• Title/Summary/Keyword: DEVS & DTSS model

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Case study of detection and maneuvering performance of naval ships using engagement simulation of engineering level

  • Jeong, Dong-Hoon;Roh, Myung-Il;Ham, Seung-Ho
    • Ocean Systems Engineering
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    • v.7 no.3
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    • pp.247-273
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    • 2017
  • Many different engagement situations require naval ships to achieve some level of effectiveness. The performance of the naval ships is very important for such effectiveness. There have been many studies that analyze the effectiveness and the performance. The former are largely related to engagement level simulations, while the latter are largely related to engineering level simulations. However, there have been few studies that consider both the engagement level and the engineering level at the same time. Therefore, this study presents three case studies using engagement simulation of the engineering level to check the performance of the related parameters. First, detection performance simulations are carried out by changing the specifications of the passive sonars of a submarine in different scenarios. Maneuvering performance simulations are carried out by changing the specification of the hydroplanes of a submarine in different scenarios. Lastly, in order to check whether or not our forces would succeed in attacking enemy forces, we perform an engagement simulation with various naval ship models that consist of several engineering level models, such as command systems, weapon systems, detection systems, and maneuver systems. As a result, the performance according to the specifications of the naval ships and weapons is evaluated.

The Normal Diving Simulation of the Underwater Vehicle Using the Standard Model Architecture for the Combined Simulation of Discrete Event System and Discrete Time System (이산사건 및 이산시간 혼합 표준모델구조를 활용한 수중운동체 정상잠항 시뮬레이션)

  • Son, Myeong-Jo;Lee, Hyun-Jin;Ham, Seung-Ho;Lee, Hyo-Kwang;Kim, Tae-Wan;Lee, Kyu-Yeul;Han, Soon-Hung;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.6
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    • pp.656-668
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    • 2008
  • When it comes to design and acquire underwater vehicles such as a submarine and a torpedo according to the process of SBA(Simulation Based Acquisition)/SBD(Simulation Based Design), it is necessary to predict the performance of interest precisely and to perform the test over and over again using the M&S(Modeling and Simulation) of the engineering and the engagement level. In this paper, we research the DEVS(Discrete Event System Specification) and DTSS(Discrete Time System Specification) formalism based standard model architecture for the underwater vehicle which can support both the heterogeneous level of the M&S(Engineering/Engagement) and the different system of the M&S(Discrete Event System and Discrete Time System). To validate this standard modeling architecture, we apply it to the submarine normal diving simulation.

Development of Battle Space Model Based on Combined Discrete Event and Discrete Time Simulation Model Architecture for Underwater Warfare Simulation (수중운동체 교전 시뮬레이션을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 모델 구조 기반의 전투 공간 모델 개발)

  • Ha, Sol;Ku, Namkug;Lee, Kyu-Yeul;Roh, Myung-Il
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.11-19
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    • 2013
  • This paper presents the battle space model, which is capable of propagating various types of emissions from platforms in underwater warfare simulation, predicting interesting encounters between pairs of platforms, and managing environmental information. The battle space model has four components: the logger, spatial encounter predictor (SEP), propagator, and geographic information system (GIS) models. The logger model stores brief data on all the platforms in the simulation, and the GIS model stores and updates environmental factors such as temperature and current speed. The SEP model infers an encounter among the platforms in the simulation, and progresses the simulation to the time when this encounter will happen. The propagator model receives various emissions from platforms and propagates these to other "within-range" platforms by considering the propagation losses and delays. The battle space model is based on the discrete event system specification (DEVS) and the discrete time system specification (DTSS) formalisms. To verify the battle space model, simple underwater warfare between a battleship and a submarine was simulated. The simulation results with the model were the same as the simulation results without the model.