• Title/Summary/Keyword: Cyber-education

Search Result 866, Processing Time 0.022 seconds

A Study on Business model of through Second life (세컨드 라이프(Second Life)를 통한 문화콘텐츠 비즈니스 모델연구)

  • Choi, Eunyoung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2008.05a
    • /
    • pp.431-435
    • /
    • 2008
  • Thanks to the development of internet, on-line market expands exponentially and corresponding solid business models are drawn attentions. Most of on-line trading items are limited with selling game related items however, Linden Lab made its turning point by introducing cyber reality game to shape the cyber life with creating his own Avatar in 2003. After 2003, Second life has grown sharply that over 12 million users around the world. While former games are progressed within fixed scenario, the concept of avatars who live his or her own lives at the cyber space that successfully differentiate from former online game. Further, cyber money, Linden Dollar can be used to buy real estate, cloth, shoes just like at real economy system. Not only for using corporate marketing, various areas of activities; promotion of public sector, politics, education are also functioned at the cyber life. In Korea, Korean version of Second life was introduced at the end of 2007 that draws attentions from the users. In this study, I examine various business models of cyber through Second life and suggest feasible culture-contents applying models.

  • PDF

An influence of a Sense of Classroom Community and Social Presence on Learning Satisfaction in a Cyber Learning Setting (사이버학습환경에서 학급공동체의식과 사회적 실재감이 학습만족도에 미치는 영향)

  • Kim, Jeong-Kyoum;Cho, Hye-Rung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.8
    • /
    • pp.3436-3443
    • /
    • 2012
  • The purpose of this study was to examine the impact of a sense of classroom community and social presence on learning satisfaction in a cyber learning setting. The subjects in this study were 172 sixth graders in M elementary school in the city of D, who studied in a cyber setting at home. A survey was conducted to gather data, and multiple regression analysis were carried out to determine the influence of a sense of classroom community and social presence on learning satisfaction. As a result, it is found that a sense of classroom community and social presence had a significant correlation to learning satisfaction. A sense of classroom community turned out to affect learning satisfaction. A sense of classroom community are a major variable that should seriously be taken into account in an elementary cyber learning setting in order to boost the learning satisfaction of learners. In the future, the kinds of instructional design that could foster a sense of classroom community is required when cyber learning environments are prepared.

A Fundamental Study on the Development of the Fusion Education Curriculum in the Field of Architecture and Urban: based on Practitioner-oriented Survey (건축·도시 분야 융복합 교육과정 개발을 위한 기초연구 -실무자 중심의 설문조사를 기반으로-)

  • Hong, So-Hee;Yoo, Seung-Kyu;Yuh, Ok-Kyung;Kim, Jae-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.5
    • /
    • pp.3491-3498
    • /
    • 2015
  • The purpose of this study is to identify demand of fusion education in the field of architecture and urban, according to architecture and urban market changing, product changing, increasing fusion education demand. We conducted online surveys targeting construction and non construction field practitioners so that we want to identify consumer's needs about fusion education in the field of architecture and urban. Research findings can be summarized in three parts. First, practitioners need to fuse business-related majors (Frequency changing ratio : financing(716.7%), management(633.3%), planning(454.5%) etc.) and traditional majors. Second, the survey results show that 79 percent of those questioned were in favor of switching the cyber and off-line operation methods for fusion education. They require the complementary education system between off-line and cyber education based on education accessability. Third, the survey results show that 70.9 percent of those questioned were in favor of limited freestyle(Freedom of choices without required subjects). The curriculum should be arranged according to the flow of construction business process including fusion subjects.

A Study on Domestic Information Security Education System (국내 정보보호 교육체계 연구)

  • Kim, Dong-Woo;Chai, Seung-Woan;Ryou, Jae-Cheol
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.23 no.3
    • /
    • pp.545-559
    • /
    • 2013
  • There is a limitation on counteracting recent cyber-attacks with only technical security measures because they become more intelligent and large-scale to aim at employees instead of systems directly or to be conducted with unspecified multiple PCs. Thus, comprehensive measures revolved around related manpower are necessary to deal with them. However, domestic information security education system which is the base of professional manpower training lacks medium-and long-term plans for information security education, verification of education programs, and information sharing among educational institutions. This paper suggests information security education development plans for resolving problems on domestic education systems and improving cyber information security environment such as a national information security education master plan, certification system introduction of education programs, and professional manpower database management.

Development of Quality Assurance Model and Guiding Principles for Effective Cyber Education (가상원격교육체제의 질 관리를 위한 평가모형의 개발)

  • Ahn, Mi-Lee;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
    • /
    • v.4 no.1
    • /
    • pp.1-10
    • /
    • 2001
  • Internet accelerates the speed of Information society causing changes the method and purpose of education. The word "life-long learning" is no longer a new tenn for many of the world citizens, and they ask for a system to fulfill their need to learn. Information communication technology enables and provides technical base for such needs. Web based cyber education, especially, is known to be an important and alternative instructional method to mediate learning at a distance. At the present, however, with the breakneck pace of growth and interests on Web-based distance education, there are no guidelines provided to assure the quality. In this study, we have identified guiding principles to design and develop quality assurance model for effective distance education. This is critical, especially in Korea, since 9 distance. education institutions have been accredited to offer degree programs starting 2001 spring semester. Using this model, distance education providers and consumers can develop or select effective on-line courses.

  • PDF

A Development of the Evaluation Metrics and Analysis of the Object-Oriented Visual Programming Education Using Alice Programming (Alice 프로그래밍을 통한 객체 지향 시각 프로그래밍 교육의 평가 지표 개발 및 유용성 분석)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.3
    • /
    • pp.742-748
    • /
    • 2014
  • The research of the object-oriented visual programming education is related to investigate the instructional method for computer programming, the process for program development for students, and the suitability analysis and design methodology for program development. In order to develop the educational methodology for the students who have the difficulties to study the computer programming and to enhance the abilities for the development of object-oriented programs, in this paper, we suggest the evaluation metrics to apply and assess for the object-oriented programming education. Also, we introduce the visual programming education methodology and curriculum using Alice programming. The evaluation metrics for the visual programming education suggested in this paper, is accepted when the visual programming languages/tools are used in the programming education to assess and analyze the suitabilities for the programming education for students, so to utilize the analyses for abilities of understanding, abstraction, and program implementation by level.

An Implementation of Base System for Web-based Cyber Engineering Laboratories (공학용 가상 실험실을 위한 Web용 기반 시스템의 구축)

  • Han Sang-Hoon;You Sung-Hyun;Cho Hyung-Je
    • Journal of Engineering Education Research
    • /
    • v.3 no.1
    • /
    • pp.27-41
    • /
    • 2000
  • Recently there have been many Internet-based studies to provide personal users an efficient educational tool making use of multimedia data. The typical examples are remote education and virtual university where many educational trials on theory-based contents have been performed more frequently than those on experiment-based contents for engineering area. This paper describes about a base system implemented as an example of Internet-based experiment-oriented educations to establish cyber engineering laboratories for mechanics, electronics and chemistry. For the first time as a model of cyber engineering laboratories we herein Introduce in detail a server-and-client-based simulative method in which the result may be displayed on computer monitor of client PC while a simulator program is executed on the server. Secondly we introduce an interactive method in which the user of client PC may not only communicate directly with experiment server after initial connection with management server but also he can confirm the status of experiment being performed by way of video as well as experimental result.

  • PDF

Analysis Structure of Educational Software as Presentation Style (자료제시형 교육용 소프트웨어의 구조 분석)

  • Shin, Sao-Bum;Han, Hee-Jeong
    • 한국정보교육학회:학술대회논문집
    • /
    • 2011.01a
    • /
    • pp.83-90
    • /
    • 2011
  • Cyber learning goes up in the quantity of educational contents as informational technology develops in Korea. However some research for the structure of the contents has not been tried to examine its quality. Therefore this research analyzed the most popular cyber learning contents in Korea. They were characterized as "presentational contents". The main research methods are survey and execution of the presentational contents. For the survey, 100 trainee teachers were interviewed. The result of survey is that presentational contents are close to both the tutorial contents type and drill and practice type. On the other hand it is revealed that the response for simulation and game contents type is very rare. The result of the execution for presentation contents recorded high level for frequency of presentation and motivation. To solve these problems, the approach for developing presentational contents should select an appropriate curriculum for cyber learning system and incorporate effective teaching presentation with technology.

  • PDF

Cyber impact on education and job satisfaction -Certificate holders in the center of- (사이버 교육이 직무만족도에 미치는 영향 -자격증 취득자 중심으로-)

  • Chung, Yong-Geol;Lim, Sang-Ho
    • Journal of Digital Convergence
    • /
    • v.10 no.4
    • /
    • pp.159-165
    • /
    • 2012
  • In this paper, the qualification process to target trainees of 200 questionnaires collected 158 call was using the SPSS 18.0 statistical program was statistical results are as follows. First, the demographic characteristics of 158 people a total of 146 people men (92.4%) were 30 and 40 adults. Second, according to gender for women than men showed high satisfaction of sayibeogang. More than a college education group showed a high level of satisfaction. Depending on the marital satisfaction of married people was higher sayibeogang. In addition, cyber-lecture on satisfaction surveys women, highly educated, married, educated in the group were satisfied. 74.5% of total variance, variance, with 88.7 percent reliability was very high reliability. Thus, students' demographic variables, motivation, learning to fit in the field of instructional design and content to support the various efforts will be.

Development and Operation Methods for Minority Optional Curriculum through Cyber Education (사이버교육을 통한 희소선택과목 콘텐츠 개발 및 운영 방안)

  • Jeong, Young-Sik;Ahan, Seong-Hun
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.6
    • /
    • pp.444-455
    • /
    • 2009
  • The selective central curriculum, which has been applied to the grades eleven and twelve in the 7th curriculum, has not operated well due to lack of teacher supply. This study analyzes the needs for the contents which are necessary to operate the minority optional curriculum through cyber education. Based on the developed contents, pilot program was performed. As a result of the program, the learning progress ratio of students was high but their satisfaction was very low. It is suggested that the quantity of the content should be reduced and the degree of difficulty lowered in order to address the problems. Another suggestion is to provide students with on-line teachers such as learning planners, tutors, and consultations to systematically manage students' learning. In addition, various elective-courses should be developed to allow students to take the courses of their choice, which in turn requires the establishment of the national operation system for the minority optional curriculum.