• Title/Summary/Keyword: Customizing

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Book Genre Visualization based on Genre Identification Algorithm (장르 판별 알고리즘을 이용한 책 장르 시각화)

  • Kim, Hyo-Young;Park, Jin-Wan
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.52-61
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    • 2012
  • Text visualization is one of sectors in data visualization. This study is on methods to visually represent text's contents, structure, and form aspects based on various analytic techniques about wide range of text data. In this study -as a text visualization study-, 1) a method to find out the characteristics of a book's genre using words in the text of the book was looked into, 2) elements of visualization of a book's genre based on verification through an experiment were drew, and 3) the ways to intuitionally and efficiently visualize this were explained. According to visualization suggested by this study, first, actual genre of a book can be understood based on words used in the book. Second, with which genre is closed to the book can be found out with one glance through images of visualization. Moreover, the characteristics of complicated genres included in a book can be understood. Furthermore, the level of closeness (similarity) of a genre -which is found to be a representative genre using the number of dots, curvature of a curve, and brightness in the image- can be assumed. Finally, the outcome of this study can be used for a variety of fields including book customizing service such as a book recommendation system that provides images of personal preference books or genres through application of books favored by individual customers.

The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • Journal of Fashion Business
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    • v.13 no.6
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

Study on Player Attitudes Regarding Gender in the MMORPG Customization Process (MMORPG 커스터마이징에서 젠더에 대한 플레이어 태도 연구)

  • Paik, Chul-Ho
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.91-101
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    • 2012
  • The avatar gender, the basic element that constitutes the identity of the MMORPG player, can be created by the player due to the nature of the game through the system provided within the game. Thus, players exhibit a different attitude from reality regarding avatar gender. Gender customization in virtual space is an expansion of the identity in an effort to express one's identity in various ways. A number of users manage avatars with the opposite gender where it was found that male players preferred the female avatar persona. In this study, the player attitudes regarding gender was analyzed using Q methodology and the motivational factors for gender swapping and the generalization phenomenon was determined. This study will be significant as critical standards in the usability evaluation of the MMORPG customization system.

Android Electronic Bulletin Board Based on Plug-in Technique (플러그인 기법 기반의 안드로이드 전자게시판 솔루션)

  • Hong, Dong-In;Lee, Sang-Joon
    • Journal of Information Technology Services
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    • v.12 no.4
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    • pp.449-459
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    • 2013
  • The software which is used for electronic bulletin boards have shortcomings that the addition of new function and new information's type to the order point software is very difficult, and the aggressive adaption of newly introduced type of media is impossible because the software is developed by custom solution. Eventually new cost and time are required to enhance functionality or performance to software of DID(Digital Information Display). In this paper, we proposed the scheme to package DID's contents and to customize it using plug-in method. We conducted a case study of this scheme. The platform which can install Apps to DID as one of content was designed. Apps can be inserted by plug-in type on DID platform and run separately with DID framework. As a result, We got advantage that various contents, functions and Apps which are drived on Android can be displayed without any restriction and dependency because Apps itself is one of dynamic notice object. This solution increase reusability of Apps or contents, and can be used easily in various places such as airports, stations, terminals, and front desk by customizing.

Convergence Education Modeling for Teaching Integration of IoT with 3D Printing Based on Manufacturing Chemical Product by Production Companies

  • Kim, Chigon;Park, Jong-Youel;Park, Dea-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.55-60
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    • 2020
  • This study aims to apply Arduino and 3D printing technology considered as a key subject in the age of 4th industrial revolution which is a step 1 for customizing and applying the process of production by chemical molding companies producing environment-friendly biodegradable packaging materials to the 3D printing teaching in universities. Step 3 is applied to IoT for Arduino application, and 3D printing technology is also used on the basis of teaching creative integrated human resource. Integration of Arduino with 3D printers is based on the assumption that middle- and high-school students can learn it step by step to higher levels and university students majoring or not majoring in computing science can also have computing skills for solving 3D printing-based problems. For IoT application in this study, the 3D printing technology is applied to the external shape of products for producing an Arduino-based lighting fixture. The applied 3D printing technology is further extended to teaching modeling of producing packaging materials by chemical product molding companies in the age of 4th industrial revolution.

Design of 850 nm Vertical-Cavity Surface-Emitting Lasers by Using a Transfer Matrix Method (전달 행렬 방법을 이용한 850 nm수직 공진기 레이저 구조의 최적설계)

  • Kim Tae-Yong;Kim Sang-Bae
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.1
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    • pp.35-46
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    • 2004
  • In comparison with edge-emitting lasers(EELs), predicting the output power and slope efficiency of Vertical-Cavity Surface-Emitting Lasers(VCSELs) is very difficult due to the absorption loss in DBR layers. However, by using transfer matrix method(TMM), we've made possible to calculate such parameters of multi-layer structures like VCSELs. In this paper, we've calculated the threshold gain, threshold current and slope efficiency through the methodology based on TMM. Also TMM is the way of customizing the VCSEL structure for the desired threshold current and slope efficiency by changing the number of DBR mirror layers.

Efficient Individualization Method of HRTFs Using Critical-band Based Spectral Cue Control

  • Hur, Yoo-Mi;Park, Young-Cheol;Lee, Seok-Pil;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.167-180
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    • 2011
  • Recently, 3-D audio technologies are commonly implemented through headphones. A major problem of the headphone-based 3-D audio is in-the-head localization, which occurs due to the inaccurate Head-Related Transfer Function (HRTF). Since the individual measurements of HRTFs are impractical, there have been several researches for HRTF customization. In this paper, an efficient method of customizing HRTFs for the sound externalization is proposed. Firstly, it is determined which part will be customized in HRTF through psychoacoustical experiments. Then, the method controlling spectral notches and envelopes to provide individual localization cues are described. Since the proposed method is based on a critical-band rate, the structure is much simpler than that of previous studies, but still effective. The performance was evaluated through a series of subjective tests, and the results confirmed that the customized HRTF using proposed method could replace the measured individual HRTF successfully.

A CAD/CAM System for Steam Paths of Turbine Generators (터빈발전기의 Steam Path 전용 CAD/CAM시스템)

  • Kim Y. I.;Kim D. S.;Jun C. S.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.4
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    • pp.254-261
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    • 2005
  • The purpose of this research is to develop a method for cutting non-circular holes on a bent thick plate. Generally in order to cut the holes on the large plates, a special-purpose 5-axis machine is needed. However, such a machine is unavailable in most of the machine shops. This paper provides a description of such a method that utilizes a general-purpose 5-axis water-jet machine in place of the special-purpose machine: First, the bent piece is transformed into a flat plate, where the shape of the holes is reconstructed by considering deformation during bending. Then, after a 5-axis NC data is generated, the holes on the flat plate are cut using the 5-axis water-jet machine. The final step is to return to its, original shape by bending the plate with its newly-cut holes. The proposed methodology is implemented as a dedicated system by customizing a commercial CAD/CAM system. Some illustrations are provided throughout the paper in order to show the validity of the proposed methods and the developed system.

Emergency Mode Algorithm Considering Remote Operation/Control and Autonomous Level of Unmanned Surface Vehicle (무인수상정에서의 원격운용통제 및 자율수준을 고려한 비상모드 알고리즘)

  • Youn, Jong-Taek;Kim, Yongi;Baik, Jae Woong;Lim, Jae Hyun;Yu, Chan-Woo;Kim, Jung-Hoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.5
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    • pp.319-330
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    • 2017
  • In remote USV (Unmanned Surface Vehicle) maritime operation, the remote operation and control technic and autonomous control technic is required and the emergency mode algorithm is needed certainly for sailing and accomplishing various surveillance, reconnaissance, and underwater search missions of USV. In this paper, we review the countermeasures in emergency situation of the existing USV system (Barracuda) and propose the emergency mode algorithm considering the operation and control, and autonomous control level for the stable USV operation in case of emergency. We analyzed the autonomous control level in view of the mission complexity and environmental difficulty, and human interface, and verified the performance of the autonomous control level when we apply four emergency mode algorithms. It is expected that more stable and reliable operation and cotrol are possible if the proposed algorithm is applied to the environments requiring the various multi-mission USV sailing and mission achievement.

Scheduling of Concurrent Transactions in Broadcasting Environment

  • Al-Qerem, Ahmad;Hamarsheh, Ala;Al-Lahham, Yaser A.;Eleyat, Mujahed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.4
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    • pp.1655-1673
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    • 2018
  • Mobile computing environment is subject to the constraints of bounded network bandwidth, frequently encountered disconnections, insufficient battery power, and system asymmetry. To meet these constraints and to gain high scalability, data broadcasting has been proposed on data transmission techniques. However, updates made to the database in any broadcast cycle are deferred to the next cycle in order to appear to mobile clients with lower data currency. The main goal of this paper is to enhance the transaction performance processing and database currency. The main approach involves decomposing the main broadcast cycle into a number of sub-cycles, where data items are broadcasted as they were originally sequenced in the main cycle while appearing in the most current versions. A concurrency control method AOCCRBSC is proposed to cope well with the cycle decomposition. The proposed method exploits predeclaration and adapts the AOCCRB method by customizing prefetching, back-off, and partial backward and forward validation techniques. As a result, more than one of the conflicting transactions is allowed to commit at the server in the same broadcast cycle which empowers the processing of both update and read-only transactions and improves data currency.