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http://dx.doi.org/10.7583/JKGS.2015.15.3.51

A Cyborg Companion: Human Being & Machine Being  

Kim, Ji Yeon (Institute of Science and Technology Studies, Korea University)
Abstract
Do artifacts function merely as tools? Today tremendous softwares work to assist or guide their users. This paper will apply the theories of Science & Technology Studies(STS) and the agent definition of Floridi & Sanders(2004) to game-bot programmes. Consequently we would see game-bots have had the interactivity, autonomy and adaptability. They are the position of agents even in playing. Further they may be companion relationship in the way that bots and human players compose each other. Then we will be induce to new question, the bots may be political-social. While human actors in computer based rule are the compounds being affected by the artificials, they will be never same to classic human actors.
Keywords
game bot; cyborg; artificial agent; digital citizen; technological citizenship;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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