• Title/Summary/Keyword: Decoder complexity

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A Parallel Sphere Decoder Algorithm for High-order MIMO System (고차 MIMO 시스템을 위한 저 복잡도 병렬 구형 검출 알고리즘)

  • Koo, Jihun;Kim, Jaehoon;Kim, Yongsuk;Kim, Jaeseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.5
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    • pp.11-19
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    • 2014
  • In this paper, a low complexity parallel sphere decoder algorithm is proposed for high-order MIMO system. It reduces the computational complexity compared to the fixed-complexity sphere decoder (FSD) algorithm by static tree-pruning and dynamic tree-pruning using scalable node operators, and offers near-maximum likelihood decoding performance. Moreover, it also offers hardware-friendly node operation algorithm through fixing the variable computational complexity caused by the sequential nature of the conventional SD algorithm. A Monte Carlo simulation shows our proposed algorithm decreases the average number of expanded nodes by 55% with only 6.3% increase of the normalized decoding time compared to a full parallelized FSD algorithm for high-order MIMO communication system with 16 QAM modulation.

Scalable Video Coding with Low Complex Wavelet Transform (공간 웨이블릿 변환의 복잡도를 줄인 스케일러블 비디오 코딩에 관한 연구)

  • Park, Seong-Ho;Kim, Won-Ha;Jeong, Se-Yoon
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.298-300
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    • 2004
  • In the decoding process of interframe wavelet coding, the inverse wavelet transform requires huge computational complexity. However, the decoder may need to be used in various devices such as PDAs, notebooks, PCs or set-top Boxes. Therefore, the decoder's complexity should be adapted to the processor's computational power. A decoder designed in accordance with the processor's computational power would provide optimal services for such devices. So, it is natural that the complexity scalability and the low complexity codec are also listed in the requirements for scalable video coding. In this contribution, we develop a method of controlling and lowering the complexity of the spatial wavelet transform while sustaining almost the same coding efficiency as the conventional spatial wavelet transform. In addition, the proposed method may alleviate the ringing effect for certain video data.

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New Time-Domain Decoder for Correcting both Errors and Erasures of Reed-Solomon Codes

  • Lu, Erl-Huei;Chen, Tso-Cho;Shih, Chih-Wen
    • ETRI Journal
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    • v.38 no.4
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    • pp.612-621
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    • 2016
  • A new time-domain decoder for Reed-Solomon (RS) codes is proposed. Because this decoder can correct both errors and erasures without computing the erasure locator, errata locator, or errata evaluator polynomials, the computational complexity can be substantially reduced. Herein, to demonstrate this benefit, complexity comparisons between the proposed decoder and the Truong-Jeng-Hung and Lin-Costello decoders are presented. These comparisons show that the proposed decoder consistently has lower computational requirements when correcting all combinations of ${\nu}$ errors and ${\mu}$ erasures than both of the related decoders under the condition of $2{\nu}+{\mu}{\leq}d_{\min}-1$, where $d_{min}$ denotes the minimum distance of the RS code. Finally, the (255, 223) and (63, 39) RS codes are used as examples for complexity comparisons under the upper bounded condition of min $2{\nu}+{\mu}=d_{\min}-1$. To decode the two RS codes, the new decoder can save about 40% additions and multiplications when min ${\mu}=d_{min}-1$ as compared with the two related decoders. Furthermore, it can also save 50% of the required inverses for min $0{\leq}{\mu}{\leq}d_{\min}-1$.

Low-Complexity Maximum-Likelihood Decoder for V-BLAST Architecture

  • Le, Minh-Tuan;Pham, Van-Su;Mai, Linh;Yoon, Gi-Wan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.126-130
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    • 2005
  • In this paper, a low-complexity maximum-likelihood (ML) decoder based on QR decomposition, called real-valued LCMLDec decoder or RVLCMLDec for short, is proposed for the Vertical Bell Labs Layered Space-Time (V-BLAST) architecture, a promising candidate for providing high data rates in future fixed wireless communication systems [1]. Computer simulations, in comparison with other detection techniques, show that the proposed decoder is capable of providingthe V-BLAST schemes with ML performance at low detection complexity.

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Complexity Reduction of MPEG-4 ER-BSAC Decoder Using Significance Tree Structure (중요도 트리 구조를 이용한 MPEG-4 ER-BSAC 디코더의 복잡도 개선)

  • Ahn, Young-Uk;Jung, Gyu-Heok;Kim, Gyu-Jin;Lee, In-Sung
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.355-356
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    • 2006
  • MPEG-4 ER-BSAC decoder employes a full search method for maximum significance search and arithmetic decoding position search in spectral data decoding procedure. Then the search procedure have the most complexity. This paper proposes the new search method, the maximum significance tree structure, for the optimized implementation of BSAC decoder.

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Complexity Balancing for Distributed Video Coding Based on Entropy Coding (엔트로피 코딩 기반의 분산 비디오 코딩을 위한 블록 기반 복잡도 분배)

  • Yoo, Sung-Eun;Min, Kyung-Yeon;Sim, Dong-Gyu
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.133-143
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    • 2011
  • In this paper, a complexity-balancing algorithm is proposed for distributed video coding based on entropy coding. In order to reduce complexity of DVC-based decoders, the proposed method employs an entropy coder instead of channel coders and the complexity-balancing method is designed to improve RD performance with minimal computational complexity. The proposed method performs motion estimation in the decoder side and transmits the estimated motion vectors to the encoder. The proposed encoder can perform more accurate refinement using the transmitted motion vectors from the decoder. During the motion refinement, the optimal predicted motion vectors are decided by the received motion vector and the predicted motion vectors and complexity load of block is allocated by adjusting the search range based on the difference between the received motion vector and the predicted motion vectors. The computational complexity of the proposed encoder is decreased 11.9% compared to the H.264/AVC encoder and that of the proposed decoder are reduced 99% compared to the conventional DVC decoder.

Design of Lightweight Parallel BCH Decoder for Sensor Network (센서네트워크 활용을 위한 경량 병렬 BCH 디코더 설계)

  • Choi, Won-Jung;Lee, Je-Hoon
    • Journal of Sensor Science and Technology
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    • v.24 no.3
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    • pp.188-193
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    • 2015
  • This paper presents a new byte-wise BCH (4122, 4096, 2) decoder, which treats byte-wise parallel operations so as to enhance its throughput. In particular, we evaluate the parallel processing technique for the most time-consuming components such as syndrome generator and Chien search owing to the iterative operations. Even though a syndrome generator is based on the conventional LFSR architecture, it allows eight consecutive bit inputs in parallel and it treats them in a cycle. Thus, it can reduce the number of cycles that are needed. In addition, a Chien search eliminates the redundant operations to reduce the hardware complexity. The proposed BCH decoder is implemented with VHDL and it is verified using a Xilinx FPGA. From the simulation results, the proposed BCH decoder can enhance the throughput as 43% and it can reduce the hardware complexity as 67% compared to its counterpart employing parallel processing architecture.

Efficiency Improvement of the Fixed-Complexity Sphere Decoder

  • Mohaisen, Manar;Chang, Kyung-Hi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.3
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    • pp.494-507
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    • 2011
  • In this paper, we propose two schemes to reduce the complexity of fixed-complexity sphere decoder (FSD) algorithm in the ordering and tree-search stages, respectively, while achieving quasi-ML performance. In the ordering stage, we propose a QR-decomposition-based FSD signal ordering based on the zero-forcing criterion (FSD-ZF-SQRD) that requires only a few number of additional complex flops compared to the unsorted QRD. Also, the proposed ordering algorithm is extended using the minimum mean square error (MMSE) criterion to achieve better performance. In the tree-search stage, we introduce a threshold-based complexity reduction approach for the FSD depending on the reliability of the signal with the largest noise amplification. Numerical results show that in 8 ${\times}$ 8 MIMO system, the proposed FSD-ZF-SQRD and FSD-MMSE-SQRD only require 19.5% and 26.3% of the computational efforts required by Hassibi's scheme, respectively. Moreover, a third threshold vector is outlined which can be used for high order modulation schemes. In 4 ${\times}$ 4 MIMO system using 16-QAM and 64-QAM, simulation results show that when the proposed threshold-based approach is employed, FSD requires only 62.86% and 53.67% of its full complexity, respectively.

Efficiency Improvement of the Fixed-complexity Sphere Decoder

  • Mohaisen, Manar;Chang, Kyung-Hi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.330-343
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    • 2011
  • In this paper, we propose two schemes to reduce the complexity of fixed-complexity sphere decoder (FSD) algorithm in the ordering and tree-search stages, respectively, while achieving quasi-ML performance. In the ordering stage, we propose a QR-decomposition-based FSD signal ordering based on the zero-forcing criterion (FSD-ZF-SQRD) that requires only a few number of additional complex flops compared to the unsorted QRD. Also, the proposed ordering algorithm is extended using the minimum mean square error (MMSE) criterion to achieve better performance. In the tree-search stage, we introduce a threshold-based complexity reduction approach for the FSD depending on the reliability of the signal with the largest noise amplification. Numerical results show that in $8{\times}8$ MIMO system, the proposed FSD-ZF-SQRD and FSD-MMSE-SQRD only require 19.5% and 26.3% of the computational efforts required by Hassibi’s scheme, respectively. Moreover, a third threshold vector is outlined which can be used for high order modulation schemes. In $4{\times}4$ MIMO system using 16-QAM and 64-QAM, simulation results show that when the proposed threshold-based approach is employed, FSD requires only 62.86% and 53.67% of its full complexity, respectively.

Low Complexity Iterative Detection and Decoding using an Adaptive Early Termination Scheme in MIMO system (다중 안테나 시스템에서 적응적 조기 종료를 이용한 낮은 복잡도 반복 검출 및 복호기)

  • Joung, Hyun-Sung;Choi, Kyung-Jun;Kim, Kyung-Jun;Kim, Kwang-Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.8C
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    • pp.522-528
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    • 2011
  • The iterative detection and decoding (IDD) has been shown to dramatically improve the bit error rate (BER) performance of the multiple-input multiple-output (MIMO) communication systems. However, these techniques require a high computational complexity since it is required to compute the soft decisions for each bit. In this paper, we show IDD comprised of sphere decoder with low-density parity check (LDPC) codes and present the tree search strategy, called a layer symbol search (LSS), to obtain soft decisions with a low computational complexity. In addition, an adaptive early termination is proposed to reduce the computational complexity during an iteration between an inner sphere decoder and an outer LDPC decoder. It is shown that the proposed approach can achieve the performance similar to an existing algorithm with 70% lower computational complexity compared to the conventional algorithms.