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Direct3D Interface Module Development for Python Language (Python 언어를 위한 Direct3D 인터페이스 모듈 개발)

  • Lee, Gang-Seong
    • Journal of Korea Game Society
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    • 제6권1호
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    • pp.29-36
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    • 2006
  • This paper describes the implementation of Direct3D interface library for Python language. DirectX is the most popular library used for 3D games and 3D modelings. However, softwares which use the library can only be developed in the environments provided by Microsoft like Visual Studios and .NET framework. The interface module for Python, this paper presents, will extend the coverage of the useful library DirectX to a language which is not fully supported by Microsoft. The interface techniques described here can be a guide to develop interface modules for other languages too, which make their language more powerful and extensible. This paper describes the implementation techniques to develop the interface module for Python, advantages and disadvantages.

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Study on the Selection Determinants on Consumers Purchasing Agricultural Products via Direct Market

  • LEE, Jae-Wan;KIM, Jae-Jin
    • East Asian Journal of Business Economics (EAJBE)
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    • 제8권3호
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    • pp.43-56
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    • 2020
  • Purpose - This study was carried out to analyze the influential factors of how consumers methodize purchasing agricultural products via direct market. It further utilizes the Discrete Choice Model to analyze consumer decision specifically with regards to individual markets and store attributes. Research design and methodology - This study will use the multinomial logit model to interpret the influential factors behind selecting a specific market to purchase from. This study establishes 'online direct-purchase' as the base category with 'direct farm markets', 'local foods direct markets', 'produce boxes (CSA)' as substitutes. Results - Firstly, the variety of products, price and freshness had a positive influence on choosing 'direct farm markets' while convenience of payment and transportation had a negative influence. Second, freshness and store attributes had a positive influence on choosing 'local foods direct markets' but product price and packaging, location accessibility had a negative influence. And although product creditability had a positive influence on purchasing 'produce boxes (CSA)', product price had a negative influence. Conclusions - Accordingly, there is a need for the South Korean government to encourage the adoption of mobile payment through smartphone applications in direct farm markets to vitalize direct agricultural purchasing. However, this does need to be approached cautiously as price has a conflicting affect for each method of purchase.

What Determines Foreign Direct Investment in Finances of OECD Countries

  • HA, Yugang;CHOI, Baek-Ryul
    • The Journal of Industrial Distribution & Business
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    • 제10권11호
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    • pp.15-23
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    • 2019
  • Purpose: Global economic integration has provided good opportunities and conditions for the development of foreign direct investment in Finances. Therefore, this paper attempts to explore what determines foreign direct investment in Finances of Organization for Economic Co-operation and Development (OECD) countries. Research design, data and methodology: This paper employs the panel data over the period 2005-2017 and uses the random effect model to estimate this proposition. Results: The results indicate that the foreign direct investment in services, growth rate of GDP, interest rate and saving are positively related with foreign direct investment in finances. Conversely, the growth rate of wage and fluctuation rate of exchange rate are negatively related with foreign direct investment in finances. Moreover, the results verify that the effect of these variables on foreign direct investment in finances is different before and after 2008 (global economic crisis). In addition, the results also manifest that the regional effect exists. Namely, the effect of these variables on foreign direct investment in finances between G7 countries and G20 countries exist significant difference. Conclusions: Those variables used in this paper are related with foreign direct investment in Finances of (OECD) countries.

A Study on Increasing Farmers'Income through Direct Trade of Agricultural Products between Urban and Rural (농산물직거래 활성화를 통한 농민의 소득증대 방안)

  • 김남선;이창수
    • Journal of Korean Society of Rural Planning
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    • 제4권1호
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    • pp.40-55
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    • 1998
  • The objectives of this study are to 1)research the importance of direct trade of agricultural products between farmers and consummers, 2)invest the trade process of agricultural products, 3)survey the patterns of direct trade of agricultural products, 4)find out the situations of direct trade of agricultural products, 5)suggest the directions to improve the direct trade of agricultural products. The data were collected from Taegu city, Taechun city and Kyungsang poop do for this study. The major findings of this study to improve the direct trade of agricultural products between urban and rural are as follows; First, it is very important that producers and consummers have common sense to the direct trade between urban and rural. Second, local government related the trade of agricultural products should positively take parts in the direct trade of agricltural products between producers and consummers in administration and finance. Thirth, non-profit organizations above other organizations in urban and rural must lead the direct trade of agricultural products between urban and rural. Fourth, the markets for direct trade of agricultural products are to be opened according to basing on consummers'needs to agricultural products. Fifth, the engaged farmings between producers and consummers are to be more positive by significant relationship( promised brothers and sisters) between rural and urban. Sixth, people who moved to urban from rural should be finked out in each community(in rural), they can buy the agricultural products in the community that they were born. Seventh, The communities in rural must produce the specific agricultural products in each community.

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Development of a Direct Seeder with Soil Application for a Stable Direct Seeding in Rice Cultivation (벼농사 복토직파기 개발 연구)

  • Park, K.H.;Lee, J.C.;Yun, S.C.
    • Journal of Practical Agriculture & Fisheries Research
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    • 제3권1호
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    • pp.30-47
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    • 2001
  • This research was performed to develope a stable direct seeding method in rice cultivation using by a direct seeder with soil application. A principle of this methodology was introduced from seeding nursery system of machine transplanting enable to increase high seeding establishment direct seeding method with soil application was high of 89-95% while that of water seeding was 68%. During seeding growth plant height was ralatively small but seeding health was high. A total soil consumption of this methodology was 145kg/10a in dirll seeding and 26kg/10a in hill seeding respectively, there was 100% erected in direct seeding with soil application while water seeding was 45% in erected seeding stand. In direct seeding method with soil application total carbohydrate content was higher than that of water seeding. This machine was manufactured to attach and/or detach to a machine transplanter with riding type and machine cultivator with multipurpose. In the farmer's demonstrated rice field this method was well performed like machine transplanting in terms of rice growth and development. There was highly cost reduction for rice production like other direct seeding methods.

A Study on Common Module Modeling Method of Game Software based on DirectX/C++ (DirectX/C++ 기반 게임 소프트웨어의 공통 모듈 모형화 기법에 관한 연구)

  • Byun, Jung-Won;Rhew, Sung-Yul
    • Journal of Korea Game Society
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    • 제9권2호
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    • pp.95-104
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    • 2009
  • The windows games and the console games that use DirectX occupied 20% or more of world game market and that are developed by C++ Language occupied 75% or more of the market. This study proposed that commonality and variability for code of the 20 projects based on DirectX and C++ is analysed and patternized, that common modules are created, and that modules are modeled. As a result of applying a case study, it is verified that the proposed model reduces effort in game development.

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Linear Quadratic Regulation and Tracking using Output Feedback with Direct Feedthrough

  • Kang, Seungeun;Cha, Jihyoung;Ko, Sangho
    • International Journal of Aeronautical and Space Sciences
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    • 제17권4호
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    • pp.593-603
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    • 2016
  • This paper presents the development of linear quadratic regulation and output tracking algorithms using output feedback when both the measurement and performance output equations contain direct feedthrough terms. Although all physical systems can be modeled without direct feedthrough, there are still many situations where system models with direct feedthrough are important. For this situation, we modify previous work on the same topic for systems without direct feedthrough. It is shown that for the regulation problem, the optimal output feedback gain for a direct feedthrough case can be directly obtained, via a transformation, from the approach used for systems without direct feedthrough. However, for the tracking problem, a new set of coupled matrix equations for determining the optimal output feedback gain is derived from the necessary conditions for minimizing the cost function. The effectiveness of the developed algorithms is demonstrated using numerical examples.

ON DIRECT SUMS IN BOUNDED BCK-ALGEBRAS

  • HUANG YISHENG
    • Communications of the Korean Mathematical Society
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    • 제20권2호
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    • pp.221-229
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    • 2005
  • In this paper we consider the decompositions of subdirect sums and direct sums in bounded BCK-algebras. The main results are as follows. Given a bounded BCK-algebra X, if X can be decomposed as the subdirect sum $\bar{\bigoplus}_{i{\in}I}A_i$ of a nonzero ideal family $\{A_i\;{\mid}\;i{\in}I\}$ of X, then I is finite, every $A_i$ is bounded, and X is embeddable in the direct sum $\bar{\bigoplus}_{i{\in}I}A_i$ ; if X is with condition (S), then it can be decomposed as the subdirect sum $\bar{\bigoplus}_{i{\in}I}A_i$ if and only if it can be decomposed as the direct sum $\bar{\bigoplus}_{i{\in}I}A_i$ ; if X can be decomposed as the direct sum $\bar{\bigoplus}_{i{\in}I}A_i$, then it is isomorphic to the direct product $\prod_{i{\in}I}A_i$.

Performance of Direct-Conversion Receiver with AC-Coupling in DC-Offset interference environment (DC-Offset 간섭환경에서 AC-Coupling을 갖는 직접변환 수신기의 성능)

  • 성봉훈;송윤정;김영완;김내수;서종수
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2002년도 정기총회 및 학술대회
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    • pp.9-14
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    • 2002
  • Direct-conversion receiver(DCR) architecture has superior advantages in size, cost, and power over superheterodyne receiver architectures. However, the use of direct-conversion receiver architecture has been limited due to the direct-current offset noise. The ac coupling, which is used to overcome the direct-current offset noise, causes an inter-symbol interference(ISI), whose effects can be effectively mitigated using an equalizer. In this paper, the performance of a direct-conversion receiver with ac coupling in the presence of direct-current offset is analyzed via computer simulation. The simulation result shows that by using decision feedback equalizer with LMS(Least Mean Square) algorithm, signal-to-noise ratio loss of the direct-conversion receiver compared to the idea receiver can be reduced to less than 1㏈ for corner frequencies as large as 10% of the symbol rate.

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A Study on an Optimization of 3D Rendering for Games using DirectX Graphics (DirectX Graphics기반 게임용 3D 렌더링 최적화에 대한 연구)

  • Woo, Seok-Jin;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • 제1권1호
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    • pp.68-72
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    • 2001
  • DirectX Graphics plays the role of hardware independent 3 dimensional drawing interface for 3 dimensional video display. However the APIs in DirectX Graphics provide not only small improvement in velocity in the lowest level but also unstable performance of velocity according to their usages. In this paper, we present the structure of 3D game engine of efficient performance and describe functions and implementational features of game engines for an efficient 3D rendering in the environment of DirecX Graphics.

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