• 제목/요약/키워드: Cyborg

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Crying Sea, The Sound Installation: Artistic Considerations for Coexistence between Human and Technology

  • Park, Jungsun;Wi, Hyeongseok;Park, Sungwoo
    • Journal of Multimedia Information System
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    • 제9권1호
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    • pp.43-50
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    • 2022
  • As the discourse on Anthropocene grows, this exploratory research investigates the interrelationship and interconnectivity between humanity and technology by analyzing a sound art installation created by the author. Crying Sea is a sound installation that uses plastic wastes collected from the shore to create symbolic narratives and artistic experience connecting humans, objects, and nature through interactive digital technology. In this installation, the audiences are guided to walk over the wastes, and the sounds created by the footsteps are recorded in real-time, which then are distorted and amplified into disturbing sounds through speakers filling up the room. In analyzing this artwork, three theories from technological, philosophical, and ecological backgrounds were used; specifically, Bernard Stiegler's pharmakon theory, Dona Haraway's cyborg manifesto, and Timothy Morton's dark ecology theory. A common factor revealed from all three theories by analyzing the Crying Sea is that humans, technologies, and all other entities within nature are interconnected and resonated. The awareness of this recursive relationship allows us to consider sustainable balancing.

디자인 방법론의 역사적 맥락에 대한 연구 - 사이보그 과학과의 관계를 중심으로 - (A Study on a Historical Context of the Design Methodology Movement With an Emphasis on Its relations to Cyborg Sciences)

  • 박해천
    • 디자인학연구
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    • 제19권5호
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    • pp.105-118
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    • 2006
  • 디자인사의 일반적인 관점에 따르면, 디자인 방법론은 모더니즘 디자인과 관계 속에서 해석되곤 한다. 본 논문은 제 2차 세계 대전 이후 군사 전략.테크놀로지의 연구 과정에서 성장한 사이보그 과학과의 관계에 초점을 맞춰, 디자인 방법론의 전개 과정을 고찰하고자 한다. 특히 그 관계는 크게 두 가지로 정의될 수 있다. 하나는 군사적인 연구 개발 프로젝트를 통해 정립된 오퍼레이션 리서치, 시스템 분석, 시스템 엔지니어링과 같은 시스템 과학이, 디자인의 과학화를 구호로 내걸었던 초기 디자인 방법론 운동에 의해 전유되는 과정이며, 다른 하나는 랜드 연구소를 근거지로 삼아 허버트 사이먼이 개진했던 "문제해결" 과 "인공지능"에 대한 이론들이 시스템 과학 이후의 디자인 방법론의 이론적 전개에 영향을 미치는 과정이다. 본 논문은 방법론 운동이 이와 같은 사이보그 과학과의 관계를 통해, 디자인 프로세스를 자본주의의 생산-소비 사이클의 피드백 루프로, 즉 시장의 보이지 않는 손을 가시화하는 정보 처리 과정으로 재정의 되는 과정을 살펴본다.

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디지털시대 패션에 나타난 사이버페미니즘 연구(제1보) -사이버하위문화 스타일을 중심으로- (A Study of Cyberfeminism in fashion in the digital era -Focused on cybersubculture style (Part I)-)

  • 김현수;양숙희
    • 한국의류학회지
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    • 제27권11호
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    • pp.1229-1240
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    • 2003
  • The purpose of this study was to review such results of the scientific and technological development as women's changed status, sexual identity and their views of physique in the cyber space based on cyber feminists' theories, and thereby, examine the concept of space during the medieval age, and then, the fundamental spiritual concept involving the fetishism of women's body as sexual objects in the materialistic space of the digital age in terms of the consciousness of trend or supra-sensual perceptions, and thereby, review the effect of the cyber terrorism and violence on the fashion in sub-cultural terms. Some researchers distinguish psychedelic styles from cyberdelic ones to assume such psychiatric visions as psychedelic fashion characterized by resistance and delinquency-cyber punk fashion, cyber hippie fashion, cyborg fashion- and then, define them all as cyber resistant culture fashion or as a sub-cultural style of the cyber culture. As a result, it was found that human bodies are being encoded with the networks, various cyber characters or avatars are emerging, while human bodies are being distorted or exaggerated with human beings and machines being imploded.

과학기술과 결합된 패션디자인의 기능성에 관한 연구 (A Study on Functionality of Fashion Design Combined with Technology)

  • 권기영
    • 한국의류학회지
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    • 제28권1호
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    • pp.88-99
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    • 2004
  • The purpose of this study is to observe the significance and symbolic meaning of fashion design which is combined with machines, and to develop excellent designs in aesthetic aspects. The method of this study analyzed the related documents and journal, fashion magazines. The results is as follows. The cyborg discourse and virtual human body in virtual world predict the existence of new human. In present times, up-to-date equipments such as wearable computer have begun to be built-in clothing based on technology, and these dress and ornaments influence on human's life gradually in practicality and ability. These equipments are divided as military affairs, medical treatment equipment, leisure, information access and communication, guard, and business assistance. And according to the kind of item, they are divided by headwear, clothing and accessory. The significance of clothing combined with machine is practical viewpoint, economical viewpoint and aesthetic viewpoint. And the symbolic meaning of these fashion combined machine with technology is dis-identity in digital society, dis-borderness between human and machine and the uncertainty of human being. Like this, the clothing which is combined with high-technology shapes its own unique and individual system. But, this must escape from the limit of medium system itself that is technology to become a future clothing for human, suggest new agenda about human and society, and confirm the human being's existence and identity continually.

사이보그 동료: 인간과 기계 (A Cyborg Companion: Human Being & Machine Being)

  • 김지연
    • 한국게임학회 논문지
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    • 제15권3호
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    • pp.51-62
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    • 2015
  • 기계 또는 소프트웨어 프로그램과 같은 인공물은 단순히 도구일 뿐인가? 이미 많은 프로그램들이 인간사용자들을 안내하거나 도와주는 일을 하고 있다. 본 연구에서는 행위자(agents) 개념을 사용하여, 인간플레이어와 게임봇의 행위성에 대해 살펴볼 것이다. 게임봇은 상호작용성과 자율성은 물론이고 적응성의 단계에 진입하고 있다. 게임수행 동안, 게임봇과 인간플레이어는 서로를 구성하는 사이보그 동료이다. 그런 점에서 게임봇은 정치사회적 존재가 되고 있다. 컴퓨터 환경에서 인간행위자는 인공행위자와의 관계에서 구성되는 사이보그적 존재가 되므로, 그들은 전통적인 인간행위자와는 다르다.

SF 영화에 묘사된 인간-사이보그 관계에서 일어날 수 있는 갈등 (Conflicts in Human-Cyborg Relationship Described in SF Films)

  • 유양석
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2019년도 춘계종합학술대회
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    • pp.85-86
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    • 2019
  • 인공지능의 지속적인 발달로 자아의식을 가진 사이보그가 개발되며 인간과 동등한 지위를 갖게 되는 존재로 진화하게 될 것으로 예상되고 있다. 사이보그와 인간과의 관계는 인간과 인간과의 관계와 큰 차이가 없는 수준으로 발전할 수 있을 것이다. 감정이 있을 수 있으며 그로 인하여 여러 갈등도 존재할 수 있다. '2001 스페이스 오디세이', 'A.I', '그녀'와 같은 영화 내용들을 통해 미래 사회에 펼쳐질 인간과 사이보그의 관계를 유추해 볼 수 있다. SF 영화에 묘사된 인간과 사이보그와의 관계에서 일어나는 갈등의 사례를 탐색해 본다.

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LadyGaGa의 패션스타일에 나타난 알레고리 연구(제2보) - 뮤직비디오를 중심으로 - (A Study on the Allegory in LadyGaGa's Fashion Style(Part 2) - Focused on Music Video -)

  • 김향자;권미정
    • 한국의류산업학회지
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    • 제14권5호
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    • pp.701-712
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    • 2012
  • This study examines the various expressions and immanent value of fashion and beauty style based on Craig Owens's Allegory theory. I analyzed four application elements of Borrow, Site Specificity, Accumulation of Strategy, and Hybridization in? Ladygaga's Music Videos. The results are as follows. 'Borrow' presents a kitsch style and playful Pop-art style, transformation of gender from Mini Mouse body suit, telephone headpiece, and can hair. 'Site specificity' presents the temporarity of fashion material through rebirth, aging, natural extinction from the chain over the black jump suit, crime scene tape, and skull-face makeup with masculine style. 'Accumulation of strategy' presents a futuristic chic fashion style from a layered style, retrospective fashion, repetition and duplication in Music Videos. It shows the physical beauty of an Asian warrior style in Poker Face. 'Hybridization' present Cyborg feminism and 'Will of Power' from iPOD LCD glasses and Pyro-Bra. The Pyro-Bra represents how the female body can be used as a weapon in the outfits of Lady Gaga. In addition, Immanent value is as follows. Textual interaction with high art is accomplished through a combination of contemporary social and cultural significance to understand the cultural code and to extend the value. Combined with high culture, popular music genre is accomplished through musical appreciation by a woman in fashion styling and sensual pleasures of the body as a tool to express a sublime advantage. Fashion style is accomplished by overcoming a self-transcendent body image representation. The way in which mutual coupling dismantling, destruction, and uncertainty is to re-launch the static, with a pluralistic context of Textuality.

현대패션에 나타난 언캐니 이미지의 표현방법 (Expressive Methods of Uncanny Image in Contemporary Fashion)

  • 유아림;서승희
    • 복식
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    • 제65권6호
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    • pp.99-111
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    • 2015
  • The purpose of this study is to identify the expression methods of uncanny images shown in contemporary fashion through the visual expression methods of plastic arts. The study results are as following. First, there is a concept-forming element of 'The return of Repressed', which is a psychological mechanism for generating uncanny sets to the component of 'repression' and 'return'. 'Repression' herein consisted of 'unconsciousness', 'the other', and 'anxiety', while the return was composed of 'trauma' and 'repetition compulsion'. Second, there are visual expression methods of the uncanny in contemporary art. The subject of 'repressed things' was expressed as grotesque and having a terrible look. 'Fragmented body' was analyzed as 'dismantling' by mutilation, 'combination' placing cut body parts in other places, and 'damage' suffering from an illness or accident. 'Fear of death' was shown as 'anatomy' reminiscent of death and 'iconography of death' meaning return of the dead. 'Post-human' was a surrealistic being such as a monster and mechanized human, and was analyzed as 'gene variation' and 'cyborg'. Third, the methods of visual expression of the uncanny reflected on contemporary fashion was analyzed as 'fragmented body', 'fear of death', and 'post-human'. 'Fragmented body' appeared as the object reminiscent of the fragmented body, 'dismantling and combination of the body', and 'damage of the body' through the distortion of the clothing construction principle. 'Fear of death' visualized the characteristic elements of the subject reminiscent of death as 'iconography of death' and 'symbolic object of death' through the motif. 'Post-human' was the description of the subject beyond the body's function and form, and was shown as 'gene variation' and 'cyborg'.

피시방의 혼성적 도시경관과 인간 육체에 대한 사회-공간적 영향 (Hybrid Urbanscapes of PC Bangs and Their Socio-Spatial Effects on Human Bodies)

  • 이희상
    • 대한지리학회지
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    • 제42권5호
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    • pp.710-727
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    • 2007
  • 본 논문은 한국에서 피시방으로 불리는 인터넷 카페에 의해 생산된 도시경관의 성격과 함의, 그리고 피시방에서 실제와 가상공간 사이에 혹은 인간과 기계 공간 사이에 존재하는 사이보그로서 인간 육체의 활동과 경계에 대한 그들의 영향을 탐구한다. 두 부분으로 구성되어 있는 본 논문은 먼저 전자 건축 공간으로서 피시방의 거리경관을 조사하고 피시방의 도시 전자 공간을 하이퍼텍스트 공간의 의미에서 제시한다. 그런 다음, 피시방에서 인간-기계 혼성체 혹은 사이보그로서 존재하는 인간 육체에 대한 피시방의 영향을 조사한다. 실제와 가상 공간 사이의 혹은 인간과 기계 공간 사이의 제삼 공간, 경계 공간 혹은 혼성 공간으로서 피시방의 패러독스적 사회-공간적 특징은 다음과 같이 설명될 수 있다. 먼저, 피시방에서 사람들은 한편으로는 가상 공간에서는 이동하지만, 다른 한편으로는 실제 공간에서는 정적이라는 점에서 유목적이고 동시에 정착적인 경관이 나타난다. 둘째, 비록 피시방이 열린 공적인 전자공간으로서 역할을 하지만, 남성주의적인 젠더화된 공간을 형성하면서 보이지 않는 사회적 경계를 갖고 있다는 점에서 열린 공간이면서 닫힌 공간이다. 셋째, 피시방에서 인간 육체의 감각적 경계는 전자 네트워크를 통해 확장되지만, 동시에 그것의 사회적 경계는 자기중심적인 상상의 공간을 통해 수축된다. 그리하여 마지막으로, 피시방은 육화되고 젠더화된 경관을 갖고 있는 사회적 공간일 뿐만 아니라, 인간-기계의 결합의 사이보그 경관을 수반하는 비-장소로 특징지을 수 있다.

20세기 영화 특수 분장사와 캐릭터 특수 분장 연구 (A Study of Make-up Artists and Character's Special Make-up Effects in the Twentieth Century's Films)

  • 장미숙;양숙희
    • 복식
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    • 제55권6호
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    • pp.141-158
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    • 2005
  • This study was motivated not only by the important role of the special make-up effects in films, but also by the prominent contributions created by make-up artists. The first objective was to study of Jack Pierce, Dick Smith, Tom Savini, Rick flake., and Stan Winston's impact in the most challenging and creative field of all make-up artistry. The second objective was to examine both affinities and differences in artistic styles as well as in make-up techniques through a comparative study of special make-up effects of horror and sci-fi movies in the 20th century films produced by Hollywood studios. The sci-fi films were designed to thrill the audience through the potential of futuristic ideas by fantastic special effects of futuristic creatures such as an extra-terrestrial, a mutant, a robot and a cyborg. In contrast, the horror films were designed to frighten the audience with more reliance on horrifying special effects including a vampire, a werewolf, a zombie and a psycho killer. Their features were shown in a common thread (masquerade, otherness and surrealism) as well as a number of different themes between horror and sci-fi films (transformation vs. extension, satanism vs. monstrosity, and primitivism vs. futurism).