• Title/Summary/Keyword: Cyber leisure

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The Relationship between Cyber Leisure Activity and Autonomic Function in High School Students (청소년의 사이버 여가활동과 자율신경계 기능의 관계)

  • Son, Mi-Eun;Kim, Na-Hyun
    • Journal of Korean Biological Nursing Science
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    • v.14 no.1
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    • pp.33-40
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    • 2012
  • Purpose: The purpose of this study was to explore the relationship between cyber leisure activity and autonomic function in high school students. Methods: The subjects of this study were 242 second graders at high school located in D city. The research design was descriptive correlation study. Data were collected from August 26 to September 17, 2010, using a cyber leisure questionnaire and heart rate variability (SA-6000, Medicore, Korea) for autonomic function. Results: Total time for the cyber leisure activity was $391.3{\pm}262.0$ (min/week). Time for internet usage and computer game was $234.5{\pm}140.1$ (min/week) and $156.8{\pm}164.3$ (min/week), respectively. There were significant positive correlation between total cyber leisure time and sympathetic activity (r=.247, $p$ <.001). Conclusion: Excessive cyber leisure activity could increase sympathetic activities in high school students. Thus, nursing intervention to reduce the total cyber leisure time will be helpful to improve their neurophysiological status.

Cyber Leisure Activities and Physical Activities in Adolescents with Temporomandibular Disorder (청소년 측두하악장애 환자의 사이버여가활동과 신체활동 특성)

  • Kim, Byeong-Soo;Heo, Jun-Young;Ok, Soo-Min;Kim, Kyung-Hee;Jeong, Sung-Hee;Ko, Myung-Yun;Ahn, Yong-Woo
    • Journal of Oral Medicine and Pain
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    • v.38 no.2
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    • pp.187-201
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    • 2013
  • The purpose of this study is to investigate the relationship between the symptoms and adolescents TMD patient's personal characteristics, physical activity, and cyber leisure activity. We investigated 219 adolescents patients aged 11 to 19 who visited the Department of Oral Medicine in Pusan National University Dental Hospital and 90 control group, personal characteristics, physical activity, cyber leisure activities, and the relationship of the TMD symptoms, and the following results were obtained. TMD group compared to the control group, the sleep quality was lower, cyber-leisure time is longer and more frequent. In TMD group, the shorter sleep time was, first visit NAS was higher. The more stress was, physical activity was less. The more TMD symptoms were severe, cyber-leisure time was shorter.

Relationship among Self-Control, Physical Activity, Internet Addiction, Cyber Ethnics, and Cyber Delinquency (여성 청소년의 자기통제력, 운동참여수준, 인터넷 중독, 사이버윤리의식 및 사이버비행의 관계)

  • Park, Mi-Hyang;Park, Jae-Ahm
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7101-7109
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    • 2014
  • This study examined the relationship among self-control, physical activity, Internet addiction, cyber ethnics, and cyber delinquency. The data from a total of 388 adolescent girls was analyzed by structural equation modeling using the AMOS 20.0 statistics program. First, the level of physical activity affects Internet addiction mediated by self-control. Second, self-control affects Internet addiction and cyber ethnics directly and has an influence on the cyber delinquency mediated by Internet addiction. Third, Internet addiction has direct effects both cyber delinquency and cyber ethnics.

Development of a Virtual Cyber-Tour System in the Virtual Reality Environment

  • Jongchel Yoo;Yongbem Kim;MyongKyu Park
    • Proceedings of the Safety Management and Science Conference
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    • 2000.11a
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    • pp.177-180
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    • 2000
  • This study is to explain the importance and the necessity of virtual cyber-tour in a virtual reality environment, and to present a way of its realization as a mean to surmount the fundamental constraints in current tourism, arising mainly from the individual health, cost, leisure time, and the low perception on tourism culture. This virtual cyber-tour using virtual reality technology will not only provide various indirect tour experiences to the existing tour resources, but also develop a new type of tour system, leading to new worlds which have not been accessible to the Public because of various restrictions coming from the current technology, transportation means, and physical limit's of human body.

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A Lifestyle-Routine Activity Theory (LRAT) Approach to Cybercrime Victimization: An Empirical Assessment of SNS Lifestyle Exposure Activities

  • Jihae Suh;Jiseon Choe;Jinsoo Park
    • Asia pacific journal of information systems
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    • v.30 no.1
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    • pp.53-71
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    • 2020
  • The Internet and all of its possibilities and applications have changed individuals' lifestyles in relation to socializing, working, and how they spend their leisure time. Social networking sites (SNSs), such as Facebook or Instagram, are ideal settings for interacting with others but, unfortunately, they are also ideal settings for motivated offenders to commit cybercrimes. Thus SNS users may be more vulnerable to cybercrime. The purpose of this study is to investigate the occurrence of cybercrime victimization, specifically cyber-harassment, cyber-impersonation, and hacking. Self-report surveys collected from a sample of 147 respondents were examined using the moderated multiple regression analysis and a logistic regression analysis to determine possible relationships between SNS lifestyle exposure activities and cybercrime victimization. The results indicate moderate support for the application of lifestyle-routine activity theory (LRAT) to cybercrime victimization. Possible educational and managerial implications, as well as suggestions for future research, are discussed.

Practical suggestions for development of 『manned & unmanned complex combat performance plan』 (drone operation) (『유·무인복합전투수행방안』 발전을 위한 현실적 제언(드론 운용))

  • Cheol-jung Kim;Bo-Ram, Kim;Min-Youn Kim;Jae-Seok Lim
    • Journal of Internet Computing and Services
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    • v.25 no.1
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    • pp.137-146
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    • 2024
  • drones are used in a variety of fields, including business, leisure, lifesaving, and war. Various research using drones is being conducted in the military. In particular, the use of drones in 『Manned-Unmanned Complex combat performance plan』, powered by various unmanned vehicles deployed in the Army TIGER system, is expected to be a major factor realizing the Army's future combat performance that minimizes damage to ally combat troops while causing maximum damage to the enemy. As the deployment of various systems progresses, combat performance methods utilizing each system are evolving, but there is a lack of research to identify and resolve limitations in the perspective of unmanned vehicle operators. Based on the Ukrainian military's FPV drone combat case, we would like to make suggestions from the operator's perspective on overcoming perspective limitations through the introduction of FPV and the designation of military drone frequency.

A Study on the Flow State Scale of English Speaking and Listening in the e-Learning Environment (e-Learning 환경에서 영어 말하기와 듣기 학습자의 몰입경험(flow) 척도개발에 관한 탐색적 연구)

  • Kang, Jung-Hwa;Han, Kum-Ok;Shin, Dong-Ro
    • Journal of Digital Convergence
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    • v.6 no.3
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    • pp.13-22
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    • 2008
  • The purpose of this study is to explore 'Flow Experience' of those studying English speaking and listening in the e-Learning environment. The exploration of flow experience in this study is based on the literature research of Csikszentmihalyi's flow models and other studies. There have been many studies on flow experience focusing on arts, leisure and sports in accordance with Csikszentmihalyi's original theory, however, his flow theory has recently been adapted to the educational field. Nonetheless, it is in the e-learning environment, rather than the face-to-face traditional teaming environment, that there is not enough flow state measurement scale. Therefore, it is important to develop as a stepping stone a flow state scale for those who study English speaking and listening by the cyber-native-speaker on e-Learning environment to improve their satisfaction and achievement.

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Performance Computer Controller for fire Control Hovercraft (소방용 호버크래프트 성능 향상을 위한 컴퓨터 제어기)

  • Cho, Moon-Taek;Song, Ho-Bin;Kim, Young-Chun;Back, Dong-Hyun;Hong, Bong-Hwa;Joo, Hae-Jong
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.2142-2143
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    • 2011
  • Amphibious possible, and good fuel economy, so as leisure and transport has increased the use of hovercraft. Fire started in Korea, the prevalence is increasing in demand as the trend has been increasing steadily. In this paper, the hovercraft's forward and backward direction can be controlled in order to free the reverse bucket control system was developed. Control due to development by promoting the flow of air and turn right, turn left and easy to reverse the life-saving and stable at high speed, etc. has made possible the operation of hovercraft. To prove the validity of the proposed controller in Matlab simulation and the actual delivery at the firehouse, built into a model for the demonstration test was performed.

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Adolescents' Spatial Perception in the 3-Dimension Cyberspace (3차원 사이버공간에 표현된 청소년의 공간의식)

  • Park Kyoung-Ok;Kim Hyo-Young
    • Journal of the Korean housing association
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    • v.17 no.2
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    • pp.97-106
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    • 2006
  • The purpose of this study is to provide basic data for the planning of adolescents preferred space, and fur the purpose of the study analyzed the spaces made by them in the web site where 3-dimension space manipulating is possible and captured their consciousness of space. The study was to interview 60 adolescents in the web-site by video chatting and observation by video ethnography. The results are as follows. 1) Three-dimension space is where adolescents express their present preference for spaces of residence, leisure and outer activities, and where they reveal their desire to be realized in the future. 2) Adolescents foster friendship in the cyberspace, where they meet friends and enjoy talking and share their desire for space creation which is hardly come true in reality. 3) It is possible to grasp their latent preference of space, and actualization of the cyber preference would give them more satisfaction.

The Types and Aesthetic Characteristics in the Sportism Expressed in Modern Fashion (현대(現代)패션에 나타난 스포티즘의 유형(類型)과 미적(美的) 특성(特性))

  • Choi, Kyung-Hee
    • Journal of Fashion Business
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    • v.8 no.1
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    • pp.91-106
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    • 2004
  • This study focuses on the sportism expressed in the modern fashion. Many factors attribute to the advent of sportism such as rapid development and cultural changes toward sports, increase in leisure time, new fashion materials resulting from new technologies, youth culture and postmodernism. Designers gazing into the future are inspired by the details and functionality of clothing for snow boarding, skiing, rock-climbing and fitness. While the sportswear is the term whith stemmed from the need for functionally in sports, the Sportism is the style inspired by the formative elements, that is, the details, the silhouette, and the colors of the sportswear. New technologies for sports, the powerful influence of youthful culture, and the celebritizations of the sports stars made the sports look more popular. It can be categorized into three aesthetic values, i.e., the functional sportism, the street sportism, and the futuristic sportism. The functional sportism is expressed with the details of function, simplicity, and no useless ornament, the street sportism with fun, androgynous and unisex mode and the image of hip-hop look and traditional look, the futuristic sportism with new high tech fabrics and cyber style. The characters of these are a sence of unisex, sensualness, ostentation, renovation.