AlphaGo. Particularly, researchers on the application of multi-layer neural network such as deep learning, and various machine learning algorithms are being focused actively. In this paper, we described a development of an artificial intelligence Janggi game based on reinforcement learning algorithm and MCTS (Monte Carlo Tree Search) algorithm with accumulated game data. The previous artificial intelligence games are mostly developed based on mini-max algorithm, which depends only on the results of the tree search algorithms. They cannot use of the real data from the games experts, nor cannot enhance the performance by learning. In this paper, we suggest our approach to overcome those limitations as follows. First, we collects Janggi expert's game data, which can reflect abundant real game results. Second, we create a graph structure by using the game data, which can remove redundant movement. And third, we apply the reinforcement learning algorithm and MCTS algorithm to select the best next move. In addition, the learned graph is stored by object serialization method to provide continuity of the game. The experiment of this study is done with two different types as follows. First, our system is confronted with other AI based system that is currently being served on the internet. Second, our system confronted with some Janggi experts who have winning records of more than 50%. Experimental results show that the rate of our system is significantly higher.

Impurity profiling and chemometric analysis of methamphetamine seizures in Korea

  • Shin, Dong Won;Ko, Beom Jun;Cheong, Jae Chul;Lee, Wonho;Kim, Suhkmann;Kim, Jin Young
    • Analytical Science and Technology
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    • 제33권2호
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    • pp.98-107
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    • 2020
  • Methamphetamine (MA) is currently the most abused illicit drug in Korea. MA is produced by chemical synthesis, and the final target drug that is produced contains small amounts of the precursor chemicals, intermediates, and by-products. To identify and quantify these trace compounds in MA seizures, a practical and feasible approach for conducting chromatographic fingerprinting with a suite of traditional chemometric methods and recently introduced machine learning approaches was examined. This was achieved using gas chromatography (GC) coupled with a flame ionization detector (FID) and mass spectrometry (MS). Following appropriate examination of all the peaks in 71 samples, 166 impurities were selected as the characteristic components. Unsupervised (principal component analysis (PCA), hierarchical cluster analysis (HCA), and K-means clustering) and supervised (partial least squares-discriminant analysis (PLS-DA), orthogonal partial least squares-discriminant analysis (OPLS-DA), support vector machines (SVM), and deep neural network (DNN) with Keras) chemometric techniques were employed for classifying the 71 MA seizures. The results of the PCA, HCA, K-means clustering, PLS-DA, OPLS-DA, SVM, and DNN methods for quality evaluation were in good agreement. However, the tested MA seizures possessed distinct features, such as chirality, cutting agents, and boiling points. The study indicated that the established qualitative and semi-quantitative methods will be practical and useful analytical tools for characterizing trace compounds in illicit MA seizures. Moreover, they will provide a statistical basis for identifying the synthesis route, sources of supply, trafficking routes, and connections between seizures, which will support drug law enforcement agencies in their effort to eliminate organized MA crime.

Exploring the Performance of Synthetic Minority Over-sampling Technique (SMOTE) to Predict Good Borrowers in P2P Lending (P2P 대부 우수 대출자 예측을 위한 합성 소수집단 오버샘플링 기법 성과에 관한 탐색적 연구)

  • Costello, Francis Joseph;Lee, Kun Chang
    • Journal of Digital Convergence
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    • 제17권9호
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    • pp.71-78
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    • 2019
  • This study aims to identify good borrowers within the context of P2P lending. P2P lending is a growing platform that allows individuals to lend and borrow money from each other. Inherent in any loans is credit risk of borrowers and needs to be considered before any lending. Specifically in the context of P2P lending, traditional models fall short and thus this study aimed to rectify this as well as explore the problem of class imbalances seen within credit risk data sets. This study implemented an over-sampling technique known as Synthetic Minority Over-sampling Technique (SMOTE). To test our approach, we implemented five benchmarking classifiers such as support vector machines, logistic regression, k-nearest neighbor, random forest, and deep neural network. The data sample used was retrieved from the publicly available LendingClub dataset. The proposed SMOTE revealed significantly improved results in comparison with the benchmarking classifiers. These results should help actors engaged within P2P lending to make better informed decisions when selecting potential borrowers eliminating the higher risks present in P2P lending.

CNN-Based Toxic Plant Identification System (CNN 기반 독성 식물 판별 시스템)

  • Park, SungHyun;Lim, Byeongyeon;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제24권8호
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    • pp.993-998
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    • 2020
  • The technology of interiors is currently developing around the world. According to various studies, the use of plants to create an environment in the home interior is increasing. However, households using furniture are designed as environment-friendly environment interiors, and in Korea and abroad, plants are used for home interiors. Unexpected accidents are occurring. As a result, there were books and broadcasts about the dangers of specific plants, but until now, accidents continue to occur because they do not properly recognize the dangers of specific plants. Therefore, in this paper, we propose a toxic plant identification system based on a multiplicative neural network model that identifies common toxic plants commonly found in Korea. We propose a high efficiency model. Through this, toxic plants can be identified with higher accuracy and safety accidents caused by toxic plants.

Indoor Scene Classification based on Color and Depth Images for Automated Reverberation Sound Editing (자동 잔향 편집을 위한 컬러 및 깊이 정보 기반 실내 장면 분류)

  • Jeong, Min-Heuk;Yu, Yong-Hyun;Park, Sung-Jun;Hwang, Seung-Jun;Baek, Joong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제24권3호
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    • pp.384-390
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    • 2020
  • The reverberation effect on the sound when producing movies or VR contents is a very important factor in the realism and liveliness. The reverberation time depending the space is recommended in a standard called RT60(Reverberation Time 60 dB). In this paper, we propose a scene recognition technique for automatic reverberation editing. To this end, we devised a classification model that independently trains color images and predicted depth images in the same model. Indoor scene classification is limited only by training color information because of the similarity of internal structure. Deep learning based depth information extraction technology is used to use spatial depth information. Based on RT60, 10 scene classes were constructed and model training and evaluation were conducted. Finally, the proposed SCR + DNet (Scene Classification for Reverb + Depth Net) classifier achieves higher performance than conventional CNN classifiers with 92.4% accuracy.

Design and Implementation of Reinforcement Learning Agent Using PPO Algorithim for Match 3 Gameplay (매치 3 게임 플레이를 위한 PPO 알고리즘을 이용한 강화학습 에이전트의 설계 및 구현)

  • Park, Dae-Geun;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
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    • 제11권3호
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    • pp.1-6
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    • 2021
  • Most of the match-3 puzzle games supports automatic play using the MCTS algorithm. However, implementing reinforcement learning agents is not an easy job because it requires both the knowledge of machine learning and the way of complex interactions within the development environment. This study proposes a method in which we can easily design reinforcement learning agents and implement game play agents by applying PPO(Proximal Policy Optimization) algorithms. And we could identify the performance was increased about 44% than the conventional method. The tools we used are the Unity 3D game engine and Unity ML SDK. The experimental result shows that agents became to learn game rules and make better strategic decisions as experiments go on. On average, the puzzle gameplay agents implemented in this study played puzzle games better than normal people. It is expected that the designed agent could be used to speed up the game level design process.

Model Type Inference Attack Using Output of Black-Box AI Model (블랙 박스 모델의 출력값을 이용한 AI 모델 종류 추론 공격)

  • An, Yoonsoo;Choi, Daeseon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • 제32권5호
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    • pp.817-826
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    • 2022
  • AI technology is being successfully introduced in many fields, and models deployed as a service are deployed with black box environment that does not expose the model's information to protect intellectual property rights and data. In a black box environment, attackers try to steal data or parameters used during training by using model output. This paper proposes a method of inferring the type of model to directly find out the composition of layer of the target model, based on the fact that there is no attack to infer the information about the type of model from the deep learning model. With ResNet, VGGNet, AlexNet, and simple convolutional neural network models trained with MNIST datasets, we show that the types of models can be inferred using the output values in the gray box and black box environments of the each model. In addition, we inferred the type of model with approximately 83% accuracy in the black box environment if we train the big and small relationship feature that proposed in this paper together, the results show that the model type can be infrerred even in situations where only partial information is given to attackers, not raw probability vectors.

Verification of VIIRS Data using AIS data and automatic extraction of nigth lights (AIS 자료를 이용한 VIIRS 데이터의 야간 불빛 자동 추출 및 검증)

  • Suk Yoon;Hyeong-Tak Lee;Hey-Min Choi;;Jeong-Seok Lee;Hee-Jeong Han;Hyun Yang
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 한국항해항만학회 2023년도 춘계학술대회
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    • pp.104-105
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    • 2023
  • 해양 관측과 위성 원격탐사를 이용하여 시공간적으로 다양하게 변하는 생태 어장 환경 및 선박 관련 자료를 획득할 수 있다. 이번 연구의 주요 목적은 야간 불빛 위성 자료를 이용하여 광범위한 해역에 대한 어선의 위치 분포를 파악하는 딥러닝 기반 모델을 제안하는 것이다. 제안한 모델의 정확성을 평가하기 위해 야간 조업 어선의 위치를 포함하고 있는 AIS(Automatic Identification System) 정보와 상호 비교 평가 하였다. 이를 위해, 먼저 AIS 자료를 획득 및 분석하는 방법을 소개한다. 해양안전종합시스템(General Information Center on Maritime Safety & Security, GICOMS)으로부터 제공받은 AIS 자료는 동적정보와 정적정보로 나뉜다. 동적 정보는 일별 자료로 구분되어있으며, 이 정보에는 해상이동업무식별번호(Maritime Mobile Service Identity, MMSI), 선박의 시간, 위도, 경도, 속력(Speed over Ground, SOG), 실침로(Course over Ground, COG), 선수방향(Heading) 등이 포함되어 있다. 정적정보는 1개의 파일로 구성되어 있으며, 선박명, 선종 코드, IMO Number, 호출부호, 제원(DimA, DimB, DimC, Dim D), 홀수, 추정 톤수 등이 포함되어 있다. 이번 연구에서는 선박의 정보에서 어선의 정보를 추출하여 비교 자료로 사용하였으며, 위성 자료는 구름의 영향이 없는 깨끗한 날짜의 영상 자료를 선별하여 사용하였다. 야간 불빛 위성 자료, 구름 정보 등을 이용하여 야간 조업 어선의 불빛을 감지하는 심층신경망(Deep Neural Network; DNN) 기반 모델을 제안하였다. 본 연구의결과는 야간 어선의 분포를 감시하고 한반도 인근 어장을 보호하는데 기여할 것으로 기대된다.

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Detecting Weak Signals for Carbon Neutrality Technology using Text Mining of Web News (탄소중립 기술의 미래신호 탐색연구: 국내 뉴스 기사 텍스트데이터를 중심으로)

  • Jisong Jeong;Seungkook Roh
    • Journal of Industrial Convergence
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    • 제21권5호
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    • pp.1-13
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    • 2023
  • Carbon neutrality is the concept of reducing greenhouse gases emitted by human activities and making actual emissions zero through removal of remaining gases. It is also called "Net-Zero" and "carbon zero". Korea has declared a "2050 Carbon Neutrality policy" to cope with the climate change crisis. Various carbon reduction legislative processes are underway. Since carbon neutrality requires changes in industrial technology, it is important to prepare a system for carbon zero. This paper aims to understand the status and trends of global carbon neutrality technology. Therefore, ROK's web platform "www.naver.com." was selected as the data collection scope. Korean online articles related to carbon neutrality were collected. Carbon neutrality technology trends were analyzed by future signal methodology and Word2Vec algorithm which is a neural network deep learning technology. As a result, technology advancement in the steel and petrochemical sectors, which are carbon over-release industries, was required. Investment feasibility in the electric vehicle sector and technology advancement were on the rise. It seems that the government's support for carbon neutrality and the creation of global technology infrastructure should be supported. In addition, it is urgent to cultivate human resources, and possible to confirm the need to prepare support policies for carbon neutrality.