• Title/Summary/Keyword: Cyber Learning

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Mediation Effect of Motivation and Immersion for Learning in the Relation between Tutor and Learning Effectiveness of Cyber Home Learning

  • Baek, Hyun-Ki;Kang, Jung-Hwa;Ha, Tai-Hyun
    • Journal of Digital Convergence
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    • v.7 no.1
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    • pp.137-147
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    • 2009
  • The main purpose of cyber home education in public sector is to promote public education and restrain expensive private education expenses. The primary purpose of this study is to explore the effects of motivation, immersion and tutor on the effectiveness of cyber home learning. The variables of motivation, immersion and tutor participation were incorporated in this study as follows: 1) tutor participation was classed as a single independent variable, which has interaction and also effects passion; 2) motivation and 3) immersion were classed as two mediatory variables: motivation which include relevance and confidence; and immersion which includes attention and controllability. 4) learning effect was classed as a single dependent variable of learning influence factor which has learning attitude and learning satisfaction. The results show that a tutor had a direct influence on the effects of the learners' study but motivation and immersion had an indirect influence on the effects of learners' study independently. Based on these findings a tutor should provide motivation and immersion with various learning methods and contents for learners to get maximum benefits from cyber home learning.

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Flexible operation and maintenance optimization of aging cyber-physical energy systems by deep reinforcement learning

  • Zhaojun Hao;Francesco Di Maio;Enrico Zio
    • Nuclear Engineering and Technology
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    • v.56 no.4
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    • pp.1472-1479
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    • 2024
  • Cyber-Physical Energy Systems (CPESs) integrate cyber and hardware components to ensure a reliable and safe physical power production and supply. Renewable Energy Sources (RESs) add uncertainty to energy demand that can be dealt with flexible operation (e.g., load-following) of CPES; at the same time, scenarios that could result in severe consequences due to both component stochastic failures and aging of the cyber system of CPES (commonly overlooked) must be accounted for Operation & Maintenance (O&M) planning. In this paper, we make use of Deep Reinforcement Learning (DRL) to search for the optimal O&M strategy that, not only considers the actual system hardware components health conditions and their Remaining Useful Life (RUL), but also the possible accident scenarios caused by the failures and the aging of the hardware and the cyber components, respectively. The novelty of the work lies in embedding the cyber aging model into the CPES model of production planning and failure process; this model is used to help the RL agent, trained with Proximal Policy Optimization (PPO) and Imitation Learning (IL), finding the proper rejuvenation timing for the cyber system accounting for the uncertainty of the cyber system aging process. An application is provided, with regards to the Advanced Lead-cooled Fast Reactor European Demonstrator (ALFRED).

The Effects of Cyber Learning counseling on the Basis of Self-reflective Activities on Learning Motivation and Habits of the Elementary Students (반성적 성찰활동에 기반한 사이버 학습상담이 초등학생의 학습동기 및 학습습관에 미치는 효과)

  • Kim, Kyung-Hyun;Do, En-Kyeong
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.193-204
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    • 2009
  • This study examines the effects of cyber learning counseling based on self-reflective activities on learning motivation and habits of elementary students. From the above processes, following findings could be drawn: First, the cyber learning counseling based on self-reflective activities turned out to have positive effects on promoting the motivation of elementary students for learning. Positive impacts were found in 4 sub-factors of motivation for learning, that are, attention, relevance, conviction and satisfaction that were enhanced after cyber counseling for learning was given. Second, the cyber learning counseling based on self-reflective activities were found to have positive effects on changing elementary students' habit of learning. After cyber learning counseling was carried out, Positive impacts were visible in sub-factors of learning habit which are the behavioral indexes of applying learning skill and student-initiated behavior.

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A Study on the Factors Influencing the Learning Satisfaction of Records Management Cyber Education (기록물 사이버교육의 학습만족도 향상을 위한 영향 요인 연구)

  • Na, Kyeongwon;Chang, Wookwon
    • Journal of Korean Society of Archives and Records Management
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    • v.22 no.1
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    • pp.61-82
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    • 2022
  • This study aims to investigate the factors influencing the learning satisfaction of records management cyber education that is opened and operated by the National Archives of Korea, as well as to improve the quality of cyber education program. Cyber education consisted of an introductory course, an intensive course, and a liberal arts course. As the major factors for learning satisfaction, "validity of content structure, interaction between professors and learners, learning motivation, active learning attitude, ease of use environment, and level of organizational support" were set. An online survey was conducted on the learning satisfaction according to the curriculum of each course. The survey was conducted to 107 institutions with specialized records management personnel, and additional in-depth interviews were also conducted. The survey analysis consisted of factor analysis, independent sample T-test, analysis of variance (ANOVA), correlation analysis, and multiple regression analysis. As a result of the study, the factors influencing learning satisfaction were found in the order of interaction between professors and learners, learning motivation, and validity of content structure.

Analysis of Learning Hour in Cyber Classes of Major and Non-Major Subjects (사이버강의 수강생들의 교과목별 학습시간 분석)

  • Moon, Bong-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.243-251
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    • 2008
  • The cyber classes of an e-Learning system have been considered as one of the important form of education. Especially. some of non-major(liberal arts and science) and major subjects are held in cyber classes. However, there is no or little study of effectiveness and function for the students' position. In this study, we analyzed log files in the e-learning system. and classified login and learning hour patterns of students. who were enrolled in the cyber classes. into hourly pattern in a day, daily pattern in a week, and weekly pattern in a semester. We proposed general ideas to improve effectiveness and function of current e-learning. Over 50% of logins were for less than 30 minutes learning and there is wasteful use of e-learning system resources.

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Cyber University Students' Perceptions of a DST Project to Develop English Skills

  • Moon, Dosik
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.200-206
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    • 2020
  • Digital storytelling, a 21st century educational tool that combines digital media with storytelling, is considered as a powerful tool to learn foreign languages in an authentic and meaningful way. This study explored cyber university students' perceptions and experiences with a digital storytelling project implemented to enhance their English writing and speaking skills. The results of 9 week-long research indicated that most of the students' attitudes were positive: the digital storytelling project was effective to increase their English skills, learning motivation and interest in learning English. Most students perceived that the process writing approach and videotaping tasks provided them with good opportunities to develop their English writing and speaking skills. Although many students had difficulties selecting a topic and writing a script in the initial stage, they could handle with these challenges with the help of professors' feedback and successfully completed their projects. After completing the project, most students expressed a strong sense of accomplishment. These results suggest that the digital storytelling project effectively met cyber university students' learning needs and facilitate their English learning.

A Study of Plans to Enhance the User Satisfaction of the Cyber Home Learning System (사이버가정학습 사용자 만족도 향상 방안 연구)

  • Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.281-290
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    • 2009
  • The objective of this study is to survey user status of the cyber home learning system and to find the plans to enhance the level of user satisfaction ultimately. For this, online questionnaire research was conducted for 7,911 students in cyber home learning system under the Office of Education in D region and 582 teachers that participate on the cyber home learning system. Based on this, the plans to enhance the level of user satisfaction of cyber home learning system was induced.

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Web-based Cyber Instruction for EFL Learning

  • Cha Mi-Yang
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.209-216
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    • 2005
  • The aim of this study is to examine the effects of web-based cyber instruction on EFL learning from the viewpoint of learners` perceptions and needs. Data was collected through a questionnaire survey that was carried out with 709 undergraduate student enrolled in three cyber English courses offered at N university during the secind semester in 2004. The results of the study indicated that the learners exhibited a positive attitude towards web-based cyber instruction and considered it a paper educational method in the cyber age. However, the students perceived that web-based cyber instruction was not greatly satisfactory in terms of cultivating their English communicative competence or improving the language skills they needed. It was also found that cyber instruction was still teacher-dominant, lacking in interaction, which made the students passive recipients of informaton presented. In comparison with off-line instruction, cyber instruction was not particularly better in enhancing their motivation interest or concentration on class. To be more effective, cyber instruction needs to be equipped not only with a large variety of contents and class activities, but also with more exposure to authentic language by native English speakers. The finding of the investigation yield some implications for the design and development of web-based cyber EFL programs.

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An influence of a Sense of Classroom Community and Social Presence on Learning Satisfaction in a Cyber Learning Setting (사이버학습환경에서 학급공동체의식과 사회적 실재감이 학습만족도에 미치는 영향)

  • Kim, Jeong-Kyoum;Cho, Hye-Rung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.8
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    • pp.3436-3443
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    • 2012
  • The purpose of this study was to examine the impact of a sense of classroom community and social presence on learning satisfaction in a cyber learning setting. The subjects in this study were 172 sixth graders in M elementary school in the city of D, who studied in a cyber setting at home. A survey was conducted to gather data, and multiple regression analysis were carried out to determine the influence of a sense of classroom community and social presence on learning satisfaction. As a result, it is found that a sense of classroom community and social presence had a significant correlation to learning satisfaction. A sense of classroom community turned out to affect learning satisfaction. A sense of classroom community are a major variable that should seriously be taken into account in an elementary cyber learning setting in order to boost the learning satisfaction of learners. In the future, the kinds of instructional design that could foster a sense of classroom community is required when cyber learning environments are prepared.

The Effects of Cyber Home Learning System on Mathematics Learning Achievements and Mathematical Disposition (사이버가정학습을 통한 수학학습이 수학학업성취도 및 수학적 성향에 미치는 영향)

  • Yun-Hee, Pyo;Park, Jong-Seo
    • Journal of Elementary Mathematics Education in Korea
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    • v.12 no.1
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    • pp.27-46
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    • 2008
  • This research aimed to find out what kind of effects cyber home learning system has on the 7th educational system elementary school students in grade 6. Specifically, the effects on the students' mathematics learning achievements and mathematical disposition. The following items were established for the research objective. First, analyze what effects using the cyber home learning system for studying mathematics has on mathematics learning achievements. Second, analyze what effects using the cyber home learning system for studying mathematics has on mathematical disposition of the students. The following results were obtained from the analysis. First, the students who were subjected to the cyber home learning system showed improvements in mathematics learning achievements compared to those who weren't. Furthermore, the students who were subjected to the system on mathematical program showed greater improvements than those who were subjected to the system on social program. Second, the experimental group that was subjected to the system, when compared with the comparison group 1, was shown to have positive, statistically-significant effects on mathematical disposition. Moreover, though effects weren't statistically significant when compared with the group that was subjected to the system on social program, it was seen that there were changes in mathematical disposition to some degree.

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