• 제목/요약/키워드: Customer Satisfaction Feedback

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신제품 개발을 위한 통합 고객만족도 평가모델에 관한 실증적 연구 - 자동차 산업을 중심으로 - (An Empirical Study on the Integrated Customer Satisfaction Evaluation Model for New Product Development - Focused on Automobile Industry -)

  • 김동남;조재림
    • 품질경영학회지
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    • 제32권4호
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    • pp.113-124
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    • 2004
  • Customer satisfaction is becoming an increasingly salient topic in many firms and in academic research. One main rationale behind this interest is that customer satisfaction is believed to be associated with fruitful customer re-visit from the firm's point of view. Some country already had index models which can measure the degree of customer satisfaction. But, such models are ordinary models which used generally the scope of nation-wide /industry. Therefore, we needs some modifications to measure customer satisfaction for specific product & service and to provide the valuable feedback to specific firms. In this Perspectives, this study will evaluate the customer satisfaction index about automobile company and analyze it's result for valuable feedback. This study will present a model for an integrated customer satisfaction evaluation system which used structural equation modeling. Through this study, we anticipate that it will offer the measuring method about customer satisfaction and some guideline for product design process.

신제품개발을 위한 통합고객 만족도 평가모델에 관한 실증적 연구 -자동차 산업을 중심으로- (A Empirical Study on the Integrated Customer Satisfaction Evaluation Model for New Product Development -Focused on Automobile Industry -)

  • 김동남;조재립
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2004년도 품질경영모델을 통한 가치 창출
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    • pp.38-43
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    • 2004
  • Customer satisfaction is becoming an increasingly salient topic in many firms and in academic research. One main rationale behind this interest is that customer satisfaction is believed to be associated with fruitful customer re-visit from the firm's point of view. Some country already had index models which can measure the degree of customer satisfaction. But, such models are ordinary models which used generally the scope of nation-wide industry. Therefore, we needs some modifications to measure customer satisfaction for specific product & service and to provide the valuable feedback to specific firms. In this perspectives, this study will evaluate the customer satisfaction index about automobile company and analyze it's result for valuable feedback. This study will present a model for an integrated customer satisfaction evaluation system which used structural equation modeling. Through this study, we anticipate that it will offer the measuring method about customer satisfaction and some guideline for product design process.

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TQM관점에서 고객만족경영 활성화를 위한 핵심요인 (Key Factors for Invigorating Customer Satisfaction Management from TQM Perspective)

  • 서창적;황혜미
    • 품질경영학회지
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    • 제39권1호
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    • pp.45-56
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    • 2011
  • The purpose of this research is to find key factors to invigorate customer satisfaction management from TQM perspective. Consequently, the results show that CS leadership has an effect on team competency, CS evaluation and feedback, and customer information system positively. Team competency and CS evaluation and feedback take positive effects on improving activities for customer focus. Improving activities for customer focus takes positive effects on result of customer satisfaction significantly.

고객만족도 피드백을 위한 효율적인 얼굴감정 인식시스템에 대한 연구 (A Study on Efficient Facial Expression Recognition System for Customer Satisfaction Feedback)

  • 강민식
    • 융합보안논문지
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    • 제12권4호
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    • pp.41-47
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    • 2012
  • B2C(Business to Customer) 산업에 있어 효율적인 성과관리를 위해서는 고객이 원하는 서비스 요소를 추론하여 고객이 원하는 서비스를 제공하고 그 결과를 평가하여 지속적으로 서비스품질 및 성과를 향상 할 수 있도록 해야 한다. 그것을 위한 중요한 요소는 고객 만족도의 정확한 피드백인데 현재 국내에는 고객의 만족도 측정에 대한 정량적이고 표준화된 시스템이 열악한 상황이다. 최근 얼굴표정 및 생체데이터를 감지하여 사람의 감정을 인식하는 휴대폰 및 관련서비스 기술에 관한 연구가 증가하고 있다. 얼굴에서의 감정인식은 현재 연구되어지는 여러 가지 감정인식 중에서 효율적이고 자연스러운 휴먼 인터페이스로 기대되고 있다. 본 연구에서는 효율적인 얼굴감정 인식에 대한 분석을 하고 고객의 얼굴감정인식을 이용하여 고객의 만족도를 추론할 수 있는 고객피드백시스템을 제안한다.

QR 코드 태그를 이용한 전자 피드백 시스템 (E-feedback System Using QR Cod Tag)

  • 함디 아흐메드;장종욱
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 추계학술대회
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    • pp.282-283
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    • 2017
  • A government or non-governmental organization give service to their customer. Each organization have different hierarch levels. Service satisfaction surveys have become an important tool for government planners, as important in the perceived quality of service lead to great delivery of public service. When a customer gives feedback at a bottom level of organization, it is so difficult reach to higher official in time. This paper argue that, Quick Response (QR) code open up the possibility of conducting public service satisfaction at lower cost and the way feedback is directly routed to the relevant party according to their hierarchical level and gate real time feedback using specific smart phone application.

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A Study on the Mediating Effect of Customer Orientation between O2O Service Quality and Customers' Perceived Service Satisfaction

  • KANG, Min-Jung;WU, Zhuolun;HWANG, Hee-Joong
    • 유통과학연구
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    • 제19권2호
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    • pp.37-44
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    • 2021
  • Purpose: O2O (Online to Offline) is an internet-based platform. The purpose of this study is to confirm the effect of service quality of O2O food delivery service on service satisfaction, and whether customer orientation mediates the relationship between service quality and service satisfaction. Research design, data and methodology: This paper surveyed Chinese consumers using the O2O food delivery platform through a questionnaire technique. Smart PLS 3.0 was used to verify the hypothesis of this study. PLS is characterized by the advantage of minimizing measurement errors and maximizing the influence of each factor. Results: It was confirmed that O2O food delivery companies need to increase service quality (information quality, product quality, and social quality, system quality) in order to obtain customer satisfaction. Additionally, the perceived customer orientation was found to completely mediate the relationship between perceived service quality (information quality, product quality) and perceived service satisfaction. Conclusions: The service level of the O2O delivery company to the customer's request when a problem occurs in the customer's order must be raised to increase the customer's satisfaction. For example, timely response to customer inquiries and timely feedback of delivery information to customers during the delivery process should improve the quality of after-sales service.

서비스산업의 고객 만족도 피드백을 위한 설문 시스템에 관한 연구 (A Study on the Survey System for Customer Satisfaction Feedback in the Service Industry)

  • 강민식;송은지;공효순
    • 한국정보통신학회논문지
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    • 제19권10호
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    • pp.2389-2395
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    • 2015
  • 효율적인 기업경영을 위해서 가장 중요한 요소는 고객 만족도의 정확한 피드백인데 우리나라에는 서비스산업의 고객 만족도 측정에 대한 정량적이고 표준화된 시스템이 부족한 상황이다. 본 연구에서는 보다 심층적이고 다양한 설문조사 및 분석을 통해 고객만족도를 효율적으로 평가할 수 있는 표준화된 설문 시스템을 제안한다. 제안하는 시스템은 프로세스 기반 서비스의 고객만족도를 수집 및 분석하는 시스템으로 설문 문항의 설계가 용이하고 스코어링 시스템을 도입하여 서비스 및 단위서비스에 대한 품질 수준을 정량적으로 평가하고, 개선해야할 요소의 우선순위를 제공하여 효율적으로 고객만족도 관리가 가능하다. 또한 오프라인이 아닌 온라인을 이용한 설문조사를 통해 비용 및 조사기간을 단축하고 상품별 단순한 만족도 조사뿐만이 아니라 프로세스별 비교분석, 추이분석, 기대치 분석 등 다양하고 상세한 분석 기법을 적용하여 효과적으로 개선 대상 서비스를 도출하고 개선할 수 있는 기회를 제공한다. 적용사례로써 관광서비스 대표기업인 국내 최대 규모의 여행사에 적용하여 제안하는 시스템의 효율성을 입증한다.

관광산업의 고객만족도 분석을 위한 토픽맵 개발에 관한 연구 (A Study on the Development of Topic Map for Analysis of Customer Satisfaction in Tourism Industry)

  • 강민식
    • 한국융합학회논문지
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    • 제8권10호
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    • pp.249-255
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    • 2017
  • 국내 관광업계는 대부분의 고객 만족도를 정량적인 설문조사에 의존한다. 하지만 고객의 설문 참여도가 지극히 저조하고, 불만족 요인에 대한 개선이 신속히 이루어지고 있지 못하고 있는 것이 사실이다. 본 연구에서는 고객 피드백 정보의 정확성과 분석 과정의 효율성을 높이기 위해 새로운 토픽맵 시스템을 제안하고, 그 실증적 효과성을 입증한다. 토픽맵 시스템은 기존의 설문시스템에서 획득한 일정기간의 정량자료와 실시간 SNS를 통해 수집된 정성적 자료를 텍스트 마이닝 및 온톨로지 기법을 활용하여 대량의 고객 피드백 자료를 분석하는 시스템으로써, 분석된 불만요인에 대하여 토픽맵 시스템으로 실시간 개선점을 제공하고 그 이후의 효과 또한 실시간으로 모니터링할 수 있는 고객만족도 평가 방식 시스템이라 할 수 있다. 이로써 개선요소의 정교한 우선순위를 제공하고, PDCA 환류시스템으로서의 품질관리가 가능해진다. 또한 조사기간 및 비용이 대폭 단축되고, 기존 방식에 비해 훨씬 정확한 대응이 가능하게 되어 진다. 실제 적용사례로써 국내 최대 규모의 H여행사에 적용하여 제안 시스템의 정확성과 효율성을 입증한다.

온라인 피드백 메커니즘으로서 상품평 게시판의 지각된 효과성과 신뢰, 만족, 이용의도간의 관계구조분석 (Analyzing the Relationships among Intention to Use, Satisfaction, Trust, and Perceived Effectiveness of Review Boards as Online Feedback Mechanism in Shopping Websites)

  • 김승운;강희택
    • 한국경영과학회지
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    • 제32권2호
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    • pp.53-69
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    • 2007
  • Internet shopping websites have offered comfort to consumers in shopping and built trust relationships with them by providing electronic agents for recommendation, escrow services, and customer centers etc. But as there is little big difference among the shopping websites in terms of technical competence, website design, operational policy, they recognize online feedback (reviews or recommendation of consumers or experts) and online feedback mechanism as important marketing tools. Based on online feedback related studies, this study explores antecedents (consensus, vividness of reviews, interactions in review boards) of the perceived effectiveness of review boards which are text-based feedback mechanisms and its consequences such as trust, satisfaction, and intention to use. The results show that the perceived effectiveness of review boards is significantly affected by vividness of reviews and interactions in review boards, and the impact of interaction in review boards on the perceived effectiveness of review boards is stronger than that of vividness of reviews. The results also show that the perceived effectiveness of review boards has a significant influence on trust and satisfaction with the shopping websites, and intention to use is influenced by both trust and satisfaction.

심리적 유인과 사이트 품질, 공동체의식이 온라인게임에 미치는 영향 (The Effect of Psychological Temptation, Site Quality and Sense of Community upon Online Game)

  • 이상철;김남희;문재영;서영호
    • Asia pacific journal of information systems
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    • 제13권4호
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    • pp.207-227
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    • 2003
  • The purpose of this research is to identify if psychological temptation, site quality and sense of community influence user's flow and addiction and to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online industry. Many previous researches in the area of online games have been carried out about addiction by psychologist and about the development of related technologies by scientists. There are only a few studies about the customer satisfaction from the online business perspective. However, this research is different from the previous ones in the sense that both flow and addiction are considered in the study of the relationship between customer satisfaction/loyalty and flow/addiction in the area of online industry. The empirical results of high-order factor analysis indicate that six independent variables such as design, information, feedback, impulsiveness and motivation have converge three second-order variables such psychological temptation, site quality and sense of community. Consequently, site quality and sense of community have impacts on the flow, while on the other hand, psychological temptation has impacts on the addiction. Conclusively, customer satisfaction and loyalty are positively related not with the addiction but with the flow. Besides, customer loyalty is significantly influenced by the flow and the customer satisfaction. This indicates that companies in the online game industry have to develop a strategy for the flow which is more socially and ethically allowable than the addiction.