• Title/Summary/Keyword: Decision-making interface

Search Result 145, Processing Time 0.037 seconds

R&D Project Portfolio Selection Problem (R&D Project Portfolio 선정 문제)

  • Ahn, Tae-Ho;Kim, Myung-Gwan
    • Korean Management Science Review
    • /
    • v.25 no.1
    • /
    • pp.1-9
    • /
    • 2008
  • This paper investigates the R&D project portfolio selection problem. Despite its importance and impact on real world projects, there exist few practical techniques that help construct an non-dominated portfolio for a decision makers satisfaction. One of the difficulties constructing the portfolio is that such project portfolio problem is, in nature, a multi-attribute decision-making problem, which is an NP-hard class problem. This paper investigates the R&D project portfolio selection problem. Despite its importance and impact on real world projects, there exist few practical techniques that help construct an non-dominated portfolio for a decision makers satisfaction. One of the difficulties constructing the portfolio is that such project portfolio problem is, in nature, a multi-attribute decision-making problem, which is an NP-hard class problem. In order to obtain the non-dominated portfolio that a decision maker or a user is satisfied with, we devise a user-interface algorithm, in that the user provides the maximum/minimum input values for each project attribute. Then the system searches the non-dominated portfolio that satisfies all the given constraints if such a portfolio exists. The process that the user adjusts the maximum/minimum values on the basis of the portfolio found continues repeatedly until the user is optimally satisfied with. We illustrate the algorithm proposed, and the computational results show the efficacy of our procedure.

Developing Technology Influence Matrix to Support Decision-making for Long-life Housing Planning - Focused on Exclusive Housing Unit of Long-life Housing -

  • Song, Sanghoon;Bang, Jong-Dae;Park, Ji-Young
    • KIEAE Journal
    • /
    • v.16 no.1
    • /
    • pp.47-55
    • /
    • 2016
  • Purpose: Long-life housing causes unavoidable cost increase while providing higher durability, flexibility, and repair easiness compare to those of normal apartment. The effectiveness should be evaluated considering the level of passing mandatory Long-life housing Certification System when supplying specific size of apartment complex. Thus, it is essential to identify the estimated costs and the obtainable grade by applying the optional element technologies selectively during the design phase. This study aimed to suggest the technology influence matrix(TIM) to support decision-making of element technologies in planning stage of long-life housing. Method: The technology influence matrix was established based on the property information about applicable element technologies for long-life housing such as construction methods, interface types, cost data, and certification-related characteristics. The usefulness of TIM was verified through case study, in which TIM was applied to the exclusive housing unit and the influences from four areas of quantity, cost, certification, and schedule were identified and calculated. Result: TIMs covering four areas representing the essential planning factors were developed, and are expected to contribute to sound decision-making in planning long-life housing.

A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
    • /
    • v.2 no.3
    • /
    • pp.148-156
    • /
    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

An implementation of network optimaization system using GIS (GIS를 이용한 네트워트 최적화 시스템 구축)

  • 박찬규;이상욱;박순달;성기석;진희채
    • Korean Management Science Review
    • /
    • v.17 no.1
    • /
    • pp.55-64
    • /
    • 2000
  • By managing not only geographical information but also various kinds of attribute data. GIS presents useful information for decision-makings. Most of decision-making problems using GIS can be formulated into network-optimization problems. In this study we deal with the implementation of network optimization system that extracts data from the database in GIS. solves a network optimization problem and present optimal solutions through GIS' graphical user interface. We design a nitwork optimization system and present some implementation techniques by showing a prototype of the network optimization system. Our network optimization system consists of three components : the interface module for user and GIS the basic network the program module the advanced network optimization program module. To handle large-scale networks the program module including various techniques for large sparse networks is also considered, For the implementation of the network optimization system we consider two approaches : the method using script languages supported by GIS and the method using client tools of GIS. Finally some execution results displayed by the prototype version of network optimization system are given.

  • PDF

IS Characteristics for Planning Decision Making : Contingent on Planning Modes (기획의사결정을 위한 정보시스템 특성 : 기획방식에 따른 상황적응적 접근)

  • Jo, Se-Hyeong
    • Asia pacific journal of information systems
    • /
    • v.3 no.2
    • /
    • pp.117-144
    • /
    • 1993
  • MIS researches involve, in particular, the problems of developing appropriate IS for given MIS environments and lay emphasis on identifying prominant IS characteristics pertaining to the system in issue. This study deals with the IS characteristics for the management task of "planning". It investigates empirically the impacts of IS characteristics, under a set of proposed hypotheses, with particular respect to users' information satisfaction and performance in carrying out the task of planning. Futhermore, it examines whether the IS characteristics have different effects depending on the planning modes on the part of IS users. Based on a group of hypotheses accepted, the IS characteristics for planning decision making are not only proposed according to planning modes: preactive, reactive and proactive, but also classified into six subsystem categories: input, process, ouput, storage, interface and communication. Finally, the implications of the findings are discussed.

  • PDF

Development of an Automatic System for Feasibility Studies on Transport Investment

  • Eom, Jin Ki;Lee, Kwang Sub;Lee, Jun;Moon, Dae Seop
    • International Journal of Railway
    • /
    • v.5 no.4
    • /
    • pp.144-147
    • /
    • 2012
  • New transport technologies have been rapidly developed and various transport systems are ready to introduce. However, there no exists effective decision making tools for pre-feasibility studies on transport systems. The pre-feasibility studies should provide reliable solutions about whether a certain transport system is feasible or not by cost-benefit analysis and effectiveness test of enhancing regional economy. This study introduces the smart transport investment/information system (SMARTIS) for supporting decision making with ease, fast and reliable methods. The SMARTIS incorporates travel demand estimates into the process of feasibility studies with automatic data processing methods to give reliable solutions quickly. The SMARTIS is expected to be informative for transit agencies, planners, and operators.

A decision support system the interface between PACS and Laboratory Information (PACS 와 임상검사정보의 연동으로 인한 의사결정시스템; 크레아틴 수치정보전송으로 인한 조영제 부작용 예방)

  • Kim, Sean-Chil;Cho, Hune
    • Korean Journal of Digital Imaging in Medicine
    • /
    • v.9 no.1
    • /
    • pp.17-19
    • /
    • 2007
  • This study applies in case of operating an exam using by the contrast order or inputting an order of a contrast media the exam of Radiology Department. It is developed for helping decision making as regards a process of an exam from reading the creatinine value automatically linked with Laboratory Information System. It can be confirmed by real-time information; therefore, the creditability of the information is able to be improved. We will create the base for Patient Monitoring System with the data from the side effect of the creatinine value and allergies. Decision Support System minimize the inconvenience and the riskiness of the given contrast medium for CT tests. We would like to improve medical services by providing a standard circumstance where patients are able to run tests safely and comfortably.

  • PDF

Application of ecological interface design in nuclear power plant (NPP) operator support system

  • Anokhin, Alexey;Ivkin, Alexey;Dorokhovich, Sergey
    • Nuclear Engineering and Technology
    • /
    • v.50 no.4
    • /
    • pp.619-626
    • /
    • 2018
  • Most publications confirm that an ecological interface is a very efficient tool to supporting operators in recognition of complex and unusual situations and in decision-making. The present article describes the experience of implementation of an ecological interface concept for visualization of material balance in a drum separator of RBMK-type NPPs. Functional analysis of the domain area was carried out and revealed main factors and contributors to the balance. The proposed ecological display was designed to facilitate execution of the most complicated cognitive operations, such as comparison, summarizing, prediction, etc. The experimental series carried out at NPPs demonstrated considerable reduction of operators' mental load, time of reaction, and error rate.

Point-of-care Testing Device Interface in Hospital Information System Standard Connectivity - Using of case ASTM protocol of ABGA application POCT1-A2 - (현장형 임상검사장비와 병원정보시스템의 접속표준 - ASTM protocol을 사용하는 ABGA의 POCT1-A2적용사례 중심으로 -)

  • Kim, Seon-Chil
    • Korean Journal of Digital Imaging in Medicine
    • /
    • v.10 no.2
    • /
    • pp.33-37
    • /
    • 2008
  • To keep the online medical records available to anyone without constraint of time and space, introducing EMR (Electronic medical record), which is a clinical support management system. The purpose of this study is to develop interface standard of clinical test device. Integration and sharing of medical information is faced with enormous obstacles because medical organizations and associated companies are separately developing the interface. I hope that multi-function management system with workstation concept is operated to efficiently transmit clinical device result data based on this study. Transfer of precise medical result data available for decision making will improve quality of health care service.

  • PDF

Development of Casual MMORPG for Pre-Teenagers -Focus on UI- (유소년층 타깃의 캐주얼 MMORPG 개발 -UI를 중심으로-)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.2
    • /
    • pp.125-131
    • /
    • 2008
  • When developing MMORPG targeting pre-teenagers, developer has to consider the users' psychology and physiology characteristics. In the product of endless decision making in the game play, pre-teenagers make improvised choice and make intuitional decision. Therefore, based on users understanding, the Alpha version of online game has been shown and examined its usability through FGI. In conclusion, the game interface integrating with story-telling based leads the users more into the game. Also, it is more important to post in game screen layout by importance of the information or frequency in using In addition, it is inspected that when users control the interface mentioned above, the response had to be quick and precise.