• Title/Summary/Keyword: D-H Algorithm

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A Fast Inter Prediction Encoding Technique for Real-time Compression of H.264/AVC (H.264/AVC의 실시간 압축을 위한 고속 인터 예측 부호화 기술)

  • Kim, Young-Hyun;Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.11C
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    • pp.1077-1084
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    • 2006
  • This paper proposed a fast algorithm to reduce the amount of calculation for inter prediction which takes a great deal of the operational time in H.264/AVC. This algorithm decides a search range according to the direction of predicted motion vector, and then performs an adaptive spiral search for the candidates with JM(Joint Model) FME(Fast Motion Estimation) which employs the rate-distortion optimization(RDO) method. Simultaneously, it decides a threshold cost value for each of the variable block sizes and performs the motion estimation for the variable search ranges with the threshold. These activities reduce the great amount of the complexity in inter prediction encoding. Experimental results by applying the proposed method .to various video sequences showed that the process time was decreased up to 80% comparing to the previous prediction methods. The degradation of video quality was only from 0.05dB to 0.19dB and the compression ratio decreased as small as 0.58% in average. Therefore, we are sure that the proposed method is an efficient method for the fast inter prediction.

Implementation of H.264/AVC Deblocking Filter on 1-D CGRA (1-D CGRA에서의 H.264/AVC 디블록킹 필터 구현)

  • Song, Sehyun;Kim, Kichul
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.418-427
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    • 2013
  • In this paper, we propose a parallel deblocking filter algorithm for H.264/AVC video standard. The deblocking filter has different filter processes according to boundary strength (BS) and each filter process requires various conditional calculations. The order of filtering makes it difficult to parallelize deblocking filter calculations. The proposed deblocking filter algorithm is performed on PRAGRAM which is a 1-D coarse grained reconfigurable architecture (CGRA). Each filter calculation is accelerated using uni-directional pipelined architecture of PRAGRAM. The filter selection and the conditional calculations are efficiently performed using dynamic reconfiguration and conditional reconfiguration. The parallel deblocking filter algorithm uses 225 cycles to process a macroblock and it can process a full HD image at 150 MHz.

Analysis of 3-D Superplastic Forming/Diffusion Bonding Process Using a Hierarchical Contact Searching Method(I) (계층적 접촉 탐색방법을 이용한 3-D 초소성 성형/확산접합의 공정설계(I))

  • Kang, Y.K.;Song, J.S.;Hong, S.S.;Kwon, Y.N.;Lee, J.H.;Kim, Y.H.
    • Transactions of Materials Processing
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    • v.16 no.2 s.92
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    • pp.138-143
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    • 2007
  • Superplastic forming/diffusion bonding (SPF/DB) processes were analyzed using a 3-D rigid visco-plastic finite element method. A constant-triangular element based on membrane approximation and an incremental theory of plasticity are employed for the formulation. The coulomb friction law is used for interface friction between tool and material. Pressure-time relationship for a given optimal strain rate is calculated by stress and pressure values at the previous iteration step. In order to improve the contact searching, hierarchical search algorithm has been applied and implemented into the code. Various geometries including sandwich panel and 3 sheet shape for 3-D SPF/DB model are analyzed using the developed program. The validity fer the analysis is verified by comparison between analysis and results in the literature.

Modeling of 3D object shape based on Superquadrics and Z-Buffer Algorithm

  • Kim, Dae-Hyun;D.H. Hyeon;Lee, S.H.;Park, J.S.
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.1088-1091
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    • 2000
  • Superquadrics can represent various and complex 3D objects with only some parameters(size, position, deformation etc.). So if we use both superquadrics and deformed superquadrics, we can also represent more realistic 3D objects which are existed in real world. In this paper we use the z-buffer algorithm and stencil buffer together because this is very useful when the superquadric primitives are combined. The fundamental ideas are illustrated with a number of tables and figures.

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Region-Based 3D Image Registration Technique for TKR (전슬관절치환술을 위한 3차원 영역기반 영상정합 기술)

  • Key, J.H.;Seo, D.C.;Park, H.S.;Youn, I.C.;Lee, M.K.;Yoo, S.K.;Choi, K.W.
    • Journal of Biomedical Engineering Research
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    • v.27 no.6
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    • pp.392-401
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    • 2006
  • Image Guided Surgery (IGS) system which has variously tried in medical engineering fields is able to give a surgeon objective information of operation process like decision making and surgical planning. This information is displayed through 3D images which are acquired from image modalities like CT and MRI for pre-operation. The technique of image registration is necessary to construct IGS system. Image registration means that 3D model and the object operated by a surgeon are matched on the common frame. Major techniques of registration in IGS system have been used by recognizing fiducial markers placed on the object. However, this method has been criticized due to additional trauma, its invasive protocol inserting fiducial markers in patient's bone and generating noise data when 2D slice images are acquired by image modality because many markers are made of metal. Therefore, this paper developed shape-based registration technique to improve the limitation of fiducial marker based IGS system. Iterative Closest Points (ICP) algorithm was used to match corresponding points and quaternion based rotation and translation transformation using closed form solution applied to find the optimized cost function of transformation. we assumed that this algorithm were used in Total Knee replacement (TKR) operation. Accordingly, we have developed region-based 3D registration technique based on anatomical landmarks and this registration algorithm was evaluated in a femur model. It was found that region-based algorithm can improve the accuracy in 3D registration.

Development of Genetic Algorithm based 3D-PTV and its Application to the Measurement of the Wake of a Circular Cylinder (GA기반 3D-PTV 개발과 원주 후류계측)

  • Doh, D.H.;Cho, G.R.;Cho, Y.B.;Moon, J.S.;Pyun, Y.B.
    • Proceedings of the KSME Conference
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    • 2001.06e
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    • pp.548-554
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    • 2001
  • A GA(Genetic Algorithm) based 3D-PTV technique has been developed. The measurement system consists of three CCD cameras, Ar-ion laser, an image grabber and a host computer. The fundamental of the developed technique was based on that one-to-one correspondence is found between two tracer particles selected at two different image frames taking advantage of combinatorial optimization of the genetic algorithm. The fitness function controlling reproductive success in the genetic algorithm was expressed by a kind of continuum theory on the sparsely distributed particles in space. In order to verify the capability of the constructed measurement system, a performance test was made using the LES data set of an impinging jet. The developed 3D-PTV system was applied to the measurement of flow characteristics of the wake of a circular cylinder.

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Path coordinator by the modified genetic algorithm

  • Chung, C.H.;Lee, K.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1939-1943
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    • 1991
  • Path planning is an important task for optimal motion of a robot in structured or unstructured environment. The goal of this paper is to plan the shortest collision-free path in 3D, when a robot is navigated to pick up some tools or to repair some parts from various locations. To accomplish the goal of this paper, the Path Coordinator is proposed to have the capabilities of an obstacle avoidance strategy[3] and a traveling salesman problem strategy(TSP)[23]. The obstacle avoidance strategy is to plan the shortest collision-free path between each pair of n locations in 2D or in 3D. The TSP strategy is to compute a minimal system cost of a tour that is defined as a closed path navigating each location exactly once. The TSP strategy can be implemented by the Neural Network. The obstacle avoidance strategy in 2D can be implemented by the VGraph Algorithm. However, the VGraph Algorithm is not useful in 3D, because it can't compute the global optimality in 3D. Thus, the Path Coordinator is proposed to solve this problem, having the capabilities of selecting the optimal edges by the modified Genetic Algorithm[21] and computing the optimal nodes along the optimal edges by the Recursive Compensation Algorithm[5].

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Recursive compensation algorithm application to the optimal edge selection

  • Chung, C.H.;Lee, K.S.
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.79-84
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    • 1992
  • Path planning is an important task for optimal motion of a robot in structured or unstructured environment. The goal of this paper is to plan the optimal collision-free path in 3D, when a robot is navigated to pick up some tools or to repair some parts from various locations. To accomplish the goal, the Path Coordinator is proposed to have the capabilities of an obstacle avoidance strategy and a traveling salesman problem strategy (TSP). The obstacle avoidance strategy is to plan the shortest collision-free path between each pair of n locations in 2D or in 3D. The TSP strategy is to compute a minimal system cost of a tour that is defined as a closed path navigating each location exactly once. The TSP strategy can be implemented by the Hopfield Network. The obstacle avoidance strategy in 2D can be implemented by the VGraph Algorithm. However, the VGraph Algorithm is not useful in 3D, because it can't compute the global optimality in 3D. Thus, the Path Coordinator is used to solve this problem, having the capabilities of selecting the optimal edges by the modified Genetic Algorithm and computing the optimal nodes along the optimal edges by the Recursive Compensation Algorithm.

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A Study on a Comb Filter Bank Circuit using B.B.D. (B.B.D.를 이용한 콤필터 뱅크회로에 관한 연구)

  • 이광형
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.7 no.4
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    • pp.156-160
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    • 1982
  • A Comb Filter(C.F.) is constucted with a N-stages one-dimensional B.B.D.(Bucket-Brigade Device) delay line. One channel of the B.P.F. (Band Pass Filter) Bank is experimented, which includes a R.F.(Recursie Filter) using S/H circuits cascaded to the C.F. This algorithm of the C.F.B.(Comb Filter Bank) becomes the parallel spectrum analyzer circuit. The algorithm has less number of multiplication than that of FFT and improves the SNR.

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