• Title/Summary/Keyword: Dance Contents

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The Study on Classification System of Sport Culture Contents for Korea's Cultural Competitiveness (문화경쟁력 제고를 위한 스포츠 문화콘텐츠 분류체계 정립)

  • Lee, Soo-Yeon
    • 한국체육학회지인문사회과학편
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    • v.55 no.2
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    • pp.111-121
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    • 2016
  • The purpose of this study was to establish a classification systems of sport culture contents for enhancing cultural competitiveness. The main research method for this was the Delphi survey based on the literature. Through a literature review, the definition of sport cultural contents and the classification system of major industrial countries were analyzed. The Delphi survey by a panel of 25 was conducted over a two-round. The results were as follows: first, the sport culture contents includes an artistic creativity, which have a working form that enables delivery to the public and organizing sports activities, and classify as a technology for high value-added content and services. Second, the 'culture' for the large category item, which include the cultural heritage and culture art. The 'media' recognize the importance of temporal concepts with traditional media and it was classified as new media. In the case of items in the large category 'events' are classified as national and international sporting events and festivals, the 'services' main category item is divided into social, care, educational services. Finally, the 'others' includes such as copyrighted items.

Verfremdung Effekt(V-Effekt) in Korean, Chinese, and Japanese Traditional Play Costumes - Focusing on masked drama, Beijing opera, and Kabuki - (한.중.일 전통극 복식의 소외효과(V-Effekt) 연구)

  • Lee, Mi-Sook;Yang, You-Mee
    • Journal of the Korean Society of Costume
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    • v.60 no.1
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    • pp.14-27
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    • 2010
  • The purpose of this study is to analyze how the aesthetic characteristics of Brecht's V-Effekt is visually expressed of the costume in the Traditional Play of Korea, China and Japan. The method and the contents of the study were to refer to the antecedent studies and the related documents to peruse the characteristics of the traditional plays of the East and West, the origin and the concept of Brecht's Verfremdung and considered the relation of Brecht's V-Effekt and the Oriental plays, and then the researcher derived the aesthetic properties of Brecht's V-Effekt. This study analyzed how those qualities of the aesthetic characteristics on the V-Effekt are manifested on the stage costumes of Korean mask, Beijing opera and Kabuki. The aesthetic qualities of Brecht's V-Effekt are classified into symbolism, grotesque disposition, character of sing and dance, comicality. The symbolism in the traditional play costumes of the three nations is shown in the colors of the masks in Korean and the tone of the colors on the costumes and the make-up in Beijing opera and Kabuki. While the properties of bizarrerie and deformation coexist in masque and Beijing opera costumes in terms of grotesque disposition, Kabuki strongly displays bizarre grotesquerie. The character of sing and dance is visually expressed through the transformation of sleeves on the three nation's traditional play costumes; Masque on the Hansam and Chengsam, Beijing opera on the Water sleeves and Kabuki on Hurisode. The comic aspection is expressed in a humorous and comical way through the distortion and transformation of forms in Masque and Beijing opera but it cannot be seen in Kabuki costume. The study as above will form the aesthetic properties of the Oriental traditional play costumes and also it will contribute to establishing the identity of Korean mask costumes.

A Comparative Study on the Performance Stage and Performing Style between Peking Opera and Kabuki. (경극과 가부키의 공연공간과 연출양식의 비교 연구)

  • Oh, Kyung-Hee
    • Cross-Cultural Studies
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    • v.31
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    • pp.35-64
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    • 2013
  • This thesis seeks to compare China's Jing-ju and Japan's Kabuki for their common aspects and differences and examine how they are performed on the stage. Jing-ju is often called as Beijing Opera to refer to a musical play completed during the mid-Ching era and developed around Beijing. Jing-ju is composite arts of music, dance and play which are remarkable in its strict patterns in move along with luxurious costume and heavy make-up. Kabuki which was developed during the Edo-period, is expressional arts also structured with music, dance and play coupled with extravagant costume as well as even more strictly controlled move and emphasis on the beauty of form. The two plays seem very similar to each other in their time setting to gain popularity or features of play. It may look obvious that Jing-ju which had developed earlier than Kabuki, affected the latter's formation. However, general social practices or cultural trends in China and Japan at the time of their development also influenced literature and arts thus affecting play contents and performance expressions. Although the two plays have similar stage structure, they developed in different ways with detailed differences and actors' performance on the stage, way of using a stage and other ways of directing play are largely distinctive from each other. If a play's primary goal is to gain recognition of audience and draw their positive response, the relationship between play and stage becomes essential. With this understanding, this thesis aims to identify where such similarities and differences between the two plays are from by comparing historical background, stage structural development and directing manner development at a basic level.

A Study on the Necessity of Career Education Curriculum Development and the Educational Contents Proposal for College Student-athletes (대학생 학생선수를 위한 진로교육 교과목 개발의 필요성 및 교과내용 제안)

  • Kwon, Hyungil;Choi, Mihwa
    • 한국체육학회지인문사회과학편
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    • v.59 no.2
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    • pp.109-119
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    • 2020
  • Recently policies and studies on career development education for college students have attracted policy makers' and scholars' attention. However, no specific policy is there for college student-athletes in Korea. There are several reasons why such career education do not exist. Among those, the biggest reason seems to be the fact that there is no specific career education contents for the population of college student-athletes. The purposes of the study are to identity the needs of career education contents for college student-athletes and to come up with educational contents for 16-week one-hour credit class. The data for the study were generated from six experts in college sport, sport psychology, and career education. The experts participated three meetings from which they generated the structure of the career education classes, the contents of the classes and 16-week class curriculum.

The effect of dance physical training of self-management college students on self-management improvement (연기전공 대학생들의 무용신체훈련이 자기관리향상에 미치는 영향)

  • Yang, so-jung;Ahn, Byung-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.295-296
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    • 2018
  • 자기관리란 개인이 정한 목표에 도달하기 위해서 방법을 계획하고 점검함으로써 목표달성을 위해 스스로 정하는 자기통제적인 행위를 말한다. (국립국어원, 2014)연기전공 대학생의 경우 자기관리의 개념이 '자신이 어떤 행동을 변화시키기 위하여 기술이나 전략들을 사용하여 변화를 주도하는 과정이다. 즉 자기관리 과정이라는 것은 개인이 변화하기 위한 노력으로 스스로 환경여건을 수정하고 행동결과를 조정하며 관리하는 것이다.(Jones et al,1977)' 연기전공 대학생들은 다른 공연예술전공대학생보다 여러 분야의 지식과 기술(무용, 음악, 연출, 신체훈련, 무대표현)을 습득해야하는 종합예술의 특성을 가지고 있기 때문일 것이다.(이영일, 2015) 그렇기에 연기전공대학생들은 다른 공연예술전공의대학생보다 보다 많은 자기관리가 필요하다. 그 중 본 연구자는 연기전공대학생들에게 무용신체훈련을 적용하여 연구를 진행하였을시 대상자들 스스로가 본인의 신체를 자각하고 자기관리의 중요성을 경험 한 뒤 자기관리에 어떠한 영향을 미치는지 알아보기 위함이다. 이미 무용전공자를 위한 자기관리프로그램과 신체훈련 프로그램과 가기관리에 관한 프로그램에 관한 선행연구결과가 있다. 자기관리의 프로 연기전공대학생 1학년 14명의 대상자를 선정하고 무용신체훈련과 자기관리향상을 연계하여 논의하였다.

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Implementation of real time VJing responding to user's motion

  • Jung, Haehyun;Kim, Hyunggi
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.41-50
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    • 2015
  • As various media have developed in modern society, frequency of use of interactive media has increased which makes interactive function that uses and handles projection mapping and LED screen in set design of broadcasting, concert, play, musical and EDM(Electronic dance music) in real time possible. Development of various media led today's viewers to have higher cultural desire and the need of various interactive performance contents to receive more attention.[1]. This thesis implemented real time VJing that responds to user's motion based on existing H/W by utilizing real time interactive elements.

Motion Capture of the Human Body Using Multiple Depth Sensors

  • Kim, Yejin;Baek, Seongmin;Bae, Byung-Chull
    • ETRI Journal
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    • v.39 no.2
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    • pp.181-190
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    • 2017
  • The movements of the human body are difficult to capture owing to the complexity of the three-dimensional skeleton model and occlusion problems. In this paper, we propose a motion capture system that tracks dynamic human motions in real time. Without using external markers, the proposed system adopts multiple depth sensors (Microsoft Kinect) to overcome the occlusion and body rotation problems. To combine the joint data retrieved from the multiple sensors, our calibration process samples a point cloud from depth images and unifies the coordinate systems in point clouds into a single coordinate system via the iterative closest point method. Using noisy skeletal data from sensors, a posture reconstruction method is introduced to estimate the optimal joint positions for consistent motion generation. Based on the high tracking accuracy of the proposed system, we demonstrate that our system is applicable to various motion-based training programs in dance and Taekwondo.

A Study on the Development of a Model for Stage Make-Up Design in Art Performance by Personality Type (무대 공연에 있어 성격유형별 분장디자인 모형 구축에 관한 연구)

  • Jeon, In-Mi;Lee, Hye-Joo
    • Journal of the Korean Society of Costume
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    • v.57 no.8
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    • pp.99-113
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    • 2007
  • The performing art represents joy, anger, sorrow and pleasure through acting and dance, and is told to be a composite art represented by make-up, setting, costume and props. Therefore, it can be said that make-up is an important medium of stage art. Make-up in stage art is a kind of communication with audiences through understanding personalities of characters as demanded by scenarios. Due to the creative stage make-up which meets the character in the play relevant to these contents of the play, the conceptual study on stage make-up design for visual expression coincide with the intended character is needed. In this study, I investigate theoretical, universal, and psychological personality types by analyzing basic appearance features based on the physiognomy(face-reading) related from the psychological theories. And visualized through illustration according to personality types to apply for the characters in the play.

Interactive Intangible Heritage Contents using Multiple Sensors: Focused on Bongsan Mask (다중 센서를 이용한 인터랙티브 무형유산 콘텐츠: 봉산탈춤을 중심으로)

  • Won, Haeyeon;Yu, Jeongmin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.373-374
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    • 2019
  • 2004년 이후로 무형유산의 중요성이 대두되면서 박물관의 설립 및 전시 콘텐츠의 수요는 증가하고 있으나, 그 콘텐츠를 활용한 ICT응용기술 발전이 미흡하였다. 본 논문에서는 국가무형유산중 하나인 봉산 탈춤을 기반으로 사용자의 상호작용이 가능한 교육형 인터랙션 콘텐츠 응용을 제안한다. 키넥트와 팔에 장착된 자이로 센서들을 활용한 향상된 동작 추적을 기반으로, 사용자는 봉산탈춤의 기본 동작 및 과정을 따라함으로써 봉산탈춤을 학습 할 수 있다.

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An Assessment and Comparative Analysis of Culture and Tourism Festival Service Quality, Satisfaction and Revisit (Focusing on 2013-2014 Cheonan World Dance Festival) (문화관광축제 서비스품질과 만족 및 재방문 평가 비교분석 (2013-2014년 천안흥타령 춤 축제를 대상으로))

  • Lee, Je-Yong;Lee, Kwang-Ok
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.649-661
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    • 2016
  • It was intended to enhance the quality of festival and contribute as image of refined local festival by making an empirical and cross-sectional analysis of effect that the overall quality of service provided in the local festival had on users' satisfaction and revisit intention by using 2013-2014 two-year data for visitors who had enjoyed "Cheonan Heungtaryeong Dance Festival", best festival designated by Ministry of Culture, Sports and Tourism after 2012. The results of analyzing a difference for 2 years are as follows. 1) Among social quality factors, both cultural effect and image effect showed a significant difference with p=.001 and p=.004. 2) Among process quality factors, food and souvenir showed a significant difference with p=.27. 3) Among physical quality factors, both convenience in connection with the visitors' enjoying the festival and facility arrangement didn't show difference between groups with p=.130 and .408. Finally, in the item of whether the overall service quality of festival had an effect on visitor satisfaction and whether visitor satisfaction with festival had an effect on revisit intention, each of these had p=.000. So, it was shown that there was statistically significant difference. In other words, it is proved that the enhancement of service quality lead to high satisfaction, and this arouses revisit intention and produces word of mouth effect.