• 제목/요약/키워드: Cybernetics

검색결과 65건 처리시간 0.021초

Latticed set existence conditions in the plane

  • Starovoitov, Valery V.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.425-429
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    • 1992
  • Point sets in the Euclidean and digital planes are discussed. The local necessary and sufficient conditions are suggested for pointed lattice extraction from these sets are presented. A number of theorems and corollaries are given. The regular and "almost" regular point sets are studied. The results can be used in automatic control of textured textile images by both general and multiprocessing systems.g systems.

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사이버네틱스 관점에서 본 넷 아트에 나타난 의미론적 분석 (A Semantics Analysis in the Net Arts fran a Cybernetics Perspective)

  • 은창익
    • 디지털산업정보학회논문지
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    • 제7권3호
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    • pp.123-136
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    • 2011
  • Arts gains a new relation as the new academic area that deals with living organisms and through this technology, it affects everything, such as the body, entity, consciousness and unconsciousness to bring an overall change. Based on this premise, arts require a different interpretation from the previous product-focused interpretation or the analysis focusing on the aesthetics. As the result of arts using the scientific methods, I examined the changes of the arts semantics and how it evolved with what kind of contents and characteristics. The net art with the internet base also form a close relationship with the social and cultural codes. In categorizing the social issues and the topical discussions with semantic factors that evolve from the digital biological perspective, it can be divided into four types of complex interaction, positive feedback negative feedback, and amplification of unsettledness. Based on the characteristics of the multimedia and the interactive reaction, the technique and the imagery amplify the message through a spatial and timely meeting in a mutual repletion. In other words, the emotional communication is used to attempt the messages from the products and the expression in various methods.

Effective Methods for Heart Disease Detection via ECG Analyses

  • Yavorsky, Andrii;Panchenko, Taras
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.127-134
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    • 2022
  • Generally developed for medical testing, electrocardiogram (ECG) recordings seizure the cardiac electrical signals from the surface of the body. ECG study can consequently be a vital first step to support analyze, comprehend, and expect cardiac ailments accountable for 31% of deaths globally. Different tools are used to analyze ECG signals based on computational methods, and explicitly machine learning method. In all abovementioned computational simulations are prevailing tools for cataloging and clustering. This review demonstrates the different effective methods for heart disease based on computational methods for ECG analysis. The accuracy in machine learning and three-dimensional computer simulations, among medical inferences and contributions to medical developments. In the first part the classification and the methods developed to get data and cataloging between standard and abnormal cardiac activity. The second part emphases on patient analysis from entire ECG recordings due to different kind of diseases present. The last part represents the application of wearable devices and interpretation of computer simulated results. Conclusively, the discussion part plans the challenges of ECG investigation and offers a serious valuation of the approaches offered. Different approaches described in this review are a sturdy asset for medicinal encounters and their transformation to the medical world can lead to auspicious developments.

A Systematic Mapping Study on Artificial Intelligence Tools Used in Video Editing

  • Bieda, Igor;Panchenko, Taras
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.312-318
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    • 2022
  • From the past two eras, artificial intelligence has gained the attention of researchers of all research areas. Video editing is a task in the list that starts leveraging the blessing of Artificial Intelligence (AI). Since AI promises to make technology better use of human life although video editing technology is not new yet it is adopting new technologies like AI to become more powerful and sophisticated for video editors as well as users. Like other technologies, video editing will also be facilitated by the majestic power of AI in near future. There has been a lot of research that uses AI in video editing, yet there is no comprehensive literature review that systematically finds all of this work on one page so that new researchers can find research gaps in that area. In this research we conducted a statically approach called, systematic mapping study, to find answers to pre-proposed research questions. The aim and objective of this research are to find research gaps in our topic under discussion.

Morphological Changes in Quadriceps Muscles through 3-Week Combined Exercise using a Wearable Robot (EX1) in Young Adult

  • Jang-hoon Shin;Naeun Byeon;Heeju Yu;DaeEun Kim;Byungmun Kang;Dongwoo Kim;Hwang-jae Lee;Wan-hee Lee
    • Physical Therapy Rehabilitation Science
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    • 제12권1호
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    • pp.33-42
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    • 2023
  • Objective: This study aims to analyze the effect of regular exercise through the combined walking-oriented aerobic and resistance exercises using EX1 in young adults. Design: Experimental one group pre and post test Methods: Participants comprised17 healthy young adults. All subjects performed a combined exercise program for 10 times using EX1. We measured quadriceps muscle thickness using ultrasound. Additionally, the hand grip strength test, and sit and reach test were performed before and after the exercise. Through paired t-test, we investigated whether there was a statistically significant difference in the measurement results after exercise program. Results: The rectus femoris muscle contraction ratio showed significant difference after exercise(P< 0.01). In the sit and reach test, flexibility showed significant difference after exercise(P < 0.01). The hand grip strength test also showed significant difference after exercise(P < 0.05). Conclusions: Healthy young adults can effectively perform various exercises commonly performed in daily life using EX1.

4차 산업혁명 시대의 사이버네틱스와 휴먼·포스트휴먼에 관한 인문학적 지평 연구 (An Interdisciplinary Approach to the Human/Posthuman Discourses Emerging From Cybernetics and Artificial Intelligence Technology)

  • 김동윤
    • 방송공학회논문지
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    • 제24권5호
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    • pp.836-848
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    • 2019
  • 본 글은 오늘날 과학기술 분야에서 큰 영향을 미친 사이버네틱스와 이를 계승한 인지과학, 인공지능, 이로 인해 촉발된 포스트휴먼 담론으로 이어지는 맥락을 살펴보고자 한다. N. 위너에 의해 주창된 사이버네틱스는 현대정보과학과 뉴런망(網) 개념을 배태하는데 큰 역할을 하였으며 인간의 정신(mind)을 디지털 부호화하려는 현대 뇌신경과학에 많은 영향을 주었다고 말해진다. N. 위너는 인간은 커뮤니케이션의 동물이라고 전제하고 피드백에 입각한 정보이론을 정립하고자 하였다. 위너는 기존 인간의 부정적인 국면들(폭력성, 야만성 전쟁 등)과 전체주의적인 선동 선전에 의해 정보의 엔트로피가 증가했기 때문이라고 보았다. 이러한 부정적인 정보의 엔트로피를 제거하기 위해서 사이버네틱스, 즉 자동제어 장치를 통해 정보가 자유롭게 유통되는 시스템을 고안한 것이다. 이제 인간 사회는 피드백 효과에 바탕을 둔 정보이론과 그 시스템에서 서로 소통하게 되는 것이다. 그러나 위너는 인간이 기계가 되고 매체가 과잉 정보로 인해 정보가 전달하는 메시지가 단지 되풀이되는 것을 경계하였다. 그럼에도 불구하고 사이버네틱스는 닫혀진 시스템으로서 복합성에 의해 비판 받게 되었다. 그 이후 사이버네틱스 개념은 이를 계승한 인지과학의 영역에서 인지주의(Cognitivism)를 낳았고 이는 오늘날 인공지능 개발의 기반 인식을 형성하고 있다. 인지주의의 단적인 예는 인간 뇌를 뉴런 개념으로 파악하여 뉴런을 디지털 부호화 함으로써 '뉴런인간'(장 피에르 샹죄)을 탄생시키는 것이다. 뉴런 인간의 개념은 인간과 기계를 동일시하고 인간의 탈신체화, 인간 신체의 탈문질화 가능성을 열어 놓았다는 점에서 의미심장하다. 다른 한편 인간 뇌의 디지털 부호화와 신체의 탈물질화는 N. K. 헤일즈가 말하는 '포스트휴먼'의 이상에 가깝다. 도나 J 헤러웨이의 '사이보그 선언'도 포스트휴먼의 이상을 사이보그로 구현하려 한다. 디지털 혁명으로 촉발된 포스트휴먼 개념은 기존 인간에 대한 정의와 위상, 인간과 기계의 관계와 경계를 근본적이고 급진적인 방식으로 질문한다. 인간의 이상과 인류의 오랜 염원은 인간 존재를 불멸화하는 것이다. 18세기 계몽주의자 콩도르세가 말하는 완벽가능성의 이상은 완벽하게 만들어진 인간에 대한 환상과 신화이다. 귄터 안더스는 인간이 완벽하게 만들어지지 않고 불완전한 인간으로 태어난 것을 부끄럽게 여긴다고 말한다. 인간의 자가제조를 통한 완벽성의 꿈과 환상은 삶의 지평에서 - 불멸을 꿈꾸면서 - 죽음을 후퇴시키고 삶으로서의 세계(Lebenswelt)를 축출한다. 삶의 세계는 삶의 풍요로운 의미의 근원이자 실존적 지평이다. NBIC 기술, 사이버네틱스, 인공지능, 뇌신경과학의 다양한 형태의 결합은 '호모 아티피시알리스'(Homo Artificialis, 인공인간)를 창발함으로써 오랜 시간 속에서 숙성된 인문적 성찰과 지혜, 그것이 사유한 삶의 근원으로서의 실존적 지평을 근본적으로 뒤흔들고 있는 것이다. 이러한 급진적인 과학기술적 변화의 맥락에서 떠오른 '포스트휴먼' 개념은 - 역설적이게도 - 인간(휴먼)의 위상, 삶의 의미, 존재의 지평 등 가장 인간(학)적 형이상학적 실존적인 질문들을 재점화하고, 깊은 인문적 성찰을 요구하고 있다.

공동체 형성에 있어서 뉴미디어아트의 사회적 역할에 대한 고찰 (The Social Implication of New Media Art in Forming a Community)

  • 김희영
    • 미술이론과 현장
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    • 제14호
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    • pp.87-124
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    • 2012
  • This paper focuses on the social implication of new media art, which has evolved with the advance of technology. To understand the notion of human-computer interactivity in media art, it examines the meaning of "cybernetics" theory invented by Norbert Wiener just after WWII, who provided "control and communication" as central components of his theory of messages. It goes on to investigate the application of cybernetics theory onto art since the 1960s, to which Roy Ascott made a significant contribution by developing telematic art, utilizing the network of telecommunication. This paper underlines the significance of the relationship between human and machine, art and technology in transforming the work of art as a site of communication and experience. The interactivity in new media art transforms the viewer into the user of the work, who is now provided free will to make decisions on his or her action with the work. The artist is no longer a godlike figure who determines the meaning of the work, yet becomes another user of his or her own work, with which to interact. This paper believes that the interaction between man and machine, art and technology can lead to various ways of interaction between humans, thereby restoring a sense of community while liberating humans from conventional limitations on their creativity. This paper considers the development of new media art more than a mere invention of new aesthetic styles employing advanced technology. Rather, new media art provides a critical shift in subverting the modernist autonomy that advocates the medium specificity. New media art envisions a new art, which would embrace impurity into art, allowing the coexistence of autonomy and heteronomy, embracing a technological other, thereby expanding human relations. By enabling the birth of the user in experiencing the work, interactive new media art produces an open arena, in which the user can create the work while communicating with the work and other users. The user now has freedom to visit the work, to take a journey on his or her own, and to make decisions on what to choose and what to do with the work. This paper contends that there is a significant parallel between new media artists' interest in creating new experiences of the art and Jacques Ranci$\grave{e}$re's concept of the aesthetic regime of art. In his argument for eliminating hierarchy in art and for embracing impurity, Ranci$\grave{e}$re provides a vision for art, which is related to life and ultimately reshapes life. Ranci$\grave{e}$re's critique of both formalist modernism and Jean-Francois Lyotard's postmodern view underlines the social implication of new media art practices, which seek to form "the common of a community."

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A LOCAL-GLOBAL VERSION OF A STEPSIZE CONTROL FOR RUNGE-KUTTA METHODS

  • Kulikov, G.Yu
    • Journal of applied mathematics & informatics
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    • 제7권2호
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    • pp.409-438
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    • 2000
  • In this paper we develop a new procedure to control stepsize for Runge- Kutta methods applied to both ordinary differential equations and semi-explicit index 1 differential-algebraic equation In contrast to the standard approach, the error control mechanism presented here is based on monitoring and controlling both the local and global errors of Runge- Kutta formulas. As a result, Runge-Kutta methods with the local-global stepsize control solve differential of differential-algebraic equations with any prescribe accuracy (up to round-off errors)

이용자 요구를 중심으로 한 관점의 사이버 철도

  • 서사범
    • 한국철도학회지
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    • 제4권2호
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    • pp.13-18
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    • 2001
  • 외국에서는 정보통신 기술에 의하여 주도되는 차세대 철도의 개념(concept)을 만드는 검토작업이 진행되고 있다. 이 개념을 사이버 철도(cybernetics rail)라고 칭하며, 그 검토에서는 "복수의 모드(mode)가 유기적으로 제휴한 인터 모들(inter-modal) 수송의 중핵을 철도가 담당하기 위해서는 무엇이 필요한가'를 중심 명제로서 의식하고 있다. 이 글에서는 "인터 모들'과 "이용자 요구(demand)"를 키워드로 하여 외국에서 진행되고 있는 사이버 철도의 검토 내용을 소개한다. (중략)도의 검토 내용을 소개한다. (중략)

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최첨단무기테러에 대응한 2002년 월드컵축구대회 안전대책 (The Preventive Measures Against The North Korea's Hitec-based Weaponry for Terror in The World Cup 2002)

  • 김두현
    • 시큐리티연구
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    • 제5호
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    • pp.41-69
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    • 2002
  • This work analyze the hitec-based arms systems which might raise the tentions by terrorism. Apparently they are largely dependent on the biochemicals, electronics, laser, and cybernetics. Also they draw an attention to us of a probability of various threats from the terrorists, or ill intending regimes to deter the 2002's World Cup, under the heading of 'New Centennial, Meeting, and Start Movement.' What follows is that this research strongly proposes that we should take prior safety actions for hosting the successful World Cup Match in Korea-Japan as well as maintain the national security for peace.

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