• Title/Summary/Keyword: Customized Content

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Contents Creation and Consumption Module System for User Customization Contents Service (사용자 맞춤형 콘텐츠 서비스를 위한 콘텐츠 저작 및 소비 모듈 시스템)

  • Lee, Sang-Jo;Kim, Kwang-Yong;Hong, Jin-Woo;Kim, Chul-Won;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.101-104
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    • 2007
  • Digital content increased much according to the development of an information technique and internet. Many content services are appearing therefore. These would be provide customized digital content to satisfy user request following specific character of user. A digital content must be provided to the structure to be standardized for this. The expression is possible this in MPEG to DID of MPEG-21 framework which is processing the standardization. In this paper, We designed and implemented module that possible to create meta data and to package Digital Item via MPEG-21 DID Standardization based on selected information of consumer.

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Comparison of online video(OTT) content production technology based on artificial intelligence customized recommendation service (인공지능 맞춤 추천서비스 기반 온라인 동영상(OTT) 콘텐츠 제작 기술 비교)

  • CHUN, Sanghun;SHIN, Seoung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.99-105
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    • 2021
  • In addition to the OTT video production service represented by Nexflix and YouTube, a personalized recommendation system for content with artificial intelligence has become common. YouTube's personalized recommendation service system consists of two neural networks, one neural network consisting of a recommendation candidate generation model and the other consisting of a ranking network. Netflix's video recommendation system consists of two data classification systems, divided into content-based filtering and collaborative filtering. As the online platform-led content production is activated by the Corona Pandemic, the field of virtual influencers using artificial intelligence is emerging. Virtual influencers are produced with GAN (Generative Adversarial Networks) artificial intelligence, and are unsupervised learning algorithms in which two opposing systems compete with each other. This study also researched the possibility of developing AI platform based on individual recommendation and virtual influencer (metabus) as a core content of OTT in the future.

A Study on Barrier-Free Culture and Art Content Applications (배리어 프리 문화예술 콘텐츠 애플리케이션에 관한 연구)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.56-61
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    • 2022
  • The purpose of this study is to provide a cultural and artistic content guide service that can provide customized guides according to the disability status of the disabled who consume cultural and artistic contents. It is designed to provide a more individualized service through user input of disability information including the type and degree of disability of the disabled, the type of cultural and artistic content desired by the disabled, and information on the cultural and artistic level of the disabled. In addition, it is not limited by time and place, and it has the distinction of providing appreciation of cultural and artistic contents and commentary information of the corresponding cultural and artistic contents in various ways on the application. In particular, to provide cultural and artistic contents differently by identifying the type or degree of disability of the user, or to provide cultural and artistic contents with different expertise in consideration of the user's cultural level and taste, and to improve the cultural level. The most special feature is that it provides recommended content in consideration of the difficulty of art content. User analysis was conducted through in-depth interviews and persona techniques. As a result of the analysis, the needs for the enjoyment of culture and arts are also increasing among the disabled, while the services that reflect those needs are very insufficient. Therefore, all interviewees stated that they are willing to actively utilize these services if they are released. In the future, it is necessary to increase the accessibility of the disabled to culture and arts by developing various services using new ICT technologies.

Methods and strategies for cultural heritage education using local archaeological heritage (지역 고고유산 체험 교육의 활성화 방안과 전략)

  • KIM, Eunkyung
    • Korean Journal of Heritage: History & Science
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    • v.54 no.3
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    • pp.106-125
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    • 2021
  • This paper presents several reasons for the necessity of archaeological hands-on training and strategies for its implementation. First, it is necessary to produce a specialized manual for local cultural heritage education that can enhance the specialization and educational effectiveness of archaeological experience education. In addition, in order to secure professionalism in hands-on education and conduct it systematically, the ability of instructors to conduct education is important, so instructor competence reinforcement education needs to be conducted regularly. In addition, hands-on education needs a strategy of planning and content development of archaeological education programs, with consideration given to the subjects of learning, and the establishment of a cooperative network. It is time to cooperate with various experts to establish an education system necessary for cultural heritage education in the region and develop customized content for local archaeological heritage supplementary textbooks. Finally, due to Covid-19, we agonized over effective education plans for online archaeological heritage education, which requires active interaction class design and a strategy to promote interaction between professors and learners. In addition, such archaeological heritage education should be compatible with the goal of providing customized lifelong education.

Analysis of Characteristics of Clusters of Middle School Students Using K-Means Cluster Analysis (K-평균 군집분석을 활용한 중학생의 군집화 및 특성 분석)

  • Jaebong, Lee
    • Journal of The Korean Association For Science Education
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    • v.42 no.6
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    • pp.611-619
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    • 2022
  • The purpose of this study is to explore the possibility of applying big data analysis to provide appropriate feedback to students using evaluation data in science education at a time when interest in educational data mining has recently increased in education. In this study, we use the evaluation data of 2,576 students who took 24 questions of the national assessment of educational achievement. And we use K-means cluster analysis as a method of unsupervised machine learning for clustering. As a result of clustering, students were divided into six clusters. The middle-ranking students are divided into various clusters when compared to upper or lower ranks. According to the results of the cluster analysis, the most important factor influencing clusterization is academic achievement, and each cluster shows different characteristics in terms of content domains, subject competencies, and affective characteristics. Learning motivation is important among the affective domains in the lower-ranking achievement cluster, and scientific inquiry and problem-solving competency, as well as scientific communication competency have a major influence in terms of subject competencies. In the content domain, achievement of motion and energy and matter are important factors to distinguish the characteristics of the cluster. As a result, we can provide students with customized feedback for learning based on the characteristics of each cluster. We discuss implications of these results for science education, such as the possibility of using this study results, balanced learning by content domains, enhancement of subject competency, and improvement of scientific attitude.

A Study on the Strategy of Resolving Impediments to Use of Digital Resources : The Case of Korean Public Libraries

  • Noh, Younghee;Wang, Dongho
    • International Journal of Knowledge Content Development & Technology
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    • v.11 no.3
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    • pp.81-112
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    • 2021
  • In this study, users' perceptions and concerns about digital information resources were investigated, focusing on impediments to the use of digital resources, to devise measures for improvement by identifying factors that hinder the use of digital information resources. To achieve the purpose of the study, the research identifies the inconvenien ce factors and establishes the user inconvenience list based on prior research and the current status survey. Based on the derived list, a survey was conducted on users of public libraries. Through this study, it was found that the use of digital information resources can be enhanced by improving the internal library system. Specifically, it refers to improving search performance and accessibility of digital data, providing one-stop services for digital information resources through the operation of an integrated data management system, conducting customized user education, and establishing a digital information resource preservation system, e.g. web archiving. Also, improving the external environment and system, such as contracting with more libraries for digitized data use agreements, strengthening support, unifying the names and classifications of digital information resources, and simplifying the procedure for using digital information resources, is of great importance.

An Evaluative Analysis of 'U-KNOU Campus' System and its Mobile Platform

  • Seol, Jinah
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.79-86
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    • 2019
  • This paper is an overview of key elements of Korea National Open University's smart mobile learning system, and an attempt to evaluate its main services relative to the FRAME model and the Mobile Learning Development Model for distance learning in higher education. KNOU improved its system architecture to one based on xMOOC e-learning content delivery while also upgrading its PC-based online/mobile learning services to facilitate an easier and more convenient access to lectures and for better interactivity. From the users' viewpoint, the upgraded 'U-KNOU Campus' allows for a more integrated search capability coupled with better course recommendations and a customized notification service. Using the new system, the students can access not only the school- and peer-issued messages via online bulletin boards but also share information and pose questions to others including to the school faculty/officials and system administrators. Additionally, a new mobile payment method has been incorporated into the system so that the students can select and pay for additional courses from anywhere. In spite of these advances, the issue of device usability and content development remain; specifically U-KNOU Campus needs to improve its instructor-learner and learner-to-learner interactivity and mobile evaluation interface.

A Study on the Service Provision Direction of the National Library for Children and Young Adults in the 5G Era

  • Noh, Younghee;Ro, Ji Yoon
    • International Journal of Knowledge Content Development & Technology
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    • v.11 no.2
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    • pp.77-105
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    • 2021
  • In order to establish a digital-based use environment for the provision of new information services suitable for the 5G era, it is necessary to discuss the direction of service provision by the National Library of Children and Young Adults in the 5G era. Based on utilization services in other fields, library services in the 5G era, including the development and provision of employee education and training services, ultra-high-definition and 360-degree realistic contents and education on library use, provision of multi-dimensional realistic media streaming broadcasting services, provision of telepresence education programs, activation of virtual communities, implementation of hologram performance halls/exhibit centers, and provision of unmanned book delivery services, environment monitoring, safety monitoring, and customized services, were proposed. In addition, based on 5G service, 5G technology, and library application direction, advancing into a producing and supporting base for ultra-realistic and immersive contents in the 5G era, strengthening online and mobile services in the non-contact era, and establishing a smart library environment were proposed as the service provision direction for the National Library of Children and Young Adults in the 5G era.

Robust and Auditable Secure Data Access Control in Clouds

  • KARPAGADEEPA.S;VIJAYAKUMAR.P
    • International Journal of Computer Science & Network Security
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    • v.24 no.5
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    • pp.95-102
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    • 2024
  • In distributed computing, accessible encryption strategy over Auditable data is a hot research field. Be that as it may, most existing system on encoded look and auditable over outsourced cloud information and disregard customized seek goal. Distributed storage space get to manage is imperative for the security of given information, where information security is executed just for the encoded content. It is a smaller amount secure in light of the fact that the Intruder has been endeavored to separate the scrambled records or Information. To determine this issue we have actualize (CBC) figure piece fastening. It is tied in with adding XOR each plaintext piece to the figure content square that was already delivered. We propose a novel heterogeneous structure to evaluate the issue of single-point execution bottleneck and give a more proficient access control plot with a reviewing component. In the interim, in our plan, a CA (Central Authority) is acquainted with create mystery keys for authenticity confirmed clients. Not at all like other multi specialist get to control plots, each of the experts in our plan deals with the entire trait set independently. Keywords: Cloud storage, Access control, Auditing, CBC.

Establishment of Ultrasonic Measurement Method for Stone Cultural Heritage Considering Water Content and Anisotropy (함수율과 이방성을 고려한 석조문화유산의 초음파 측정방법 설정)

  • Jo, Young Hoon;Lee, Chan Hee
    • Journal of Conservation Science
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    • v.30 no.4
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    • pp.467-480
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    • 2014
  • This study was focused on measurement methods for stone cultural heritages by analyzing Ultrasonic (P-wave) velocity variations according to the water content and anisotropy of rocks. As a result of analyzing of rock properties, the water content and saturation degree were rapidly changed at the beginning of drying and then showed exponential curve which their rates of change gradually decreased. However, P-wave velocity and its rate of change maintained constant values after natural drying of 10 hours. Therefore, the ultrasonic measurement for stone cultural heritages should be performed after natural drying of 10 hours considering the weather and moisture conditions. In addition, the highest values of anisotropy coefficient exhibited in granite and limestone, and indirect method was insensitive to anisotropy compared to direct method. However, all rocks remained anisotropy by indirect method. Accordingly, ultrasonic measurement considering various directions is required. The research results will contribute to customized non-destructive testing and precise diagnosis for lithological characteristics of stone cultural heritage.