• Title/Summary/Keyword: D2D

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D2D Power Control in the Cellular System: Iterative Algorithm and Convergence (셀룰라시스템에서 D2D 전력제어: 반복적 알고리즘과 수렴)

  • Oh, Changyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.107-108
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    • 2017
  • 본 논문에서는 셀룰라시스템의 상향링크 자원을 사용하는 D2D 단말의 전송전력 최적화문제를 반복적 알고리즘을 적용하여 해결하고자 한다. 먼저 단말별 간섭함수를 정의하고, 제안하는 반복적 알고리즘에서는 개별 D2D 단말은 정의된 단말별 간섭함수를 자신의 전송전력값으로 선택한다. 다른 D2D 단말이 전송전력값을 업데이트할 경우, 간섭함수값도 변경된다. 반복적인 전송전력값 업데이트 과정을 거친 후, 각각의 D2D 단말들의 전송전력값은 일정한 값에 수렴하게 된다. 컴퓨터실험을 통하여 제안하는 반복적 알고리즘이 수렴함을 확인한다.

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Comparison of 2D and 3D visual effects (2D와 3D 영상 효과 비교)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.141-149
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    • 2010
  • The success of movie 'Avatar' make people be interested in 3D stereoscopic movie, and government and 3D industry acknowledge that it is another opportunity to develop 3D market since 1920s. However, despite much interest little research to evaluate the effect of 3D stereoscopic exists. The present research aimed to disclose 3D effect compared to 2D by assumption of the importance of 3D stereoscopic and little evaluation to that as well. When audience are exposed to 3D stereoscopic, many outcomes are supposed to be differentiated from when to 2D. From this hypothesis, this paper examined mood, attitude, and presence as dependent variables. Using polarized stereoscopic projection display, 30 participants watched 2D and another 30 watched 3D stereoscopic movie which were the same content. On conclusion, the two groups were not significantly different and this involved much insight.

A Research on AI Generated 2D Image to 3D Modeling Technology

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.81-86
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    • 2024
  • Advancements in generative AI are reshaping graphic and 3D content design landscapes, where AI not only enriches graphic design but extends its reach to 3D content creation. Though 3D texture mapping through AI is advancing, AI-generated 3D modeling technology in this realm remains nascent. This paper presents AI 2D image-driven 3D modeling techniques, assessing their viability in 3D content design by scrutinizing various algorithms. Initially, four OBJ model-exporting AI algorithms are screened, and two are further evaluated. Results indicate that while AI-generated 3D models may not be directly usable, they effectively capture reference object structures, offering substantial time savings and enhanced design efficiency through manual refinements. This endeavor pioneers new avenues for 3D content creators, anticipating a dynamic fusion of AI and 3D design.

Identification of 2D Impulse Response by use of M-array with Application to 2D M-transform

  • Liu, Min;Kashiwagi, Hiroshi;Kobatake, Hidefumi
    • 제어로봇시스템학회:학술대회논문집
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    • 1999.10a
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    • pp.234-237
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    • 1999
  • In this paper, a new method for identification of two-dimensional(2D) impulse response is presented. As is well known, identification of 2D impulse response is an important and necessary theme for image processing or signal processing. Here, the authors extend M-transform which has been proposed by some of the authors to 2D case where an image is used instead of signal, and M-array is used instead of M-sequence. Firstly, we show that 2D impulse response can be obtained by use of M-array. Next 2D M-transform is defined where any 2D image can be considered to be the output of 2D filter whose input is 2D M-array. Simulation results show the effectiveness of identification of 2D impulse response by either using M-array or by 2D M-transform.

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Cercarial Chaetotaxy of Clonoychis sinensis (간흡충 세르카리아의 Chaetotaxy에 관한 연구)

  • 민득영;김재진
    • Parasites, Hosts and Diseases
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    • v.26 no.2
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    • pp.113-116
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    • 1988
  • The pattern of sensory papillae, chaetotaxy, of the cercaria of Clenorchis sinensis was observed, The chaetotaxy was as follows; 5~6 Ci 1, 4~5 Ci 2, 5, ~6 Ci3 at 1st row, 4 Cii 1, 2 Cii2, 4 Cii3, 5~6 Cii4 at 2nd row, 3~4 Ciii 1, 2~3 Ciii 2 at 3rd row, and 2 Civl, 2~3civ2, 2~3 Civ 3, at 4th row, in cephalic region; 2 AiV, 1 AiD, 2 AiiV, 1 AiiD, 2 Aiiiv, 2 AiiiD, 1 AivV, 1 AivD, 1 PiiD, 1 PiiiD, in ventral(V) and dorsal(D) portions of body. Caudal region revealed 2-2-2-2 formula.

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Difference of GUI Efficiency based on 3D and 2D Graphic -Imaginary 3D IPTV Interface Development Using Virtual Reality Theory- (2D와 3D Graphic 기반으로 구성된 GUI의 효율성의 차이 -가상현실이론을 활용한 가상 3D IPTV 인터페이스 개발-)

  • Sung, Jung-Hwan;Lee, Dae-Young;Kim, Hyung-Koo
    • The Journal of the Korea Contents Association
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    • v.7 no.7
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    • pp.87-95
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    • 2007
  • On this study, we researched differences between 2D and 3D with principle of GUI with the estimate that the user interface will be changed to 3D and we figured out the special feature of 3d-GUI through 3 ways, Autonomy, Interaction and Presence. Based on this theory research, we also had a survey with difference of 3d and 2d GUI to forecast the possibility of 3d-GUI for the main user interface of the future media contents and finally found out its marketability as an ideal interface.

An Approach to implement Virtual 3D-Touch using 2D-Touch based Smart Device through User Force Input Behavior Pattern (2D-Touch 스마트 디바이스에서 사용자 행동 패턴 분석을 통한 가상 3D-Touch 구현을 위한 방법)

  • Nam, ChoonSung
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.41-51
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    • 2016
  • The appearance of 3D-Touch interface provided the basis of a new interaction method between the users and the mob ile interface. However, only a few smartphones provide 3D-Touch features, and most of the 2D-Touch devices does not provide any means of applying the 3D-Touch interactions. This results in different user experiences between the two interaction methods. Thus, this research proposes the Virtual Force Touch method, which allows the users to utilize the 3D-Touch Interface on 2D-Touch based smart devices. This paper propose the suitable virtual force touch mechanism that is possible to realize users' inputs by calculating and analysis the force touch area of users' finger. This proposal is designed on customized smartphone device which has 2D-Touch sensors.

Designing and Implementing 3D Virtual Face Aesthetic Surgery System Based on Korean Standard Facial Data (한국 표준 얼굴 데이터를 적용한 3D 가상 얼굴 성형 제작 시스템 설계 및 구현)

  • Lee, Cheol-Woong;Kim, II-Min;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.737-744
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    • 2009
  • This paper is to study and implement 3D Virtual Face Aesthetic Surgery System which provides more satisfaction by comparing the before-and-after plastic face surgery using 3D face model. For this study, we implemented 3D Face Model Generating System which resembles 2D image of the user based on 3D Korean standard face model and user's 2D pictures. The proposed 3D Virtual Face Aesthetic Surgery System in this paper consists of 3D Face Model Generating System, 3D Skin Texture Mapping System, and Detailed Adjustment System for reflecting the detailed description of face. The proposed system provides more satisfaction to the medical uses and stability in the surgery in compare with other existing systems.

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Performance Test of 2-Dimensional PIV and 3-Dimensional PIV using Standard Images (표준화상을 이용한 2차원 PIV와 3차원 PIV계측 및 성능비교검정)

  • Doh, D.H.;Hwang, T.G.;Song, J.S.;Baek, T.S.;Pyun, Y.B.
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.646-651
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    • 2003
  • Quantitative performance test on the conventional 2D-PIV and the hybrid angular 3D-PIV (Stereoscopic PIV) was carried out. LES Data sets on an impinging jet which are provided on the webpage(http://www.vsj.or.jp/piv) for the PIV Standard Project were used for the generation of virtual images. The generated virtual images were used for the 2D-PIV and 3D-PIV measurements. The measurement results showed that the results obtained by 2D-PIV on average values are closer to the LES data than those obtained by 3D-PIV, but the turbulent properties obtained by 2D-PIV are largely underestimated than those obtained by 3D-PIV.

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Harmonization of IFC 3D Building Model Standards and ISO/STEP AP202 Drawing Standards for 2D Shape Data Representation (IFC 3차원 건축모델표준과 ISO/STEP AP202도면표준의 2차원 형상정보 연계방안)

  • Won, Ji-Sun;Lim, Kyoung-Il;Kim, Seong-Sig
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.429-439
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    • 2006
  • The purpose of this study is to support the integration from current 2D drawing-based design to future 3D model-based design. In this paper, an important theme is the combination between the STEP-based 2D drawing standards (i.e., AP202) and the IFC-based 3D building model standards. To achieve the purpose, two methodologies are proposed as follows: the development of IFC extension model for the 2D shape data representation by harmonizing ISO/STEP AP202; and the development of mapping solution between IFC 2D extension model and KOSDIC by constructing the exchange scenario for 2D shape data representation. It is expected that the proposed IFC2X2 2D extension model and mapping solution will offer the basis of development of the integrated standards model in AEC industry.