• Title/Summary/Keyword: DEVS 모델링

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Modeling and Simulation of Firewall System and Security Functions of Operating System for Network Security (네트워크 보안을 위한 침입차단 시스템과 운영체제 보안 기능 모델링 및 시뮬레이션)

  • 김태헌;이원영;김형종;김홍근;조대호
    • Journal of the Korea Society for Simulation
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    • v.11 no.2
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    • pp.1-16
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    • 2002
  • The need for network security is being increasing due to the development of information communication and internet technology. In this paper, firewall models, operating system models and other network component models are constructed. Each model is defined by basic or compound model, referencing DEVS formalism. These models and the simulation environment are implemented with MODSIM III, a general purpose, modular, block-structured high-level programming language which provides direct support for object-oriented programming and discrete-event simulation. In this simulation environment with representative attacks, the following three attacks are generated, SYN flooding and Smurf attack as an attack type of denial of service, Mail bomb attack as an attack type of e-mail. The simulation is performed with the models that exploited various security policies against these attacks. The results of this study show that the modeling method of packet filtering system, proxy system, unix and windows NT operating system. In addition, the results of the simulation show that the analysis of security performance according to various security policies, and the analysis of correlation between availability and confidentiality according to security empowerment.

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Framework and Tools for Rapid M&S Component Development and Reusability (M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발)

  • Lee, Yong Heon;Cho, Kyu Tae;Lee, Seung Young;Hwang, Keun Chul;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.29-38
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    • 2013
  • Modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and the framework and tools which can help the rapid component development and reusability are needed. In this research, we use the simulation framework based on modeling formalism for enhancement of reusability and a GUI-based modeling environment for rapid M&S component development. The Proposed framework can act as plug-in components on the basis of XML-based object model, so that the flexible design is possible for the change of the model and simulation structure. In addition, our methods are effective to implement the functions for supporting simulation such as the model data logging and communication with external systems. In this paper, we describe an architecture and functions for the framework and tools.

An Efficient Hybrid Simulation Methodology Using the Game Physics Engine (물리엔진을 이용한 효과적인 하이브리드 시뮬레이션 방법론)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.539-544
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    • 2012
  • Most of the man-made systems can be modeled as a hybrid system which consists of both the high-level and the low-level component model. High level model is responsible for decision-making and the low-level one takes control of the mechanical component parts. Since the two models requires different interpretation method according to their type, analysis of a hybrid system becomes a difficult job. For the Analysis of the high-level model, methods for discrete event system models such as FSM can be used. On the contrary, numerical analysis techniques are required for the low-level continuous-time system model. Since it becomes a difficult thing for a modeller specifies and develops both the two-level models altogether, we propose an efficient hybrid simulation method which employs a game physics engine that has been widely and successfully used in the area of game industry.

Web-based Distributed Experimental Frame for Discrete Event Simulation System (이산사건 시뮬레이션 시스템을 위한 웹 기반 분산 실험 틀)

  • Jung, Inho;Choi, Jaewoong;Choi, Changbeom
    • Journal of the Korea Society for Simulation
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    • v.26 no.2
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    • pp.9-17
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    • 2017
  • The problem of social phenomenon is getting more complicated than past decades, and the simulation engineers need more computation power to solve the problem. Therefore, the needs of the computational resources of the modeling and simulation environment are increasing. In the perspective of the simulation, it is necessary to allocate computational resources flexibly so that the simulation can be performed per the available budget range. As an alternative to the simulation environment to accommodate these requirements, cloud service has emerged as an environment in which computing resources can be used flexibly. This paper proposes a web-based simulation framework which consists of a front-end that reconstructs the simulation model using the web, and a back-end that executes the discrete event simulation. This paper also carried out a case study which shows web-based simulation framework has better overall runtime than standalone simulation framework.

PLC symbol naming rule for auto generation of Plant model in PLC simulation (PLC 시뮬레이션에서 Plant model 자동 생성을 위한 PLC Symbol 규칙)

  • Park, Hyeong-Tae;Wang, Gi-Nam;Park, Sang-Chul
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.1-9
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    • 2008
  • Proposed in the paper is an automated procedure to construct a plant model for PLC simulation. Since PLC programs only contain the control logic without the information on the plant model, it is necessary to build the corresponding plant model to perform simulation. Conventionally, a plant model for PLC simulation has been constructed manually, and it requires much efforts as well as the in-depth knowledge of simulation. As a remedy for the problem, we propose an automated procedure to generate a plant model from the symbol table of a PLC program. To do so, we propose a naming rule for PLC symbols so that the symbol names include enough information on the plant model. By analyzing such symbol names, we extract a plant model automatically. The proposed methodology has been implemented, and test runs were made.

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The Normal Diving Simulation of the Underwater Vehicle Using the Standard Model Architecture for the Combined Simulation of Discrete Event System and Discrete Time System (이산사건 및 이산시간 혼합 표준모델구조를 활용한 수중운동체 정상잠항 시뮬레이션)

  • Son, Myeong-Jo;Lee, Hyun-Jin;Ham, Seung-Ho;Lee, Hyo-Kwang;Kim, Tae-Wan;Lee, Kyu-Yeul;Han, Soon-Hung;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.6
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    • pp.656-668
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    • 2008
  • When it comes to design and acquire underwater vehicles such as a submarine and a torpedo according to the process of SBA(Simulation Based Acquisition)/SBD(Simulation Based Design), it is necessary to predict the performance of interest precisely and to perform the test over and over again using the M&S(Modeling and Simulation) of the engineering and the engagement level. In this paper, we research the DEVS(Discrete Event System Specification) and DTSS(Discrete Time System Specification) formalism based standard model architecture for the underwater vehicle which can support both the heterogeneous level of the M&S(Engineering/Engagement) and the different system of the M&S(Discrete Event System and Discrete Time System). To validate this standard modeling architecture, we apply it to the submarine normal diving simulation.

DEVS 형식론을 이용한 다중프로세서 운영체제의 모델링 및 성능평가

  • 홍준성
    • Proceedings of the Korea Society for Simulation Conference
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    • 1994.10a
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    • pp.32-32
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    • 1994
  • In this example, a message passing based multicomputer system with general interdonnedtion network is considered. After multicomputer systems are developed with morm-hole routing network, topologies of interconecting network are not major considertion for process management and resource sharing. Tehre is an independeent operating system kernel oneach node. It communicates with other kernels using message passingmechanism. Based on this architecture, the problem is how mech does performance degradation will occur in the case of processor sharing on multicomputer systems. Processor sharing between application programs is veryimprotant decision on system performance. In almost cases, application programs running on massively parallel computer systems are not so much user-interactive. Thus, the main performance index is system throughput. Each application program has various communication patterns. and the sharing of processors causes serious performance degradation in hte worst case such that one processor is shared by two processes and another processes are waiting the messages from those processes. As a result, considering this problem is improtant since it gives the reason whether the system allows processor sharingor not. Input data has many parameters in this simulation . It contains the number of threads per task , communication patterns between threads, data generation and also defects in random inupt data. Many parallel aplication programs has its specific communication patterns, and there are computation and communication phases. Therefore, this phase informatin cannot be obtained random input data. If we get trace data from some real applications. we can simulate the problem more realistic . On the other hand, simualtion results will be waseteful unless sufficient trace data with varisous communication patterns is gathered. In this project , random input data are used for simulation . Only controllable data are the number of threads of each task and mapping strategy. First, each task runs independently. After that , each task shres one and more processors with other tasks. As more processors are shared , there will be performance degradation . Form this degradation rate , we can know the overhead of processor sharing . Process scheduling policy can affects the results of simulation . For process scheduling, priority queue and FIFO queue are implemented to support round-robin scheduling and priority scheduling.

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